Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: Stratusphere on July 10, 2013, 08:37:33 pm
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I'm trying to bring a car from 3DS Max into Outerra. My first problem is that no matter what sort of textures I try in 3DS, it's always invisible in Outerra. It is recognizing my DDS textures. So I think it's a geometry problem rather than a texture problem.
The second problem is that as soon as I spawn it, it starts bouncing around higher and higher until it leaves the atmosphere.
I am following the 3 part video tutorial here step by step: http://www.outerra.com/forum/index.php?topic=1946.0 (http://www.outerra.com/forum/index.php?topic=1946.0)
Any advice on this? I've converted my textures to DDS and put them in the C:\Users\NAME\Outerra\packages\OUTERRANAME\VEHICLE folder.
PLEASE help so I can start making mods for this amazing piece of software!
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Fixed my problem! Somehow the model got scaled down to an incredibly small size, and didn't render at all in the game.
Thanks for reading!
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Interesting :)
We should display the model size somewhere during the import, as the units are a common problem.