Outerra forum
User mods, screenshots & videos => Static models => Topic started by: M7 on August 27, 2014, 01:31:36 am
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Again from the sketchup warehouse, this beautifull apartment building. The author is Paulwall.
https://drive.google.com/file/d/0B96RrTcNJsI2amxURGpRZ3ZIZEU/edit?usp=sharing (https://drive.google.com/file/d/0B96RrTcNJsI2amxURGpRZ3ZIZEU/edit?usp=sharing)
(http://i.imgur.com/rx9SzWE.jpg)
(http://i.imgur.com/khMjn33.jpg)
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Nice model. Could you please post the settings of the window-material?
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Thanks! The window have a texture but i could have done without. Its just a blurry gray. I made them not too transparent so we dont see too much the interior that is empty, except for the last floor.
"name" : "Translucent_Glass_Sky_Reflection",
"color" : ".502,.502,.502,.6",
"f0" : ".039",
"roughness" : ".02",
"no_light" : false,
"alpha_masked" : false,
"tex_albedo" : "Translucent_Glass_Sky_Reflection.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "",
"tex_reflectance" : "",
"tex_environment" : ""
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Just a quick note, i use a program called DDS converter 1.4 to convert all the jpg and pgn to DDS and it can batch resize all image to a power of 2 at the same time. This is incredably handy cause it can take a long time to convert and resize 50+ jpg with just photoshop.
http://vvvv.org/contribution/dds-converter (http://vvvv.org/contribution/dds-converter)
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Thanks for the post. I'm using nvcompress from nvidia. Unfortunately you are using a texture for the sky reflection. I hoped you woud use the reflection of outerra, which is supported by now and should also work. The question is: How?
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Not sure of what you mean, the reflections on the windows are from outerra environment. They are just tinted and semi opaque to hide the interior.
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You understood me right. You are using a texture in albedo which is called Translucent_Glass_Sky_Reflection. Therefore i assumed you made the cool looking reflections by this texture - not by OT. Thats all :) I was misleaded by the misleading name of your texture :Þ
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Yeah it's the original modeller who had that texture so i just kept it and added a lot of blur.