Is there any support for non-visible and/or emissive spectrum rendering such as near-IR?
(http://3.bp.blogspot.com/-4yNwosl62ZU/Uvack4fmS6I/AAAAAAAAAzc/t8VlE6SamtE/s1600/ir1.jpg) | (http://1.bp.blogspot.com/-UKouTgqDr6k/Uvack01jWPI/AAAAAAAAAzY/TaO0xCK096I/s1600/nvg1.jpg) |
whats a radar shadow ?
whats a radar shadow ?
If you consider the Radar emitter as a light shining on an object, then there will be a shadow behind the object you are illuminating (i.e. radar can't look behind things as the signal is being reflected by that object)
Wow ... nice screens there ...
whats a radar shadow ? Or is it just general radar terrain based physics ? If yes, would be interesting to use the same for a radio-wave communication simulation - ya know, walkie-talkies. We need a working QuanSheng TG-UV2 in OT ... :D Doe, would be good, if that kind of stuff would work whyte Mumble and TeamSpeak - on near proximity just like arma has - talking people to each other, and on greater distances, radiofrequency comms, where loss of signal or frequency searching would be possible (and sub-channels would be like encrypted channels).