Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: hhrhhr on July 01, 2013, 10:42:08 am
-
I have a model of the fence and transparent texture:
(https://imageshack.us/a/img24/2245/xqc.png)...(https://imageshack.us/a/img90/7112/td2y.jpg)
should get the following picture:
(https://imageshack.us/a/img59/1531/d97u.png)
but Outerra gives only use DXT1 with no alpha channel:
(https://imageshack.us/scaled/medium/208/7h67.jpg) (http://img208.imageshack.us/img208/1913/7h67.jpg)
p.s.
interesting effect of reflections on the fence :)
Outerra: nice effect (http://www.youtube.com/watch?v=o35kFo7L_8o#)
-
The alpha masked geometry isn't supported yet, but you can use standard transparency for now.
{
"name" : "transparent",
"diffuse" : "255,255,255,0",
"Ax" : "0.04",
"Ay" : "0.04",
"m" : "0.2",
"tex_diffuse" : "diffuse.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "opacity.dds" //< has to be ATI1 format in DDS it's alpha only
},
-
thanks, it works:
(https://imageshack.us/scaled/medium/200/saq4.jpg) (https://imageshack.us/a/img200/8833/saq4.jpg)
-
that effect seemed like be due to some hi-voltage cable being fallen onto it somewhere, you should probably call Enel, or what ewer the company there is .. and not approaching it too much. ;D