Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: The3DStig on December 22, 2013, 01:58:29 pm
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Hello!
I've finally got Anteworld working on my workstation in the office! Amazing!
So, I'm still pretty new to this so I apologize if this is covered somewhere else!
My plan for using Anteworld is to use it as a renderer for in flight animations. I don't have any need for interactivity or simulating anything.
What I'd like to do is ultimately just import a camera flying on a predetermined path from 3DS Max into Anteworld for rendering background images/movie files. I'll composite my aircraft later.
Is there a way to import a camera and setup where it will need be (long/lat/alt) while preserving its movement relative to a specific location?
I can easily bake camera movement that's been constrained to a path to keyframes in Max. I figure I can ditch the camera target and bake all of the camera rotations in Max as well.
Thanks!
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Right now there's just a flight path recorder, with some description in this thread: http://forum.outerra.com/index.php?topic=2309.0 (http://forum.outerra.com/index.php?topic=2309.0)
It records into the demo.path file, which contains a list of way points in ECEF coordinates. I'm not sure how the 3DS Max path would translate to it though.
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Thanks as always Cameni!
I've just upgraded from the demo version- finally!
Now... am I missing something- how do I import an FBX? When I go to import, the only options it seems to recognize is open collada!
I'm including a screenshot that shows my import window. This is showing a directory that has several FBX files!
... am I being a complete dunce and missing something?
Thanks!
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FBX importer is bound to Ctrl + F7