Outerra forum
User mods, screenshots & videos => Vehicles => Tracked vehicles => Topic started by: murkz on November 28, 2013, 06:32:45 am
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(http://1.bp.blogspot.com/-L3STAvSKDKY/UpcOGMVt5RI/AAAAAAAAHz0/-en96KFxrUQ/s1600/screen_1385631198.jpg)
I am working on getting this into Outerra. There is a glass texture but it looks like it is missing from the screenie, I would like to add dirt and scratches to it.
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You pushing my standards for my BTR Murks ! :D ... looks pretty nice. Do not worry about the glass, its there, but transparency is great, seen only if you look near to reflection angle at it. Waiting just for seeing it in animation-action. :) There was an topic about transparent textures (how the material settings for OT should look like for it), may help whyte the dirt on it: http://forum.outerra.com/index.php?topic=2033.msg21792#msg21792 (http://forum.outerra.com/index.php?topic=2033.msg21792#msg21792)
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I am working on getting this into Outerra. There is a glass texture but it looks like it is missing from the screenie, I would like to add dirt and scratches to it.
I wonder if it could be possible using the opacity mapping?
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Is the sun suppose to be in there?
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Is the sun suppose to be in there?
Nope it is not, it is a closed box on the top.
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Made a quick test using an opacity texture.
edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?
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Made a quick test using an opacity texture.
edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?
I have to admit M7 I am very new to texturing and opacity is brand new to me. I have a texture for the glass and saved it as a BC4/ATI1 with these settings:
"name" : "08 - Default",
"diffuse" : "185,185,185,0.0",
"Ax" : "7",
"Ay" : "7",
"m" : "127",
"tex_diffuse" : "glass_diffuse.dds",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "glass.dds",
"tex_reflectance" : ""
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that's the setting i used for the example. Now i just opened the opacity texture made in compressonator and i just didn't expected it would look like this (I quite new to this stuff too)
"name" : "ID3",
"diffuse" : "185,185,185,2",
"Ax" : "0.108",
"Ay" : "7",
"m" : "0.02",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Translucent_Glass_Blue_.dds",
"tex_reflectance" : ""
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I tried the "m" : "0.02", but no luck...
Any other ideas I can try M7 :)
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Well 'm' wont do much by itself but the contrast in the opacity texture is important to have the desired effect. In the example this time, I tried black as the diffuse color and darken the original texture (except for the crosshair). The dirt looks more subtil.
"name" : "ID3",
"diffuse" : "0,0,0,0",
"Ax" : "0.108",
"Ay" : "7",
"m" : "0.02",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Translucent_Glass_Blue_.dds",
"tex_reflectance" : ""
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Think i found a pretty good texture for scratched glass. And if the diffuse color is medium/light gray (150,150,150) you will see the scratch dark when looking at sky for example and light gray when looking at object/surface in the shade.
"name" : "ID3",
"diffuse" : "150,150,150,0",
"Ax" : "0.108",
"Ay" : "7",
"m" : "0.02",
"tex_diffuse" : "",
"tex_normal" : "",
"tex_env" : "",
"tex_opacity" : "Translucent_Glass_Blue_.dds",
"tex_reflectance" : ""
(http://imageshack.us/a/img823/7370/zwbe.jpg)
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Thank you so very much M7, worked with your scratched texture.
(http://3.bp.blogspot.com/-kcZNnJq_0Ak/Upe4s-3skLI/AAAAAAAAH0I/Heyo0525mgw/s1600/screen_1385674855.jpg)
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Great! happy you got the effect you wanted.
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That is definitely the right texture setting ... will borrow that from ya later.