Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: andfly on May 18, 2014, 10:56:05 pm

Title: EAGLE
Post by: andfly on May 18, 2014, 10:56:05 pm
From today (December 4, 2015) this model is running again, adjusted for the normalization of the rotation axes.

Project EAGLE (April-October 2014)         Latest Downloads

(http://i60.tinypic.com/sevhqp.jpg)
Download updated    December 2015 :
https://drive.google.com/file/d/0B6114pZ3kPTgNFVISi1hTEZYcm8/view?usp=sharing


(http://i61.tinypic.com/209525k.jpg)
Download updated    December 2015 :
https://drive.google.com/file/d/0B6114pZ3kPTgMmtyQms5VFNiOWs/view?usp=sharing


(http://i62.tinypic.com/qq1ifb.jpg)
Download updated    December 2015 :
https://drive.google.com/file/d/0B6114pZ3kPTgZ0VkMzROLVpjZHM/view?usp=sharing



Recent movies:
http://youtu.be/lH2oV3eSJ_E
http://youtu.be/DKCtefkoHtE

Movies with previous versions:
http://youtu.be/WvKpx3U6iCM
http://youtu.be/kS8t2cBc--o
http://youtu.be/J_n5Ed3mP7s


First Post  ( May 18, 2014)
After a fight with JSBSIM of weeks, I managed to complete the first version, still imperfect but working of a project that had haunted me since I met Outerra.
Always passionate about flight simulators you've dreamed of sailing between the mountains and over the valleys of Anteworld in the purest way, with the wind on my face, riding a winged animal, alive and obedient to the commands.
In a world so primeval and virgin I imagined reptilian humanoids who have learned to tame the great eagles, and use it to get where they want to carry.

Who wants to experience the thrill of this way of flying can download the EAGLE here:
https://docs.google.com/file/d/0B6114pZ3kPTgOHNsMWdlUVpQTWM/edit
This link has been disabled (refers to a model not working)

  And now  ....  GOOD  FLIGHT  !!!!


Optimized version    Update June 13, 2014
Version with several minor general improvements
https://drive.google.com/file/d/0B6114pZ3kPTgVE45LW84c0FuVGs/edit?usp=sharing
This link has been disabled (refers to a model not working)

EAGLE EVOLUTION     Update Sept.2014
Even in Anteworld, how on Earth, but much faster, you obey the rules of Darwinian Evolution.
So even the Eagle has evolved and has several improvements over its earlier versions.

To download Eagle Evolution
https://drive.google.com/file/d/0B6114pZ3kPTgd01iVkpPUUFCdnc/edit?usp=sharing
This link has been disabled (refers to a model not working)
Title: Re: EAGLE
Post by: HiFlyer on May 18, 2014, 11:18:58 pm
Nice Job!
Title: Re: EAGLE
Post by: andfly on May 19, 2014, 12:16:51 pm
Thanks, HiFlyer !
Title: Re: EAGLE
Post by: ZeosPantera on May 19, 2014, 01:45:20 pm
Send them to DEM and drop the ring in Mordor
Title: Re: EAGLE
Post by: PytonPago on May 19, 2014, 05:11:57 pm
Did you separate the wings and scripted the animation on a sinusoid or did you split it for the vert. count of the model ?  ???
Title: Re: EAGLE
Post by: jonslynn on May 19, 2014, 06:38:19 pm
Can you post a version without the man riding it?
Title: Re: EAGLE
Post by: Jagerbomber on May 19, 2014, 10:23:11 pm
(http://www.google.com/url?sa=i&source=images&cd=&docid=p-tJgaHjDx1BlM&tbnid=dDIhwsHpOt-vxM:&ved=0CAUQjBw&url=http%3A%2F%2Fimg.pandawhale.com%2Fpost-28188-Scrubs-Eagle-gif-JD-riding-Tur-Y1Nk.gif&ei=7rt6U7SrLOa_sQSlh4LACQ&psig=AFQjCNGczGzphw2sovWrgFxp-yaKeQGggw&ust=1400638830924353)

(http://www.google.com/url?sa=i&source=images&cd=&docid=WCCRTdL9yKTSNM&tbnid=8yMAgPX0QeFGtM:&ved=0CAUQjBw&url=http%3A%2F%2Fi.imgur.com%2FVla8JtJ.gif&ei=Qrx6U5TGGamksQT56oDgCg&psig=AFQjCNF5MWqhZ2oFMoR0gdYKWfeLGXceXA&ust=1400638914491538)

(http://www.google.com/url?sa=i&source=images&cd=&docid=Q1xXY3ejdXoX5M&tbnid=_f0Fbrt-zl-MsM:&ved=0CAUQjBw&url=http%3A%2F%2F37.media.tumblr.com%2Fb016944480983f6e094f51c044aba152%2Ftumblr_mgdmv83ndn1qixsw3o1_400.gif&ei=BLx6U-moIMvKsQSSoYCYAQ&psig=AFQjCNHS1yNQareSC3EbHbq-E1PsKq7a5A&ust=1400638852601923)
Title: Re: EAGLE
Post by: M7 on May 19, 2014, 11:50:38 pm
Can you post a version without the man riding it?

Would be nice to have it as a scripted AI so they could fly on their own near mountain cliff.
Title: Re: EAGLE
Post by: jonslynn on May 20, 2014, 12:55:30 am
Has anybody downloaded this?  Because it tells me I don't have permission.  I guess I'm not worthy.

Of course it would be nice to have anything fly around mountains on its own.
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 06:27:03 am
Send them to DEM and drop the ring in Mordor

They'd surely a more massive and angry dragon flying  .... who knows in the future .....
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 07:15:59 am
Did you separate the wings and scripted the animation on a sinusoid or did you split it for the vert. count of the model ?  ???
The first hypothesis is correct!
I split the wings into pieces and scripted their positioning with the commands "move" and "rotate". All the flapping animation is based on a sinusoid deformed by the coefficients which determine the amplitude of the beat and the different inclinations according to the distance from the body of the eagle and the movement of the same (the deformation of the wing when it moves from the bottom upward  is different from the opposite movement.) Unfortunately I was not able to calculate the placements in a perfect way (despite having studied for weeks) and divisions, especially in the ends of the wings, are obvious.
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 07:24:57 am
Can you post a version without the man riding it?

Would be nice to have it as a scripted AI so they could fly on their own near mountain cliff.
It 'a thought that haunts me for some time !
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 07:42:23 am
(http://www.google.com/url?sa=i&source=images&cd=&docid=p-tJgaHjDx1BlM&tbnid=dDIhwsHpOt-vxM:&ved=0CAUQjBw&url=http%3A%2F%2Fimg.pandawhale.com%2Fpost-28188-Scrubs-Eagle-gif-JD-riding-Tur-Y1Nk.gif&ei=7rt6U7SrLOa_sQSlh4LACQ&psig=AFQjCNGczGzphw2sovWrgFxp-yaKeQGggw&ust=1400638830924353)

(http://www.google.com/url?sa=i&source=images&cd=&docid=WCCRTdL9yKTSNM&tbnid=8yMAgPX0QeFGtM:&ved=0CAUQjBw&url=http%3A%2F%2Fi.imgur.com%2FVla8JtJ.gif&ei=Qrx6U5TGGamksQT56oDgCg&psig=AFQjCNF5MWqhZ2oFMoR0gdYKWfeLGXceXA&ust=1400638914491538)

(http://www.google.com/url?sa=i&source=images&cd=&docid=Q1xXY3ejdXoX5M&tbnid=_f0Fbrt-zl-MsM:&ved=0CAUQjBw&url=http%3A%2F%2F37.media.tumblr.com%2Fb016944480983f6e094f51c044aba152%2Ftumblr_mgdmv83ndn1qixsw3o1_400.gif&ei=BLx6U-moIMvKsQSSoYCYAQ&psig=AFQjCNHS1yNQareSC3EbHbq-E1PsKq7a5A&ust=1400638852601923)

  :o :o :o  ,,,,,,,,,   :) :) :)
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 07:47:27 am
Has anybody downloaded this?  Because it tells me I don't have permission.  I guess I'm not worthy.

Of course it would be nice to have anything fly around mountains on its own.
Were you able to solve?
I checked Google Drive and it seems all right.
Title: Re: EAGLE
Post by: PytonPago on May 20, 2014, 08:09:42 am
Did you separate the wings and scripted the animation on a sinusoid or did you split it for the vert. count of the model ?  ???
The first hypothesis is correct!
I split the wings into pieces and scripted their positioning with the commands "move" and "rotate". All the flapping animation is based on a sinusoid deformed by the coefficients which determine the amplitude of the beat and the different inclinations according to the distance from the body of the eagle and the movement of the same (the deformation of the wing when it moves from the bottom upward  is different from the opposite movement.) Unfortunately I was not able to calculate the placements in a perfect way (despite having studied for weeks) and divisions, especially in the ends of the wings, are obvious.

... could try to make overlap-pieces (just doing an extension of each piece declining in width into the space of the neighboring one). Also checking the pivot points (origins) and the hierarchy would be interesting too. I speculating now white a leaf-spring - segmented it and parented one peace to another down to the end. Now there are just minor corrections for each based on the wheel Z-axis position (height) - just needs some fine-tuning work too.  But a nice outcome there anyway.
Title: Re: EAGLE
Post by: cameni on May 20, 2014, 09:38:19 am
I checked Google Drive and it seems all right.
Did you set the sharing permissions to "anyone with the link"? It tells us we need to ask for permission.
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 09:59:22 am
I checked Google Drive and it seems all right.
Did you set the sharing permissions to "anyone with the link"? It tells us we need to ask for permission.

Damn!
Thanks Cameni ... my inexperience has struck again.
I hope now everything is in place, let me know please.
Title: Re: EAGLE
Post by: andfly on May 20, 2014, 11:40:54 am


... could try to make overlap-pieces (just doing an extension of each piece declining in width into the space of the neighboring one). Also checking the pivot points (origins) and the hierarchy would be interesting too. I speculating now white a leaf-spring - segmented it and parented one peace to another down to the end. Now there are just minor corrections for each based on the wheel Z-axis position (height) - just needs some fine-tuning work too.  But a nice outcome there anyway.

I started the project by dividing the eagle in all the pieces to animate. I've parented to the main body and tried to move them. It worked, but the pieces of the wings maintained their original spatial orientation and the animation appeared rough . Then I changed all the origins of the objects by setting them to the point where they would have to rotate. For the body , legs, tail and humanoid was all right but the pieces of the wings now revolved but remained firm in their place. I solved it by setting their origins in the mid-point width ( y coord ) and aligned along the axis of the wing (all with the same x-coordinate ) . In these positions I then added some meches (I used small circles that are invisible to render) to whom I parented the spare wing. All these circles I set the origin in the center of the main body.
In this way the command "rotate " referring to the circles (which are dragged behind the parts to which they are parented ) determines the motion of the wing and the same command "rotate " referring to the pieces of wing determines the tilt.

All object have been deformed by stretching in the longitudinal direction to their movement to hide the effect of " breaking " when they move, but with the wings I did not have the courage ...
My knowledge still a novice 3D modeling and Blender has caused, any attempt to deformation, the introduction of imperfections in the meches and later in the positioning of the texture that has caused me to not overdo it so as not to create more damage. In the wings then I could not make the sharp divisions as I wanted and try to extrude the edges jagged who knows where it would take me.
 
Not that I got discouraged and I also published my project because I hope that the emotions that this may give way to fly outweigh the discomfort of the effects of the model aesthetically poor.
(I apologize to all of them given the high quality of the models, textures, materials and reflections that we are accustomed to find in the published models in this forum)
Title: Re: EAGLE
Post by: PytonPago on May 20, 2014, 02:24:06 pm
 Interesting ... Yes, there is just so much scripted animations can do ... we have to go trough bones-setup and animations creation in Blender and then import those into OT ... i kinda skip that every-time i think about it :D ... anyway, have to finish my actual stuff to go to some person-like models.
Title: Re: EAGLE
Post by: jonslynn on May 20, 2014, 09:54:25 pm
Thanks andfly.  Google drive let me download it now.

Can't wait to check it out.

Thanks again!
Title: Re: EAGLE
Post by: aWac9 on May 21, 2014, 10:54:32 am
You can only leave the option eagle?
thanks

https://www.flickr.com/photos/awac9/14051213998/ (https://www.flickr.com/photos/awac9/14051213998/)
Title: Re: EAGLE
Post by: andfly on May 21, 2014, 09:15:28 pm
Okay, okay, okay ...
By popular demand, here is the Eagle version without humanoid.
We must remember, however, that this is not normal Eagle... is still a beast with the wingspan of 14 meters!
Again: Happy Flight!

https://drive.google.com/file/d/0B6114pZ3kPTgV0RGX2hQMl9UeFU/edit?usp=sharing
This link has been disabled (refers to a model not working)
Title: Re: EAGLE
Post by: PytonPago on May 22, 2014, 01:50:07 am
We must remember, however, that this is not normal Eagle... is still a beast with the wingspan of 14

(http://www.prehistoric-wildlife.com/images/species/a/argentavis-size.jpg)

 ... hes twice the size ! Archeologist will be angry. :D
Title: Re: EAGLE
Post by: andfly on May 22, 2014, 12:59:51 pm

 ... hes twice the size ! Archeologist will be angry. :D

Ha, Ha ...
Those who study the history of the Earth.
Those who study the history of Anteworld can not even say anything! :)
Title: Re: EAGLE
Post by: aWac9 on May 25, 2014, 04:27:39 am
I made a little short for andfy proud.
thanks

http://youtu.be/SaOgNlA2FfU (http://youtu.be/SaOgNlA2FfU)

;)
Title: Re: EAGLE
Post by: 2eyed on May 25, 2014, 05:15:13 am
Great work; I would love to see more wildlife on OT planet!
Title: Re: EAGLE
Post by: PytonPago on May 25, 2014, 05:22:31 am
 .. nice vid ... doe, not sure if those jets could land so closely behind-another in the intro in real life. ::)
Title: Re: EAGLE
Post by: aWac9 on May 28, 2014, 05:21:16 pm
"Nice vid ... gama, no estoy seguro si esos aviones pudieran aterrizar tan de cerca detrás de otro en la introducción en la vida real. ::)"

https://www.facebook.com/photo.php?v=649844775070336 (https://www.facebook.com/photo.php?v=649844775070336)
:)
Title: Re: EAGLE
Post by: balfourcraig on June 13, 2014, 05:24:29 am
I would love to have a version of this without the little man on it. Looks stunning. Nice work on the wings by the way.
Title: Re: EAGLE
Post by: Fighter117 on June 13, 2014, 11:30:00 am
Very nice job ! It is realistic ! ;)
Title: Re: EAGLE
Post by: andfly on June 13, 2014, 07:59:44 pm
Thanks balfourcraig and Fighter117, I have already published a version of the Eagle without the humanoid, just go back a few posts and you can find the link, but I would like to take this opportunity to give a link to a further improved version of the project at this address:

https://drive.google.com/file/d/0B6114pZ3kPTgVE45LW84c0FuVGs/edit?usp=sharing
This link has been disabled (refers to a model not working)

These days I covered the calculations of the animation and I think I managed to introduce some improvement in both the fluidity of the movements of the wings in the management of the power of the engines and other small details.
I invite all those who downloaded the original version of the Eagle to try this new version (if not liked you can always go back to the previous version using the usual link).

And now, as per tradition, once again ... good flight!

(http://i61.tinypic.com/wtmaw.jpg)

(http://i59.tinypic.com/2i1oz6x.jpg)

(http://i59.tinypic.com/153s9it.jpg)
Title: Re: EAGLE
Post by: Steve.Wilson on June 13, 2014, 09:09:56 pm
Scenes from "How To Train Your Eagle?"  ;)

Very nice, by the way.  The wing flapping is hypnotic.  Very real feeling at the distance shown.
Title: Re: EAGLE
Post by: Fighter117 on June 14, 2014, 04:05:06 am
Wings of your eagle are very detailled ! ;)
The little man is fun ! :D
Title: Re: EAGLE
Post by: andfly on June 14, 2014, 02:43:06 pm
Very nice, by the way.  The wing flapping is hypnotic.  Very real feeling at the distance shown.

I liked the word "hypnotic".
Thanks.
Title: Re: EAGLE
Post by: andfly on September 08, 2014, 02:07:26 pm
EAGLE   EVOLUTION

Even in Anteworld, how on Earth, but much faster, you obey the rules of Darwinian Evolution.
So even the Eagle has evolved and has several improvements over its earlier versions.
I learned how to use the "Intersect" in Blender and I got much sharper divisions between the different objects that make up the model of the Eagle (before I was using the "Knife" believing it to be the most appropriate tool but the cuts were never very "clean").
In this way I could afford to make regular extrusions that occupy the spaces between the objects during movement of the animation.
Then I set it, in Blender, a closer parentage between the different pieces, like links in a chain in which each piece is hinged to its neighbors, and each object is dragged into the movement without having to calculate and command its positioning.
So I avoided all trigonometric calculations that established the position and orientation in space of each object and the script was much less heavy on computer resources.
Having "almost completely" solved the appearance of unsightly gaps between the pieces of the wings, I could increase the coefficients which determine the amplitude of movement: the flight is now more elegant and majestic.
I have learned (finally) to draw and apply the texture.
I hope that the result is better than before.
I deleted the character of reptilian riding the Eagle and I replaced it with a male and a female characters, more realistics and slightly animated .
I kept anyway even the Eagle without rider as in previous versions.
I hope that this Eagle is able to convey, more than before, the emotion of free flight in a wild world
 and ...

Once again .... Good Flight!


To download Eagle Evolution
https://drive.google.com/file/d/0B6114pZ3kPTgd01iVkpPUUFCdnc/edit?usp=sharing
This link has been disabled (refers to a model not working)

To see a movie
https://www.youtube.com/watch?v=lH2oV3eSJ_E

(http://i61.tinypic.com/bimfwk.jpg)
(http://i60.tinypic.com/w9jwp1.jpg)
(http://i59.tinypic.com/13zuwpc.jpg)
(http://i57.tinypic.com/pt6vc.jpg)
Title: Re: EAGLE
Post by: Jagerbomber on September 08, 2014, 02:46:46 pm
Eagle down!  ;D

That takeoff and whole thing was amazing!

I was hoping to see a landing as well though.
Title: Re: EAGLE
Post by: M7 on September 08, 2014, 03:42:42 pm
The animation and rendering are pretty good.GJ!!. Now i wonder if there's a way to set the distance at which the model disapear from view. It seems to disapear a bit too quickly ATM. I tried to play with LOD_curve in objdef to no avail.
Title: Re: EAGLE
Post by: HiFlyer on September 08, 2014, 08:16:58 pm
Nice job with the eagle and the new characters!
Title: Re: EAGLE
Post by: Levi on September 09, 2014, 02:45:17 am
Awesome job andfly!

The animation and rendering are pretty good.GJ!!. Now i wonder if there's a way to set the distance at which the model disapear from view. It seems to disapear a bit too quickly ATM. I tried to play with LOD_curve in objdef to no avail.
Did you tried to change 'min_obj_size' in 'eng.cfg'? By default it's set to 5.0 i think. If you change it to 1.0 for example, you should be able to see any object for longer time/far away.
Title: Re: EAGLE
Post by: andfly on September 09, 2014, 04:51:07 am

I was hoping to see a landing as well though.

Thanks Jagerbomber
It is true, this time the movie does not end with the landing .....
But it is a very good reason to download the Eagle and try on your own take-offs, landings and stunts.
One recommendation: make landings and takeoffs on a flat or slightly downhill. For a still not great setting of the masses and the balance  the Eagle still has a slight tendency to tip backwards and sink into the ground (basically digging and filling the grave itself!)
Yes, we need to study even more JSBsim ...
Title: Re: EAGLE
Post by: andfly on September 09, 2014, 05:16:46 am
The animation and rendering are pretty good.GJ!!. Now i wonder if there's a way to set the distance at which the model disapear from view. It seems to disapear a bit too quickly ATM. I tried to play with LOD_curve in objdef to no avail.
Thanks M7
I fought the same problem too. In pursuing the flight of another eagle if I left the lost completely. If I parked on the ground and I walked away I had to remember to come back "exactly" the same place because I could not find it from above.
Fortunately, Levi suggests a solution ... it's definitely worth trying.
Title: Re: EAGLE
Post by: andfly on September 09, 2014, 05:25:06 am
Nice job with the eagle and the new characters!
Thanks HiFlyer
Your comments and encouragement never fail.
Title: Re: EAGLE
Post by: andfly on September 09, 2014, 05:33:28 am
Awesome job andfly!
Levi ...
Receiving appreciation from the publisher of the work absolutely stunning is a joy to the heart.
Thanks.
Title: Re: EAGLE
Post by: M7 on September 09, 2014, 08:49:01 am
Quote from: Levi
Did you tried to change 'min_obj_size' in 'eng.cfg'? By default it's set to 5.0 i think. If you change it to 1.0 for example, you should be able to see any object for longer time/far away.

Right on Levi! Now i can see the eagle down to a pixel  8) Thanks!
Title: Re: EAGLE
Post by: bomber on September 09, 2014, 10:57:31 am
Working on wingflex I'm visualising quite a lot of cross over with a potential realistic flapping wing flight model...

Maybe in the months to come something hopefully will pop out of the work.
Title: Re: EAGLE
Post by: bomber on September 09, 2014, 11:07:34 am
Also, it's my thought that the pilot would not be sitting so far forward, but instead would his legs would be through the wing feathers just being the wings leading edge.
Title: Re: EAGLE
Post by: andfly on September 10, 2014, 07:54:27 pm
Also, it's my thought that the pilot would not be sitting so far forward, but instead would his legs would be through the wing feathers just being the wings leading edge.
You're absolutely right.
When, at the beginning of the project, I thought I'd put a rider on the Eagle I positioned where you say, closer to the center of gravity of the model, such as logical.
Then I met some difficulties in the field of animation: when the Eagle bend the neck to the side was going to incorporate part of the knees of the rider, the wings were eaten part of the feet, the rider could not freely follow the movement of the head of the Eagle otherwise penetrated his body ...
So, I decided to move the rider away from the body of the Eagle and so radically solve all the problems also because, I thought, in a project like this is absolutely fantasy, it was not essential to comply with fussiness all the parameters of the real world, l 'was important: to convey an EMOTION.
Then, with the passage of time, I am so used to this position a bit 'abnormal, that I did not own more thought and I concentrated on solving the problems of the movement and aesthetics in general.
What have you found is definitely not the only flaw of this work.
If, despite all its flaws, this Eagle still manages to convey the feeling of being able to fly freely between the peaks and valleys of Anteworld and this creates an EMOTION, then the work is good and I'm happy.
However, if the defects are so obvious and annoying to spoil the taste of the simulation then I've got it all wrong and I'm sorry.
 
Believe me, though, it took me so, so, so much effort and good will.
Title: Re: EAGLE
Post by: bomber on September 11, 2014, 02:45:01 am
Its great work, sometimes compromises have to happen I understand.
Title: Re: EAGLE
Post by: andfly on September 11, 2014, 08:26:30 pm
Its great work, sometimes compromises have to happen I understand.
Thanks Simon.
I have to give you back right when you used the word "compromise."
And I got to thinking that, actually, with the excuse of working in a fancy model, I did not bother much to deepen the importance of the forces to consider when designing an object to fly.
I simply set the construction of a glider in Aeromatic, I added the engine and I changed some parameters of the resulting file to make the Eagle more responsive at the turns and the controls of the rudder.
But the thought of being still an amateur now gnaws at me even more.
Can I ask you a question that will surely also affects the other fans who want to build flying models: where can I find useful documentation on the Web to learn more about JSBSim?
The manual can be downloaded from the website is very well done but I feel the need for more detailed instructions ...
Thanks again.
Title: Re: EAGLE
Post by: josem75 on September 15, 2014, 09:39:42 am
Even if you was not a noob, you made a great job. But being a noob is even better what you did. Probably the most enjoyable fly with this engine on your eagle.

I have a dare for you which i dont know if its posible, a supersonic eagle version! So we can fly long distances at same mig29 speed or more (the max you can).

The dream would be have the both eagles version in one, so you can fly super slow and then change to fly so fast. But dont know if the jbsim can do that. Maybe playing with mixtures or something. Set the actual performance in 10 oe 20% mixtures and then increase the performance increasing mixtures.

I know nothing about jbsim, maybe what i am saying is imposible. But i put the idea just in case.

YOur eagle is the first step to a full "diferent" flyable model in outerra. I guess the final step will be a flyman, like superman.
Title: Re: EAGLE
Post by: andfly on September 16, 2014, 05:01:26 am
Even if you was not a noob, you made a great job. But being a noob is even better what you did. Probably the most enjoyable fly with this engine on your eagle.
Thank you very much

I have a dare for you which i dont know if its posible, a supersonic eagle version! So we can fly long distances at same mig29 speed or more (the max you can).
When I read these words, my first thought was: impossible!
Impossible because the Eagle is seen by Jsbsim like a glider and also greatly increasing the power of the engines, there is a structural limit that prevents the model exceed the speed of 300-350 Knots.
Around that speed vibrations occur so obvious that disturb the simulation.
In fact, I had to program a limit: when the speed reaches 200 Knots automatically fit the airbrakes and the flight is continuously monitored and enjoyable.
But .... but ....
Then I was surprised to rethink the supersonic speed and the word "dare" ...
When a problem can not be addressed directly (and with the rules of ordinary physics there is no chance of success) you can try to work around it ...
And I got a pretty good idea of how you could do this by using, of course, a trick.
I must first hear the opinion of Mr. Scott, with the permission of the Captain Kirk, who knows how to warp space and get speed beyond the limits permitted by the laws of physics.
I'm not sure and I need to do some experimenting .... I'll let you know.
Title: Re: EAGLE
Post by: andfly on September 17, 2014, 11:51:31 pm
I have a dare for you which i dont know if its posible, a supersonic eagle version! So we can fly long distances at same mig29 speed or more (the max you can).
As you can see in the video, the idea of ​​giving the eagle a kind of warp drive is achievable ... in Anteworld!
But I still need a certain amount of time to solve some problems regarding the interaction with the terrain that is hard to get back from the distortion, the optimization of the new parameters and, above all, invent something that will make at least credible, obviously staying in 'scope of science fiction, the fact that a bird can reach that speed.
It would be an offense for a world so plausible, begin to fill it with animations blatantly unrealistic and unjustified.
The last of my thoughts would be to help make Anteworld a kind of cartoon.

http://youtu.be/E8hW5oq-z80
Title: Re: EAGLE
Post by: josem75 on September 24, 2014, 08:48:15 am
Wow!! Thats amazing.
With this eagle you would be able to really cover long distances and fast.
Eagle can reach 300 Km/h in the real life. But considering your eagle is almost 3 times bigger than a real eagle, would not be so rare to get also 3 times faster :)))
So dont worry.

You really can afford a dare! Amazing work! Thanks for this pretty fly creature

PD: I hope you can finally solve the problems and bring us the present of the supersonic eagle
Title: Re: EAGLE
Post by: HiFlyer on September 24, 2014, 02:09:11 pm
I have a dare for you which i dont know if its posible, a supersonic eagle version! So we can fly long distances at same mig29 speed or more (the max you can).
As you can see in the video, the idea of ​​giving the eagle a kind of warp drive is achievable ... in Anteworld!
But I still need a certain amount of time to solve some problems regarding the interaction with the terrain that is hard to get back from the distortion, the optimization of the new parameters and, above all, invent something that will make at least credible, obviously staying in 'scope of science fiction, the fact that a bird can reach that speed.
It would be an offense for a world so plausible, begin to fill it with animations blatantly unrealistic and unjustified. The last of my thoughts would be to help make Anteworld a kind of cartoon.

http://youtu.be/E8hW5oq-z80

Maybe the birds more natural home is Middle Earth, where a bit of magic is more plausible.........

Title: Re: EAGLE
Post by: andfly on October 12, 2014, 11:42:26 am
I allowed myself a little dip in the unreality and I fitted the eagle can fly very fast.
I did it mainly for two reasons: to arrive early in the points of the landscape of Anteworld that seemed attractive for the flight but I could not reach in time be eligible and then to try if I could realize the idea of forcing JsbSim to accept shifts beyond the ability of the aerodynamics of the model without sending everything crashing.
In practice, use the trick to read the coordinates of the Eagle, calculate the coordinates "further" in the direction of motion and to communicate JsbSim the new coordinates.
Using this procedure for each frame is added to the speed a forced relocation of the model and get a throughput absolutely unattainable using only the power of the Eagle.
Since this is a method that works on spatial coordinates believe it can really be considered a kind of warp drive (which, with a force field, "deformed" and "compresses" the space in front of a spaceship for him to travel vast distances in a short time).

The power of HYPER ENGINE is connected to the command "mixture".

It 'still needed a WARNING regarding collisions with the ground and the mountains.
Under normal conditions JsbSim is able to handle collisions by calculating the consequences,  but when using the HYPER ENGINE the model is continually redesigned "later" and have the good fortune to be placed in the exact spot between the air and the ground, so that JsbSim can handle the collision, is only a utopia. Most of the time the model is already placed inside a mountain and this sends JsbSim in fault. The result is the production of coordinates and speed absurd.
I happened during the rehearsal to hone the power of the engine to slip at full speed in a mountain and immediately find myself in deep space, read the HUD a height of 1.7E21 and speed equally absurd. Even back in UFO mode and at full speed it is impossible to return to the earth (and then where will the earth?). However, do not worry, just delete the Eagle and select a location from those set in the menu, and everything returns to normal.
So be careful not to get too close to the ground, with the HYPER ENGINE in function, because the results will be unpredictable. (Moreover, even in all the environments of science fiction, the warp engines are only used in deep space, away from the planets and stars).
Its ideal use is to allow fast travel to get to fly in the most interesting though very far from each other.

To give a little credibility to an Eagle supersonic I thought of planning a radical change in both appearance and sound of the Eagle normal and fast, as if you were to make a magic or a sci-fi technological transformation.

Hope you enjoy it.


Download HYPER EAGLE:
https://drive.google.com/file/d/0B6114pZ3kPTgdk13LXVOdm9GQlE/view?usp=sharing
This link has been disabled (refers to a model not working)

A little movie:
http://youtu.be/DKCtefkoHtE
Title: Re: EAGLE
Post by: Acetone on October 12, 2014, 04:00:02 pm
Great work andfly, your hyperspeed system is really cool !
I wonder how the hardcore simmers will react if someone mod the cessna with this system  ;D
Title: Re: EAGLE
Post by: andfly on October 12, 2014, 10:12:18 pm
Great work andfly, your hyperspeed system is really cool !
Thanks Acetone

I wonder how the hardcore simmers will react if someone mod the cessna with this system  ;D
I too am surprised to grin slightly at the thought ..
Despite being a fan of extreme precision and meticulousness with which we try to simulate reality (otherwise I would not be so passionate about computers and programming) and aware of the hard work and effort that this entails .... I can not feel this way bound to a highly realistic representation of the world in an environment so fantastic and open to any possibility as is Anteworld.
I would love to see this world populated by fantastic and amazing creatures full of tentacles.
Transport leavened with anti-gravity engines. Huge Transformers rattling in the mountains.
I would like the search for a "emotion" (which is the ultimate goal of any game or simulation) was thus of primary importance to allow some bit license on the accuracy ...
Title: Re: EAGLE
Post by: Acetone on October 13, 2014, 06:34:16 am
Yep, simulation by itself is an interesting subject but it's sometimes better to let the things go wild  :)
I really hope they will blend elements of simulation (navigation tools for example) with a simple and arcadish yet deep gameplay for Anteworld. With the world as a playground, the player should expect some kind of superpowers  ;D

The hyperspeed for the Cessna will probably look weird in fact, it works well with your Eagle because it has a more fantasy tone, but it will seems strange for a small plane :)

This kind of system will fit very well on a fictionnal spaceship however. I really hope they will move from the original hard science plot they showed for Anteworld, at the begining of the project, to something more wild, closer for example of Jodorowsky's or Moebius's style.

(http://leighgillam.files.wordpress.com/2012/02/wallmanga_wallpapers_caste_meta_barons_0007-1.jpg)
(http://1.bp.blogspot.com/_B2mU1mjh_kc/TEw0KhDMzaI/AAAAAAAACJI/e7CH4zA98cw/s1600/The_Metabarons_3_p14-p15.jpg)
(http://3.bp.blogspot.com/-nYPgNE1cb8w/T7Cta18UTpI/AAAAAAAAAPM/HVcZEX_CQSE/s1600/yeeeaahhh.png])
(http://thebookexperience.files.wordpress.com/2013/10/meta_04_086-0871.jpg)

(Samples from Jodorowsky's work on La Caste des Méta-barons - The Saga of The Meta-Barons, pretty hard to find good resolution pictures of it)
Title: Re: EAGLE
Post by: HiFlyer on October 13, 2014, 08:45:49 am
With the ability to import 3D models, pretty much anything people come up with is possible. Essentially, probably a zillion people are waiting for the base features to be complete and an sdk to appear.
Title: Re: EAGLE
Post by: andfly on October 13, 2014, 12:38:17 pm
Yep, simulation by itself is an interesting subject but it's sometimes better to let the things go wild  :)
I really hope they will blend elements of simulation (navigation tools for example) with a simple and arcadish yet deep gameplay for Anteworld. With the world as a playground, the player should expect some kind of superpowers  ;D

The hyperspeed for the Cessna will probably look weird in fact, it works well with your Eagle because it has a more fantasy tone, but it will seems strange for a small plane :)

This kind of system will fit very well on a fictionnal spaceship however. I really hope they will move from the original hard science plot they showed for Anteworld, at the begining of the project, to something more wild, closer for example of Jodorowsky's or Moebius's style.

I am fully agree on everything.
( Beautiful pictures ... make you dream ...)
Title: Re: EAGLE
Post by: andfly on October 13, 2014, 12:39:53 pm
With the ability to import 3D models, pretty much anything people come up with is possible. Essentially, probably a zillion people are waiting for the base features to be complete and an sdk to appear.

Yes, we are all waiting patiently.
With the awareness of the huge work and time (hopefully not huge) it needs.