Outerra forum
User mods, screenshots & videos => Static models => Topic started by: Levi on February 20, 2014, 09:04:37 am
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Hello everyone!
I'm sorry but I have to suspend this "project" and DISABLE download links, because I don't have any permission and/or license from Rockstar Games to port these models into Outerra and share them with you, at least until Rockstar guys give me the permission to do so.
A few years ago, i exported a couple of models from GTA IV, to import them into Unity 3D, so i still have them on my HDD and now i will try to import them into Outerra and share with you. The process is very time-consuming, so when i import more, i'll update the post.
So, here we go:
*Note: New models are completely reimported from GTA IV (not using anymore the old ones used in Unity 3D because of some problems with the scale/size and other reasons) since I added Chrysler Building .
Changes:
(February 24, 2014)
- Added new model: One Financial Square Building.
(February 23, 2014)
- Added new model: St. Patrick's Cathedral.
(February 22, 2014)
- Added new model: Chrysler Building.
- New maternial configuration (only on Chrysler Building for now).
- Added Normal maps and Spec maps (only on Chrysler Building for now).
- Corrected model size (only on Chrysler Building for now).
- Few geometry fixes (only on Chrysler Building for now).
- Smaller images on post.
Empire State Bulding Download
Images
(http://i.minus.com/iP1JsjdQ8yHVh.jpg)(http://i.minus.com/iLqihq4rqfnnv.jpg)(http://i.minus.com/ibhcupznbZMobY.jpg)(http://i.minus.com/i0LOTQW1Nlh9v.jpg)(http://i.minus.com/icHOrec6hsRwT.jpg)(http://i.minus.com/ipXmy8KpSLdvr.jpg)(http://i.minus.com/iq7ItKxYLNHfQ.jpg)(http://i.minus.com/iGouoBRZMZcgi.jpg)(http://i.minus.com/inFByK4kx1blv.jpg)(http://i.minus.com/iSg0S2haDzXXc.jpg)(http://i.minus.com/i7FtFoMZHVwJE.jpg)(http://i.minus.com/ibfwAVqntIjBMO.jpg)(http://i.minus.com/iO3Hqabi8HhLO.jpg)(http://i.minus.com/ibw9cBCzNqEhlt.jpg)
Video
Outerra Anterworld - GTA IV Empire State Building Model (http://www.youtube.com/watch?v=B881vo9HswU#ws)
mmHotel Download
Images
(http://i.minus.com/ibcQZnldKNGlGe.jpg)(http://i.minus.com/iEq9xJCR3Kp1P.jpg)(http://i.minus.com/ilzWlAboQEuEJ.jpg)(http://i.minus.com/iylK4CVVjtagN.jpg)(http://i.minus.com/i5wxis3IUiH6C.jpg)(http://i.minus.com/izqJjxdUy8HrT.jpg)(http://i.minus.com/ibhBw0lp7SOIm.jpg)(http://i.minus.com/iVrNFUIkmgDh1.jpg)(http://i.minus.com/ibir5X88nGtEOc.jpg)(http://i.minus.com/ihZP5AlWBpV8t.jpg)(http://i.minus.com/ibnIdtN6d2REhk.jpg)(http://i.minus.com/iIiMeN5nwelQz.jpg)(http://i.minus.com/iHY9sOTFyPCgg.jpg)(http://i.minus.com/i4Zs2n3WIgTt6.jpg)(http://i.minus.com/iB7mxFr5gKiha.jpg)(http://i.minus.com/iDwxQdSSCwOEX.jpg)(http://i.minus.com/ioGjWUEj6Mu3a.jpg)(http://i.minus.com/ifWP6NFdS7V7g.jpg)(http://i.minus.com/iveF2Meq4KAkN.jpg)(http://i.minus.com/i8kbek0xTu7I6.jpg)(http://i.minus.com/iukW1NDYybuW3.jpg)(http://i.minus.com/i1XR9D3mKeNhX.jpg)(http://i.minus.com/irHeityjlJnyh.jpg)
Video
Outerra Anterworld - GTA IV mmHotel Model (http://www.youtube.com/watch?v=mqPl9RBsN1k#ws)
dStore Download
Images
(http://i.minus.com/ib0LbEjgiVxw0O.jpg)(http://i.minus.com/ibMsQeGpONPQ2.jpg)(http://i.minus.com/iLSRJNl5hwNla.jpg)(http://i.minus.com/iTutrjNpGxGKb.jpg)(http://i.minus.com/iBoDBJz0P3b6u.jpg)(http://i.minus.com/iZY24rM24BDrD.jpg)(http://i.minus.com/iF0ROWXQVD0L9.jpg)(http://i.minus.com/iynOmDR3GAJeX.jpg)(http://i.minus.com/iWPxUL2j1bQEA.jpg)(http://i.minus.com/ib1npWAhyhZItF.jpg)(http://i.minus.com/iXOmu6Prsbt5H.jpg)(http://i.minus.com/ibiu98uSqX7u7w.jpg)(http://i.minus.com/iPLQh5tBbxD2P.jpg)(http://i.minus.com/iTSeIxpJywvRx.jpg)(http://i.minus.com/iUnsXfzqsI4xM.jpg)(http://i.minus.com/iCHKV57K9iqwN.jpg)
Video
Outerra Anterworld - GTA IV dStore Model (http://www.youtube.com/watch?v=PTikgKuQdB0#ws)
nypSkip Download
Images
(http://i.minus.com/ibe8BuneBKetxB.jpg)(http://i.minus.com/ibbr0KOrrQx5Dc.jpg)(http://i.minus.com/iWp2JMlJqOrED.jpg)
Video
Outerra Anterworld - GTA IV Skip Model (http://www.youtube.com/watch?v=erl8QUgzqPM#ws)
Chrysler Building Download
Images
(http://i.minus.com/iWwVJqbwK3DsC.jpg)(http://i.minus.com/iFYIZ5t4O6tgS.jpg)(http://i.minus.com/ilO8IZ5iyBg6X.jpg)(http://i.minus.com/inlR8WRdb7dgX.jpg)(http://i.minus.com/iewrp9NTogKX8.jpg)(http://i.minus.com/ibhIHeHWaX7RKh.jpg)(http://i.minus.com/iTqF6EKBaLVGv.jpg)(http://i.minus.com/iURDHjOf9MFaf.jpg)(http://i.minus.com/iW1bCPulgObEd.jpg)(http://i.minus.com/ibvkEFAKl1aGSg.jpg)
Video
Outerra Anterworld - GTA IV Chrysler Building Model (http://www.youtube.com/watch?v=fNO3Ux53jNE#ws)
St. Patrick's Cathedral (Culumbus Cathedral in GTA IV) Download
Images
(http://i.minus.com/ibzNlkIormpIb4.jpg)(http://i.minus.com/iC7Vtwpt7sVNb.jpg)(http://i.minus.com/ibdMyV0gi5HG2b.jpg)(http://i.minus.com/iBkWwLOEScAhy.jpg)(http://i.minus.com/ibxwUcGOgXejaN.jpg)(http://i.minus.com/iHpoeE4QqIyK.jpg)(http://i.minus.com/ihSrjbdcwAcHe.jpg)(http://i.minus.com/ie8hhE0h1zTTh.jpg)(http://i.minus.com/ibpvd7Km1E3L5E.jpg)(http://i.minus.com/ipwWsqfWuuypw.jpg)(http://i.minus.com/iwWTUGs42kzav.jpg)(http://i.minus.com/imOYzEsmoEEX6.jpg)(http://i.minus.com/ibad1NBc7pvNDM.jpg)(http://i.minus.com/ivW0Xbesxp9Ai.jpg)(http://i.minus.com/iKD9BkH1lOQOw.jpg)(http://i.minus.com/is6wl3Ode2EVR.jpg)
Video
Outerra Anterworld - GTA IV Culumbus Cathedral (St. Patrick's Cathedral) Model (http://www.youtube.com/watch?v=W0wFYe2I4Jc#)
One Financial Square Building Download
Images
(http://i.minus.com/if5LnczL1w9xv.jpg)(http://i.minus.com/is79uTYknnhuq.jpg)(http://i.minus.com/ipxAT3qetRDTT.jpg)(http://i.minus.com/ibgHkpwVYlLz89.jpg)(http://i.minus.com/ib01YcpzLhT9Dq.jpg)(http://i.minus.com/ib2r7JDyHdaPLO.jpg)(http://i.minus.com/iAX1bdDO5dxCR.jpg)(http://i.minus.com/iislrDwb0XOeW.jpg)(http://i.minus.com/iVMUITjsyNsVd.jpg)(http://i.minus.com/iXHKx08qM6yxu.jpg)(http://i.minus.com/iFo5DKMGGRrTZ.jpg)(http://i.minus.com/infN9isFspUhB.jpg)(http://i.minus.com/ipbnaHgWE7wBb.jpg)(http://i.minus.com/ib115QfOdaz3kb.jpg)(http://i.minus.com/ixI8bYekgoEnX.jpg)(http://i.minus.com/iqn31Xn0zsbSk.jpg)(http://i.minus.com/ibdGuHwOJ4pVTQ.jpg)(http://i.minus.com/ii8dCAb5KYvVX.jpg)(http://i.minus.com/ifVbglcnMdavH.jpg)
Video
Outerra Anterworld - GTA IV One Financial Square Building Model (http://www.youtube.com/watch?v=uEAI4yRVSus#ws)
*Note: I don't know if i posted too many pictures or not, but if i did, tell me so the next time i post only one or two, because maybe the post will be very large/long.
*Note: My english is not so good, so i'm sorry if i spelled something wrong.
Ah, btw Congratulations to Cameni and Angrypig for this wonderful Engine.
For any questions, suggestions or critics, please comment :)
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The ESB video is nice - so gigantic and still so small ...
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Wow, that looks great!
However, I can't download these models. I'm asked to login to google drive, but it hangs when I try.
Can you maybe upload them somewhere else?
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Wow, that looks great!
However, I can't download these models. I'm asked to login to google drive, but it hangs when I try.
Can you maybe upload them somewhere else?
Hi!
Sorry about that, now i've uploaded them on Mediafire too. Check the post again :) Thanks
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Wow.. These are the most detailed building models I have seen in OT.. If there were more and enough people to assist in there creation a whole city could be done in no-time.
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Awesome work Levi ! These models look amazing in OT :)
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Holy ... buckets, these are awesome. Cheers Levi.
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Very good looking buildings, ty for sharing ;D
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Looking great! Thanks!
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New Update on February 24, 2014
- Added new model: One Financial Square Building.
Enjoy!
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Very impressive models. Thanks for sharing them ! The Chrysler B. shines beautifully !
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yes nice models !
has someone tried to import, place and instance them all on a relatively small area ?
for having like a debut of a cityscape ? I'd like to see that...
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I haven't tried to make a city-scape but did plop the empire state building down atop a tall peak in Papau/New Guinnea
(http://i.imgur.com/wjCaXDA.jpg)
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What a tiny little Panzer. :D
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Pago.. I have this image http://i2.minus.com/iOWm6rClTgt07.jpg (http://i2.minus.com/iOWm6rClTgt07.jpg) in my collection and don't know who posted it or when. You are the guy to talk to about military vehicles was this yours?
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its Murkz's tiger
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I had some fun playing around, but the placement tools are really kind of coarse, in that fine, precise placement of multiple buildings (up into the hundreds or thousands along with streets, driveways, etc) would be a monumental and very tedious task
(http://imageshack.com/a/img703/3060/2xbs.jpg)
(http://imageshack.com/a/img811/8620/olb2.jpg)
(http://imageshack.com/a/img18/1934/7rbt.jpg)
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What a tiny little Panzer. :D
Actually, the empire state building is a little bigger than it should. I'll fix it, but also I'll add reflections on the windows when a have some free time.
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Pago.. I have this image http://i2.minus.com/iOWm6rClTgt07.jpg (http://i2.minus.com/iOWm6rClTgt07.jpg) in my collection and don't know who posted it or when. You are the guy to talk to about military vehicles was this yours?
... that would be some 1+ year ago ( http://forum.outerra.com/index.php?topic=1337.msg19356#msg19356 (http://forum.outerra.com/index.php?topic=1337.msg19356#msg19356) ) just as you got the hearth-attack it seems. Think you planned to kill some people for getting ya hands on it too ( http://forum.outerra.com/index.php?topic=1723.msg19206#msg19206 (http://forum.outerra.com/index.php?topic=1723.msg19206#msg19206) ). :D Doe, would be nice to see something new about the SdKfz 234 (WWII german 8-wheel transporter shown a whiiiiiiiiile back) or the scenery project too. Im sure those guys still work a little on them in free time piece by piece like the Germans on the Focke-Wulf ...
P.S.: -- Doesnt seem too much off scale. Nice work (hope GTA guys dont mind) importing those ! Reflections are neat, cant wait to see a all-glass building at dawn whyte environment reflections on them there. For the placement, maybe Cameni has something in store for it when vector-data road placement will be on turn.
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Nice! I really like the fidelity of the models!
Btw, have you ever thought of importing models from Google Sketchup's 3D warehouse? That's my source of models for my recreation of GMU and Atlantic City. And since most of the buildings were used in Google Earth, they are already to scale :D
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Nice! I really like the fidelity of the models!
Btw, have you ever thought of importing models from Google Sketchup's 3D warehouse? That's my source of models for my recreation of GMU and Atlantic City. And since most of the buildings were used in Google Earth, they are already to scale :D
Hi!
To be honest, i don't really like the models from Google Sketchup's 3D warehouse, how to say it... they aren't professionally modelled, and the textures neither, not really High fidelity on there. And about the scale, i don't have any trouble with the scale anymore, all the models imported from GTA IV are at the same and right scale and i don't have to scale them manually.
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The GTA models are looking great!
I had some fun playing around, but the placement tools are really kind of coarse, in that fine, precise placement of multiple buildings (up into the hundreds or thousands along with streets, driveways, etc) would be a monumental and very tedious task
Do you know by chance what the average frame rate is with that many buildings on your system?
I have been trying recently to bring OT to a crawl by placing hundreds of mercenaries on a small area.
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Deliberately trying to hurt our baby. Bastard.
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Deliberately trying to hurt our baby. Bastard.
:D but he is right in asking this question, sooner or later, we will want to "approach" as much as possible the realistic modern world with many man made stuff...
I cannot imagine a flight simulator without flying over villages, medium and gigantic cities...
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Deliberately trying to hurt our baby. Bastard.
:D but he is right in asking this question, sooner or later, we will want to "approach" as much as possible the realistic modern world with many man made stuff...
I cannot imagine a flight simulator without flying over villages, medium and gigantic cities...
... dental sticks (or chips) ... thousands in a pack scattered around the ground .... Hundred thousand of those packages ... and people, kicking them around ... WE NEED ! ;D ;D
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I have been playing with the different textures (roughness, reflectance...) on a test model today. Then i looked back at your model of the ESB i saw that it could use a roughness texture for the windows. So i just made a quick roughness texture from ns_empire_window01.dds (top left corner of the pic) and i set the roughness to 0.9. I left a couple of rows of windows as they were so you can see the difference. It makes quite a difference when there's a reflection.
(http://i.imgur.com/9oDbWUJ.jpg)
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I have been playing with the different textures (roughness, reflectance...) on a test model today. Then i looked back at your model of the ESB i saw that it could use a roughness texture for the windows. So i just made a quick roughness texture from ns_empire_window01.dds (top left corner of the pic) and i set the roughness to 0.9. I left a couple of rows of windows as they were so you can see the difference. It makes quite a difference when there's a reflection.
It definitely looks way better if there's a rougness texture. Note that the first four models(Empire State Bulding; mmHotel; dStore; nypSkip) posted here, where imported from blender which i used them in Unity 3D few years ago, so they had no specularity map or/and normal map applied (except nypSkip that it has normal maps). And that's why i'll re-import them, but also because of their scale, are a bit larger/bigger than they should. So i'll use the original spec (rougness) maps and normal maps, to avoid having to create those textures by hand.
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It shouldnt be too much work. All you need to draw is the countour of the window (on a layer), then invert and tone down the original texture image. In this one i add contrast in the inverted image to make reflection texture in the concrete more apparent. Also for the frosty window i just made it more gray than for the clear window (which are black in the roughness texture). Dont think you need normal maps for these one. Again here, to have this effect, roughness have to be set around 0.9
(http://i.imgur.com/xSzlOr2.jpg)
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Everything here is sexy.
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It shouldnt be too much work. All you need to draw is the countour of the window (on a layer), then invert and tone down the original texture image. In this one i add contrast in the inverted image to make reflection texture in the concrete more apparent. Also for the frosty window i just made it more gray than for the clear window (which are black in the roughness texture). Dont think you need normal maps for these one. Again here, to have this effect, roughness have to be set around 0.9
Hi M7!
Yay! What you did there looks much better. I already made some textures with the windows black and the rest totally white, but about adding tone and contrast to the inverted image, i was far away :D and yes, I probably don't need normal maps there. Thanks for the tips M7, because I'm not an expert and much less on creating textures :D
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I wouldn't call myself an expert as i found about the amazing property of roughness texture just a few days ago and i actually never did anything 3d before discovering OT. But those GTA models are so beautifull, it doesn't take that much to make them look super real (mostly the reflexions) with the current diffuse tex once you get a hang of what works.
Another thing i notice in the Chrysler tower, you have some normal map texture in the windows and it makes them look wobbly (like they're not flat). On the normal map, you could use your windows mask/silhouette to make a selection and blur or fill them to clear the surface of bumbs. Hope you dont take these critics wrongly. Again these models are so nice, it's hard not point out ways to make them look their best.
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I wouldn't call myself an expert as i found about the amazing property of roughness texture just a few days ago and i actually never did anything 3d before discovering OT.
Wow, just a few days and you can archive that? Nice!
Another thing i notice in the Chrysler tower, you have some normal map texture in the windows and it makes them look wobbly (like they're not flat). On the normal map, you could use your windows mask/silhouette to make a selection and blur or fill them to clear the surface of bumbs. Hope you dont take these critics wrongly. Again these models are so nice, it's hard not point out ways to make them look their best.
Yeah the normal maps on the windows... that was my intention, to let them look a bit wobbly, but maybe they are too much, because i already did what you said, with the stores (I think i only did that with 2 textures "ns_chrysler_door_lower_n.dds" and "ns_bank01_n.dds") at the building's base. Maybe I should make the windows flat too... isn't a bad idea and they may look more realistic :)
Don't worry about the critics because I see these critics as tips, so nothing bad there :) Still doing it, there is always something new to learn hehe.
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Hi
Buildings look good , may iask are they copywrighted ?
I hate making senes and things only to see they are not credited and not lisenced so sorry for asking but sometimes i see this Xripper and no credit and well its not ok so i like to check.
cheers
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Wow......... :P
Sorry you had to stop with these buildings, they were beautiful. :(
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Captain America will just re-host them. anonymously of course.