Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: Stratusphere on July 10, 2013, 08:37:33 pm

Title: Vehicles invisible on Import
Post by: Stratusphere on July 10, 2013, 08:37:33 pm
I'm trying to bring a car from 3DS Max into Outerra. My first problem is that no matter what sort of textures I try in 3DS, it's always invisible in Outerra. It is recognizing my DDS textures. So I think it's a geometry problem rather than a texture problem.

The second problem is that as soon as I spawn it, it starts bouncing around higher and higher until it leaves the atmosphere.

I am following the 3 part video tutorial here step by step: http://www.outerra.com/forum/index.php?topic=1946.0 (http://www.outerra.com/forum/index.php?topic=1946.0)

Any advice on this? I've converted my textures to DDS and put them in the C:\Users\NAME\Outerra\packages\OUTERRANAME\VEHICLE folder.

PLEASE help so I can start making mods for this amazing piece of software!
Title: Re: Vehicles invisible on Import
Post by: Stratusphere on July 10, 2013, 11:33:47 pm
Fixed my problem! Somehow the model got scaled down to an incredibly small size, and didn't render at all in the game.

Thanks for reading!
Title: Re: Vehicles invisible on Import
Post by: cameni on July 11, 2013, 02:55:03 am
Interesting :)

We should display the model size somewhere during the import, as the units are a common problem.