Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: adriaan on May 21, 2013, 09:27:08 pm

Title: Spaceship handling
Post by: adriaan on May 21, 2013, 09:27:08 pm
Hi, im new to Outerra and loving the shit out of the engine. i'm also new to moddeling. but i managed to convert some basic spaceships including textures.
the problem is i have no knowledge of scripting and would really apreciate it if someone could help me with it or could hook me up with a vehicle handling.
i think it would be really amazing to fly arround with a ship like this
(http://i.imgur.com/khfMmcQ.jpg)
(http://i.imgur.com/Fk1wSoG.jpg)
(http://i.imgur.com/9q0ahUx.jpg)
(http://i.imgur.com/O6IzBWC.jpg)
(http://i.imgur.com/SF0qWyA.jpg)
(http://i.imgur.com/AzAwwka.jpg)
(http://i.imgur.com/7tQJ7Ao.jpg)
(http://i.imgur.com/4TtBOD9.jpg)
Title: Re: Spaceship handling
Post by: PytonPago on May 22, 2013, 12:27:34 am
 ... nice ships indeed ... we will need such when moon will be implemented !
Title: Re: Spaceship handling
Post by: cameni on May 22, 2013, 03:46:43 am
Right now anything that wants to fly must have a flight dynamics model implemented in JSBSim, which may not be viable for something like this. It will be possible to implement a custom physics later, that should work by generating whatever forces you want there to get that thing moving. Or even to position and rotate the object in a custom way, although that would make it harder to interact with collisions.

Anyway, without a usable flight dynamics model the movement may feel fake. Needs something like a generic auto-stabilizing thruster or anti-gravity based physics model. Or something.
Title: Re: Spaceship handling
Post by: zaelu on May 22, 2013, 03:49:58 am
I would like a Serenity Ship   ;D ::)
Title: Re: Spaceship handling
Post by: adriaan on May 22, 2013, 04:39:47 am
so nothing to do but wait and import some more i guess. can i ask how the project is going cameni? any updates on trees or clouds? im REALLY looking forward to the moment clouds will be introduced. it wil make this magnificent engine EPIC.
anyway here are some more ships. a venator class destroyer and a trade federation ship
(http://i.imgur.com/01eWte8.jpg)
(http://i.imgur.com/wZeJZ61.jpg)
(http://i.imgur.com/tUN60MV.jpg)
(http://i.imgur.com/IL0N7oC.jpg)
(http://i.imgur.com/vllg8zW.jpg)
(http://i.imgur.com/NBySFa0.jpg)
@zaelu will try a serenity. love firefly to!
Title: Re: Spaceship handling
Post by: cameni on May 22, 2013, 05:05:52 am
Looks great.

Working on clouds, we need some for other projects outside of Anteworld, depends on how much time will be left and how it will go. But we don't want to release anything in Anteworld before it's up to standard, cos' reputation ;)
Title: Re: Spaceship handling
Post by: adriaan on May 22, 2013, 06:27:22 am
i have a slight issue. after batch converting textures they all appear red ingame. any idea cameni?
(http://i.imgur.com/Bl2rPFZ.jpg)
Title: Re: Spaceship handling
Post by: angrypig on May 22, 2013, 08:46:24 am
Hi it's probably a wrong material in material library file (*.matlib) can you send it to us or the whole package?
Title: Re: Spaceship handling
Post by: adriaan on May 22, 2013, 09:07:23 am
i dont have any experience with modelling but i'll look into it. here is the package
https://mega.co.nz/#!vRBgmYoY!R3g-5gyXmy-y-iyoDD6sgBaQAfUHToulgYM5-gyekfc
edit:found the issue. a wrong type of dds compression