Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: Levi on March 10, 2014, 08:07:34 am

Title: [Released] Basler Turbo BT-67
Post by: Levi on March 10, 2014, 08:07:34 am
Hi!
Full Download 03.29.14 (http://www.mediafire.com/download/ae07q21xaj5t3b5/basler_bt67.Levi.otx)
               Duller default livery                (http://www.mediafire.com/download/48k3s9ub99fq39n/Duller+default+livery.otx)
Update:
(March 29, 2014)
Sound Improvement Video:
Outerra Anterworld - Sound Improvement on Basler Turbo BT-67  (http://www.youtube.com/watch?v=5d6py30Ll70#ws)

Update:
(March 23, 2014)

Working Instruments Video:
Outerra Anterworld - Working instruments on Basler Turbo BT-67 (http://www.youtube.com/watch?v=guyUL8WqvZY#ws)


Update: Download incremental Update 03.19.14 (~5 KB) (http://www.mediafire.com/download/6xpcx8gu8z2lc6o/(Update_03.19.14)_basler_bt67.Levi.otx)
(March 19, 2014)

Update:
(March 17, 2014)
NOTE: You have to download the last version if you want to use the livery posted below.

              (http://i.minus.com/ipm4Pxt7z9yUP.jpg)

Update:
(March 16, 2014)

Things to do for the next updates:
Release Video:
Outerra Anterworld - [Release] Basler Turbo BT-67 (http://www.youtube.com/watch?v=tEkoNekkE34#ws)

User's Repaints/Liveries:

John514 (http://forum.outerra.com/index.php?action=profile;u=27557):
(http://i.minus.com/ifkn68Oet2b1.jpg)
(http://i.minus.com/iXCtWRtJ4YU7g.jpg)
(http://i.minus.com/iz76OpLYEyJTT.jpg)
(http://i.minus.com/i303Rvn8wFMGG.png)

Instructions:

For users:
How to add new liveries: Just install the .otx file and the livery will be added to the base aircraft.

For designers:
How to prepare the .otx file:

1. Create a folder on the main aircraft directory called "texture.(livery_name)". e.g. "texture.USFS", and place your textures there(usually will be three .dds files: bt67_1_T.dds; bt67_2_T.dds; bt67_4_T.dds).
   Make use of the Normal maps located on (texture.base) folder. These are: bt67_1_T_BUMP.dds; bt67_2_T_BUMP.dds; bt67_4_T_BUMP.dds.
   For spec/roughness maps, use the .dds files from (texture.C-GAWI). These are: bt67_1_T_spec.dds; bt67_2_T_spec.dds; bt67_4_T_spec.dds. I'll move them to (texture.base) in the next update.

   Important: Do not copy normal and spec/roughness maps to your folder, let them where they to avoid duplicate files in future. Just include normal and spec/roughness maps in your folder if you made new ones.

2. Make a copy of the existing (C-GAWI.mtl) file, rename it to e.g. (USFS.mtl), and edit the file changing the paths on first three materials (same name as the textures). e.g. from: "./texture.C-GAWI/bt67_1_T.dds" to "./texture.USFS/bt67_1_T.dds"

3. Make a copy of the existing (basler_bt67.objdef) file, rename it to e.g. (USFS.objdef), and edit the file:
   On ("matlib") must be the same name as .mtl file has e.g. ("USFS")
   On ("description") should be like this: ("Basler BT-67 - U.S. Forest Service")  of course , use your livery's name.

4. Take a screenshot of the aircraft with the new repaint, and save it as 64x36 .gif file. The name of the .gif file should be the same as the .objdef and .mtl files. e.g. USFS.gif. Place the .gif file on the main aircraft folder, in the same location as the .mtl and .objdef files are.

5. Create the .otx file and then open it using e.g. WinRar. You should delete anything but:
   - The folder you created: e.g. (texture.USFS)
   - The .mtl file you created: e.g. (USFS.mtl)
   - The .objdef file you created: e.g. (USFS.objdef)
   - The .gif file you created: e.g. (USFS.gif)

6. Send me the .otx file via PM, so I can post it here on the proper section.

And also you may need the paint kit to make life easier: Download (http://www.mediafire.com/download/ow1c26n61l7rzo3/basler_bt67_paintkit.zip)



---------------First Post---------------
  A couple years ago when I was playing MS-FSX, I found a very nice detailed freeware aircraft add-on (being freeware I think it's very detailed), which I loved it because I always was a fan of the classic Douglas DC-3.

  The Basler Turbo BT-67 is a general-purpose turbo-prop conversion of the classic Douglas DC-3/C-47.

  About a week ago, I e-mailed the author of this aircraft and asked for permission to port it in Outerra. So He gave me the permission, and I started working on it.
Many thanks to Manfred Jahn and the team involved in the creation of this aircraft.


  The first problem i had was that the Exterior and Interior(the cabin) is modeled separately, and I had to manage that in order to fit both nicely together. So this stage was the most time-consuming (for now), but hopefully I finished that part. I preferred to have the exterior and interior always visible without having to switch between them, I think it looks better to see the real cockpit when you look through the windows (just like the Outerra's Cessna).

  Another problem I have is that the gauges like the Navigation and communication panels/screens have Dynamic Textures in FSX(these are composed by one texture for each button/number/separator). I don't know if I'm explaining well.
 - And I have a question for Cameni and/or Angrypig: Can I use the Gauges/panels from Cessna_INT.dds texture instead those "Dynamic Textures"?

I'm not gonna use "Dynamic Textures" (at least for now), because we aren't able to click on the cockpit, for now.

So... I have the model ready for scripting, I think this part will be a nightmare(nor not?) for me because this is my very first vehicle i'm trying to import into Outerra :D


Here you have some pictures:

You will notice that the stairs are there when the doors are closed. I'll fix it when i'll animate the doors, so the stairs only will show when the doors are opened.

(http://i.minus.com/iboGWmdeRE4xpB.jpg)(http://i.minus.com/iYhx52W4JtlfD.jpg)(http://i.minus.com/ibcRlFEAy1fWrC.jpg)(http://i.minus.com/ixNki0ZO9Wleo.jpg)(http://i.minus.com/irvJY1x5CbPzm.jpg)(http://i.minus.com/idWzm0ugRPlDs.jpg)(http://i.minus.com/iip7J3pfkhSMN.jpg)(http://i.minus.com/ibb6pbxAgDd9B1.jpg)(http://i.minus.com/i4JCp9H9KoAcU.jpg)(http://i.minus.com/ibpDWq8A6g9AI7.jpg)(http://i.minus.com/iRImszWGScJ1R.jpg)(http://i.minus.com/i2KvcW3UF2uKE.jpg)(http://i.minus.com/iQXiPppiEvEhH.jpg)(http://i.minus.com/iRPqusK55SNFh.jpg)(http://i.minus.com/ilAiG2KdwvJeL.jpg)(http://i.minus.com/ioO2axoXBZfgy.jpg)(http://i.minus.com/ibuzEpvYpv41jb.jpg)(http://i.minus.com/ikkShTeznTGHQ.jpg)(http://i.minus.com/iKfNtFIFDrt75.jpg)(http://i.minus.com/iY4qH4Bc0qOIJ.jpg)

And a video showing the aircraft in FSX(Video not mine):

Best FSX Freeware - Basler BT-67 (DC-3) (http://www.youtube.com/watch?v=Ocg_9OQ1kII#ws)
Title: Re: Basler Turbo BT-67 [WIP]
Post by: M7 on March 10, 2014, 11:15:31 am
That cockpit is amazing.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: John514 on March 10, 2014, 11:32:10 am
AWESOME!!!!!
Title: Re: Basler Turbo BT-67 [WIP]
Post by: PytonPago on March 10, 2014, 12:01:20 pm
You could just add 3D gauge-arrows and script their rotation (the angle gauge can be a separate mesh plane whyte the texture rotating accordingly too). Model looks very nice - is there the passenger section modeled too ? would be nice. 
Title: Re: Basler Turbo BT-67 [WIP]
Post by: angrypig on March 10, 2014, 01:12:53 pm
  Another problem I have is that the gauges like the Navigation and communication panels/screens have Dynamic Textures in FSX(these are composed by one texture for each button/number/separator). I don't know if I'm explaining well.
 - And I have a question for Cameni and/or Angrypig: Can I use the Gauges/panels from Cessna_INT.dds texture instead those "Dynamic Textures"?

I'm not gonna use "Dynamic Textures" (at least for now), because we aren't able to click on the cockpit, for now.


Yes you can reuse the texture. For panels like MFDs navigation etc we will have API that will give you ability to render to texture you own images and text.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 10, 2014, 01:19:04 pm
  Another problem I have is that the gauges like the Navigation and communication panels/screens have Dynamic Textures in FSX(these are composed by one texture for each button/number/separator). I don't know if I'm explaining well.
 - And I have a question for Cameni and/or Angrypig: Can I use the Gauges/panels from Cessna_INT.dds texture instead those "Dynamic Textures"?

I'm not gonna use "Dynamic Textures" (at least for now), because we aren't able to click on the cockpit, for now.


Yes you can reuse the texture. For panels like MFDs navigation etc we will have API that will give you ability to render to texture you own images and text.
Thanks a lot! And great news!
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 10, 2014, 02:38:40 pm
You could just add 3D gauge-arrows and script their rotation (the angle gauge can be a separate mesh plane whyte the texture rotating accordingly too). Model looks very nice - is there the passenger section modeled too ? would be nice.
That was my plan too! Because that's how it works on the Cessna if I'm not wrong, but thanks!

Yes, there's a passenger section too, but not as detailed as the cockpit is.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: ZeosPantera on March 10, 2014, 02:39:03 pm
That renders beautifully.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: soulunite on March 10, 2014, 07:09:08 pm
Hi Levi, Awesome work! I would love to play with the Static model at this stage if you could please make this available? Great work
Title: Re: Basler Turbo BT-67 [WIP]
Post by: HiFlyer on March 10, 2014, 07:22:13 pm
Very nice! And now you can work on it to your hearts content without having to worry about copyright issues.  :)

Congratulations and good luck! I look forward to seeing it in Outerra, and also seeing how the program handles twin engines.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 11, 2014, 03:02:39 am
Hi Levi, Awesome work! I would love to play with the Static model at this stage if you could please make this available? Great work

Thanks! Here you go! Mediafire (http://www.mediafire.com/download/4tfpc0mnsqebnh4/basler_bt67.Levi.otx) Should I post the static model in the main post too?
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 11, 2014, 03:09:25 am
Very nice! And now you can work on it to your hearts content without having to worry about copyright issues.  :)

Congratulations and good luck! I look forward to seeing it in Outerra, and also seeing how the program handles twin engines.

Yep, that's right, no more copyright issues, that feels better honestly.

Thanks! ...and yes, I also want to see how Outerra handles twin engines, I hope all will be alright :)
Title: Re: Basler Turbo BT-67 [WIP]
Post by: soulunite on March 13, 2014, 06:28:28 pm
"Thanks! Here you go! Mediafire (http://www.mediafire.com/download/4tfpc0mnsqebnh4/basler_bt67.Levi.otx) Should I post the static model in the main post too?"

Thank you Levi! Amazing stuff. This is why I love this community.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: PaulMoffat on March 14, 2014, 04:23:26 am
This aircraft looks absolutely beautiful in engine. I cant wait until it flies. How hard was it to get the materials accurately imported in game. Was their much modification on your end by the Outerra material files?
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 14, 2014, 05:33:13 am
This aircraft looks absolutely beautiful in engine. I cant wait until it flies. How hard was it to get the materials accurately imported in game. Was their much modification on your end by the Outerra material files?
Hi!
It wasn't hard at all to set up the materials. You just have to properly configure the mats in your 3D modeler software, in my case I used Autodesk 3D Studio Max 2014. I edited the .mtl file to change the texture paths (for example: from "tex_albedo" : "bt67_1_T.dds" to "tex_albedo" : "./texture.C-GAWI/bt67_1_T.dds"), make the glass transparent and tuned a little the "Roughness" and "f0" where needed. I used Notepad++ and I did all that using Replace tool, so it was very fast to do.

Materials still need some changes, like adding Normal maps, I must not forget about adding the missing textures for cockpit communication/navigation panels.

The airplane flies now, but I have to tune some settings to make it fly more realistically, of course using real data and measurements :) Also I have to animate the landing gear, and some of the interior elements, and add collision points.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: PaulMoffat on March 14, 2014, 06:32:51 am
Sounds great, I cant wait. Good luck with that Levi and oh yeah good work by the way - real impressive mate.
Title: Re: Basler Turbo BT-67 [WIP]
Post by: Levi on March 14, 2014, 07:01:14 am
Sounds great, I cant wait. Good luck with that Levi and oh yeah good work by the way - real impressive mate.

Thanks! Yeah, being my first vehicle here, was a bit hard to figure out by myself what each thing does :D you know, trial and error hehe

EDIT: Not only trial and error, but also reading the JSBSim manual and wiki :)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 16, 2014, 05:12:09 am
Basler Turbo BT-67 released.

See the first post, download link at the end of the post.

Enjoy.
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 16, 2014, 05:32:51 am
Just had to try - i cant wait till gauges will work. Its just awesomeness itself to fly this beauty.
Title: Re: [Release] Basler Turbo BT-67
Post by: TimXWB on March 16, 2014, 06:10:08 am
Levi, thank you very much. Amazing plane, really well done. Already the video is awsome. Keep up the good work and keep on adding such wonderful planes :-)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 16, 2014, 06:14:39 am
Beautiful! FSX, eat your wings out!

Can I please make some repaints for this?
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 16, 2014, 06:37:47 am
Beautiful! FSX, eat your wings out!

Can I please make some repaints for this?

Thanks! And feel free to make any repaints you want.

Here you have a paint kit containing .psd files and more to make life easier: Mediafire (http://www.mediafire.com/download/ow1c26n61l7rzo3/basler_bt67_paintkit.zip)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 16, 2014, 06:41:02 am
Thanks! Much easier now!
Title: Re: [Release] Basler Turbo BT-67
Post by: bugsblake on March 16, 2014, 07:22:56 am
really nice job model there, great job! thanks for sharing! just a shame you cant somehow tie the google map display to a panel!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 16, 2014, 08:38:07 am
really nice job model there, great job! thanks for sharing! just a shame you cant somehow tie the google map display to a panel!

I like your idea! that would be pretty nice. Maybe Cameni or/and Angrypig have some plans for this feature!?...
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 16, 2014, 08:43:59 am
in the oculus, flying this thing around is mind blowing.
Title: Re: [Release] Basler Turbo BT-67
Post by: Jagerbomber on March 16, 2014, 10:45:54 am
Holy shit..... If there's anything that needs to go in the Outerra subreddit (or gaming), it's that video....
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 16, 2014, 02:40:06 pm
Whaddaya think?
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994922_zpsb2d1d95c.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994922_zpsb2d1d95c.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994925_zpsa07eb055.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994925_zpsa07eb055.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994945_zpsb5a8cfe2.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994945_zpsb5a8cfe2.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994931_zpsfedad34f.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994931_zpsfedad34f.jpg.html)(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994934_zpsc20fd385.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994934_zpsc20fd385.jpg.html)
Title: Re: [Release] Basler Turbo BT-67
Post by: Atrax on March 16, 2014, 02:44:09 pm
that looks awesome!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 16, 2014, 03:03:27 pm
Whaddaya think?
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994922_zpsb2d1d95c.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994922_zpsb2d1d95c.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994925_zpsa07eb055.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994925_zpsa07eb055.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994945_zpsb5a8cfe2.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994945_zpsb5a8cfe2.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994931_zpsfedad34f.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994931_zpsfedad34f.jpg.html)(http://i1107.photobucket.com/albums/h398/John1731997/screen_1394994934_zpsc20fd385.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1394994934_zpsc20fd385.jpg.html)
Awesome repaint! I love it.

Should I make a Download section on the main post with user's repaints? Of course if you want to make your repaint(s) downloadable.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 16, 2014, 03:05:58 pm
Of course! What files do I need to send you in order for it to work?
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 16, 2014, 03:23:06 pm
Of course! What files do I need to send you in order for it to work?

Nice! I just need the .dds textures, and I'll will create a new .otx file containing the necessary files, so users don't have to re-download the whole aircraft, but only the livery.
Btw, I'm on my ~7 years old phone, so I'm very slow writing lol so no more pc for me today :D
Title: Re: [Release] Basler Turbo BT-67
Post by: mercenar1e on March 16, 2014, 09:46:17 pm
thankfully you had some great community suggestions in your cancelled airbus thread.. great add on, are there any other planes that are currently work in progress at the moment?
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on March 16, 2014, 10:28:43 pm
Nice job, Levi!

She looks and fly's great!   :)
Title: Re: [Release] Basler Turbo BT-67
Post by: PaulMoffat on March 17, 2014, 02:39:56 am
What an awesome plane to fly. It is so friendly, stable and easy to land. Keep up the good work Levi, looking forward to some of those instruments working when ya get around to it.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 04:24:22 am
thankfully you had some great community suggestions in your cancelled airbus thread.. great add on, are there any other planes that are currently work in progress at the moment?

Hi!

Actually, this particular aircraft posted here was one of my favorite FSX add-on's, so I remembered about it when you started suggesting aircrafts.

No WIP at this moment, but, I've read a suggestion on the cancelled airbus thread about The Project Airbus, and i'm taking a look at that, and who knows, maybe when I have some free time, I put my hands on it :)

Nice job, Levi!

She looks and fly's great!   :)

Thanks!

What an awesome plane to fly. It is so friendly, stable and easy to land. Keep up the good work Levi, looking forward to some of those instruments working when ya get around to it.

Thanks! 

Yeah, I used info/data/measurements from the real aircraft, so maybe that's why it's stable... Working instruments coming with the next update (maybe not all of them, but some).
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 06:37:37 am
Main Post updated, adding new livery made by John514 (http://forum.outerra.com/index.php?action=profile;u=27557). And also I made a little manual about how to make new repaints/liveries.
Title: Re: [Release] Basler Turbo BT-67
Post by: Foxiol on March 17, 2014, 06:39:22 am
Beast of a plane (the model), I love it. Very nice job.

Thank you very much.  ;)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 10:32:20 am
A little Update today. See the first post :)
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 17, 2014, 11:28:51 am
I read this in your update description
Quote
Corrected smoothing groups.

Does outerra make use of smooting groups?
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 17, 2014, 11:36:43 am
Did the paintkit become obsolete with the latest update?
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 11:37:14 am
I read this in your update description
Quote
Corrected smoothing groups.

Does outerra make use of smooting groups?

Of course! btw, this is what I mean when I say Smoothing group:

With Smoothing Groups or Smoothed:
(http://i.minus.com/i8U0YHKaY1kc7.png)


Without Smoothing Groups or Flat:
(http://i.minus.com/iTzuqROeJCewQ.png)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 11:39:37 am
Did the paintkit become obsolete with the latest update?

The paintkit not, but the old repaint. Download again the new repaint(it's updated). That's because I added new textures to the .mtl files and changed the paths of the spec maps.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 17, 2014, 11:40:54 am
Yeah, I made another one and its half shiny half dull! :P
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 17, 2014, 12:07:33 pm
That's really cool! i had to make a quick test and it effectively smooth the same way as in max. Great to know.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 12:23:39 pm
That's really cool! i had to make a quick test and it effectively smooth the same way as in max. Great to know.
I'm glad if I helped! :)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 17, 2014, 01:03:42 pm
Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395004521_zps2c2d7c0a.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395004521_zps2c2d7c0a.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395004531_zps2ed3cd6b.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395004531_zps2ed3cd6b.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395004558_zps5063f2a8.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395004558_zps5063f2a8.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395074647_zpsde7ff357.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395074647_zpsde7ff357.jpg.html)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 01:29:26 pm
Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
Wow, another cool repaint! Great job!
Ok, you just keep doing more, and when I finish the gauges(because here is where new textures will be added), you can release your repaints. Is that ok?
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 17, 2014, 01:34:02 pm
What a cool idea to have user made custom paint. That second one look really nice John. I like the 50s look with bare metal on most of the plane.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 17, 2014, 01:41:27 pm
Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
Wow, another cool repaint! Great job!
Ok, you just keep doing more, and when I finish the gauges(because here is where new textures will be added), you can release your repaints. Is that ok?

Thats the plan!
Title: Re: [Release] Basler Turbo BT-67
Post by: cameni on March 17, 2014, 03:45:30 pm
Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
You could make an otx containing just the repaint. All repaint files (skin) can be placed in a subfolder of the model, and if you make an otx and then open it in 7zip/winzip/winrar and remove everything else ...
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 17, 2014, 03:45:44 pm
Great jobs people.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 17, 2014, 04:06:07 pm
Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

No, I was actually going for a more dull/mate color on that second one....
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 04:23:44 pm
Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?

Another one is almost ready. I won`t release this yet. I don`t want you updating the .otx file every time! :P
You could make an otx containing just the repaint. All repaint files (skin) can be placed in a subfolder of the model, and if you make an otx and then open it in 7zip/winzip/winrar and remove everything else ...
Thanks Cameni!

I already wrote on the main post those instructions, but the problem is that I will change the .mtl file by adding more textures for the gauges needles and so.
Title: Re: [Release] Basler Turbo BT-67
Post by: cameni on March 17, 2014, 05:00:02 pm
Hm, it could still work if only the textures are changed, but their file names stay the same, and the mtl file is not modified by the repaint and not copied into the subfolder.

Levi, nice job! I was surprised you converted it so quickly.
Btw is the paint supposed to be metallic?
No, I was actually going for a more dull/mate color on that second one....
I meant the original Levi's paint here:
(http://i.minus.com/iYhx52W4JtlfD.jpg)

The metallic paint looks interesting, but it's quite unusual on a plane. Normal paint would reflect light like a plastic.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 17, 2014, 05:24:53 pm
Hm, it could still work if only the textures are changed, but their file names stay the same, and the mtl file is not modified by the repaint and not copied into the subfolder.
Maybe I didn't explained well. The problem is that no textures will be replaced, but added with new materials inside the .mtl file.

The metallic paint looks interesting, but it's quite unusual on a plane. Normal paint would reflect light like a plastic.
Yeah, you're right and maybe it looks a bit too metallic, I should tweak the mats next time for more realistic approach.
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 17, 2014, 06:00:24 pm
You will need to add a reflectance map to get both the bare metal and regular paint on the same uv texture. I did a quick test by editing the diffuse maps  and it could look like this
Title: Re: [Release] Basler Turbo BT-67
Post by: soulunite on March 17, 2014, 11:40:48 pm
Levi, great work! this looks and flies amazingly - thank you
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on March 18, 2014, 07:57:59 am
Wow, this is a very nice plane indeed, and those paintjobs are beautiful. It's easy to fly too.

@Levi, you said you used real measuremens/data. However, when I fly at about 7000/8000 feet it already has lost a lot of its power and starts stalling etc, while the ceiling should be somewhere around 25000 feet, according to its specs. Am I doing something wrong, or did you choose a bit different settings?
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on March 18, 2014, 09:36:00 am
Wow, this is a very nice plane indeed, and those paintjobs are beautiful. It's easy to fly too.

@Levi, you said you used real measuremens/data. However, when I fly at about 7000/8000 feet it already has lost a lot of its power and starts stalling etc, while the ceiling should be somewhere around 25000 feet, according to its specs. Am I doing something wrong, or did you choose a bit different settings?

I think Outerra is going to cause a surge of people digging into Jsbsim.
Title: Re: [Release] Basler Turbo BT-67
Post by: clawhammer on March 18, 2014, 04:25:36 pm
Awesome plane!!! Really want to thank you for this! Now to get it over the Himalayas... :)

Anyone up for this? I actually do 3D modeling, but have no time left. Had to draw a line, so I will only enjoy Outerra and not tinker with it. :)
(http://cdn-www.airliners.net/aviation-photos/middle/7/6/5/0926567.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 19, 2014, 08:50:46 am
Wow, this is a very nice plane indeed, and those paintjobs are beautiful. It's easy to fly too.

@Levi, you said you used real measuremens/data. However, when I fly at about 7000/8000 feet it already has lost a lot of its power and starts stalling etc, while the ceiling should be somewhere around 25000 feet, according to its specs. Am I doing something wrong, or did you choose a bit different settings?

Hi!

First of all I want to thank you for the "bug" report.

Here you can see what data I used when I created the .xml files using Aeromatic. .PDF (https://drive.google.com/file/d/0B0e_cIoFkSDOZ3ZLSlhZV1BWWWc/edit?usp=sharing) Note that where I left "0 to use estimated value" I didn't found any real info to fill up.

Now the problem you mention above is a bit weird for me. As you can see in the .pdf, The engine is Turboprop. Now, I created the "prop" file for the propellers too, but there's a problem, prop file is somehow not compatible with Turbine Engines, or I simply lack the knowledge on how to make it work together. So later I decided to create Piston Engines in order to use the prop file too, so it worked. But I didn't noticed that the aircraft can't fly above 7000/8000 ft. So I did a research again about this and I figured out that if I want to use Rocket/Turbine/Turboprop engines, I have to use Direct Thrust that creates a pure turbine engine with a thrust table that simulates the turboprop propeller effects.

I tested it and it seems to work nice, and now the aircraft can fly around 25000 ft. I tried to fly above that and it seems to reach even 30000 ft... I have no idea where the top altitude is in FDM files, I think it's located on the tables... I'm not an expert on JSBSim and much less, in fact this is my first time mesing up with this kind of things :D

Thanks again for the report because it helps to improve the dynamics of this beauty and possible future Aircrafts :)

I'll upload the update very soon (15-20 min?)

Cheers!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 19, 2014, 08:55:43 am
Awesome plane!!! Really want to thank you for this! Now to get it over the Himalayas... :)

Glad you enjoy it! and thanks all you guys for the feedback!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 19, 2014, 09:45:32 am
New update available.
I hope you can reach 25000 ft now :)
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on March 19, 2014, 09:56:23 am
Hey, thanks voor the quick update. However, after the update I can't start the engines. While it is very peaceful to just glide around in total silence, this is not really the target for this type of plane :).

I've tried to remove the folder and reinstall it, but there seems to be a bug somewhere in the scripts.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 19, 2014, 10:00:54 am
Hey, thanks voor the quick update. However, after the update I can't start the engines. While it is very peaceful to just glide around in total silence, this is not really the target for this type of plane :).

I've tried to remove the folder and reinstall it, but there seems to be a bug somewhere in the scripts.

Damn, let me take a look to the .otx something is wrong there for sure. Btw try to get the incremental update, that should work until I update the main download.

EDIT: Yep, I didn't included the updated .js in the main file, only in the incremental update. My mistake :D Uploaded again. Thank you for reporting :) I appreciate that.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 19, 2014, 11:28:48 am
Awesome plane!!! Really want to thank you for this! Now to get it over the Himalayas... :)

Anyone up for this? I actually do 3D modeling, but have no time left. Had to draw a line, so I will only enjoy Outerra and not tinker with it. :)
(http://cdn-www.airliners.net/aviation-photos/middle/7/6/5/0926567.jpg)

Ahhh! I was making a camo skin! Haw did you  know?
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 19, 2014, 04:44:18 pm
So, rather that trying to please everyone with their "local" militaly colors, I thought that THIS would cover all of us!
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395172151_zpsdbefe93e.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395172151_zpsdbefe93e.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1395172147_zps145d4213.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1395172147_zps145d4213.jpg.html)
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 19, 2014, 05:14:03 pm
OUF - The Outerra United Forces. The only choice when kicking needs to get Earth-scale ... coming fall 2016. (dont forget your popcorn and tissue box - no, they are not included in package)
Title: Re: [Release] Basler Turbo BT-67
Post by: clawhammer on March 19, 2014, 05:20:55 pm
Very cool! John, I think we will see it in the next texture pack? :) Cool stuff! I like the idea of OUF.

Btw... indeed 9000 feet was the max.. I lost power and had to walk the Himalayas... Glad that is fixed now! :)

(http://i1287.photobucket.com/albums/a626/Neohammer/screen_1395234885_zps49ecc76d.jpg)

(http://i1287.photobucket.com/albums/a626/Neohammer/screen_1395235902_zps403ac64a.jpg)



Title: Re: [Release] Basler Turbo BT-67
Post by: ZeosPantera on March 19, 2014, 05:37:27 pm
We should use the digital camo on the default 8x8. Perhaps a bit darker than it is on there.
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on March 19, 2014, 05:40:06 pm
I must say, it would be nice and maybe a bit more realistic if the plane wasn't so shiny, but more matte, especially with the camo.

Don't know much about 3d-modeling and texturing, but would this be hard to accomplish?
Title: Re: [Release] Basler Turbo BT-67
Post by: Jagerbomber on March 19, 2014, 05:56:43 pm
That first pic gave me chills, Claw....
Title: Re: [Release] Basler Turbo BT-67
Post by: clawhammer on March 19, 2014, 06:32:35 pm
thx_nb, this should be a specular map option? I kind of like it on the first 2 paintjobs, there is a chromatic/anodized feeling to it, and it goes well with a classic plane, but on a Camo version matte paint would be nice.
Jagerbomber: me too! The entire "safe and snugly in a vehicle with bad conditions outside syndrome" is celebrating since I discovered Outerra. :) That is a syndrome right? :D

Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on March 19, 2014, 06:37:00 pm
I agree mostly about the other paintjobs.
I think somebody mentioned before, that with the blank metal-like surface it's nice that it's shiny, but it would give a nice contrast if the colored parts (red/blue) would be more matte.

Still a brilliant plane though, and those images (@clawhammer) are very good.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 20, 2014, 11:26:50 am
I`ll trying making it more matte.
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 20, 2014, 03:47:34 pm
I like the idea of OUF.

... I did thought about United Forces of Outerra, but UFO is kinda registered already. :D :D
Title: Re: [Release] Basler Turbo BT-67
Post by: Revolver on March 20, 2014, 05:23:05 pm
WoW!Nice plane, thanks man! ;)
Title: Re: [Release] Basler Turbo BT-67
Post by: TimXWB on March 21, 2014, 04:01:06 am
Oh, i didn't know Christmas was this ofen this year. :D After this beatiful plane an airbus would be just awsome  8)


thankfully you had some great community suggestions in your cancelled airbus thread.. great add on, are there any other planes that are currently work in progress at the moment?

Hi!

Actually, this particular aircraft posted here was one of my favorite FSX add-on's, so I remembered about it when you started suggesting aircrafts.

No WIP at this moment, but, I've read a suggestion on the cancelled airbus thread about The Project Airbus, and i'm taking a look at that, and who knows, maybe when I have some free time, I put my hands on it :)

Nice job, Levi!

She looks and fly's great!   :)

Thanks!

What an awesome plane to fly. It is so friendly, stable and easy to land. Keep up the good work Levi, looking forward to some of those instruments working when ya get around to it.

Thanks! 

Yeah, I used info/data/measurements from the real aircraft, so maybe that's why it's stable... Working instruments coming with the next update (maybe not all of them, but some).
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 10:30:04 am
Update:
(March 23, 2014)

Working Instruments Video:
Outerra Anterworld - Working instruments on Basler Turbo BT-67 (http://www.youtube.com/watch?v=guyUL8WqvZY#ws)



NOTE: John514's repaint will be updated to the last version, and new ones will be added very soon.
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 23, 2014, 10:49:05 am
wow i'm really impressed. Great job on those instruments. Didn't know you could have a second position (first person view) on a vehicle.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 23, 2014, 11:20:30 am
Nice!
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 23, 2014, 11:21:56 am
What am I doing wrong, why do I not get any instruments?
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 11:25:55 am
What am I doing wrong, why do I not get any instruments?

Make sure you've Downloaded and Installed the last version.

Try to remove the old one and install it again.

Note that John514's repaint isn't updated, so it won't work properly. Try with the default livery.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 11:28:54 am
Updated U.S. Forest Service livery to the last version.

Added 2 new liveries/repaints.

Edit: I made all John514's repaints less shiny. Also you can edit the .mtl files if you want different results...
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 23, 2014, 11:37:22 am
What am I doing wrong, why do I not get any instruments?

Make sure you've Downloaded and Installed the last version.

Try to remove the old one and install it again.

Note that John514's repaint isn't updated, so it won't work properly. Try with the default livery.


What I am doing is deleting the entire 'Levi' folder in the game directory 'packages' and downloading from the full download link on page 1 of this thread, but I still get no instruments....very confusing.  :-\
Title: Re: [Release] Basler Turbo BT-67
Post by: clawhammer on March 23, 2014, 11:40:24 am
Levi, great job! Flying it now. This has to be the official Outerra plane. :) BTW I noticed there is a small glass window on top, that currently has a sunscreen for it. The geometry looks sound, is there any way you could script a removal of the sunscreen with a control key? (Like the o?)

Just a wish! If you are still looking for things to make it stand out even more that would be a cool feature to let some more light into the cockpit. :) I just (as in 1 minute ago) ordered an Oculus Rift DK2. This is going to be epic! :D
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 11:47:00 am
What I am doing is deleting the entire 'Levi' folder in the game directory 'packages' and downloading from the full download link on page 1 of this thread, but I still get no instruments....very confusing.  :-\

I just tried now exactly what you did and it worked for me...

Try to extract it manually with WinRar or similar and see if it works, maybe you have multiple Outerra installations and it doesn't extract in your main Outerra's directory...

Can you show me a screenshot with the gauges?

If someone installed the last version, please tell me if it works for you, to see if it's only bongodriver's issue.

EDIT: I can see that it works for clawhammer...
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 23, 2014, 11:50:08 am
Quick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 11:57:53 am
Levi, great job! Flying it now. This has to be the official Outerra plane. :) BTW I noticed there is a small glass window on top, that currently has a sunscreen for it. The geometry looks sound, is there any way you could script a removal of the sunscreen with a control key? (Like the o?)

Just a wish! If you are still looking for things to make it stand out even more that would be a cool feature to let some more light into the cockpit. :) I just (as in 1 minute ago) ordered an Oculus Rift DK2. This is going to be epic! :D

Quote
This has to be the official Outerra plane
I agree with you! Maybe if I have a chat with Manfred, it will be possible... maybe...

Quote
BTW I noticed there is a small glass window on top, that currently has a sunscreen for it. The geometry looks sound, is there any way you could script a removal of the sunscreen with a control key? (Like the o?)

Just a wish! If you are still looking for things to make it stand out even more that would be a cool feature to let some more light into the cockpit. :) I just (as in 1 minute ago) ordered an Oculus Rift DK2. This is going to be epic! :D

Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.

I also can re-import the model but without the sunscreen... is that a good idea or not?

Yep, it should feel nice with the Oculus Rift :)
Title: Re: [Release] Basler Turbo BT-67
Post by: clawhammer on March 23, 2014, 12:06:12 pm
Levi, don't worry too much about the suncreen! :) I'm enjoying it as is!

Actually the thing I'm looking forward too the most, is letting my mother test out the Rift. (65 years old)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 12:36:51 pm
Quick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.
I have no idea where the problem is... But also you can try reinstalling Outera, idk...
Title: Re: [Release] Basler Turbo BT-67
Post by: cameni on March 23, 2014, 12:58:47 pm
Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.
Can you reproduce it on your model on something? Angrypig will take a look ...
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 23, 2014, 01:14:13 pm

Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.


Try checking, what materials are used for that mesh - generally, every mesh of multiple materials will be split into single-material pieces and so it hides only one of them (whyle the names for the other meshes created are unknown to me). You have to aether split it to those material component and hide all of those meshes whyte an separate script, or select a single material for the whole thing.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 01:19:07 pm
Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.
Can you reproduce it on your model on something? Angrypig will take a look ...
Of course, Thanks! I'll send you the files and more info later, because I'm not on the PC right now.
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 23, 2014, 01:23:20 pm
Quick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.
I have no idea where the problem is... But also you can try reinstalling Outera, idk...

OK, so I have figured out my problem, and it seems it may be a problem for Oculus users, the model and instruments all load and work fine when not in oculus mode.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 01:38:20 pm
Quick answer without screenshot is that my cockpit has nothing but dark holes where the instruments should be, I only have 1 install of outerra and it all installs to the correct place.
I have no idea where the problem is... But also you can try reinstalling Outera, idk...

OK, so I have figured out my problem, and it seems it may be a problem for Oculus users, the model and instruments all load and work fine when not in oculus mode.
Glad you figured it out! But as you said, now it may be a problem for Oculus users...  I would like to know what can I do to solve this problem... or maybe only Cameni or/and Angrypig can do something to it.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 02:04:04 pm

Yes it's possible, but I'm using FBX Importer and I have issues with hiding geometries, it doesn't hide the geometry I specify, but a random one... It's weird. Maybe Cameni or Angrypig have a word here, and I hope it will be fixed.


Try checking, what materials are used for that mesh - generally, every mesh of multiple materials will be split into single-material pieces and so it hides only one of them (whyle the names for the other meshes created are unknown to me). You have to aether split it to those material component and hide all of those meshes whyte an separate script, or select a single material for the whole thing.
Thanks! I had doubts about this, but now you confirm it. I Definitely use multiple mats on a single mesh, and it seems to split it into material pieces... Would be cool if will hide the whole object instead, so I dont need to have the objects splited into hundreds of meshes. Also if we could hide groups...
Title: Re: [Release] Basler Turbo BT-67
Post by: professorx on March 23, 2014, 04:16:50 pm
hmmmmm, any idea what went be wrong?

(http://i.imgur.com/aya1CDk.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 23, 2014, 04:34:07 pm
hmmmmm, any idea what went be wrong?

Hmm, try to delete the entire folder (basler_bt67), and install the last version again. I think that's a problem about the sounds or something... idk
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on March 24, 2014, 03:11:20 am
Thanks! I had doubts about this, but now you confirm it. I Definitely use multiple mats on a single mesh, and it seems to split it into material pieces... Would be cool if will hide the whole object instead, so I dont need to have the objects splited into hundreds of meshes. Also if we could hide groups...

Not quite sure, how the materials work (reflections and maybe even UVs placement in the model basis) - maybe its something there limiting this. We need to stick up to this approach it seems for good. Doe, if we knew, what names the importer picks up for those split parts, it would not be much problem. Dont think that it is something generic doe.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 24, 2014, 04:23:42 am
Levi, please tell me when you`re going to release another version, I might have something ready by then.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 24, 2014, 04:34:03 am
Levi, please tell me when you`re going to release another version, I might have something ready by then.

I'm not sure when will be the next update, but if you have any repaints ready, I can upload them any time without any problem. The next update won't contain any .mtl changes, so you can make any repaints you want and send them to me.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 24, 2014, 04:40:55 am
wow i'm really impressed. Great job on those instruments. Didn't know you could have a second position (first person view) on a vehicle.

Thanks! The second camera was done using a simple trick, and it was temporal to show the instruments.

Here's the little code I made. It simply set new first person camera position when landing gear is up.

Code: [Select]
if (jsb['gear/gear-pos-norm'] == 1)
    this.set_fps_camera_pos({x:-0.45,y:5.13,z:0.88});
else if (jsb['gear/gear-pos-norm'] == 0)
    this.set_fps_camera_pos({x:0.45,y:5.13,z:0.88});
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 29, 2014, 08:51:24 am
Full Download 03.29.14 (http://www.mediafire.com/download/ae07q21xaj5t3b5/basler_bt67.Levi.otx)

NOTE: The script isn't optimized, and for sure it can be done better. I'm not so good making scripts, so it's opened to any suggestions and changes.

Update:
(March 29, 2014)
Sound Improvement Video:
Outerra Anterworld - Sound Improvement on Basler Turbo BT-67  (http://www.youtube.com/watch?v=5d6py30Ll70#ws)
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 29, 2014, 09:49:36 am
This is getting better all the time, in the oculus rift it is just amazing, still have a problem with the instruments in the rift though.

one thing I noticed is that the propellers turn the wrong way at least on the port engine.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on March 29, 2014, 10:16:27 am
This is getting better all the time, in the oculus rift it is just amazing, still have a problem with the instruments in the rift though.
I'm sorry for Oculus Rift users, but I don't think I can do anything about it, at least for now...

one thing I noticed is that the propellers turn the wrong way at least on the port engine.
Thanks, you're right, the propellers rotate in the opposite direction(both), I didn't noticed that. My apologies.

You can change "y:-1" to "y:1" on those 2 lines and it will be fixed

line 667  -  geom.rotate_joint(left_prop, (val*1.1 ), {x:0,y:1,z:0});
line 668  -  geom.rotate_joint(right_prop, (val*1.1 ), {x:0,y:1,z:0});

..or you can simply download the .js file here: Mediafire (http://www.mediafire.com/view/4r8wpf113eyp1jh/basler_bt67.js) and replace the older one. This change will be included in the next update.
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on March 29, 2014, 10:20:21 am
Great update!!!! Thanks!
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on March 29, 2014, 10:22:54 am
Good update Levi.

Also, anyone have any paint requests? Feel free to ask me.
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on March 29, 2014, 12:00:05 pm
Beautiful work!!
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 29, 2014, 12:38:02 pm
I hope cameni can give a bit of insight why the instruments don't show up when using the rift.
Title: Re: [Release] Basler Turbo BT-67
Post by: cameni on March 29, 2014, 03:58:39 pm
We are looking at the issue, but it's odd. Like, in the side-by-side stereoscopic mode it works normally, and the Oculus mode is just an extension of that ... and there they vanish  ???
Title: Re: [Release] Basler Turbo BT-67
Post by: bongodriver on March 29, 2014, 04:18:21 pm
yep, weird, the other stock aircraft instruments work fine in the rift.
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on March 29, 2014, 04:53:46 pm
We are looking at the issue, but it's odd. Like, in the side-by-side stereoscopic mode it works normally, and the Oculus mode is just an extension of that ... and there they vanish  ???

Synchronization issue?
Title: Re: [Release] Basler Turbo BT-67
Post by: angrypig on April 10, 2014, 07:20:19 am
It's a bug in LOD algorithm that is responsible to remove meshes that are too small for screen. Probably there is something wrong in the distance computation, working on it...
Title: Re: [Release] Basler Turbo BT-67
Post by: ZeosPantera on April 10, 2014, 11:36:32 am
This needs to have a WW2 bomber version. Add some side guns and put lady liberty on the side.
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on April 10, 2014, 12:48:18 pm
Add some side guns and put lady liberty on the side.

(http://wartoyz.com/vcart/images/products/mssm176.jpg)

I dont think you can view lady liberty in such kind of pose --- and i saw more "graphic" versions too. She probably would slap ya whyte the bill of rights, burning the image of her whyte the cornetto-flare and give you a very, very angry look.
 ... and a month long night bedroom view.

(http://i.dailymail.co.uk/i/pix/2012/09/29/article-2210335-15422A93000005DC-939_634x356.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on April 10, 2014, 01:20:03 pm
This is now my favorite plane in Outerra. So nice and stable, its actually fun to fly. The Cessna is much too "twitchy" and feels under-powered.

My second favorite is the Mig 29, of course.
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on April 10, 2014, 02:27:05 pm
This needs to have a WW2 bomber version. Add some side guns and put lady liberty on the side.

It would have to be a fantasy plane as i read the basler conversions happen in the 90s. Also as a dc3 i thought that it never been a bomber but looks like the russians did make one version.
https://www.flickr.com/photos/skylarkair/8130704811/in/photostream/ (https://www.flickr.com/photos/skylarkair/8130704811/in/photostream/)

(http://www.douglasdc3.com/li2/li2.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on April 10, 2014, 04:45:08 pm
One from the inside - base for the turret :

(http://www.airplane-pictures.net/images/uploaded-images/2012-2/18/187648.jpg)

also an side-MG and internal bomb-compartments and frontal MG :

https://www.youtube.com/watch?v=PdzCu7v93g4#t=533 (https://www.youtube.com/watch?v=PdzCu7v93g4#t=533)

(http://crimso.msk.ru/Images6/AV/AV99-5/8-2.jpg)

(http://www.wunderwaffe.narod.ru/Magazine/AK/2005_03/Pictures/23.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 18, 2014, 07:48:40 am
I`m making a new skin (hey why not?) and I`m having some specular issues:
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1403090816_zps6f90a70f.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1403090816_zps6f90a70f.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1403091446_zpsee04aa36.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1403091446_zpsee04aa36.jpg.html)

Basicaly, I want to make the paint on the rest of the plane duller, like the paint on the tail. I can`t seem to find the right values
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on June 18, 2014, 08:24:07 am
Looks like a metallic color with a high value for F0 in the .mtl, something like 1.0. And the tail has probably a value of 0.1 or lower.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 18, 2014, 01:14:09 pm
Looks like a metallic color with a high value for F0 in the .mtl, something like 1.0. And the tail has probably a value of 0.1 or lower.

Both parts have the same values  ??? :

"mats" : [
   {
      "name" : "bt67_1_T",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : "1.0",
      "roughness" : ".5",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "./texture.CargoNorth/bt67_1_T.dds",
      "tex_normal" : "./texture.base/bt67_1_T_BUMP.dds",
      "tex_roughness" : "./texture.base/bt67_1_T_spec.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
   },
   {
      "name" : "bt67_2_T",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : "1.0",
      "roughness" : ".5",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "./texture.CargoNorth/bt67_2_T.dds",
      "tex_normal" : "./texture.base/bt67_2_T_BUMP.dds",
      "tex_roughness" : "./texture.base/bt67_2_T_spec.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "",
      "tex_environment" : ""
Title: Re: [Release] Basler Turbo BT-67
Post by: M7 on June 18, 2014, 01:45:11 pm
Then it must be the specular/roughness map that must be different cause the front looks shiny and tail dull.

One note though, i personnally find that using "f0" : "1.0",  make it looks strange, like you never see a plane using metallic color except for bare metal ones like some DC3. (which i find really beautifull)

(http://aircraft-flightsimulator.com/wp-content/uploads/2011/10/Douglas-DC-3.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 18, 2014, 02:15:11 pm
Fixed it. The specular maps were unbalanced. Thanks for the help!
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 18, 2014, 03:48:44 pm
Here it is! A Cargo North livery, for those who venture to the North!
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1403119656_zpsf60a68db.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1403119656_zpsf60a68db.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1403120524_zps6e75fe7c.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1403120524_zps6e75fe7c.jpg.html)
(http://i1107.photobucket.com/albums/h398/John1731997/screen_1403120548_zpsa38b2c00.jpg) (http://s1107.photobucket.com/user/John1731997/media/screen_1403120548_zpsa38b2c00.jpg.html)
Title: Re: [Release] Basler Turbo BT-67
Post by: fsxthai on June 18, 2014, 05:22:54 pm
John514, can we please get a download link? Looks great!^^
Title: Re: [Release] Basler Turbo BT-67
Post by: PytonPago on June 19, 2014, 02:16:28 am
Great paint - the reflective greenish is also good to find wreckage's if something happens ...
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 03:42:08 am
Here`s the download. Levi, if you`re seeing this, please add this repaint to the first post.
http://www.mediafire.com/download/9c4vydu473ajcs9/basler_bt67.Levi.otx (http://www.mediafire.com/download/9c4vydu473ajcs9/basler_bt67.Levi.otx)

NOTE - This repaint required the base pack of the plane in Page 1 of this topic.
NOTE 2 - This repaint uses its own separate specular map included in the texture folder. Do not edit the MTL file or delete the specular maps.     
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 05:21:45 am
Hello John514!

Thanks for this repaint, it looks very nice ;)

Yesterday I saw this livery on internet and wanted to suggest it to you, but you were faster and posted it here o.O

This is the pic I found:
(http://i.minus.com/i5hTLXtAAS16x.png)

I added this livery on the main post.

If you want to make more liveries, this is a nice one, it's called Buffalo Airways:
(http://i.minus.com/iqzjjxTfV6bjF.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 05:34:12 am
Although Buffalo Airways is a DC 3, I`ll make that one as well!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 05:40:11 am
Although Buffalo Airways is a DC 3, I`ll make that one as well!
Yeah, I know :P, but it I think it will look nice on the Basler as well ;D
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 05:41:36 am
Do you have permission to convert any other plane?
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 06:14:11 am
Do you have permission to convert any other plane?
The thing is that I hadn't too much free time lately. I took a look at Project Airbus some time ago, and found that it doesn't have a 3D VC, and people used the FSX default VC.
Now, while posting I took a quick look over the Project Airbus, again, and found out that they actually made a 3D VC (I was blind the last time when I checked it? o.O): Project Airbus A380 + New Virtual Cockpit! | FSX (http://www.youtube.com/watch?v=5OYrK-VbHeI#ws)
What do you think about the VC model? I think it looks fine being freeware, right?

Anyways, I'll try to contact with the team behind this project, if you people like that project and think it worth the effort (not really a effort, because I enjoy doing this ;D) to convert it.

Let me know your opinion please :)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 06:20:19 am
This VC is fantastic for a freeware plane. I used Project Airbus` planes a lot in FSX!
Thanks for doing this!
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 19, 2014, 06:33:08 am
Nice paint jobs and a very nice plane. However I think some of them are too reflective, also with regard to the real-life version.
For example, I like it better with a low f0 and a higher roughness:

(http://i.imgur.com/6ZGh7Av.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 06:34:23 am
Levi, did you modified the specular maps? :\
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 06:38:12 am
Levi, did you modified the specular maps? :\

Nope, I didn't touched any file you sent me. Now you mention it, I took a look at .mtl file and the specular maps's path points to "./texture.base". And your specular maps are white, no any detail on them.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 06:43:03 am
My bad. The path reverted after the export, for some reason. My specular maps are white, beacuse I don`t want (almost) any reflections. Just some dull shine.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 06:57:23 am
I don`t understand.... The specular maps are completely ingonered by the model...
Title: Re: [Release] Basler Turbo BT-67
Post by: fsxthai on June 19, 2014, 07:05:32 am
Do you have permission to convert any other plane?
The thing is that I hadn't too much free time lately. I took a look at Project Airbus some time ago, and found that it doesn't have a 3D VC, and people used the FSX default VC.
Now, while posting I took a quick look over the Project Airbus, again, and found out that they actually made a 3D VC (I was blind the last time when I checked it? o.O): Project Airbus A380 + New Virtual Cockpit! | FSX (http://www.youtube.com/watch?v=5OYrK-VbHeI#ws)
What do you think about the VC model? I think it looks fine being freeware, right?

Anyways, I'll try to contact with the team behind this project, if you people like that project and think it worth the effort (not really a effort, because I enjoy doing this ;D) to convert it.

Let me know your opinion please :)

My opinion is please do it! I'd love to see the A380 hit the skies of Outerra!
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 07:13:43 am
I don`t understand.... The specular maps are completely ingonered by the model...

Ok I figured it out where it fails. It' all about "roughness". You had it set to 0.05, then your model will show very reflective, doesn't matter what's in the spec maps. Set it to 0.5 and it'll be duller. Also use the default spec maps for more specific reflections, I don't really recommend you to use all white specs in this case. The spec maps, tells where the reflective parts are...

If you want, I do this right now and I update the main post.
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 07:15:46 am
That would be great Levi. I`ll experiment on my side as well. Thanks.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 07:43:52 am
Ok I just updated John514's repaint, to be less reflective. Check out the main post.

You always can edit .mtl file if you want different results ;)
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 07:56:50 am
Thanks.
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 19, 2014, 08:49:33 am
Ok I just updated John514's repaint, to be less reflective. Check out the main post.

You always can edit .mtl file if you want different results ;)

That's indeed what I did, don't know a lot about it but experimenting works fine :).
I think only the bare metal parts should be reflective. I've set the camo version to be really matte and the others just a little more glossy.

Can I also influence the shade/brightness of the paint job? I'd like to try and make the camo version a little darker. Or would I need to edit the textures directly for that?
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 09:03:51 am
You need to edit the texture for that. You can do it if you want I guess.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 09:15:10 am
Well, actually you can make it darker without editing the textures. Just change the RGB values under "color" inside .mtl file. try with ["color" : "0.2,0.2,0.2,1.0", ] it should make it a bit darker, just play around with these values. Make sure all RGB values are the same if you don't want to change it's color.
You may already know that the last one is the transparency.
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 19, 2014, 09:55:59 am
@Levi, thank you. I'll try that. I assumed the texture would override the color.

I don't think I will edit the textures, just want to play a little with the material configuration.
Like, the original first paint job (Polar 5?) has a white stripe inbetween (IRL). In Outerra it just seems bare metal because of the specular reflection, while the whole plane is quite glossy. I like it better when it looks like the images below:

(http://i.imgur.com/JnvFsOB.jpg)
(http://i.imgur.com/hBhvl2h.jpg)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 10:16:23 am
Yes, I know it looks a bit too glossy :D, even Cameni told me that (if I remember well) hehe. I forgot to edit it and make it duller when I released the last update, because you're all right, it looks better and natural when it's duller, like in the images you posted now.

Do you guys think I should post a modified/corrected .mtl file? in that case, what exact configuration do you prefer?
Title: Re: [Release] Basler Turbo BT-67
Post by: HiFlyer on June 19, 2014, 10:18:31 am
Do you have permission to convert any other plane?
The thing is that I hadn't too much free time lately. I took a look at Project Airbus some time ago, and found that it doesn't have a 3D VC, and people used the FSX default VC.
Now, while posting I took a quick look over the Project Airbus, again, and found out that they actually made a 3D VC (I was blind the last time when I checked it? o.O): Project Airbus A380 + New Virtual Cockpit! | FSX (http://www.youtube.com/watch?v=5OYrK-VbHeI#ws)
What do you think about the VC model? I think it looks fine being freeware, right?

Anyways, I'll try to contact with the team behind this project, if you people like that project and think it worth the effort (not really a effort, because I enjoy doing this ;D) to convert it.

Let me know your opinion please :)

My opinion is please do it! I'd love to see the A380 hit the skies of Outerra!

Yes, thank you.
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 19, 2014, 10:29:33 am
@Levi: Right now (in the images I posted) I'm using f0 = 0.01 amd roughness = 1.0. I like it that way, but it could probably a bit more glossy?
I use this for all of the paint jobs, except the camo, for which I have f0 = 0.001, but that is just experimenting..

Also, I would love the A380 in Outerra. These are some very nicely modeled planes.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 10:31:56 am
Ok guys, you seem to like the Project Airbus, i'll try to go for it. But there's a problem, the Virtual Cockpit seems to be released (http://talk.pafs.wf/viewtopic.php?f=10&t=1568), but I can't find any download link to test it first before I contact with they. The official link doesn't work because the domain www.pairbus.com (http://www.pairbus.com) isn't available anymore. Any help in that direction is greatly appreciated.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 19, 2014, 10:36:09 am
@thx_nb
All right, i'll take a look at that tomorrow, I won't be on the PC today :P
Title: Re: [Release] Basler Turbo BT-67
Post by: John514 on June 19, 2014, 11:12:06 am
Ok guys, you seem to like the Project Airbus, i'll try to go for it. But there's a problem, the Virtual Cockpit seems to be released (http://talk.pafs.wf/viewtopic.php?f=10&t=1568), but I can't find any download link to test it first before I contact with they. The official link doesn't work because the domain www.pairbus.com (http://www.pairbus.com) isn't available anymore. Any help in that direction is greatly appreciated.

Well, if you get the creator`s approval of porting the aircraft in the first place, I`m sure they`ll be more than happy to give you the links/files! ::)
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 19, 2014, 11:21:02 am
I think the site was moved to this domain: http://www.pafs.wf/downloads (http://www.pafs.wf/downloads)

Also, I just replied about the material config because you asked the preferred configuration. For me it works fine right now with my own modifications, so no hurry there...
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 20, 2014, 06:55:22 am
@thx_nb
Yes, I know they moved to www.pafs.wf (http://www.pafs.wf), but I can't find any package there that have the cockpit integrated. Also, all links on their forum points to www.pairbus.com (http://www.pairbus.com).

I downloaded and installed FSX again, just to test some of the packages available on www.pafs.wf (http://www.pafs.wf), and no one had a 3D VC :S that's weird. Anyways, I just found out that in the description of that video  (https://www.youtube.com/watch?v=5OYrK-VbHeI)I posted earlier, there's a link to download it ;D I must be blind :P. So yeah, I tested it and it has a 3D VC :)

So now I just have to contact with they, and I hope they give me the approval to port it :) Now let's see where can I find the right email (any suggestion?)...


@John514
Yeah, but I just wanted to test it first :D
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 20, 2014, 07:01:52 am
Sorry, reading seems to be hard for me. Nice that you found it anyway :).

You made a little error, btw: "So now I just have to contact them, and..." (just trying to help)
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 20, 2014, 07:09:47 am
Sorry, reading seems to be hard for me. Nice that you found it anyway :).

You made a little error, btw: "So now I just have to contact them, and..." (just trying to help)

Thanks! As my "Signature" says, any correction is very welcomed :)

I just was confused about how/when to use "Them" and "They", now I see it clearer, thanks ;D
Title: Re: [Release] Basler Turbo BT-67
Post by: thx_nb on June 20, 2014, 07:21:22 am
Understandable, I'm not a native speaker myself, but I am Dutch. Most people here start learning English quite early.
Title: Re: [Release] Basler Turbo BT-67
Post by: Levi on June 21, 2014, 09:34:52 am
As some of you requested, I made the default livery (Polar 5) duller/less shiny. In fact it has the same settings as for example, USFS (U.S. Forest Service) livery by John514. I think it's fine like that.
I hope you like it :)

Link added below the Full Download link in main post as well.
               Duller default livery                (http://www.mediafire.com/download/48k3s9ub99fq39n/Duller+default+livery.otx)
Title: Re: [Released] Basler Turbo BT-67
Post by: aaronin93313 on September 16, 2014, 06:19:29 am
Maybe I missed it, but is there a way to change first person camera views?   Different seats, etc...?  Thanks!  Awesome plane!
Title: Re: [Released] Basler Turbo BT-67
Post by: Levi on September 16, 2014, 08:04:49 am
Maybe I missed it, but is there a way to change first person camera views?   Different seats, etc...?  Thanks!  Awesome plane!
Thank you!

Currently, there are no multiple cameras for 1st person view officially supported (we will need an extended keyboard functionality).

You can open the script by pressing ALT+E and edit this line to set a different position:
Code: [Select]
Line 372      this.set_fps_camera_pos({x:-0.45,y:5.13,z:0.88});
For instance, in the A380-800 you can switch between 13 different camera views, using the unused Mixture control...

Edit: You probably saw, that in one of the videos, I jumped on the right side... That was something temporal for the video. It was based on the gear position.
Title: Re: [Released] Basler Turbo BT-67
Post by: HiFlyer on September 16, 2014, 12:36:23 pm
Outerra needs a lot of things, including extended keyboard functionality, but the important thing is that now, in the Flight Sim community, after years of people laughing at the idea and brushing it off, Outerra is now gaining the respect and interest due to a worthy contender as a possible flight sim. (and more)

Its been a long time coming, and Levi, you and those planes you released were a big part of it, making people sit up and take notice.

Those shadows and tree shading released after that were a one-two punch, and now the Outerra developers have the stage.

I'm going to enjoy watching the show!
Title: Re: [Released] Basler Turbo BT-67
Post by: baber on September 16, 2014, 07:52:19 pm
Outerra needs a lot of things, including extended keyboard functionality, but the important thing is that now, in the Flight Sim community, after years of people laughing at the idea and brushing it off, Outerra is now gaining the respect and interest due to a worthy contender as a possible flight sim. (and more)

Its been a long time coming, and Levi, you and those planes you released were a big part of it, making people sit up and take notice.

Those shadows and tree shading released after that were a one-two punch, and now the Outerra developers have the stage.

I'm going to enjoy watching the show!
sorry really offtopic but do you know how to change camera setting in Cessna ? I couldn't find the same line in the script of Cessna.
Title: Re: [Released] Basler Turbo BT-67
Post by: HiFlyer on September 16, 2014, 08:52:25 pm
Outerra needs a lot of things, including extended keyboard functionality, but the important thing is that now, in the Flight Sim community, after years of people laughing at the idea and brushing it off, Outerra is now gaining the respect and interest due to a worthy contender as a possible flight sim. (and more)

Its been a long time coming, and Levi, you and those planes you released were a big part of it, making people sit up and take notice.

Those shadows and tree shading released after that were a one-two punch, and now the Outerra developers have the stage.

I'm going to enjoy watching the show!
sorry really offtopic but do you know how to change camera setting in Cessna ? I couldn't find the same line in the script of Cessna.

Nope, doesn't seem to be there.
Title: Re: [Released] Basler Turbo BT-67
Post by: Levi on September 17, 2014, 01:40:08 am
Outerra needs a lot of things, including extended keyboard functionality, but the important thing is that now, in the Flight Sim community, after years of people laughing at the idea and brushing it off, Outerra is now gaining the respect and interest due to a worthy contender as a possible flight sim. (and more)

Its been a long time coming, and Levi, you and those planes you released were a big part of it, making people sit up and take notice.

Those shadows and tree shading released after that were a one-two punch, and now the Outerra developers have the stage.

I'm going to enjoy watching the show!
+1, and thanks for your kind words HiFlyer! :)

sorry really offtopic but do you know how to change camera setting in Cessna ? I couldn't find the same line in the script of Cessna.
There's no code to set the camera position on the Cessna's script, but you can add that line under function initialize(reload){}, and edit the coordinates for the new location.
Title: Re: [Released] Basler Turbo BT-67
Post by: Levi on February 17, 2015, 02:35:12 am
The textures for John514's liveries have been updated. Now they have MIP maps, and are saved as DTX1 instead of DTX5.

Download links are the same ones.
Title: Re: [Released] Basler Turbo BT-67
Post by: Celis on March 10, 2015, 12:22:07 pm
Beautiful aircraft, amazing job Levi.

Thanks
Title: Re: [Released] Basler Turbo BT-67
Post by: krcm1981 on August 21, 2015, 09:15:25 am
Since the new update the throttle levers go shooting out the cockpit when sliding up to full power(at least under oculus rift)
Title: Re: [Released] Basler Turbo BT-67
Post by: Celis on August 21, 2015, 10:49:45 am
Since the new update the throttle levers go shooting out the cockpit when sliding up to full power(at least under oculus rift)

same issue with Ilyushin without the oculus...  :o
Title: Re: [Released] Basler Turbo BT-67
Post by: krcm1981 on September 01, 2015, 05:41:51 pm
Since the new update the throttle levers go shooting out the cockpit when sliding up to full power(at least under oculus rift)
Title: Re: [Released] Basler Turbo BT-67
Post by: CaptTrego on September 01, 2015, 05:53:00 pm
No, they hang out outside the cockpit even WITHOUT O.R....   :O
Title: Re: [Released] Basler Turbo BT-67
Post by: John514 on September 13, 2015, 12:58:56 pm
XD
Title: Re: [Released] Basler Turbo BT-67
Post by: Uriah on September 13, 2015, 02:44:47 pm
This is because the rotation methods need to be normalized in the script

Regards,
Uriah