Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: foxfiles on September 22, 2013, 06:59:23 am

Title: FBX importer questions...
Post by: foxfiles on September 22, 2013, 06:59:23 am
Please is there a wiki or a doc somewhere about it ?
As long as we've seen, we still need to have textures in .dds ?
Title: Re: FBX importer questions...
Post by: angrypig on September 23, 2013, 01:33:31 pm
There is no wiki for FBX Importer yet, i will made one soon, FBX importer is able to create DDS textures automatically from jpg/tga/png, but paths in the FBX have to be valid.
Title: Re: FBX importer questions...
Post by: foxfiles on September 24, 2013, 05:57:33 am
OK, many thanks
Title: Re: FBX importer questions...
Post by: seppen on September 24, 2013, 12:43:24 pm
I´ve not tested much, but complex models seem to import just fine if splitted up sub 64 000 vertices, but is it possible to make collision/animation work automatic in the future?

Like when import into Lumion simple animation work direct, collision not, since a designchoice I guess for better fps with complex models.

In cryengine i have little difference in fps with automatic collision without a simple proxy, so perhaps automatic collision can be done in Outerra?