Outerra forum
User mods, screenshots & videos => Static models => Topic started by: pedropp222 on September 01, 2014, 01:13:58 pm
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Hello everyone! Yesterday i imported my first model into Outerra and it worked out good.
Now i bring you another simple lowpoly english house modeled and textured by me!
It comes in 3 different versions.
Some screenshots:
(http://i.imgur.com/WJEYdBW.jpg)
(http://i.imgur.com/xCasJsl.jpg)
(http://i.imgur.com/6hpFMQL.jpg)
The detail is not amazing but i think it looks good enough (better than having an empty road! :P ) and i'm still learning how to texture stuff, so i was a little afraid with the details. Anyways i hope you like!
Download link:
http://filedownloadtesteunity.bugs3.com/English_house1.rar (http://filedownloadtesteunity.bugs3.com/English_house1.rar) (direct)
http://www.mediafire.com/download/fmts28x35sc8lvm/English_house1.rar (http://www.mediafire.com/download/fmts28x35sc8lvm/English_house1.rar) (if you prefer)
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I'm still not sure which way Outerra is intending to go on this: Very detailed with enormous amounts of polys, or simpler with much less polys.....
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Shouldn't both be possible with the right LODs?
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Shouldn't both be possible with the right LODs?
Right now we seem to be at either/or.
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Surely it depends on how you intend to use it.... I'd rather see a city of low poly buildings in my bomb sight with loads of AAA flak around me at a decent frame rate.
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The church and at least one of the houses in Acetones scenery has a full interior. Outerra might need these too, as it aims to be more than just a flight simulator. Maybe an FPS is in there, as well! ;)
Though for a flight sim this is more than fine. Thanks for creating it pedropp222!!
(http://i1287.photobucket.com/albums/a625/Multitesseract/screen_1409506348_zpsb5302acd.jpg)
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Thanks!
I know this engine is very capable of rendering very high poly models and high quality materials and textures. When i become more experienced in texturing i might try to make something a little bit more realistic than what i've made here, even though it took more than 1 hour to texture.