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User mods, screenshots & videos => Other => Topic started by: HiFlyer on April 05, 2014, 11:18:35 am

Title: Think Outerra is up to this?
Post by: HiFlyer on April 05, 2014, 11:18:35 am
Mathijs over at Aerosoft posted this pic as an example of how far Simulator graphics still had to go. Yet I suspect that outerra could actually do a credible job of this.

What do you think?

(http://i1287.photobucket.com/albums/a625/Multitesseract/ed32f69865436551cb3b58712172d67e_zps906ada9e.jpg)
Title: Re: Think Outerra is up to this?
Post by: SpaceFlight on April 05, 2014, 11:58:02 am
Since OT can incorporate digital elevation models, I would think with the right input, like a super detailed DEM, it could be possible.
The NASA dataset currently in use is relatively coarse (90m).
There were discussions a while back about more detailed DEMs (can't find it now).
It should be possible to incorporate different datasets with different levels of accuracy into OT, but "stitching" issues could arise with the surroundings where the dataset is more coarse, or where it is handled entirely procedurally.
Title: Re: Think Outerra is up to this?
Post by: HiFlyer on April 05, 2014, 12:19:21 pm
Since OT can incorporate digital elevation models, I would think with the right input, like a super detailed DEM, it could be possible.
The NASA dataset currently in use is relatively coarse (90m).
There were discussions a while back about more detailed DEMs (can't find it now).
It should be possible to incorporate different datasets with different levels of accuracy into OT, but "stitching" issues could arise with the surroundings where the dataset is more coarse, or where it is handled entirely procedurally.

I'm hoping so. There are places people will automatically go to check things out, like the Grand Canyon, Mount Everest etc. I've been looking all over for cool Outerra landmarks.
Title: Re: Think Outerra is up to this?
Post by: John514 on May 17, 2014, 05:50:19 pm
Thats nothing special really. DEMs with that detail exist and Outerra can handle them. So... bring it on!
Title: Re: Think Outerra is up to this?
Post by: ZeosPantera on May 25, 2014, 02:34:00 pm
The question is ... is outerra ready for bolivia

(http://i.imgur.com/IkStpRI.jpg)
Title: Re: Think Outerra is up to this?
Post by: John514 on May 25, 2014, 02:38:49 pm
Zeos, at least it won`t have to calculate reflections! Most of these building have no glass on the windows! :P
Title: Re: Think Outerra is up to this?
Post by: PytonPago on May 25, 2014, 02:55:33 pm
A valley of glass ?  ;D
Title: Re: Think Outerra is up to this?
Post by: HORUSRA on June 17, 2014, 08:17:06 pm
I'm sure we well see this too, but I guess elevation dataset would have to be most accurate

Kauai:
http://es.atlasofwonders.com/2011/10/kauai-na-pali.html (http://es.atlasofwonders.com/2011/10/kauai-na-pali.html)

(http://3.bp.blogspot.com/-OW67azTuNAA/Ungt_giQmSI/AAAAAAAAEGo/RQzvbvG9rxc/s1600/Napali.jpg)(http://farm7.static.flickr.com/6034/6264153688_be30728192_b.jpg)


And some "odd" rocks (this will be more difficult, I know)
(http://imagenesfotos.com/wp-content/2008/08/paisajes-espetaculares-226_min.jpg)(http://imagenesfotos.com/wp-content/2008/08/paisajes-espetaculares-175_min.jpg)(http://imagenesfotos.com/wp-content/2008/08/paisajes-espetaculares-183_min.jpg)(http://imagenesfotos.com/wp-content/2008/08/paisajes-espetaculares-196_min.jpg)(http://www.transindus.co.uk/sites/default/files/blog-james-bond-nishma.jpg)(http://www.vigoenfotos.com/tenerife/imagenes/teide/parque_nacional//g_vigoenfotos_8567r.jpg)
Title: Re: Think Outerra is up to this?
Post by: HiFlyer on June 17, 2014, 09:59:20 pm
The problem will be even approximately matching the wild variation of texture, form and color of nature.
Title: Re: Think Outerra is up to this?
Post by: ZeosPantera on June 18, 2014, 12:32:05 am
I think we need to lower the texture color from 500m to 200m. See what that does.
Title: Re: Think Outerra is up to this?
Post by: PytonPago on June 18, 2014, 01:50:25 am
I think we need to lower the texture color from 500m to 200m. See what that does.

... rock-color is good - dust particles are those, witch give the scene a "Snow cower". Maybe a dynamic dust effect leaving trails ...
Title: Re: Think Outerra is up to this?
Post by: HiFlyer on June 21, 2014, 03:48:18 pm
There's a video I like that kind of illustrates the hugeness of the task Outerra has before it. The earth has such a variety of biomes and textures that poor Outerra can't even dream of a hope of capturing more than the smallest fraction. Which fractions will they choose?

(Hopefully the guys find this inspiring rather than daunting)

And help!! I don't know how to make the video show here!

http://youtu.be/6v2L2UGZJAM (http://youtu.be/6v2L2UGZJAM)
Title: Re: Think Outerra is up to this?
Post by: M7 on June 21, 2014, 05:58:20 pm
► Planet Earth: Amazing nature scenery (1080p HD) (http://www.youtube.com/watch?v=6v2L2UGZJAM#ws)

You just need to use the URL and delete the s  then use the hyperlink code

https://www.youtube.com/watch?v=6v2L2UGZJAM&feature=youtu.be


I think Cameni and Angrypig have for at least for 20 years of coding to get 20% of what we see in the video  ;D

As it is now it seems to be the same procedural algorithm all over the place. The canyon type of geology that the OP is showing is quite different than the montainious/plaines type we have. There's hundred of possible types of geology but i wonder if more than one can coexist in OT?
Title: Re: Think Outerra is up to this?
Post by: James on June 21, 2014, 07:47:32 pm
► Planet Earth: Amazing nature scenery (1080p HD) (http://www.youtube.com/watch?v=6v2L2UGZJAM#ws)

You just need to use the URL and delete the s  then use the hyperlink code

https://www.youtube.com/watch?v=6v2L2UGZJAM&feature=youtu.be


I think Cameni and Angrypig have for at least for 20 years of coding to get 20% of what we see in the video  ;D

As it is now it seems to be the same procedural algorithm all over the place. The canyon type of geology that the OP is showing is quite different than the montainious/plaines type we have. There's hundred of possible types of geology but i wonder if more than one can coexist in OT?

Beautiful video. I hope Outerra will look something like it one day. I also hope that day is sooner, rather than later.
Title: Re: Think Outerra is up to this?
Post by: HiFlyer on June 22, 2014, 01:35:38 am
► Planet Earth: Amazing nature scenery (1080p HD) (http://www.youtube.com/watch?v=6v2L2UGZJAM#ws)

You just need to use the URL and delete the s  then use the hyperlink code

https://www.youtube.com/watch?v=6v2L2UGZJAM&feature=youtu.be


I think Cameni and Angrypig have for at least for 20 years of coding to get 20% of what we see in the video  ;D

As it is now it seems to be the same procedural algorithm all over the place. The canyon type of geology that the OP is showing is quite different than the montainious/plaines type we have. There's hundred of possible types of geology but i wonder if more than one can coexist in OT?

Beautiful video. I hope Outerra will look something like it one day. I also hope that day is sooner, rather than later.

I actually thought the waterfalls would be one of the hardest things to create but a quick YouTube search showed some very nice examples of procedural waterfalls.
Title: Re: Think Outerra is up to this?
Post by: josem75 on June 23, 2014, 11:40:37 pm
I think outerra should be able to do it and soon.. Because the engine have centimeters of precision..
Its just add some very good mesh archive (lets say 1 meter), and a very good texture much more accurate than actual 500 m, lets say 100 m for add much more chromatic richness which is stil a lack of the actual outerra engine (of course because is in alfa, and its stil amazing in alfa).

If Cameni or Angry can read here. I would make a couple of nice suggestions.

Firstly, I would do a test right now for the people can see how accurate and how powerful outerra can be.. 
For example in the grand canion, Himalayas. Or some important place where is posible to get some accurate mesh (somehow legaly of course and just a part, not all the world). And adding a 100 m texture (i would even do a test with satelital 1 m texture, so we would see what outerra is capable to do..
It would be amazing to fly, drive and walk there.. And would be a hook for the new people or even investors  seeing the amazing videos.
It would be just a little place, which would be even added not in the main download, but like an option (because i know the actual problem having and mixing two diferent mesh qualities).

For me this would be a must be in outerra and soon.
Somebody put here a picture from 'Teide', in Santa Cruz de Tenerife..
If you go to google earth, you will see that those islands have at least 1 meter resolution Mesh!! (Compared to the normal 60 or 90 m).. Go and test and will see..
It seems some places have much more resolution, maybe the main place give the data to google or i dont know how that works..

I hope Outerra soon can work like actual simulators. So you can add your textures and meshes by cuadrants.. And customize your outerra like we did in Fsx for example..
Would be amazing we can download the data for our region and fly there (and people can put more data and just you download what you want to change).
I know for outerra be able to do that customized we will need to wait more, but for have some example in very big resolution maybe we can see in the next months if you want to test and if we find some free data able to add somewhere..



Title: Re: Think Outerra is up to this?
Post by: HORUSRA on September 20, 2014, 11:56:52 am
It would be a good idea, jose. More accurate data sets + correct rock patterns and textures would be a key improvement of the engine, imagine a rafting or climbing simulator  ;D  ;D

(http://blog.tripbnb.com/wp-content/uploads/2012/09/An-Exhilarating-Rafting-Vacation-down-the-Grand-Canyon.jpg)(http://static.desnivel.com/images/2003/02/07/josechu_ciclo09.jpg)

(http://www.clownclimbing.com/wp-content/uploads/2012/10/gran_diedro_gran_galayo.jpg)


could be these sharp formations generated by another algorithm like the one used for avoid "melted ice cream" effect on top of mountains?

https://www.google.es/search?q=Aiguilles+de+Chamonix&safe=off&source=lnms&tbm=isch&sa=X&ei=oZodVOuXKMPmaI6WgNAM&ved=0CAgQ_AUoAQ&biw=1839&bih=952#safe=off&tbm=isch&q=Aiguilles+Chamonix&imgdii=_ (https://www.google.es/search?q=Aiguilles+de+Chamonix&safe=off&source=lnms&tbm=isch&sa=X&ei=oZodVOuXKMPmaI6WgNAM&ved=0CAgQ_AUoAQ&biw=1839&bih=952#safe=off&tbm=isch&q=Aiguilles+Chamonix&imgdii=_)

(http://s.camptocamp.org/uploads/images/1245220904_800675161BI.jpg)(http://www.summitphotographs.com/galleries/11_alps_tmb/photos/02_chamonix_aiguilles_alps.jpg)


"Galayos", one of most popular climbing places in Spain:
(http://api.ning.com/files/bQfOv76fsJctt6wKQ71x7-29nOojsoVnB*EOlwOs3ihNfbQiAwAlPVpMfae1Pk9GlyrUQ6HaES9jPrVVMlES9yhlOO5DoWZv/12473119Ww.jpg)
(http://www.elplafon.es/w/wp-content/uploads/2009/06/gredos-galayos.jpg)

This one in narrow canyon "Hoces del Cabriel"
http://afgrun.blogspot.com.es/2011/05/torreon-de-la-moneda-en-las-hoces-del.html (http://afgrun.blogspot.com.es/2011/05/torreon-de-la-moneda-en-las-hoces-del.html)
Large photo
http://3.bp.blogspot.com/-wf-IPTLKeYU/TeQOxol2-GI/AAAAAAAAR40/XKe2R2siPoU/s1600/Torre%25C3%25B3n%2Bde%2Bla%2BMoneda%2BMay%2B2011%2B50%2Bque%2Bmaravilla.JPG (http://3.bp.blogspot.com/-wf-IPTLKeYU/TeQOxol2-GI/AAAAAAAAR40/XKe2R2siPoU/s1600/Torre%25C3%25B3n%2Bde%2Bla%2BMoneda%2BMay%2B2011%2B50%2Bque%2Bmaravilla.JPG)