Outerra forum
Outerra Engine => Technology => Topic started by: solrac42 on April 08, 2013, 12:10:54 pm
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Hello,
This is my first post on this forum, the technology of the Outerra Engine is interesting but I have seen a fairly recent new technology 3D engine based on the idea of using atoms to build the 3D world without the use of polygons, and all in software, no hardware acceleration.
The software company is based in Brisbane Australia, http://www.euclideon.com (http://www.euclideon.com).
What do you think of this technology for your Outerra project ?
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There has been a thread about it way back: http://www.outerra.com/forum/index.php?topic=389.0 (http://www.outerra.com/forum/index.php?topic=389.0)
What do you think of this technology for your Outerra project ?
There's little to no info about how it works, which kind of smells. But looking at other such projects that are much more honest and less smokey, like the Procedural World (http://procworld.blogspot.com/) or Atomontage (http://www.atomontage.com/), these have some very nice properties. Generally it's all about various approaches to compression of the scene data; OT uses its own techniques to get both the planetary scale and the ground level detail.
We also have some ideas how to gain some of the capabilities of these engines, but combining the advantages while not carrying over the disadvantages is by no means a trivial task.
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It would seem that Euclideon is about to resurface, they posted a video this morning showing their Geospatial software. They also say in the description of the video that they haven't given up on gaming.
Euclideon Geoverse 2013 (http://www.youtube.com/watch?v=Irf-HJ4fBls#)
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looks awesome :D Now they only have to come up with this technology in a game engine ;)
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Notice how they disabled comments and ratings.
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understand that I have my doubts about Euclideon
http://notch.tumblr.com/post/8386977075/its-a-scam (http://notch.tumblr.com/post/8386977075/its-a-scam)
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NOTCH KNOWS ALL ::)
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Has a great potential in historical-items digitalization and preservation ...
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That guy has the least trustworthy voice ever.
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True :)
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I think Miguel Cepero summed it up pretty well here: http://procworld.blogspot.com/2013/05/euclideon-geoverse-2013.html (http://procworld.blogspot.com/2013/05/euclideon-geoverse-2013.html)
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Appears to be a few new testimonies that seem to support this engine Geoverse Interviews 2013 (http://www.youtube.com/watch?v=csvmRgi0gZQ#)
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They're back....
http://youtu.be/5AvCxa9Y9NU (http://youtu.be/5AvCxa9Y9NU)
http://youtu.be/DbMpqqCCrFQ (http://youtu.be/DbMpqqCCrFQ)
lol This guy is SUCH a douche!... ::)
And now they'll disappear for another year or 2 before they show us animation.
lol I'm surprised he showed a close-up of that logo..... That's not pretty.....
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As i said - " historical-items digitalization and preservation" ... doe, i see that none of that machines will hit SVK for another two decades as even our single deep-layer (for wall and painting research) did not much work till yet. ...
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They're back....
http://youtu.be/5AvCxa9Y9NU (http://youtu.be/5AvCxa9Y9NU)
http://youtu.be/DbMpqqCCrFQ (http://youtu.be/DbMpqqCCrFQ)
lol This guy is SUCH a douche!... ::)
And now they'll disappear for another year or 2 before they show us animation.
lol I'm surprised he showed a close-up of that logo..... That's not pretty.....
their technique makes animation pretty much impossible, as well as dynamic lighting or moving objects or anything that stops the scene from being static.
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I've seen this from a few years ago and remember all the hype. I also remember that this guy has to have one of the most annoying voices ever. Annoying enough to distract you from the video as you fight the urge to smack something. ;D