Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: im_thelumberjack on October 11, 2013, 12:06:53 am

Title: Invisible Terrain Nvidia
Post by: im_thelumberjack on October 11, 2013, 12:06:53 am
I have been having a problem recently where there is no terrain when I load up the game.  I noticed that this problem occurred on some older ATI cards, but have not seen anything about it on Nvidia cards.  I also tried all the solutions that were listed in that forum and they do not seem to help me resolve mine.  I have even tried deleting the game and all registry entries and then reinstalling, to no avail.

My gpu is an Nvidia 690GTX on the 331.40 drivers.
Title: Re: Invisible Terrain Nvidia
Post by: necro on October 11, 2013, 01:50:28 am
Could you please upload your eng.cfg? Its stored at 'C:\Users\<Your Account Name>\Outerra\
Title: Re: Invisible Terrain Nvidia
Post by: im_thelumberjack on October 11, 2013, 02:23:51 am
num_jobproc_threads = 1,
renderer_config =  (renderer_config) {
   screen_width = 1920,
   screen_height = 1080,
   fullscreen = true,
   swap_interval = 2,
   msaa = 3,
   debug_mode = false,
   debug_async = true,
   refresh_rate = 120,
   disable_composition = false
},
videos_dir = "C:\Users\im_thelumberjack\Outerra\videos\",
screenshots_dir = "C:\Users\im_thelumberjack\Outerra\screenshots\",
shadowmap_enabled = true,
shadowmap_size = 8192,
shadowmap_samples = 16,
shadowmap_kernel_size = 4.0,
shadowmap_distance = 19778,
wnd_x_pos = 0,
wnd_y_pos = 0,
wnd_hide_titlebar = false,
mouse_exclusive = false,
sim_mode = false,
fov = 53.799999,
proj = 0,
enable_hid_logging = false,
mouse_sensitivity = 1.0,
mouse_invert = false,
flightmode_invert = true,
debug_keys = false,
cfg-version = 3961,
bloom_power = .03,
bloom_threshold = 1.0,
min_obj_size = 5.0,
sound =  (sound_config) {
   global = 1.0,
   ambient = 1.0,
   vehicle = 1.0,
   effect = 1.0,
   music = 1.0
},
use_hmd = false,
stereo =  (stereo_config) {
   eye_separation = .064,
   lens_separation = 0.0,
   convergence = 0.0,
   screen_size =  (float2) {
      x = 0.0,
      y = 0.0
   },
   resolution =  (float2) {
      x = 0.0,
      y = 0.0
   },
   eye_to_screen = 0.0,
   scale = .8,
   K =  (float4) {
      x = 0.0,
      y = 0.0,
      z = 0.0,
      w = 0.0
   },
   aberration =  (float4) {
      x = 0.0,
      y = 0.0,
      z = 0.0,
      w = 0.0
   },
   reduce_grass = true,
   force_native = false,
   stereo_type = 0,
   swap_sides = false
}
Title: Re: Invisible Terrain Nvidia
Post by: cameni on October 11, 2013, 04:15:41 am
Have you tried with non-beta drivers? Nvidia beta drivers sometimes break stuff.
Also, please post your eng.log - might contain some info about the problems.
Title: Re: Invisible Terrain Nvidia
Post by: necro on October 11, 2013, 04:24:11 am
Sorry, i meant the eng.log, not .cfg
Title: Re: Invisible Terrain Nvidia
Post by: James on October 11, 2013, 07:24:03 am
The Terrain is sometimes invisible for me, too. It's usually fixed with a restart. I have a 760 GTX.
Title: Re: Invisible Terrain Nvidia
Post by: necro on October 11, 2013, 07:27:08 am
The only invisible terrain i know is the terrain which is work in progress and your camera is below the current terrain-patch. But after finishing the download and creating the patch the camera jumps on the top of surface.
Title: Re: Invisible Terrain Nvidia
Post by: im_thelumberjack on October 11, 2013, 10:06:15 pm
Here is the log file
Title: Re: Invisible Terrain Nvidia
Post by: cameni on October 12, 2013, 08:55:52 am
No problem found in the log, but the beta drivers may be a problem, we need to check it here.