Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: zzz on May 18, 2014, 06:16:38 am
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I noticed that meshes that used the mirror tool in 3dsmax don't stay mirrored when imported to Outerra.
(http://s24.postimg.org/5kw74kw01/screen_1400407852.jpg) (http://postimg.org/image/5kw74kw01/)
The turrets on the right were mirrored along the center axis when making the model but as you can see they are the wrong way round ingame. I re-imported the DAE file and in 3dsmax and another game they show the right way round. Am I missing something?
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Maybe the 3dmax file is not right. Did you rotate the turret to the front without applying the current rotation as standard rotation = 0? In know just blender but this would be the reason in blender.
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Yes, it was something called the xForm mesh. Finally managed to fix it. *phew*