Outerra forum

User mods, screenshots & videos => Watercraft => Topic started by: bomber on August 18, 2014, 05:50:19 pm

Title: submarines
Post by: bomber on August 18, 2014, 05:50:19 pm
What's the deal with these ?

Anyone tried to make one...
Title: Re: submarines
Post by: HiFlyer on August 18, 2014, 07:48:02 pm
How about the USOS Seaview? It would be great if somebody could actually get the flying sub to work as well........  ;D

(http://i1287.photobucket.com/albums/a625/Multitesseract/movies_zpsfe77a37c.jpg)
Title: Re: submarines
Post by: M7 on August 18, 2014, 08:35:17 pm
 What a flash back :o ;D I'm old enough to have watched that show, that and lost in space...
Title: Re: submarines
Post by: HiFlyer on August 18, 2014, 08:45:42 pm
What a flash back :o ;D I'm old enough to have watched that show, that and lost in space...

Never seen an actual episode, but over the years, I've seen snippets, and the movie (Saturday sci-fi) seemed pretty cool!

I've never seen Time tunnel or Land of the Giants either (except snippets) but I have a general idea about them, and they all seem like great, schlocky fun!

And of course, everyone on earth has seen Lost in Space and Star Trek.  ;D
Title: Re: submarines
Post by: M7 on August 19, 2014, 10:47:40 am
What's the deal with these ?

Anyone tried to make one...


i imported one once from the sketchup warehouse. It looks good but there's not much you can do with these atm. Dont think you can script them to submerge for example. But i think flying submarine could be possible as you can get planes to fly ...underwater  ;D
Title: Re: submarines
Post by: bomber on August 19, 2014, 11:16:47 am
Is there sufficient depth throughout the sea or is the floor modelled only local to the shore ?

Title: Re: submarines
Post by: M7 on August 19, 2014, 11:20:52 am
thats a good question, i never wandered underwater far out of the shore  :-[
Title: Re: submarines
Post by: bomber on August 19, 2014, 11:24:17 am
Has anyone else noticed how dark it is when you get deep ?

does Outerra support lights ?
Title: Re: submarines
Post by: M7 on August 19, 2014, 11:43:55 am
Have you played with the environment tab >water?  you can make water lighter from there but it think it will still get dark quickly as you go deep.
Title: Re: submarines
Post by: bomber on August 19, 2014, 12:49:17 pm
I'm asking about submarines because somewhere on my computer I've 2 German U-boats along with the complete German surface fleet which I know people are on with so won't tread on anyones toes there.

The point being I need an internal model, in exchange I'll create a 'flight model' for it.... after all an aeroplane is just an object moving through a less dense medium...
Title: Re: submarines
Post by: Levi on August 19, 2014, 01:15:56 pm
Check out this one if you haven't already: http://forum.outerra.com/index.php?topic=2497.0 (http://forum.outerra.com/index.php?topic=2497.0)

It's made as a watercraft, but notice how it's submerging. I think if a submarine would behave like this, won't be that bad.
Title: Re: submarines
Post by: bomber on August 19, 2014, 01:26:04 pm
It's cold at the bottom of the Mariana Trench

(http://target4today.com/_posted_images_/2014-08/screen_1408468298.jpg)

And very dark in the Dead Sea

(http://target4today.com/_posted_images_/2014-08/screen_1408470084.jpg)
Title: Re: submarines
Post by: M7 on August 19, 2014, 02:18:03 pm
Looks like when sea gets 1000 feet deep or more, the sea floor cease to exist. But around shores at less than 1000 feet, it's fine.
Title: Re: submarines
Post by: bomber on August 19, 2014, 02:20:25 pm
It doesn't cease to exist, it's still there and can be struck.. It's visually just not there.

But from inside a submarine, you can't see outside anyway.
Title: Re: submarines
Post by: M7 on August 19, 2014, 02:39:09 pm
Also  there's no other light source than the sun and the ambient, so it should be a bit dark at 200-300 feet deep unless you make the water milky white in environment tab
Title: Re: submarines
Post by: bomber on August 19, 2014, 02:46:12 pm
So other light source other than the sun... that'll require some creative thinking.
Title: Re: submarines
Post by: cameni on August 19, 2014, 04:36:06 pm
Dont think you can script them to submerge for example. But i think flying submarine could be possible as you can get planes to fly ...underwater  ;D
You can make them submerge, there's mass() call in vehicles - you set the mass of the whole body, including the changing mass of the ballast tanks.

So other light source other than the sun... that'll require some creative thinking.
Extra lights will come soon, but extra work will be needed to make them work correctly underwater.
Title: Re: submarines
Post by: Acetone on August 19, 2014, 05:25:11 pm
Extra lights will come soon, but extra work will be needed to make them work correctly underwater.

When you say soon, it's soon like in the AO update, or soon (https://developer.valvesoftware.com/wiki/Valve_Time)? ;D
Title: Re: submarines
Post by: HiFlyer on August 19, 2014, 05:54:50 pm
Extra lights will come soon, but extra work will be needed to make them work correctly underwater.

When you say soon, it's soon like in the AO update, or soon (https://developer.valvesoftware.com/wiki/Valve_Time)? ;D

synonyms:   shortly, presently, in the near future, before long, in a little while, in a minute, in a moment, in an instant, in a bit, in the twinkling of an eye, in no time, before you know it, any minute (now), any day (now), by and by; More  ;D
Title: Re: submarines
Post by: trucker17 on September 30, 2014, 01:50:30 pm
What a flash back :o ;D I'm old enough to have watched that show, that and lost in space...

 HEY.....No giving away our ages..... ;D