Outerra forum
User mods, screenshots & videos => Static models => Topic started by: jskoker on August 26, 2014, 03:49:54 pm
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(http://i.imgur.com/qrWTnTi.jpg)
(http://i.imgur.com/9kgaaTc.jpg)
Nailed it...
I think I may have done something wrong. :D
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In blender the exporter supports to define the axis, which fbx has to use. I'm sure 3dmax is working similar ;)