Outerra forum

User mods, screenshots & videos => Vehicles => Topic started by: PytonPago on December 23, 2013, 01:14:27 pm

Title: BTR-80
Post by: PytonPago on December 23, 2013, 01:14:27 pm
 ... is still a faraway to go project, but since Christmas is there ...

The soviet BroneTRansportyor-80 (armored vehicle) in its simplicity and firepower.

(http://m3.aimg.sk/forig/f_452914734_8349433d27416d5efcfeacc4adaf4008.png)

 - actual sounds have some issues (mainly the firing sound) - the same as the grad system, need to look at it more closely.
 - front-hatches open, doe no interior (and invert sides) there yet. Also there are empty holes for periscopes - dont mind them at this stage.
 - driving characteristics not tuned.


 - The KPVT machine gun has a realistic 500 ammo count.

 - Not swimming yet, but will get there eventually whyte some suspension anim.
 
Just for simple fun at this moment. :D Doe i would appreciate any model-issues (inverted vertices etc.) feedback as its a lot of stuff and i might have overlooked something.

http://www.sendspace.com/file/z1fkjp (http://www.sendspace.com/file/z1fkjp)

P.S.: Sorry for just one link, the other two sites i upload normally have some issues lately (maybe Christmas got to servers too)
Title: Re: BTR-80
Post by: ZeosPantera on December 23, 2013, 02:27:44 pm
Sweet. Loading it up right now.
Title: Re: BTR-80
Post by: ZeosPantera on December 23, 2013, 03:30:38 pm
OK. I made some modification. Btw, holy crap on a 1080 line script for this.

You didn't have Center of Mass defined so I added it. I also messed with the Suspension stiffness and dampening and grip/slip and final gearing..

Also the right side 3rd wheel is off center. It wobbles a bit. I couldn't fix it (or dared not to).. I will attach the .js I modified.

Outerra - Modifying the BT20 (http://www.youtube.com/watch?v=NP98PFiHCv4#)
Title: Re: BTR-80
Post by: PytonPago on December 23, 2013, 11:11:07 pm
 ... for some reason, i had plenty of mass center issues back whyte the grad too, is just some bad association in Blender export, as the center of the wheel (will make it better there till Silvester - thanks for heads up).

 ... dont mind the script ... is a modified beta from the grad that i still try to punch some juice on. But has a lot of things vital for both of their development. Im a little concerned for the suspension as the real stearing rotation axis isnt 90 degrees towards wheel rotation axis and suspension bridges have a non-circle profile. Hope i find something nice enough to solve it.

P.S.: Whos your pal there ? :D
Title: Re: BTR-80
Post by: ZeosPantera on December 24, 2013, 12:49:43 am
That is Hybodo. I bought him Outerra for Xmas and he wants to start modelling for it. He already has a cube with wheels in game.. I guess that is the first step.
Title: Re: BTR-80
Post by: PytonPago on December 24, 2013, 08:49:08 am
That is Hybodo. I bought him Outerra for Xmas and he wants to start modelling for it. He already has a cube with wheels in game.. I guess that is the first step.

 ... like the sound of that ... will make a little more in depth (and yes, dubbed too :D) how to till Silvester. Wanted it already posted, but had some difficulties whyte capturing some Blender action.
Title: Re: BTR-80
Post by: PytonPago on December 26, 2013, 04:41:27 am
 So some changes after a bit time to check all vertices and doing some open-hatches work on it.

(http://m4.aimg.sk/forig/f_453007927_b855e8478408c9435704fdd6b5f29638.png)

(http://m1.aimg.sk/forig/f_453007912_7398beaf402c5d0c2e2c9a6439ebe14c.png)

 - opening hatches (except fire-places, need a little tuning from inside)
 - Shift-UP retracts the wave shield for swimming
 - added some parameters to be amphibious (may need some tuning there later)
 - fixed 3d wheel rotation axis
 - played a little whyte sounds

 - SUSPENSION (needs a little bit of refining, doe nice to see those things jumping around nicely)

  Here to get :

http://www.upnito.sk/subor/3c3c2d3d99e801e4b9f555698241093f.html (http://www.upnito.sk/subor/3c3c2d3d99e801e4b9f555698241093f.html)

http://www.sendspace.com/file/s2b3xe (http://www.sendspace.com/file/s2b3xe)

http://www.filedropper.com/btr-80suspensionversion (http://www.filedropper.com/btr-80suspensionversion)

https://docs.google.com/file/d/0B3ZscF0ox2AGaG0zaGx6eHduZk0/edit (https://docs.google.com/file/d/0B3ZscF0ox2AGaG0zaGx6eHduZk0/edit)

 ... still a pre-alpha as no interier action presented .. so await some lot big changes in due time !
Title: Re: BTR-80
Post by: PytonPago on December 29, 2013, 02:17:14 am
Aded some suspension ... you can download at last post. And finally is the hosting problem off too.

www.youtube.com/watch?v=ulVEgeikZeQ (http://www.youtube.com/watch?v=ulVEgeikZeQ)
Title: Re: BTR-80
Post by: ZeosPantera on December 29, 2013, 04:12:04 am
Dat Grip..
Title: Re: BTR-80
Post by: OttoPus on December 29, 2013, 04:53:01 am
Very impressive, the physics handling changes smoothly when going into water... amazing.
Title: Re: BTR-80
Post by: PytonPago on December 29, 2013, 06:03:19 am
Very impressive, the physics handling changes smoothly when going into water... amazing.

 ... Zeoses work there whyte vehicle handling  :D ... just limited max and min wheel pos. values (to be more a real thing as the frame doesnt let them get as high as optically would seem fit.)

Have to admit, there can be a lot of animation going on if maths are thought off well ... would align the pneumatics better too, but somehow i cant make a square value (but might be just bad script alignment - will see what the future brings)

Worst thing is, that i found a little problem whyte my material settings at my models when trying to apply UVs ... will take some time to rearrange stuff to be right and modifiable as intended in the matlib-file.
 
Title: Re: BTR-80
Post by: Skipper on December 31, 2013, 04:11:32 am
Had a try last night. Amazing job! Really good looking and (almost) completely functional. Cheers!
Title: Re: BTR-80
Post by: PytonPago on December 31, 2013, 06:57:27 am
Had a try last night. Amazing job! Really good looking and (almost) completely functional. Cheers!

 ... nah ... no AKs and PKMs shooting out of there, blazing radio-optic clouds dispenser functionality, all the interior work and being now stuck on remaking the whole surface to be able to get some textures slapped on it. Also the suspension script - how rude i was to use it that way, im sure Pythagoras is practicing slovak rude language just for my greetings in hell ewer since i posted it. .. just good that no buddy mentioned the missing two steering rods on front wheels. :D
Title: Re: BTR-80
Post by: M7 on January 02, 2014, 02:05:07 pm
dont know how to download from these sites. There's about 12 download buttons but none seems to be linked  to the OTX. Just wish you could add something like google drive for 2014... and happy new year  :)
Title: Re: BTR-80
Post by: M7 on January 02, 2014, 02:07:52 pm
just saw the suspension video. Pretty cool!!
Title: Re: BTR-80
Post by: PytonPago on January 03, 2014, 02:10:42 am
dont know how to download from these sites. There's about 12 download buttons but none seems to be linked  to the OTX. Just wish you could add something like google drive for 2014... and happy new year  :)

 sendspace has a "Click here to start download from sendspace" blue rectangle, the first one is a slovak one (there appears a button in place of the countdown)  ... doe thanks for info, seems FD did delete my file - making it right now.  + GD
Title: Re: BTR-80
Post by: M7 on January 03, 2014, 10:04:27 am
Quote
sendspace has a "Click here to start download from sendspace" blue rectangle

Got it, thanks! again quite impressed by the suspension animation and the script is huge! Did you get this to work all by yourself?
Title: Re: BTR-80
Post by: PytonPago on January 04, 2014, 02:33:38 am
Quote
sendspace has a "Click here to start download from sendspace" blue rectangle

Got it, thanks! again quite impressed by the suspension animation and the script is huge! Did you get this to work all by yourself?

 ... most of the more complex work there is mLichis Belair vehicle script just adjusted to it, but a great space is taken by defining meshes and there is a lot of them - also a bunch waste scripts (double vehicle parameters as i tried to make them change over some function - must be done an other way doe, but kept it to remind me) ... anything else is just opening of hatches/doors via the AOpen script, some turret turning and the suspension animation based on a virtual wheel data (actually isnt a very long part). But all waste will be put to good use when more vehicle-buttons will be added and when interior is done - actually the same goes for the grad model, but need to make its axle animation finished before adding to the other urals and posting here ... a lot of work there still. But i will make them scripts turn da OTplanet - eventually. 
Title: Re: BTR-80
Post by: PytonPago on January 23, 2014, 07:24:06 am
(http://m3.aimg.sk/forig/f_454213778_1af91878387bad939095634f9642a288.png)

(http://m4.aimg.sk/forig/f_454213771_988d8ac6309a25631659e97d4f0bb5d7.png)

(http://m2.aimg.sk/forig/f_454213765_535d4dfb2b5f1373979a764a6d64cc8d.png)

(http://m4.aimg.sk/forig/f_454231711_f0a921ee8d73b8afc282aa026627afc6.png)

(http://m2.aimg.sk/forig/f_454213761_ef78e08c380fa9ba416d2bcc3d1ac9ce.png)

(http://m1.aimg.sk/forig/f_454231704_3a889d976095b3bce7d79e5494b11906.png)

Using the well known RF motorized units paint scheme:

(http://upload.wikimedia.org/wikipedia/commons/8/87/BTR-82A.jpg)


Uff ... damn detail work here whyte textures.
    Must admit, that people doing renders of super-detailed models are really great skill people - respect for them. Done only the main hull part - had to split it in three (front face, middle and back) to keep some resolution on them and to have space for adding stuff to UVs. Also, had to greatly re-model the whole thing to get some reasonable UV-unfolds (thats mainly the biggest time eater). Was surprised, that blender has a bad way of modifying UVs, when it comes to adding and deleting faces in them. Otherwise, just have to info, that this may take a ton of time - maybe will postpone the interior summer deadline.  :(

Right after finishing the texture, i try to give it away for ya folks to play whyte them a little. Telling that im a noob at them would be a heresy towards all the proud noobs around the world. :P But will make the interior model before switching to texture the Ural models. Maybe have to do a UV-texture-work on my AKs later too for implementing into the BTR. :-\

Just be a little patient whyte me ...
Title: Re: BTR-80
Post by: PytonPago on January 27, 2014, 07:04:03 am
 ... UVs take some nerves. Doe, can finally say, that it is finished - cant import it and share the .otx now (at school), doe, will post ASAP when i get the chance. The hull base and wheels will have little modification, but will have the dark green color from the hull paint (is actually rarely, that they paint them as well in camo) trough material settings ... so, now will jump to the interior work.

(http://m4.aimg.sk/forig/f_454376683_3799c11b5295953194c5454c72adaf90.png)

(http://m2.aimg.sk/forig/f_454376677_476c39e8409da1dab512b34ce835abfb.png)

(http://m2.aimg.sk/forig/f_454376821_40f12cf76a6ec34498e7e316752b11b7.png)

(http://m4.aimg.sk/forig/f_454376691_7cab87d75be173a033c4439422753e7a.png)
Title: Re: BTR-80
Post by: M7 on January 27, 2014, 09:06:33 am
It's looking really good Pyton. I'm looking forward to play with its texture (if you dont mind) maybe to add some metal texture with the normal, reflectance and environment map.
Title: Re: BTR-80
Post by: PytonPago on January 27, 2014, 10:37:35 am
It's looking really good Pyton. I'm looking forward to play with its texture (if you dont mind) maybe to add some metal texture with the normal, reflectance and environment map.

That would be really nice of you. Hawe a ton of close-up photos from welding lines, roughness and details from the beast. Tried some work myself, but it didnt turn out right ... but can give you those pics and layout referenced .psd files. Doe can take a while till i get home to put it into OT. But i could send you the model in a blender file (or 3ds) whyte it if you like. You could then try 3D-paint it too, or just export collada and import it yourself to play whyte it then. ( No worry, All my model stuff is free to modify - im not much into legals :D ) Should i upload it all for ya somewhere ?
Title: Re: BTR-80
Post by: M7 on January 27, 2014, 11:15:43 am
Well you can upload it where you normally upload your stuff and send me the link through a pm. Yeah a 3ds file would be good to have. Does UVs gets included in a 3ds export from blender?
Title: Re: BTR-80
Post by: PytonPago on January 27, 2014, 02:33:06 pm
Well you can upload it where you normally upload your stuff and send me the link through a pm. Yeah a 3ds file would be good to have. Does UVs gets included in a 3ds export from blender?

Has at PM ... have fun whyte it !
Title: Re: BTR-80
Post by: PytonPago on February 17, 2014, 02:55:17 pm
Finally, the textured version is out ! (figures, the material name for the parts was too long)

(http://m4.aimg.sk/forig/f_455243643_946ec8215ce3ccbcc3df7fe0ebda3c1b.png)

(http://m1.aimg.sk/forig/f_455243664_118b6645e2a53ba527ed61eb46f9ff49.png)

(http://m3.aimg.sk/forig/f_455243698_83272d82ae2c3c3c9ce22b97bdbd5b75.png)

 - Textured + UVs in additional folder for ya to play whyte
 - opening hatches (except fire-places, need a little modeling from inside)
 - Shift-UP retracts the wave shield, engine air-intakes and water-turbine hatch for swimming
 - added parameters to be amphibious
 - SUSPENSION
 - KPVT whyte 500 rounds (no automatic, just semi)

  Here to get :

http://www.upnito.sk/subor/f5b0395aa6950e4e22c34ebde3de2c96.html (http://www.upnito.sk/subor/f5b0395aa6950e4e22c34ebde3de2c96.html)

http://www.sendspace.com/file/kb7oa9 (http://www.sendspace.com/file/kb7oa9)

http://www.filedropper.com/btr-80v08 (http://www.filedropper.com/btr-80v08)

https://docs.google.com/file/d/0B3ZscF0ox2AGRlpmSzNYRW9LbG8/edit (https://docs.google.com/file/d/0B3ZscF0ox2AGRlpmSzNYRW9LbG8/edit)

 ... still a pre-alpha as no interior action presented .. for the exterior, only periscopes are missing, but need to be done from the interior - will be probably the next thing i do ... also i try to texture the Urals, and give them all the functional front panel. But need some work there to be done ...

Outerra - BTR-80 taking a bath - Rough waves riding (http://www.youtube.com/watch?v=xwnEuLPr644#)
Title: Re: BTR-80
Post by: DeanosBeano on February 17, 2014, 04:12:31 pm

Very nice indeed :) ,
 i had a look turrets  for my model seems maybe the turret and mantlet but be named so in the mesh , i tried on my Arm_l and it just wouldnt work even with exact copy and paste of your sections , looks like a Forced nomenclature maybe
Title: Re: BTR-80
Post by: PytonPago on February 17, 2014, 05:13:35 pm

Very nice indeed :) ,
 i had a look turrets  for my model seems maybe the turret and mantlet but be named so in the mesh , i tried on my Arm_l and it just wouldnt work even with exact copy and paste of your sections , looks like a Forced nomenclature maybe

 ... well, you define the "turret" and "gun" at the begining of the script - you can choose any name you want there, as long its the correct mesh - also, see that there are three parts of the script - maybe, you should look at the Luchs-tank or at the Tiger tank-post. Those are just whyte turret rotation and simple tank-engine mechanics ... my vehicles are under the Switch function - cause i use more stuff on different buttons, maybe you done something bad there too ...
Title: Re: BTR-80
Post by: DeanosBeano on February 17, 2014, 05:35:12 pm
 yeah i just put your .js in Notepad ++ took the elements of turret and mantel including vars PI  and switch /case  and finally the rotate geom etc  and put them in the same area of the .JS  vehicle init , cahssis init update frame etc but its coming up with a method problem again like before 

 however  now you say it dont matter about the name as long as its defined correct i take another look.

 EDIT : seems i was doing something wrong with it  before , i just did exact same and Voila  :)

 cheers for  originalscript  much appreciated  .

 
Title: Re: BTR-80
Post by: PytonPago on February 18, 2014, 12:06:51 am
EDIT : seems i was doing something wrong with it  before , i just did exact same and Voila  :)

 cheers for  originalscript  much appreciated  .

 .. yes, happens very often that a single letter gets deleted or overseen during copy/paste, than it just doesnt work, making people spin their heads. :D - Im glad it helped.  :)
Title: Re: BTR-80
Post by: ZeosPantera on February 18, 2014, 01:29:05 am
Do the controls work on the AUX vehicle inputs because Shift up doesn't work with my rebound keys. The arrow keys are bound to my movement and shift uses is my PTT on ventrilo but I am not sure if it is interfering.
Title: Re: BTR-80
Post by: PytonPago on February 18, 2014, 11:39:57 am
Do the controls work on the AUX vehicle inputs because Shift up doesn't work with my rebound keys. The arrow keys are bound to my movement and shift uses is my PTT on ventrilo but I am not sure if it is interfering.

 ... no gear-shifting now there (there is still some script thingy to be done in my engine to work properly) - only door/hatch opening "O", water stuff and shooting ... as for interference, not much sure, doe, i dont think it should do problems ...  ???
Title: Re: BTR-80
Post by: PytonPago on July 26, 2014, 03:44:22 pm
Starting slowly to work on the interior :

(http://t3.aimg.sk/pokec/fotoalbumy/06/o_460735582_7619de0d8cb4ff4f464d1d3d1b5dfdcf.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=Inoh5olYSUce5TgdzuDC8Q&e=2145916800)

(http://t3.aimg.sk/pokec/fotoalbumy/07/o_460735583_9df27950cfe0850f613e672e6ae9d183.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=cV-c3XOOxSIwwGcOrUohlQ&e=2145916800)

(http://t2.aimg.sk/pokec/fotoalbumy/00/o_460735584_9f81b0360138a6e18d660b832556c362.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=LqmOSDtG3_O_9yZrzOy4Qg&e=2145916800)
Title: Re: BTR-80
Post by: Revolver on July 26, 2014, 04:35:08 pm
Starting slowly to work on the interior :


schon wieder ...
...Eckert gucke mal bitte in nen Keller!... isch glaub dee russe is' schon wieder da... (c)

http://youtu.be/Ic1kvKSgmDE?t=33s (http://youtu.be/Ic1kvKSgmDE?t=33s)

 ;D ;)
Title: Re: BTR-80
Post by: PytonPago on July 26, 2014, 11:49:20 pm
Starting slowly to work on the interior :


schon wieder ...
...Eckert gucke mal bitte in nen Keller!... isch glaub dee russe is' schon wieder da... (c)

http://youtu.be/Ic1kvKSgmDE?t=33s (http://youtu.be/Ic1kvKSgmDE?t=33s)

 ;D ;)

(https://i.chzbgr.com/maxW500/5434174208/h7E818474/)

 ... your luftwaffles wont hurt my donut-wheel car ! ;D  ;D  ;D  ;D

P.S.: I know you cant wait to be in the drivers-seat once its finished ! I cant wait for your Focke aether.  ::)

Und wo hast du den Werner herausgebuddelt ? Habe den schon ne ewigkeit nicht gesehen. :D
Title: Re: BTR-80
Post by: Revolver on July 27, 2014, 01:27:30 pm
 ;D ;D ;D

...a lot of fun with the construction.I hack myself still by the cylinder construction of BMW801D.
Title: Re: BTR-80
Post by: PytonPago on July 28, 2014, 03:28:09 am
;D ;D ;D

...a lot of fun with the construction.I hack myself still by the cylinder construction of BMW801D.

Well, the engine and cockpit details will be the worst at your flyer. But may be the most fun too.

Ill starting to heat myself for making the engine-compartment the Ural-way too. May be more interesting, if in final implementation, hits to certain parts of the vehicle produced a realistic damage system outcome. Maybe including the differential rods and internal equipment misc (like periscopes and such).
Title: Re: BTR-80
Post by: PytonPago on July 29, 2014, 04:48:28 am
(http://t4.aimg.sk/pokec/fotoalbumy/06/o_460828718_2b6c92aef2ad8d2d7fffee0468121517.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=JIKeDWx-NqvGwx8rINFk5g&e=2145916800)

(http://t4.aimg.sk/pokec/fotoalbumy/00/o_460828720_4c5c34c1aa3e65ba8103dc797378e534.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=aZ6vYfY18luGoo6z7o4zSg&e=2145916800)

(http://t1.aimg.sk/pokec/fotoalbumy/01/o_460828721_90e93fc84bca04192e66ea995f55995d.png?t=L2ZpdC1pbi8xOTIweDE5MjA%3D&h=4IZgYJjRVR6FcaKfhE9chg&e=2145916800)

 ... added the periscopes (not the commander one - that needs some more work), you can get a feel of the drivers-seat and the details-level of the interiors back part should be everywhere (+ cables will be added there too). I hope i can make the fans work ...
Title: Re: BTR-80
Post by: M7 on July 29, 2014, 06:31:16 am
Really nice work!! Do you have an idea of how many polygons you're at with this baby?
Title: Re: BTR-80
Post by: PytonPago on July 29, 2014, 06:58:43 am
Really nice work!! Do you have an idea of how many polygons you're at with this baby?

Well ... i want to fit as much as i can to reality :

(http://army.lv/large-photos/btr-80.35501.jpg)

Can be quite much, doe, it still isnt as much as the Urals ( 710 000 for all the variants including the Grad, BTR has 460 000 yet ). It seems it will hit close to a million, when all the gauges/radios/else equipment are done and AKs added to their stations. Make some reducing when UV-unwrapping gets to be done, but probably that number will still be realistic.
Title: Re: BTR-80
Post by: TheLoneExplorer on July 29, 2014, 08:15:36 am
Wow that looks incredible :D

Will you add wear and tear on the interior as seen within the picture above?

Oh and one little question; do you lag a fair bit when you currently look at the BTR-80 in Outerra?
Title: Re: BTR-80
Post by: PytonPago on July 29, 2014, 08:44:47 am
Wow that looks incredible :D

Will you add wear and tear on the interior as seen within the picture above?

Oh and one little question; do you lag a fair bit when you currently look at the BTR-80 in Outerra?

 ... well ... if on my laptop :D ... thing is, it wont be up for the time when OT comes out as a full functioning engine (lot of things i want them to do are still to be implemented for example). Till then machines will be an else thing. Otherwise, dont think many have lags till 3-6 of them are spawned. That is mostly due to nu-exsisting lower LODs, witch i will make once all other things are working properly nearly to a v 1.0 level. So it shouldn't be much problem once its there ... (and im on this project already 2 years, so it will be some time till then).

As for the wear - im not good at textures, so thats why i give all the needed stuff in the model to make textures (from normal, diffuse and all that fancy stuff ...). Would like to know how, but there is too much vehicles to be build. ;D  (thinking of making a Nona artillery and the 82 versions of this baby too). Im sure some hardcore-texture creators will catch on it.  :D
Title: Re: BTR-80
Post by: TheLoneExplorer on July 29, 2014, 08:55:11 am
sounds great, if I knew anything about modelling or scripting I would try and build British tanks from WW2. Maybe I should try, however, when it gets complicated my mind turns to gloop :/
Title: Re: BTR-80
Post by: PytonPago on July 29, 2014, 09:02:12 am
sounds great, if I knew anything about modelling or scripting I would try and build British tanks from WW2. Maybe I should try, however, when it gets complicated my mind turns to gloop :/

 ... you can go play a little with Blender and some free models on the net of those. As for scripting - once i got these babes finished, i plan to go for a BMP-2, so i jump onto a tank-script a little closer too.  ;)

And people here always help with questions. :)
Title: Re: BTR-80
Post by: TheLoneExplorer on July 29, 2014, 09:06:37 am
Thanks PytonPago :)

I'll see what I can do :P
Title: Re: BTR-80
Post by: TheLoneExplorer on July 29, 2014, 09:26:09 am
Starting my own creation/Render thread in the 'Other' forum :)
Title: Re: BTR-80
Post by: M7 on July 29, 2014, 10:20:53 am

War thunder must have the best looking worn out tank/vehicle texture for a game. I'm studying these very closely  :)

(http://cloud-3.steampowered.com/ugc/3300323704131710843/EEF7074EAA03831430760816E15332B5ABC6C3E4/)
Title: Re: BTR-80
Post by: TheLoneExplorer on July 29, 2014, 11:03:31 am
I have to agree.
Title: Re: BTR-80
Post by: PytonPago on July 29, 2014, 11:47:36 am
Definitely has some great texturing work.
Title: Re: BTR-80
Post by: Revolver on August 11, 2014, 07:09:10 am
very nicely, but where is my Kübelwagen...zum Ku-Kuk? (http://s12.rimg.info/a303f088e4bc44f3e7b2708d49a92a75.gif) (http://smayliki.ru/smilie-804372423.html) (http://s17.rimg.info/de10a7d37d2422191fbbd2b749e32655.gif) (http://smayliki.ru/smilie-997104039.html) (http://s12.rimg.info/2c318942a83ddbfdc2c1c65bfe28ed50.gif) (http://smayliki.ru/smilie-804335463.html)
I need my Kübelwagen again...,but hello...h-e-l-l-o!!!???

(http://s12.rimg.info/0fbd5c1726e872ab543c08360ae369f1.gif) (http://smayliki.ru/smilie-804379815.html)
Title: Re: BTR-80
Post by: TheLoneExplorer on September 29, 2014, 03:09:40 pm
Any update on progress?
Title: Re: BTR-80
Post by: PytonPago on September 30, 2014, 03:07:42 am
Not much in last month - too much real life work and the little time i had was spend mostly on finishing the BM-21s UV. Doe, i should start shortly to get back to the interior, now the BM is resolved ... still there are some things im not sure how to make yet (if the shooting windows stuff should be made to he very reality usage level (plus hatches and doors opening - those are on wire-ropes and im not sure how to make it right now) and some details about the turret interior - how the guns are mounted and some details about the optical devices). Id really like to get it into a more background checked state than just modeling from random photos n vids too.

P.S.: it still looks a little weird in the interiors, when you take a stride in the sea and the hull is full of water too. But im sure Cameny and AngryPig find a way to resolve this detail, cause ships interiors would need such too. :D
Title: Re: BTR-80
Post by: Fighter117 on September 30, 2014, 12:20:15 pm
I play at War Thunder too !
This is a great work on this vehicle ! Congratulations ! ;)
Title: Re: BTR-80
Post by: PytonPago on January 10, 2015, 10:38:46 am
Could not resist to try the sound :D ... doe,  cant play youtube vids whyle recording (you see at the end).

https://www.youtube.com/watch?v=9oz8u8Y4Jmg (https://www.youtube.com/watch?v=9oz8u8Y4Jmg)
Title: Re: BTR-80
Post by: M7 on January 10, 2015, 04:12:11 pm
Great job on the interior! Really nice model!
Title: Re: BTR-80
Post by: PytonPago on January 11, 2015, 04:43:20 am
Great job on the interior! Really nice model!

 ... not much, still 6x so much work on it remaining.  =D  ... and UVs ... and script enhancment to at least the actual Ural level.   ... oh my, the engine and gearbox compartment needs to be modeled too ... i better get back on it.  :-X

The open script now is great, that it could open stuff from outside the vehicle ... when there is some enhancement for opening the mesh you're looking at,  than this baby will be a pleasure to go around.
Title: Re: BTR-80
Post by: KW71 on January 11, 2015, 06:49:49 pm
Wow!!! Impressive!!!
Title: Re: BTR-80
Post by: Revolver on January 25, 2015, 01:39:31 am
sehr schön PP...Dein BTR sieht cool aus! :)
Title: Re: BTR-80
Post by: PytonPago on March 09, 2015, 09:50:42 pm
A little update, since there are lights - nothing special but them yet - interior of the turret gives me a headache. Also, mipmaps. :
 
https://drive.google.com/file/d/0B3ZscF0ox2AGRUNsbEJoWTVtd1E/view?usp=sharing (https://drive.google.com/file/d/0B3ZscF0ox2AGRUNsbEJoWTVtd1E/view?usp=sharing)
Title: Re: BTR-80
Post by: KW71 on March 09, 2015, 10:14:30 pm
Is looking great!! Blinker lights!! Thanks, Pyton.

Just missing the wheels.dds


Title: Re: BTR-80
Post by: PytonPago on March 10, 2015, 05:13:38 am
Is looking great!! Blinker lights!! Thanks, Pyton.

Just missing the wheels.dds


  ... yes (actually just one of the wheels :D), am in the middle of UV-unwrapping the suspension-stuff. But probably have to see, what some internal stuff will look like further (you can see, the bottom is also unwrpped, but the UV-image isnt finished yet) to get it possibly into it ...
Title: Re: BTR-80
Post by: BijiHunter on May 25, 2015, 08:00:39 am
Wow, this is amazing, can't wait to see it in a finished state!

And how do I rotate the turret?
Title: Re: BTR-80
Post by: PytonPago on May 25, 2015, 11:37:07 am
Wow, this is amazing, can't wait to see it in a finished state!

And how do I rotate the turret?

 ... you have to see in the options, if you have the keys set for those rotation (turret up/down/left/right/FIRE) ... normally they're not set.
Title: Re: BTR-80
Post by: BijiHunter on May 25, 2015, 01:50:27 pm
Wow, thanks!

This has just added a whole new level of awesomeness!
Title: Re: BTR-80
Post by: PytonPago on June 20, 2015, 04:22:24 am
BTR Gauges pannel (switches not put in yet and a external tachometer will be on the left upper corner) !  :D

(http://t3.aimg.sk/pokec/fotoalbumy/06/o_469712398_744b99f5863d216a1838e46ccb499776.png?t=&h=oxSE7qdF7AfghsCO9hmq6Q&e=2145916800&d=o_469712398_744b99f5863d216a1838e46ccb499776.png)

The more i see, how the interier is made, the more it looks like someone just put stuff on a few boards and mounted it somewhere at random. =D it will be a really interesting change to drive one of these not in 3D person outer-view, but from inside. Claustrophobic a little and cant imagine reverse parking.
Title: Re: BTR-80
Post by: KW71 on June 20, 2015, 04:36:53 am
"it will be a really interesting change to drive one of these not in 3D person outer-view, but from inside. Claustrophobic a little"

+1



Keep going!!!