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User mods, screenshots & videos => Other => Topic started by: Luishi5k0 on March 05, 2013, 10:47:08 pm

Title: Large Futuristic City Video
Post by: Luishi5k0 on March 05, 2013, 10:47:08 pm
I decided to see how giant models looked in Outerra so I decided to make a bunch and make a video. I think they turned out fairly well. They have baked on AO and that's it. Texture sizes are 2048x2048 and the huge one has 4096x4096. I know they are huge but my video card is 3GB so I thought why not.

Outerra Large Futuristic City (http://www.youtube.com/watch?v=WvoTcaScZmQ&#ws)

Let me know what you think!
Title: Re: Large Futuristic City Video
Post by: Jagerbomber on March 05, 2013, 11:15:28 pm
Did you drive that thing into the Grand Canyon yet?  ;)

Inception city???
That is really cool.
Title: Re: Large Futuristic City Video
Post by: sniperwolfpk5 on March 05, 2013, 11:17:33 pm
Love you man. It looks great. If you played portal, it is resembling with it. How much polygons are there?
Title: Re: Large Futuristic City Video
Post by: sniperwolfpk5 on March 05, 2013, 11:18:34 pm
Did you drive that thing into the Grand Canyon yet?  ;)

Inception city???
That is really cool.

Yeah bro your right looks like Inception City.
Title: Re: Large Futuristic City Video
Post by: Luishi5k0 on March 05, 2013, 11:30:44 pm
A rough estimate is about ~150,000 polygons between all 8 of the building models depicted in that scene. I placed each one more than once but I think Outerra does some instancing so performance shouldn't change that much. I might continue to make more of these. We'll see.
Title: Re: Large Futuristic City Video
Post by: ZeosPantera on March 06, 2013, 12:30:18 am
How does the lighting look so good on the models? I swear that was the craziest and most awesome shading I have ever seen. It has to be baked on shadow otherwise you have ambient occlusion on and that isn't even coded yet!
Title: Re: Large Futuristic City Video
Post by: Luishi5k0 on March 06, 2013, 02:03:42 am
I baked ambient occlusion on in 3DS Max, it looks so good because it's a 2048x2048 map with high samples and settings across the board. It took a while to render out on all of them, but I'm happy with the results. The advantage is that the lighting looks good and doesn't need to be computed in real time. The disadvantage is that it takes up a lot to texture memory to be able to look good. They still look good when you move the sun/shadows around.

You can get more accurate results by combing AO for close up, Indirect Lighting for wider details, and Sky Lighting for broad illumination plus direct lighting and shadows. Like I talk about in the thread I made here: http://www.outerra.com/forum/index.php?topic=1548.0 (http://www.outerra.com/forum/index.php?topic=1548.0)

You can really see how GTA looks great with that combination and that is all done in real time with no baking, it also changes based on sun position. Although I do like how Outerra lights the models already.

EDIT:
Actually for now, I think baked AO is the way to go for buildings. Here is a screenshot of the scene with different lighting.

(http://i141.photobucket.com/albums/r55/luishi5000/screen_1362553731.jpg)
Title: Re: Large Futuristic City Video
Post by: Heyworth on March 06, 2013, 05:00:43 am
Awesome! That looks and renders great!
Could you possibly make a video which shows you flying towards the city from a few miles away at height?
Title: Re: Large Futuristic City Video
Post by: OttoPus on March 06, 2013, 08:05:00 am
Impressive!

It FEELS huge! It's like the thing really exists... incredible.

Good job!
Title: Re: Large Futuristic City Video
Post by: Chaoss on March 06, 2013, 09:20:59 am
This + Oculus Rift = awesome times
Title: Re: Large Futuristic City Video
Post by: ZeosPantera on March 06, 2013, 09:43:36 am
Any chance you could post the models for download?
Title: Re: Large Futuristic City Video
Post by: Steve.Wilson on March 06, 2013, 11:14:57 am
Good test for the OT render engine.  Noticed some tearing and aliasing on the shadows, but overall, like others have said, it feels real.  With detailed diffuse maps for the buildings to create more variation, it would start to get closer to CGI!
Title: Re: Large Futuristic City Video
Post by: ZeosPantera on March 06, 2013, 12:01:33 pm
The one think missing in all this outerra goodness is a large room with items in it. Which is what dynamic lighting is going to effect so we will have to wait. I think hiding the beautiful world and getting down and dirty with models and lighting like this really show something we have not seen before. It looks a lot like Hawken but better.
Title: Re: Large Futuristic City Video
Post by: Heyworth on March 06, 2013, 01:28:30 pm
This would actually be a very good Mirrors Edge climbing level.  ;D
Title: Re: Large Futuristic City Video
Post by: monks on March 06, 2013, 02:16:06 pm
man that looks AWESOME!! Great choice of music too :)

monks
Title: Re: Large Futuristic City Video
Post by: cyberserenity on March 06, 2013, 02:34:11 pm
Looks great. I am really excited about following this project.
Title: Re: Large Futuristic City Video
Post by: Luishi5k0 on March 06, 2013, 09:13:34 pm
Thank you all for the nice words and support!

Any chance you could post the models for download?

You bet! I just have to re-render one of the textures and make a few more models, then I'll release the pack, probably this weekend.

Anybody have any requests or designs I can take off of for more of these types of structures?
Title: Re: Large Futuristic City Video
Post by: sniperwolfpk5 on March 06, 2013, 11:10:34 pm
Well I would like a road is go through a building. It's a tricky right now but if you can do it. Example

(http://www.quitor.com/wp-content/uploads/2010/12/Pasaules-9.jpg)
Title: Re: Large Futuristic City Video
Post by: Luishi5k0 on March 06, 2013, 11:33:19 pm
I can do something like that, but it won't be what you want which ever way I do it.

Way 1: Make a building with a hole sufficient to fit a road through it.
Problem: The road tool will elevate the terrain and it will clip through the building and look strange.

Way 2: I can make a road as part of the model.
Problem: There are no collision models yet so you can't actually drive a vehicle on the modeled road.

I really like that idea though. I might give 'way 2' a try and it just won't be workable until an update. Thank you!
Title: Re: Large Futuristic City Video
Post by: sniperwolfpk5 on March 07, 2013, 12:26:34 am
Yes i know these problems. So it is not hard and fast rule. Do it as you prefer it
Title: Re: Large Futuristic City Video
Post by: Steve.Wilson on March 07, 2013, 02:07:09 am
Way 3:  Make two buildings that are half of the whole over the hole.  Put them so close together that they touch over a road and appear then to be one building. :)
Title: Re: Large Futuristic City Video
Post by: ZeosPantera on March 07, 2013, 02:13:05 am
Tunnels to drive through? Maybe some ramps but I don't know how collisions are working yet. Futuristic bridges to put across small spans.
Title: Re: Large Futuristic City Video
Post by: krz9000 on March 07, 2013, 02:52:01 pm
aaah the good old greeble,...havent seen him for a while, good to know hes still alife :D
Title: Re: Large Futuristic City Video
Post by: Foxiol on March 07, 2013, 03:37:36 pm
Wow just wow, amazing work and yet "so simple".

Imagine this but having buildings that you can get in, proper textures to have good details and a "proper city design" and even bigger.

Then get in your plane, chopper, car, jeep, truck, bike, motorbike, quad, whatever...lol...and go to other huge city in the other side of the mountains.

Epic. And more I look at the lighting more I like it.
Title: Re: Large Futuristic City Video
Post by: C. Shawn Smith on March 09, 2013, 01:59:44 am
I've been away so long since my main system that could run Outerra went down, that seeing all the wonderful things everyone has created is pushing me to get my main system back online, hopefully soon!

This video (and its choice of music) is superb!  Well done!
Title: Re: Large Futuristic City Video
Post by: ZeosPantera on March 09, 2013, 02:12:59 am
Only the best stuff makes it to http://www.reddit.com/r/Outerra/ (http://www.reddit.com/r/Outerra/) It's like my scrap-book of OT.