Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: foxfiles on September 22, 2013, 06:59:23 am
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Please is there a wiki or a doc somewhere about it ?
As long as we've seen, we still need to have textures in .dds ?
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There is no wiki for FBX Importer yet, i will made one soon, FBX importer is able to create DDS textures automatically from jpg/tga/png, but paths in the FBX have to be valid.
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OK, many thanks
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I´ve not tested much, but complex models seem to import just fine if splitted up sub 64 000 vertices, but is it possible to make collision/animation work automatic in the future?
Like when import into Lumion simple animation work direct, collision not, since a designchoice I guess for better fps with complex models.
In cryengine i have little difference in fps with automatic collision without a simple proxy, so perhaps automatic collision can be done in Outerra?