Outerra forum

Outerra Engine => Technology => Topic started by: Luishi5k0 on September 23, 2013, 04:02:10 pm

Title: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
Post by: Luishi5k0 on September 23, 2013, 04:02:10 pm
I am making this thread to show two very cool demos I found. The first one has to do with GI and reflections. I think the result is fantastic. Here is the video:

Video Link (http://www.youtube.com/watch?v=g_sY1so5i5E#)

I don't think this would be too useful for Outerra because of the large environments, but I still think it's cool.

The second video is of NVIDIA Wave Works. Here is the video for that:

Video Link (http://www.youtube.com/watch?v=XUSYbco0zIg#ws)

Now THIS would be cool for Outerra to have, though I realize it probably won't be as robust as this because this took TWO GTX Titans to run. I think the most important things in this are the mist and foam. I think reflections for Outerra water would be nice too.
Title: Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
Post by: PytonPago on September 24, 2013, 12:20:38 am
those waves are a nice find !
Title: Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
Post by: aWac9 on September 24, 2013, 10:16:01 am
Marking targets. That's a good reference.
Title: Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
Post by: John514 on September 29, 2013, 09:16:03 am
I was more impressed by the smoke in the video!
Title: Re: Pre-convolved Radiance Caching Demo and Wave Simulation Demo
Post by: DivineSense on October 28, 2013, 10:03:09 am
Full steam but the prop didn't move :)