Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: GodotWaits on January 30, 2014, 09:19:17 am
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Hi folks,
Just curious if there are plans for introducing a footpath tool...? Not at all a major issue, just general curiosity! I'm not a cat, so hopefully this isn't too dangerous a question pour moi!
GodotWaits
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There's a single-lane dirt road that can be narrowed down.
Sidewalks will be a part of updated road profiles, together with more marking options.
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Very cool! So far I've been compiling road data i.e. elevation and lengths etc. of my town, difficult to get some parts though. Once I have all the measurements correct I'll wait until this update and see how if I can nail it :)
Thoroughly enjoying playing around with Outerra, but I think I'll be steering clear of model making, especially vehicles since I keep failing miserably, until I learn everything I need to know!
Thanks!
GodotWaits
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Sidewalks will be a part of updated road profiles, together with more marking options.
Sweet.
I've just been using the in-game Google map for my initial road layout of my town, with fine-tuning coming later (I hope).
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On the reddit page, mottomi uploaded his road collection, some of which are absolutely savage! In particular the Trollstrigen, despite some issues with tight hairpins with steep elevations. Still great to fly by/attempt to drive up! :)
More tool for road construction will be a treat of an update!
GodotWaits
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lol Here's like a quarter of my town. (if you can see it) Completed all 290+ named roads a little while ago.
(http://cloud-3.steampowered.com/ugc/3314949717518138987/53A7F754C428FA1FD087F33E8DB38923648F9E31/)
What did Steam do to its image browser.... :-\
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Jager, that's nuts! Nicely done :)
When I've finished mine I'll throw some screens up too!
Have they changed it? Is this on steam?!
GodotWaits
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lol No it's not on Steam. I launched it with Steam to use the Steam Overlay to easily take and upload a screenshot. But now... it won't like... let you view an image full size in browser. It forces a Save as... Don't know why.
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Ah! Sorry bud, wish I could help :-[
GodotWaits