Outerra forum

User mods, screenshots & videos => Static models => Topic started by: Levi on February 27, 2014, 06:16:58 am

Title: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: Levi on February 27, 2014, 06:16:58 am
Hello everyone!

Updates:
(February 28, 2014)


(http://i.minus.com/iCPpTEyxyzZAT.jpg)(http://i.minus.com/iQ6vNv5bA5eqT.jpg)(http://i.minus.com/ino6W1vPCGaj7.jpg)



Today i'll share with you a simple table that i modeled like a year ago. I know that we don't have interiors yet, but here is it. You can find the real one here (http://www.cassina.com/portal/page/portal/new/webpages/cassina/catalogue/product?p=code:CS_511;is_finder_result:1&lang=en).

Maybe it looks small, but it isn't, the dimensions are precise because i used the drawings from their brochure :D.

And i also know that the textures aren't so nice, maybe looks a bit repetitive.

The real one:
(http://i.minus.com/i0tJl0xoKmCXT.jpg) (http://i.minus.com/i7ZxH9dbbISMZ.jpg)

In Outerra:
(http://i.minus.com/ibaWHvyPQmj69m.jpg)

And some screenshots:
(http://i.minus.com/iuqBIrCPdOL58.jpg)(http://i.minus.com/iGuYxV4wZfEN2.jpg)(http://i.minus.com/ibk1BDmjW0f8H5.jpg)(http://i.minus.com/iwcXjNr7h9M2Y.jpg)(http://i.minus.com/iz8p9Hn9FWnwu.jpg)(http://i.minus.com/iXCQvAyNpPZfE.jpg)

Download (http://www.mediafire.com/download/z84481cxondpqtt/Table_511_VENTAGLIO.Levi.otx)


For any questions, suggestions or critics, please post a reply :)
Title: Re: Table Model [511 VENTAGLIO]
Post by: PytonPago on February 27, 2014, 06:43:24 am
Levi - those mercenary photos are the hammer.

 I. - WT ... what is ... where the hell ... ?? (and where is my RPG-7 ?)

 II. Hmm ...  a nice wood finish doe.

 :D :D

Maybe they just need a little roughness and reflection texture mod, otherwise its nice.
Title: Re: Table Model [511 VENTAGLIO]
Post by: Levi on February 27, 2014, 07:41:08 am
Levi - those mercenary photos are the hammer.

 I. - WT ... what is ... where the hell ... ?? (and where is my RPG-7 ?)

 II. Hmm ...  a nice wood finish doe.

 :D :D

Maybe they just need a little roughness and reflection texture mod, otherwise its nice.

 :o i didn't notice there is no RPG-7 anymore! i don't know what in the hell happened with it, maybe a little bug...

And... yes maybe some roughness texture or normal map wouldn't be bad.
Title: Re: Table Model [511 VENTAGLIO]
Post by: PytonPago on February 27, 2014, 08:04:10 am
:o i didn't notice there is no RPG-7 anymore! i don't know what in the hell happened with it, maybe a little bug...

:D :D ... told ya ! There is magic involved in OT ... :D :D   

-- Well, at first instances can happen, that it ist there (before you take control), or it vanishes at certain angles like the M4 optical device. Nothing bad there.  :)
Title: Re: Table Model [511 VENTAGLIO]
Post by: angrypig on February 27, 2014, 11:09:39 am
A few notes to your model your nice desk model.

DXT1 format for textures is enough and you will safe a half memory in textures because we don't use alpha from albedo textures.

0.01 for F0 is too low, 0.04 gives you more natural and realistic look, i would use 0.05 because i real world there are at least two layers of materials wood and clear coat which in a way makes the material more reflective.

And don't afraid to use lower roughness let's say 0.5 should give natural reflections.
Title: Re: Table Model [511 VENTAGLIO]
Post by: ZeosPantera on February 27, 2014, 02:20:48 pm
This has gone second level now.
Title: Re: Table Model [511 VENTAGLIO]
Post by: Levi on February 28, 2014, 03:55:02 am
:o i didn't notice there is no RPG-7 anymore! i don't know what in the hell happened with it, maybe a little bug...

:D :D ... told ya ! There is magic involved in OT ... :D :D   

-- Well, at first instances can happen, that it ist there (before you take control), or it vanishes at certain angles like the M4 optical device. Nothing bad there.  :)

I don't know what happened there, but i can't see the RPG anymore lol
Title: Re: Table Model [511 VENTAGLIO]
Post by: Levi on February 28, 2014, 04:24:57 am
A few notes to your model your nice desk model.

DXT1 format for textures is enough and you will safe a half memory in textures because we don't use alpha from albedo textures.

0.01 for F0 is too low, 0.04 gives you more natural and realistic look, i would use 0.05 because i real world there are at least two layers of materials wood and clear coat which in a way makes the material more reflective.

And don't afraid to use lower roughness let's say 0.5 should give natural reflections.

Hello Angrypig!

Damn, i knew it! I was about to save the textures in DXT1, but i don't even know why i saved them in DXT5, it happened very fast haha. Anyway thanks for clarifying me why DXT1 :) i'm pretty new in this area :D

I was playing with F0 and roughness, but i don't know why always it seemed for me very reflective... now I tried your recommendation: F0 : 0.05 and roughness 0.5 and i have to admit that it looks way better now :) Thanks for the tips Angrypig :)

(http://i.minus.com/iCPpTEyxyzZAT.jpg)(http://i.minus.com/iQ6vNv5bA5eqT.jpg)(http://i.minus.com/ino6W1vPCGaj7.jpg)

Btw, if it were possible to reload .mtl files without having to restart the game and see the changes... maybe a little [reload] button there would be the best :)
Title: Re: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: angrypig on February 28, 2014, 04:55:34 am
The material reload is not possible now but i'm working on it...
Title: Re: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: Levi on February 28, 2014, 05:05:32 am
The material reload is not possible now but i'm working on it...

Great! i can't wait to see that working, will be very useful :)
Title: Re: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: PytonPago on February 28, 2014, 10:21:37 am
The material reload is not possible now but i'm working on it...

Would be classy if objects could have dynamic material characteristics. (i could find a quite interesting use for that) Also, if there would be an dialog window like the vehicle script has for in-game change.
Title: Re: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: M7 on February 28, 2014, 12:50:44 pm
The material reload is not possible now but i'm working on it...

That's great news!!!
Title: Re: Table Model [511 VENTAGLIO] *Updated on February 28, 2014
Post by: PaulMoffat on February 28, 2014, 05:36:27 pm
That is a really interesting table design Levi. I like the pattern the wood planks use to shape the table. It also kinda reminds of an American Aircraft Carrier.