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Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: konaone on October 30, 2013, 07:02:25 pm

Title: What is to import a 3D model
Post by: konaone on October 30, 2013, 07:02:25 pm
Hello to all!
I'm trying to export a model helicopter in 3dsMax.
To use it in Outerra do not have to load textures and materials! I'll do it later in the program Outerra! is that correct?
Title: Re: What is to import a 3D model
Post by: konaone on October 30, 2013, 08:56:44 pm
fsx model with ..... export to convert x.
edit in 3ds format.
I open the file with 3dsmax.
except with collada and amount through outerra.
I do not see anything and I noted several errors.
(http://img534.imageshack.us/img534/5479/l5gy.png)
Title: Re: What is to import a 3D model
Post by: PytonPago on October 31, 2013, 03:32:30 am
There is a few possible things ... first, do not mind the UV texture error (OT needs a certain dds format type texture so if it isnt, it ignores it, or just doesnt find the image at all at the place the model defines it to be at). Also, while importing, OT sometimes doesnt show the model (while the menu you have in the screenshot) or shows it at some unknown position, so you have to check by spawning it to the world trough the spawn menu. Doe , sometimes, if the model has a very odd base pivot/origin placing (way too far from the model itself) it just is somewhere ... who knows where, or it may spawn it under the earth (- happened to me once when it was to high above the model) and it just falls down the empty void into the center place of earths dynamic molten metal-mineral gravity generator. 
Do not worry about the number of vertices in this one, it would stop the import at that place, but yours gone trough to the end, so it should be imported - there is some other problem there then. It would be helpful to see some of the error messages in the window (just scroll up trough, it should be highlighted colorfully like the UV warning) .... try to d a screen of those error messages (i know, message could be too long to see whats up (going over the window), but it can help finding the problem) ...
      As for Max, i do not know if it is like in blender, that during export to collada, you have to have the whole model meshes being selected ... ? But at blender you do have to select the meshes you want to be exported (or they do not export or just index themselves).
.... Maybe even check the face normals orientation (they can be backwards and as they are just one sided, the model can come up rendered upside-down -- doe you should see the other sides anyway  ??? , so you would know if it is imported into OT).
Title: Re: What is to import a 3D model
Post by: cameni on October 31, 2013, 04:00:17 am
You seem to have imported EnvironmentAmbientLight dummy object instead of the actual object - in the configuration tab, mark the EnvironmentAmbientLight object as not imported.
Title: Re: What is to import a 3D model
Post by: konaone on October 31, 2013, 06:21:17 am
This time I exported the model in OBJ format
(http://img9.imageshack.us/img9/8797/2elk.png)
presents itself as the only object in 3dsmax
(http://img6.imageshack.us/img6/2433/aeca.png)
(http://img690.imageshack.us/img690/6398/esb6.png)
amount as a static object
(http://img31.imageshack.us/img31/3429/ymj.png)
a bit of confusion!
First things first:
better to open with 3ds max obj extension?
What does it matter?
Title: Re: What is to import a 3D model
Post by: konaone on October 31, 2013, 06:37:17 am
imported, although it sinks into the ground
(http://img203.imageshack.us/img203/7162/ue44.png)
Title: Re: What is to import a 3D model
Post by: PytonPago on October 31, 2013, 07:03:12 am
Heh, the naval Kamov ... like to take that little beauty into OT air.  :D
... collision mesh may have a problem (if it is as vehicle imported) or if its just as object, check the pivot/origin and model position in Max according to the absolute axe´s zero  (it takes them as spawning position and height towards the placing point) ... As a vehicle import, when you define the wheels in script, it will  stay put on them, but im not sure how the collision mesh generation works in the importer in the matter, how does it cower the model volume - so if landed upside down, or kipped aside, it may go underground.

P.S.: Is that your model work ?   
Title: Re: What is to import a 3D model
Post by: konaone on October 31, 2013, 07:14:18 am
Hello Pytonpago.
No model is extracted from fsx.I'm user of FSX I bought several different models.
I think that flying outerra is fantastic.
In summary:
I have to create object groups in 3dsmax.ad example Basket landing right, left, glass wheel right, left, etc. etc.. I have to enter the animation with various pivot in 3ds max before importing! correct?
Title: Re: What is to import a 3D model
Post by: PytonPago on October 31, 2013, 07:47:00 am
Hello Pytonpago.
No model is extracted from fsx.I'm user of FSX I bought several different models.
I think that flying outerra is fantastic.
In summary:
I have to create object groups in 3dsmax.ad example Basket landing right, left, glass wheel right, left, etc. etc.. I have to enter the animation with various pivot in 3ds max before importing! correct?

  :P .. nah, im not good for the FSX importer, not yet played whyte it. But yes, you should separate all the stuff you want to manipulate whyte. As for animations, i hope there is someone better skilled to give some more info, or AngryPig.
Title: Re: What is to import a 3D model
Post by: konaone on October 31, 2013, 08:49:33 am
(http://img202.imageshack.us/img202/8009/oyeu.jpg)
Title: Re: What is to import a 3D model
Post by: konaone on October 31, 2013, 01:04:12 pm
as you may have noticed the helicopter rotor disks on multiple propellers.
To set in motion to when it is off. and when it is turned on. in outerra is expected to start or propellers that are not needed can be deleted?
the materials and the texture are added in outerra?
Title: Re: What is to import a 3D model
Post by: PytonPago on October 31, 2013, 01:52:31 pm
as you may have noticed the helicopter rotor disks on multiple propellers.
To set in motion to when it is off. and when it is turned on. in outerra is expected to start or propellers that are not needed can be deleted?
the materials and the texture are added in outerra?

via script, you can move, rotate or even hide certain meshes, so if you start the engines, you can switch between the rotors no problem, materials are taken from the model as the textures too, but you have to check the materials properties in the .txt file that will be made after importing the model, and as mentioned, textures should be in DDS (i thing Angry written that the FSX should convert .tga and some other, but not sure if it really does as i haven't speculated whyte it much)
 ... there was a little utility mentioned for them :
 http://www.outerra.com/forum/index.php?topic=1330.msg15487#msg15487 (http://www.outerra.com/forum/index.php?topic=1330.msg15487#msg15487)
 ... and you should hawe in mind :
- When saving dds textures, the size must be a multiple of 4, ie. 336 292x (291x 335 will not work)
Title: Re: What is to import a 3D model
Post by: konaone on November 05, 2013, 01:14:55 pm
(http://img811.imageshack.us/img811/9088/71jo.png)
 >:(
Title: Re: What is to import a 3D model
Post by: ZeosPantera on November 05, 2013, 02:40:42 pm
(http://www.bradgouthrofitness.com/wp-content/uploads/2013/09/Simpsons-nelson-ha-ha-93-p-672x480.jpg)
Title: Re: What is to import a 3D model
Post by: PytonPago on November 05, 2013, 04:37:32 pm
:D ... yes, the axes are a little thing to look at for OT import ... Y+(green) vector is heading to front, Z+ (blue) goes up, just rotate the model and its ok.  :)
Title: Re: What is to import a 3D model
Post by: Timmo on November 05, 2013, 08:12:37 pm
Just bare in mind that those models are someone else's work so won't be able to distribute them to anyone else (most likely)
Title: Re: What is to import a 3D model
Post by: PytonPago on November 06, 2013, 05:01:59 am
Just bare in mind that those models are someone else's work so won't be able to distribute them to anyone else (most likely)

Doe, enhancing it greatly could change that, but that would mean to make the entire interier and enhancing the outer model quality and detail (maybe making the Kamovt to the naval radar type) ... so modifying it to the moment, it would be taken as just a Raw mesh to the ending product. Doe, knowing the modeler or sending him some e-mail about this would not be a bad thing aether.  ;)
Title: Re: What is to import a 3D model
Post by: konaone on November 08, 2013, 12:53:16 pm
(http://img809.imageshack.us/img809/4417/e66o.png)

ok, at least it is positioned horizontally, but sinks into the ground.
how come? I selected plane.
I have problems to create animations of carts rotors doors etc. here
Title: Re: What is to import a 3D model
Post by: PytonPago on November 08, 2013, 01:02:21 pm
Well ... try to get trough the AH and Shavrov model scripts. There will be some things more obvious than others, but after some search you will find needed scripts for stuff ...