Outerra forum

Anteworld - Outerra Game => Terrain & terrain data issues => Topic started by: lloxdg on April 05, 2013, 11:28:39 am

Title: Lack of trees
Post by: lloxdg on April 05, 2013, 11:28:39 am
I'm deeply impressed by Anteworld. At first glance it looks almost perfect except single biome, no rivers and lakes, no weather and not enough trees :) It looks ok in some mountain areas in Europe, but, it seems, there are very few trees on all flat-type terrain. For example, in central Russia or Siberia. There are many places with deep woods, but in Anteworld these places are covered by grassland with very few trees.
Title: Re: Lack of trees
Post by: ZeosPantera on April 05, 2013, 11:40:00 am
Trees will soon be placed based on BlueMarble data instead of terrain topography. That means if there are trees there on earth you will have trees there in-game.
Title: Re: Lack of trees
Post by: lloxdg on April 05, 2013, 11:44:31 am
The best reply I wanted to see :) Is there any ETA for this?
Title: Re: Lack of trees
Post by: Chaoz on April 05, 2013, 11:55:41 am
It's ready when it's ready ;)
Title: Re: Lack of trees
Post by: Jagerbomber on April 05, 2013, 05:19:51 pm
This oven has no timer.
Title: Re: Lack of trees
Post by: KelvinNZ on April 06, 2013, 10:50:49 pm
The seeds are being planted  :)
Title: Re: Lack of trees
Post by: lloxdg on April 06, 2013, 11:02:13 pm
The seeds are being planted  :)
Sounds good :)

Btw, there are a few tweaks in terrain section: limit-treetile (96 by default), tree coefficient (0.14 by default) and tree bb distance (0m by default). Can I use them to temporarily increase the number of trees? What do they change? Looks like tree coefficient is that what I need :)
Title: Re: Lack of trees
Post by: cameni on April 07, 2013, 01:49:37 am
Those only change the rendering parameters, not how the trees are generated. At the moment you can't get more trees there ...