Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: PytonPago on August 12, 2014, 09:32:16 am

Title: Import of animated characters
Post by: PytonPago on August 12, 2014, 09:32:16 am
 Id like to ask, what is needed to add an animated character - I done a character whyte a simple walk animation in a FBX package and imported it whyte it (named "walk"). Thing is, if i change the definition in .objdef to character, somehow it spawns just the mercenary (and i spawn my character), if its not (empty as for an object), it shows an axle sign, where it should be spawned, but dont spawn the mesh.
 
So, do we need to have the exact structure of the Armature (bones of the character) and all the animations the mercenary has (also named as the animations from its package) for the "character" type ?