Outerra forum

Outerra Apps => Games => Topic started by: ZeosPantera on March 03, 2011, 03:21:43 pm

Title: Player Models
Post by: ZeosPantera on March 03, 2011, 03:21:43 pm
Probably the least important of the game aspects. Since there will be no multiplayer at the start and mirrors wont be a priority(will they be possible?) This topic is a bit moot.

Regardless of those facts lets start with helmets. Do we need them? Certainly not for pollutants but since we are always felling trees and building roads and driving th0rough hazardous terrain and flying helicopters I think protective headgear would be fashionable on earth 2.

Now I am not a fashionista but Hawaiian shirts and crash helmets don't work so some sort of standard technician one-z would suffice.

These are people down here not marines. Explorers of a sort. Both men and women of average height, build and believe it or not probably a single race/color! 1500 years couldn't all have been spent in cryo-sleep. :Boom-chica-wow-wow: ;)

On that subject this is one of the first results if you search "space explorer"
I wont embed http://cdn.comicartfans.com/Images/Category_23600/subcat_41607/NB%20JPEG%20SARA%20SPACE%20EXPLORER%20300%20US%20MED207.jpg
This could work.
Title: Player Models
Post by: Hybodo on March 03, 2011, 09:28:14 pm
If I was forced to run around as a pre-decided person, I'd be glad I was forced to be her. Just look at those feet, they're beautiful! Since that image made this thread seem like it was a joke, I won't go too in depth. I personally think that humans should have slightly evolved, meaning we're slightly taller than we are today, and slightly more muscular.
Title: Player Models
Post by: C. Shawn Smith on March 04, 2011, 09:49:38 am
For inspiration like that, Frank Frazetta would be a lot better :D

If we're aiming for the late 21st/22nd century for the new start date of the ISA Outerra, and then returning 500-1000 years later, we won't look any different.  Even our Cro-Magon ancestors looked remarkably like us.  In order for any kind of genetic drift on that level would require tens of thousands of years, if not hundreds.

The Outerra as outlined in the story grabbed people from every walk of life.  Many different ethnicities, religions, ages, etc, were selected to represent a wide range of diversity (and to ensure future colonists had plenty of widely varied genetic material to ... uh ... "work" from :D  My original thought was to include family units as well ... in a 6-10 year time period after the colony was setup, the children would have become adults to help with colonization.  Without children going, it would take some 16-20 years before a new generation would be available.
Title: Player Models
Post by: SpaceFlight on March 04, 2011, 10:50:09 am
Quote from: ZeosPantera
Both men and women of average height, build and believe it or not probably a single race/color!

Why would there be only one race/color ?

Quote from: cshawnsmith
The Outerra as outlined in the story grabbed people from every walk of life.  Many different ethnicities, religions, ages, etc, were selected to represent a wide range of diversity (and to ensure future colonists had plenty of widely varied genetic material to ... uh ... "work" from big_smile  My original thought was to include family units as well ... in a 6-10 year time period after the colony was setup, the children would have become adults to help with colonization.

This sounds much more like it imo.
Title: Player Models
Post by: ZeosPantera on March 04, 2011, 11:19:32 am
Quote from: SpaceFlight
Why would there be only one race/color ?

With the previous time-line I assume everyone on the ship was f__king everyone else and now we are all the same color. No racial bigotry here my friend.
Title: Player Models
Post by: Benjamin385 on July 21, 2011, 01:37:07 am
Quote from: ZeosPantera
Quote from: SpaceFlight
Why would there be only one race/color ?

With the previous time-line I assume everyone on the ship was f__king everyone else and now we are all the same color. No racial bigotry here my friend.

I thought that they were in a cryogenic state?
Title: Player Models
Post by: ZeosPantera on July 21, 2011, 01:52:07 am
way to ruin my 4 month old solid argument..
Title: Player Models
Post by: Benjamin385 on July 21, 2011, 02:19:29 am
Quote from: ZeosPantera
way to ruin my 4 month old solid argument..

Your welcome ;)

Why shouldn't the Outtera team include different races?

I am not talking about ethnic background but in the sense of some have been in certain parts of the ship longer than others and that would reflect there skills on earth :)

Example -
Some People have been in the labs most of their lives and so have their great grand parents :)
Some People have been in engineering most of their lives so they know their way around a Reactor and its components.
Some People are born leaders in the sense that they were born into a position of leadership. (E.g. Captain or Officer)

This could also affect how people look examples being -
The Lab people are more slender and their heads are slightly bigger.
While Engineering is more Muscular.
While some are balance of both.
Title: Player Models
Post by: Redrobes on July 23, 2011, 07:34:30 am
I think that different habitats would drive an evolution. If you had a planet with thin atmosphere then you would quickly get people with bigger chest capacity - think Olympic swimmers with just some training. Then there is different G levels on orbitals, moons and planets not to mention people who predominantly work in zero G. Then there might be a slightly different gas mix for the atmosphere which is tolerable to normal humans but you might quickly get bigger hearts, lungs or kidneys to extract different pollutants. Like alcoholics who's kidneys can tolerate ethanol even if they are getting damaged in the process. In fact I guess the most noticeable is skin color where its darker in sunny climates. A few weeks in the sun and your body adapts. I don't think it would take many generations to start to look a bit different.
Title: Player Models
Post by: Benjamin385 on July 24, 2011, 12:58:00 am
Hey Redrobes,

You have a point there on the human body adapting at a quick rate.

I personally think that the game should reflect this.
Title: Re: Player Models
Post by: NAX on February 25, 2012, 08:07:26 am
Make the ppl blue so no one can complain
Title: Re: Player Models
Post by: Epicmokies on February 25, 2012, 12:11:38 pm
I dont think having blue people would benefit people trying to complain about racism.  Or if that does become the case have fun trying to comeup with a reason why the human race suddenly turned blue lol  ;)
Title: Re: Player Models
Post by: Matt6767 on February 25, 2012, 12:21:25 pm
Make the ppl blue so no one can complain
That uh...that looks like it will open up a whole new set of problems. No offence to blue people.

My votes for keeping races. Not a big fan of the "everyone is the same" idea.
Title: Re: Player Models
Post by: C. Shawn Smith on February 25, 2012, 01:24:07 pm
Hmm, forum ate my reply earlier.  Weird.

At any rate, there would not be enough time for the crew to homogenize into one "race" (incidentally, I prefer the term ethnicity or culture rather than race, because we already ARE one race: Human; and that is reflected in the novel because it took the entirety of the human race to come together to build the Outerra.  So the crew will be made up of millions of people representing most of the cultures of the planet Earth).  The Outerra Initiative mission on-board ship time is about 180 years, but most of that time is spent in cryogenic hibernation.  Each individual member of the crew will only age about 2-3 years at the most because of that.
Title: Re: Player Models
Post by: SpaceFlight on February 25, 2012, 01:32:29 pm
Quote from: SpaceFlight
Why would there be only one race/color ?

With the previous time-line I assume everyone on the ship was f__king everyone else and now we are all the same color. No racial bigotry here my friend.
Since this thread comes up, actually I did not think there was racial bigotry here. But I think there are quite a lot of combinations possible with 1000+ men and women onboard. (Actually I don't know the exact number of people onboard the spaceship). Anyways, one race/color for all people onboard seems to me like a very big change in a relatively short time frame (even with the old timeline. Can't remember how many years the ship was in space in the old one, 800 or so?). Plus there are always genetic mutations.

Edit: so there are millions of people onboard. Thats a lot more than I thought.
Title: Re: Player Models
Post by: C. Shawn Smith on February 25, 2012, 02:25:20 pm
Edit: so there are millions of people onboard. Thats a lot more than I thought.

Yeah, quite a few more ;)

Currently, the number is a very vague 1 million, though it might end up being a bit more than that in the end.  The current size of the Outerra takes this into account.  When Cameni and I were discussing the ship's design, I took a loose measure of the human body, added a possible measurement of the cryo-chambers, added another approximate measurement for the support computers, and so on.  Based on 1 million colonists, the Outerra is the exact size needed to house all of that, plus the engines and other equipment (including vehicles of all types, housing materials, food, etc).

In total, according to my timeline, 180 years is needed for the mission's on-board clock.  None of the crew will experience 180 years though.  Each on-board ship year, a select group will emerge from cryo, attend the ship for one year, and then re-enter cryo for the next group to emerge.  Thus, only 2 or 3 years total pass for the crew.

The Earth's clock, due to time dilation, sees a ±300 year variation.  This is within the "mission's" protocols.  However, as noted in the Epilogue teaser posted for Anteworld, we see that almost 2000 years have actually passed on Earth ;).

Basically, in a nutshell, if the Outerra left Earth today (February 25th, 2012), the on-board ship date would be February 25th, 2192 when they returned, according to mission protocols.  The crew would "feel" like it's only February 25th, 2015/2016.  The Earth date, however, would be February 25th, 2312.  In the epilogue teaser, the date would actually be February 25th, 4312.

IF the ship left today (it actually departs on January 1st, 2100, at 00:00 GMT).

So pretty much, the crew would be no more nor less than like today's current population.

;tldr version:
The ship departs only 90 years from today's date. They only experience about 3 years of time during a mission that lasts 180 years of on-board time, due to cryogenics.  Earth clocks read 300 years of time.  Anteworld takes place 2,000 years later, so you'll have to wait to find out why the disparity (ie, 300 vs 2000) ;)
Title: Re: Player Models
Post by: ZeosPantera on February 25, 2012, 02:53:09 pm
Cameni coded the billboard trees to vary in color slightly.. Do the same for the player models.

How about the fact that there are no female models...? or are we assuming nobody wanted a women backseat driving for 2000 years?
Title: Re: Player Models
Post by: C. Shawn Smith on February 25, 2012, 03:42:06 pm
lol.  Actually, there are character sketches for both males AND females by the guy who's been working on the clothing type.
Title: Re: Player Models
Post by: PTTG on March 09, 2012, 12:03:54 pm
Now I am not a fashionista but Hawaiian shirts and crash helmets don't work

Wait, what? Man...