Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: cameni on September 19, 2013, 09:53:35 am

Title: Version 0.7.17.4086
Post by: cameni on September 19, 2013, 09:53:35 am
0.7.17 branch - watercraft & FBX support

Version 0.7.17.4086

Version 0.7.17.3961

Version 0.7.17.3937


Previous version 0.7.16 (http://www.outerra.com/forum/index.php?topic=1895.0)

(http://i.minus.com/j7wLyklAbIgHD.jpg) (http://minus.com/l7wLyklAbIgHD)
Title: Re: Latest version 0.7.17.3937
Post by: ZeosPantera on September 19, 2013, 10:37:23 am
That's a nice boat you have there but I'm more interested in the lazer eye rangefinder!
Title: Re: Latest version 0.7.17.3937
Post by: exadeci on September 19, 2013, 10:50:08 am
Well my submarine car goes faster  :P
(https://dl.dropboxusercontent.com/u/16395058/car.JPG)
Nice update though
Title: Re: Latest version 0.7.17.3937
Post by: cameni on September 19, 2013, 10:54:16 am
I guess we'll apply water damping even for vehicles that do not have water box height defined ...
Title: Re: Latest version 0.7.17.3937
Post by: ZeosPantera on September 19, 2013, 11:14:44 am
But the question is how do you get cars/planes to crash into the water and sink realistically.
Title: Re: Latest version 0.7.17.3937
Post by: FeralCircus on September 19, 2013, 11:17:32 am
Excellent update!!! :-)

Just wondering if the ships will eventually rock from side to side as well as back & forth?
Also will we be seeing animated humans any time soon?

Keep up the amazing work!
Title: Re: Latest version 0.7.17.3937
Post by: Bartolomeus on September 19, 2013, 12:12:47 pm
Today is a great day...  8)

Awesome thank you for the watercraft support and the FBX importer! Can't wait to test it.

Marko
Title: Re: Latest version 0.7.17.3937
Post by: Acetone on September 19, 2013, 12:47:41 pm
Is it possible to have a direct download link for the update? I've got some problems with auto-updates inside the game itself, so an independant .exe file will be welcome. Thanks  :)
Title: Re: Latest version 0.7.17.3937
Post by: cameni on September 19, 2013, 12:55:03 pm
Patch from 0.7.16.3785: Anteworld-0.7.16.3785.patch-3937 (http://outerraworld.com/appdata/Anteworld/Anteworld-0.7.16.3785.patch-3937.exe)
Title: Re: Latest version 0.7.17.3937
Post by: Acetone on September 19, 2013, 01:07:28 pm
Patch from 0.7.16.3785: Anteworld-0.7.16.3785.patch-3937 (http://outerraworld.com/appdata/Anteworld/Anteworld-0.7.16.3785.patch-3937.exe)

Thanks !
Title: Re: Latest version 0.7.17.3937
Post by: Chris M on September 19, 2013, 01:21:30 pm
Great - but I'm still waiting for a Linux version though...
Title: Re: Latest version 0.7.17.3937
Post by: necro on September 19, 2013, 01:36:01 pm
But a linux version was never announced o.O
Title: Re: Latest version 0.7.17.3937
Post by: Revolver on September 19, 2013, 02:16:29 pm
Thanks !
Title: Re: Latest version 0.7.17.3937
Post by: Krutan on September 19, 2013, 03:29:18 pm
Great update! Although I find the water a little too transparent. With waves like this you shouldn't be able to see much below the surface. Is there a way to reduce transparency in settings or is it permanent? And a foam texture would be nice in the future :)
Title: Re: Latest version 0.7.17.3937
Post by: Woogey on September 19, 2013, 04:29:33 pm
@Krutan  The height or "Choppyness" of the waves has only a very small effect on the clarity of H2O.  Depending on the Circumstances you can see a submerged submarine from the air just fine.  It is nearly impossible to model all aspects of water.  There are just too many variables to this fluid emvironment.  I will agree that the current water rendering has a way to go in regards to wakes, foam, and even the overall pattern blending for that matter.  Making progress though!   ;)
Title: Re: Latest version 0.7.17.3937
Post by: John514 on September 19, 2013, 05:17:34 pm
Wooohoooo!
Title: Re: Latest version 0.7.17.3937
Post by: Jagerbomber on September 19, 2013, 06:53:31 pm
Still having that waypoint elevation bug.

Now everything stops when the menu is opened?
Title: Re: Latest version 0.7.17.3937
Post by: cameni on September 20, 2013, 01:03:34 am
Yes, the simulation stops when you open the menu. But you can move/lift vehicles while in that, and then when you close the menu they'll be in a surprise.
Title: Re: Latest version 0.7.17.3937
Post by: Chris M on September 20, 2013, 02:12:23 am
But a linux version was never announced o.O
No it wasn't - but it was thought of and postponed to the future after the first release(es).

Anyway, that doesn't matter as it doesn't change the fact that I'm waiting for one :)
Title: Re: Latest version 0.7.17.3937
Post by: exadeci on September 20, 2013, 04:10:42 am
Great - but I'm still waiting for a Linux version though...

This is an Alpha and there are just a few users/players so they have better things to do and it won't impact enough users yet, I think you can expect a linux version on release or a bit after
Title: Re: Latest version 0.7.17.3937
Post by: angrypig on September 22, 2013, 06:54:57 am
Hi guys there is a bug in the FBX Importer if mesh has no material it will crash so make sure there is always a one. The bug will be fixed in the next update...
Title: Re: Latest version 0.7.17.3937
Post by: Tfirma on September 22, 2013, 08:31:29 am
I must agree with Krutan... strange transparency.
Thought about it in previous boat video too, but with this big ship it looks even more odd. (try find a corresponding real picture ;)). The missing ship reflection is part of it anyway (and also perhaps missing/impossible to do smaller waves/ripples?).

While on-topic I realise there's also different light and clarity for different areas. I mean there is..
Glacial crystal clear water.
Mediterranean light water (equatorial high sun angle).
North sea ocean.
Mud water with 0 cm visibility.
Title: Re: Latest version 0.7.17.3937
Post by: vincibb on September 23, 2013, 02:04:49 pm
After new update it seems that I have got problem with objects. I have placed my objects in scene and after update all of them looks like they are in shadow all time and sun positions. It happens to spawned vehicles too. Should I do something specific to get rid of this all shadow thing. I have attached screenshot too
Title: Re: Latest version 0.7.17.3937
Post by: angrypig on September 23, 2013, 02:22:11 pm
If you have nvidia card please update to the latest drivers...
Title: Re: Latest version 0.7.17.3937
Post by: vincibb on September 23, 2013, 02:36:54 pm
Working like a charm. Thanks
Title: Re: Latest version 0.7.17.3937
Post by: M7 on September 23, 2013, 03:02:03 pm
Hi guys there is a bug in the FBX Importer if mesh has no material it will crash so make sure there is always a one. The bug will be fixed in the next update...

FBX importer is in the latest version? If yes where do i find it?
Title: Re: Latest version 0.7.17.3937
Post by: necro on September 23, 2013, 03:12:43 pm
Press ctrl + f7
Title: Re: Latest version 0.7.17.3937
Post by: M7 on September 23, 2013, 04:57:38 pm
Thanks Necro!
 Anybody was able to use the FBX importer and successfully import a model? I tried but no cigar yet.
Title: Re: Latest version 0.7.17.3937
Post by: Jagerbomber on September 23, 2013, 09:42:16 pm
Off topic, but I have finally officially finished my first initial layout of every named road in my town.  291 roads, not including 6 that I couldn't find or don't seem to exist... 

No pics because it's nothing to look at really.

But still... How many years since I started?... and restarted once after I was like 60% through the first time.  :P

Now to begin the hard parts I guess...  :P
Title: Re: Latest version 0.7.17.3937
Post by: PytonPago on September 24, 2013, 12:16:30 am
Off topic, but I have finally officially finished my first initial layout of every named road in my town.  291 roads, not including 6 that I couldn't find or don't seem to exist... 

No pics because it's nothing to look at really.

But still... How many years since I started?... and restarted once after I was like 60% through the first time.  :P

Now to begin the hard parts I guess...  :P

planing to make models of all buildings ?
Title: Re: Latest version 0.7.17.3937
Post by: Jagerbomber on September 24, 2013, 12:27:06 am
Sometime... If and when I ever get the time...  :-\
Title: Re: Latest version 0.7.17.3961
Post by: cameni on September 24, 2013, 05:54:13 am
Version 0.7.17.3961


Title: Re: Latest version 0.7.17.3937
Post by: M7 on September 25, 2013, 02:57:18 pm
I tested the fbx importer and it seems to work well though so far all imported model (from the internet) appear minuscule ingame.
One thing I noticed, when I edit textures, they do not update anymore without having to reload the game.
Title: Re: Latest version 0.7.17.3937
Post by: ddenn on September 26, 2013, 02:54:46 pm
After the latest update the bloom effect gone. Also reflection works differently, earlier imported models have much more reflection (and if I set "m" value in the matlib 50% higher material back to normal)
Title: Re: Latest version 0.7.17.3937
Post by: James on September 26, 2013, 03:51:07 pm
I found convenient that I just learned topographic mapping at school, will this knowledge be useful for Outerra in the future?

Also learned about coordinates. Longitude, latitude, minutes, seconds, 15 degrees is 1 hour time difference. I thought it was neat that I was learning this and I thought of Outerra.

And does anyone know if (or will) the Oceans use Google's topographic maps, or something, like the land does.
Title: Re: Latest version 0.7.17.3937
Post by: foxfiles on September 27, 2013, 04:41:54 am
Question about DIST and ELEV values in the HUD,
I see that these numbers are given in km and
I don't understand what measures do they correspond to ? of course they are references from the reticule (crosshair) but please can you explain

BTW why not have put the other HUD values in WHITE ? cause white is much easier to see   :)
Title: Re: Latest version 0.7.17.3937
Post by: cameni on September 27, 2013, 04:50:04 am
Question about DIST and ELEV values in the HUD,
I see that these numbers are given in km and
I don't understand what measures do they correspond to ? of course they are references from the reticule (crosshair) but please can you explain
DIST is aerial distance to the point at the crosshair. ELEV is an approximate elevation (height) above the mean sea level of that point.

Quote
BTW why not have put the other HUD values in WHITE ? cause white is much easier to see   :)
Only on the terrain, not against the sky. DIST/ELEV appear only when the crosshair above them intersects with ground, so they are almost always on dark background.
HUD needs a special font or a shader that would add a thin contrasting border around it, to be always readable.
Title: Re: Latest version 0.7.17.3937
Post by: foxfiles on September 27, 2013, 06:18:28 am
Thanks,
Yes you are right with the white color  :(
and I remember there was, in the past, a discussion about the HUD possible improvements.

Ok for Elev and Dist
Title: Re: Latest version 0.7.17.3937
Post by: 7HUND3R on October 02, 2013, 04:39:00 am
I can Use My Google SketchUp designs for implantation into outerra?
Title: Re: Latest version 0.7.17.3937
Post by: cameni on October 02, 2013, 04:52:05 am
Yes, export it as a Collada file, and import via the built-in importer.
Title: Re: Latest version 0.7.17.3937
Post by: 7HUND3R on October 02, 2013, 05:07:38 am
Ok Thanks
Title: Re: Latest version 0.7.17.3937
Post by: 7HUND3R on October 02, 2013, 07:52:07 am
Well I have my collada object, I do now to get him into the outerra?
Title: Re: Latest version 0.7.17.3937
Post by: cameni on October 02, 2013, 08:49:36 am
See the Importer, Tools & Utilities forum, there are several threads with help and instructions. Also thewiki (http://xtrac.outerraworld.com/trac.fcgi/wiki)
Title: Re: Latest version 0.7.17.3937
Post by: Sam on October 06, 2013, 06:46:00 am
It's there no longer a login for middle earth?  :(

(http://up.picr.de/16076887oe.jpg)
Title: Re: Latest version 0.7.17.3937
Post by: cameni on October 06, 2013, 09:04:26 am
The login should be there when you install M-E data, did you reinstall it or change anything?
Title: Re: Latest version 0.7.17.3937
Post by: Sam on October 07, 2013, 05:07:44 am
The login should be there when you install M-E data, did you reinstall it or change anything?
Yes, I cut and paste anteworld from one drive to another drive.

Then I put the condent from ME again in the folder campos and data.
(http://up.picr.de/16091426so.jpg)
Title: Re: Latest version 0.7.17.3937
Post by: cameni on October 07, 2013, 05:11:14 am
You must also edit data.cfg in the install directory to point to the new data location.
Title: Re: Latest version 0.7.17.3937
Post by: Sam on October 07, 2013, 07:54:54 am
You must also edit data.cfg in the install directory to point to the new data location.
That's it! Thank you Cameni.  :)
Title: Re: Latest version 0.7.17.4086
Post by: cameni on October 16, 2013, 02:49:00 pm
Version 0.7.17.4086

No new functionality published yet in this version, just a lot of fixes from our "pro" branch.
Link for a manual update: Anteworld-0.7.16.3961.patch-4086 (http://www.outerraworld.com/appdata/Anteworld/Anteworld-0.7.16.3961.patch-4086.exe)
Title: Re: Latest version 0.7.17.4086
Post by: Jagerbomber on October 16, 2013, 03:12:35 pm
I missed the previous update.  It updated to that one, but then wouldn't successfully update to this one, so I used the manual update.

Seems to be working good.  Might have even gotten a more stable framerate, but that could just be newer Nvidia drivers.
Title: Re: Latest version 0.7.17.4086
Post by: ZeosPantera on October 16, 2013, 03:33:55 pm
Yeah I get a 404 on the autoupdate. Check the URL's.
Title: Re: Latest version 0.7.17.4086
Post by: cameni on October 16, 2013, 03:57:50 pm
From what versions are you updating? There was some mess with the version numbers.
Title: Re: Latest version 0.7.17.4086
Post by: cameni on October 16, 2013, 04:00:20 pm
Sorry, my fault, wrong version string on the server. Fixed.
Title: Re: Latest version 0.7.17.4086
Post by: Revolver on October 17, 2013, 02:18:27 am
Thanks for update, Cameni!

 ;)
Title: Re: Latest version 0.7.17.4086
Post by: Bartolomeus on October 17, 2013, 11:54:09 am
Yes, thank you for the update!

Marko
Title: Re: Latest version 0.7.17.4086
Post by: 7HUND3R on October 18, 2013, 10:55:40 am
Formatting your computer and lost all roads created in outerra. I do not want to happen again so I want to know where is saved outerra work.
Title: Re: Latest version 0.7.17.4086
Post by: cameni on October 18, 2013, 11:37:40 am
In your Outerra data directory - c:\users\username\outerra\cache
Title: Re: Latest version 0.7.17.4086
Post by: DenisJ on October 18, 2013, 01:37:53 pm
After the last update I have found an unusual thing. When I press 8 button (which had previously been assigned to the walk mode), control of the camera becomes different, it rotates in all planes and can't be moved. Also left mouse button click activates sounds of gunfire. I could not find reference about that in list of changes. So, is this some kind of preform of game mode or what?
Thanks in advance.
Title: Re: Latest version 0.7.17.4086
Post by: cameni on October 18, 2013, 01:59:04 pm
Angrypig broke the walking mode again, because he's been testing animations there. Soon there will be a walking/running character.
LMB is used to fire plasma balls and the sound should be from the craters. But yes, it's all going towards a game mode.
Title: Re: Latest version 0.7.17.4086
Post by: PytonPago on October 18, 2013, 03:59:07 pm
Soon there will be a walking/running character.

That is great news !
Title: Re: Latest version 0.7.17.4086
Post by: YummyNoodles on October 18, 2013, 08:18:36 pm
Can we have a character customization? 
Title: Re: Latest version 0.7.17.4086
Post by: necro on October 18, 2013, 09:03:08 pm
First things first. This has no priority at the moment unless its a useless feature if there is no complete game which would use that.
Title: Re: Latest version 0.7.17.4086
Post by: Abc94 on October 18, 2013, 11:51:50 pm
LMB is used to fire plasma balls and the sound should be from the craters.

There's definitely a separate sound of a gun firing in there.
Title: Re: Latest version 0.7.17.4086
Post by: Concussion on December 02, 2013, 08:57:35 am
I would like some work done on the 0g region

Something that could allow us to create spaceships...

I could be wrong but jsb planes cant go into to space right?
Title: Re: Latest version 0.7.17.4086
Post by: John514 on December 05, 2013, 12:41:15 pm
Too much silence.....something big is comming!
Title: Re: Latest version 0.7.17.4086
Post by: ZeosPantera on December 05, 2013, 01:29:40 pm
That or Drugs.. They could both be hooked on prescription painkillers and having 36 hour long parties that Just wont Stop..

Key & Peele: LMFAO's Non-Stop Party (http://www.youtube.com/watch?v=PxWzsrj8bZE#ws)
Title: Re: Latest version 0.7.17.4086
Post by: PytonPago on December 05, 2013, 02:39:48 pm
Too much silence.....something big is comming!

Where is everyone? (http://www.youtube.com/watch?v=IdV2k5Z_ZFs#ws)

... i think its the clouds their working on. Searching them on their Cloud-build whyte their private jet-liner and cant see anything ... also, they use the liner for parties so theyr not hawing one aether.                                 

 ;D
Title: Re: Latest version 0.7.17.4086
Post by: SpaceFlight on December 06, 2013, 09:00:09 am
Too much silence.....something big is comming!

I hope 3D trees  :)

@Zeos and Pyton
You may be on to something there, lol
Title: Re: Latest version 0.7.17.4086
Post by: Jagerbomber on December 06, 2013, 05:20:16 pm
Rivers and lakes?  ;D
Title: Re: Latest version 0.7.17.4086
Post by: PytonPago on December 07, 2013, 02:59:13 am
Rivers and lakes?  ;D

Would be really nice but im not sure if they already got the global data in a suitable import file already whyte other things going on. Maybe they ...

(http://magic-ays.com/Lake/Chany.jpg)

.. oh no, ....

(http://swot.jpl.nasa.gov/images/photoGalHiResImage-19.jpg)


.... oh no, no, no, they would not import every single one manually ....

(http://upload.wikimedia.org/wikipedia/commons/6/61/Melting_pingo_wedge_ice.jpg)

.... would they ?

(http://s1.reutersmedia.net/resources/r/?m=02&d=20070917&t=2&i=1768709&w=&fh=&fw=&ll=580&pl=378&r=2007-09-17T071239Z_01_L10768861_RTRUKOP_0_PICTURE0)

...  oh my ....

(http://rolfgross.dreamhosters.com/Earth-Web/AlaskaArcticTundra.jpg)
(http://picpost.mthai.com/pic/33500/560370.jpg)
(http://img.geocaching.com/cache/large/41165871-ab94-4cfb-8fbd-28521ac90472.jpg)
(http://rolfgross.dreamhosters.com/Earth-Web/AlaskaBeringStraight.jpg)
(http://media.therenewableplanet.com/blogphotos/1004.199.159325.ZaireLakeTanganyika.jpg)

 To be continued in 2256....
Title: Re: Latest version 0.7.17.4086
Post by: John514 on December 07, 2013, 03:03:39 am
No. No way. No.
Title: Re: Latest version 0.7.17.4086
Post by: James on December 07, 2013, 03:12:54 pm
Aren't those kettle lakes created by glaciers? (EARTH SCIENCE FOR THE WIN!) :D
Title: Re: Latest version 0.7.17.4086
Post by: John514 on December 07, 2013, 03:34:29 pm
Oh wow. Imagine if you control climate and time in outerra. Set the temp to "ICE AGE", hit thet "speed up button" and watch the wonders happen! (Glaciers growing, lakes frozing etc)
Title: Re: Latest version 0.7.17.4086
Post by: James on December 07, 2013, 05:17:29 pm
Oh wow. Imagine if you control climate and time in outerra. Set the temp to "ICE AGE", hit thet "speed up button" and watch the wonders happen! (Glaciers growing, lakes frozing etc)

Yeah, that would be neat, and watch as sediments are dragged by glaciers. I wonder if there's going to be different types of rocks, like rock that has been scratched (glaciers) or with little holes in it (abrasion/wind).
Title: Re: Latest version 0.7.17.4086
Post by: PytonPago on December 08, 2013, 03:44:27 am
Oh wow. Imagine if you control climate and time in outerra. Set the temp to "ICE AGE", hit thet "speed up button" and watch the wonders happen! (Glaciers growing, lakes frozing etc)

Looks like an idea .... hmm a game where the ultimate weapon would be a planetary time-warp canon - sending the whole planet to stoneages ''literraly''. Or getting your allyes some push-up whyte all the political instability it may bring (of course limiting greatly the cannons use so that it may just complicate things for a long time too and waging wars ower the canon so it switches hands and sides). Rulling the galaxy like a Boss.  8)
Title: Re: Latest version 0.7.17.4086
Post by: John514 on December 08, 2013, 04:56:00 am
Um...HAARP Simulator 2014?
Title: Re: Latest version 0.7.17.4086
Post by: PytonPago on December 17, 2013, 01:23:32 pm
Aren't those kettle lakes created by glaciers? (EARTH SCIENCE FOR THE WIN!) :D

 ... i thing some of those are due to the marsh area character of the river surroundings. I know northern Siberian planes have such wast lands in deltas - there its due to near surface permafrost and ground above changing every year after winter-summer cycles till at some places the ground submerges at certain places forming a little lake, but in summer is basically all the area a no-animal zone, cause even green areas have unsupportive ground characteristics - so much to their wide use of hovercraft, screw-floater vehicles and hi-volume wheel vehicles. In other words - ice termo-mechanics at their best :D