Outerra forum
Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: jonslynn on March 15, 2014, 09:10:33 am
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Do transparency textures work with Outerra? The "tex_opacity" has no effect for me.
I searched the forum and found some old posts. Can I use a transparency map (alpha whatever) with a texture map yet?
Is there anyway to scale a static object after importing it?
Is there going to be a noticeable update anytime soon?
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This is a ball mapped with a test texture to use as "tex_opacity".
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3 of them with different settings and map only in opacity channel.
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Normal maps.
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My second favorite. Reflection channel.
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Do transparency textures work with Outerra? The "tex_opacity" has no effect for me.
I searched the forum and found some old posts. Can I use a transparency map (alpha whatever) with a texture map yet?
Is there anyway to scale a static object after importing it?
Is there going to be a noticeable update anytime soon?
Yes opacity map works but you need to use a transparency value below 1.0 in "color" : ".549,.549,.235,1.0",
So for the opacity map to show it needs to be something like this "color" : ".549,.549,.235,.99"
The diffuse map ("tex_albedo" ) will show with the opacity but reflectance and roughness map will not if you have a transparency value below 1.0
There's no way to resize an object after import as far as i know.
As for updates, they comes on a regular basis but maybe not as 'noticable' as you would expect.
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Thanks, I will look into that. Good to know it works but how. Now I get it.
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Something like this. The smaller ball is behind middle one. Doesn't look it.