Outerra forum

User mods, screenshots & videos => Static models => Topic started by: Levi on September 02, 2014, 10:12:47 am

Title: World2XPlane model library.
Post by: Levi on September 02, 2014, 10:12:47 am
Hello all!

With permission from tonywob (http://forum.avsim.net/user/261893-tonywob/), i'm porting the model library from World2XPlane (http://www.world2xplane.com/) into Outerra. :)
This morning I started the conversion, and I was able to successfully port 900 models already!

GitHub repository: world-models-outerra (https://github.com/tonywob/world-models-outerra)

Download All (https://mega.nz/#!g1l3HZpb!Yu3Mo9ECNaz-3CaqO3qvuDE-821MGNl7OdSqWf7shyc)


Some screenshots:
(http://i.minus.com/iIpMIavZBtdfl.jpg)(http://i.minus.com/ib0Z98rhzbCjg2.jpg)(http://i.minus.com/iOGliTzl71cmb.jpg)
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 02, 2014, 10:47:00 am
900!!?? How the frack did you do that?

Uhmmm..... good job!

Outerra is probably going to need some sort of preview object screen eventually, so we aren't just clicking at a name to see what appears.  ;D


I'll go ahead and post this at Avsim as well though I'm starting to feel like all the posts are mine!

Signed: The crazed, rabid Outerra poster.
Title: Re: World2XPlane model library.
Post by: Acetone on September 02, 2014, 11:10:42 am
This morning I started the conversion, and I was able to successfully port 900 models already!

(http://www.galeriegif.com/gif-wtf/gif-wtf-4.gif)


Levi, do you really live in our spacetime realm

Just wow, I was expecting that you will start working on this library at some point but 900 in a row ! ;D. I will be back at work on my scenes in one week, this is gonna be good!
Awesome work mate, and thanks to tonywob for sharing this with us !
Title: Re: World2XPlane model library.
Post by: pedropp222 on September 02, 2014, 11:13:52 am
Well, looks like the lack of buildings won't be a problem anymore! Great work!
Title: Re: World2XPlane model library.
Post by: Mossie on September 02, 2014, 11:26:37 am
I notice that a few of the models lack foundations, so they don't sit in the ground, but float.
As a general rule, I've always added deep foundations, 2 meters, to ensure the object sits well.
Title: Re: World2XPlane model library.
Post by: PytonPago on September 02, 2014, 11:47:34 am

 ... im still thinking OT has on to some more juice when it comes to urban areas.  ::)

Title: Re: World2XPlane model library.
Post by: baber on September 02, 2014, 12:57:06 pm
Now this is one great news !! Thanks levi !
Title: Re: World2XPlane model library.
Post by: ZeosPantera on September 02, 2014, 10:27:08 pm
It's OVER 900!!!

1.5 megs for 900 models. You can guess the quality of the models!

Yeah until there is a file browser I think I am uninstalling that pack. My scroll bar is SO SMALL.
Title: Re: World2XPlane model library.
Post by: PytonPago on September 03, 2014, 12:22:57 am
Yeah until there is a file browser I think I am uninstalling that pack. My scroll bar is SO SMALL.

 .... lets make it smaller !!  ;D
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 05:23:15 am
Awesome work, I wasn't expecting this to happen so quickly  ;)

I notice that a few of the models lack foundations, so they don't sit in the ground, but float.
As a general rule, I've always added deep foundations, 2 meters, to ensure the object sits well.

Some of the models don't and some do. There are several authors and contributors. Most of the non-generic ones should have foundations (At least all the ones I added, and Blacky75 added do). Some others are donated from other projects and don't include foundations. The Uwespeed buildings (which have been converted here) were donated by a user Uwespeed and were generated by a program I believe.

It's OVER 900!!!

1.5 megs for 900 models. You can guess the quality of the models!

Yeah until there is a file browser I think I am uninstalling that pack. My scroll bar is SO SMALL.

Couple of things worth noting, firstly a large portion of the buildings all share the same texture sheets, and secondly they are low resolution and low-poly as they are for a flight simulator (X-Plane). They will not look too good close up, but they have been designed this way.

The full library also contains higher quality regional buildings for different countries such as the UK, Germany, Poland, Switzerland and the Netherlands. The UK library is currently the biggest and the library continues to grow
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 06:02:23 am
900!!?? How the frack did you do that?

Uhmmm..... good job!

Outerra is probably going to need some sort of preview object screen eventually, so we aren't just clicking at a name to see what appears.  ;D


I'll go ahead and post this at Avsim as well though I'm starting to feel like all the posts are mine!

Signed: The crazed, rabid Outerra poster.
How I did it? Well, just moving my fingers like Superman during about six hours without a break. lol ;D

Yeah we'll definitely need an improved file browser for this amount of models...

Thank you for posting this to Avsim. I hadn't time to do so, and not even to reply on this topic... I was a bit busy just after creating this thread. :P
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 06:09:15 am
This morning I started the conversion, and I was able to successfully port 900 models already!

(http://www.galeriegif.com/gif-wtf/gif-wtf-4.gif)


Levi, do you really live in our spacetime realm

Just wow, I was expecting that you will start working on this library at some point but 900 in a row ! ;D. I will be back at work on my scenes in one week, this is gonna be good!
Awesome work mate, and thanks to tonywob for sharing this with us !
Yeah, I do live in our spacetime realm lol. It's just about setting some standards, and follow them, with boost activated :D ;D

Thanks, and have fun populating the world :D
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 06:28:54 am
Awesome work, I wasn't expecting this to happen so quickly  ;)
Thank you tonywob!
I think that the conversion would have been quicker if I had the original scene files instead of XPlane .obj file format. With the .obj files, I have to pass them trough:
But I don't think it's possible to have the scene files because it seem that some are exported from SketchUp, some with Blender 2.49, others with Blender 2.70, and of course, many are from different authors... So I guess I'll keep doing it this way, right? :D
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 06:34:33 am
Unfortunately many of the original Blender or Sketchup models weren't checked in to github for size, etc..

However, you can import the models straight into Sketchup and then export them to 3DS skipping the Blender part. I've done this on some occasions when I've wanted to reuse or resize a model. The plugin for Blender still can't import the models which is a bit of a pain.

Is there a specification for the 3D format for Outerra, maybe we can just automate the lot in one go using the same texture sheets?

Title: Re: World2XPlane model library.
Post by: HiFlyer on September 03, 2014, 06:36:49 am
It occurs that if very many are using the same texture sheets, that would make it a lot less difficult if someone decided to replace those textures with something higher resolution.......?
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 06:45:04 am
It occurs that if very many are using the same texture sheets, that would make it a lot less difficult if someone decided to replace those textures with something higher resolution.......?

The Uwespeed ones all use one or two texture sheets and were autogenerated by a program. They are intended as completely generic buildings of various sizes not covered by the higher quality regional models. Those particular textures could easily be improved, however the models are very simple, basically 4 walls and a roof. Uwe had created the German textures with a goal of simply replacing the texture sheet with something like an Italian one without rebuilding all the models again.

The UK/PL/DE/CH regional buildings all have more detail, but the majority are simplified shapes (some have chimneys, garages, entrance areas). Remembering of course, that in X-Plane you can have thousands of these objects in small areas, so keeping the triangle and texture size down was incredibly important. I'm sure the same still stands for Outerra. Once such buildings are placed from something like OSM data, as they are with World2XPlane, then I'd imagine performance will become an issue.

The Blacky75 models (and there are hundreds of them) were all created by hand in Sketchup and share a few texture sheets. The buildings are again generic European and mostly simple squares with a roof and Chimney. These textures can also be improved, changed and regionalised.

I believe it's important for people to know that the building library was made for flight simulation, and the buildings aren't meant to be seen close up, but from 100ft+ above plus.

Title: Re: World2XPlane model library.
Post by: HiFlyer on September 03, 2014, 07:04:05 am
Understood. But they will still have to be redone when night lighting becomes available, and Outerra comes up with whatever its equivalent of LIT will be.
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 07:13:32 am
Unfortunately many of the original Blender or Sketchup models weren't checked in to github for size, etc..
No problem.

However, you can import the models straight into Sketchup and then export them to 3DS skipping the Blender part. I've done this on some occasions when I've wanted to reuse or resize a model. The plugin for Blender still can't import the models which is a bit of a pain.
SketchUp would slow down the process a lot! I've tested it and the UV's got messed up, duplicated polygons, and some models needs .png texture files instead .DDS. Also, when I import from a region/folder like 'uwespeed', all the models have to be imported in the same scene, something that SketchUp complicates the thing a lot!
The importer for Blender 2.49 works pretty well for now ;)

Is there a specification for the 3D format for Outerra, maybe we can just automate the lot in one go using the same texture sheets?
I'm not sure if I understand what you mean, but the models from 'uwespeed' are all using only 3 textures.
Also you may have already noticed that there are a .mtl file for each model created by the Outerra's importer. That's not needed, i'll reduce those to max 3 .mtl files, or even one if it will work(this process will be automated) ;)
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 07:19:29 am
I'm not sure if I understand what you mean, but the models from 'uwespeed' are all using only 3 textures.
Also you may have already noticed that there are a .mtl file for each model created by the Outerra's importer. That's not needed, i'll reduce those to max 3 .mtl files, or even one if it will work(this process will be automated) ;)

I don't know enough about the Outerra format, but what I mean is writing a script that will run through all the X-Plane .obj files, parse them and then output the format needed by Outerra. If there are some file specifications for the format then I can have a look and see if it's possible. I also think such a script would just be useful on its own also for converting airport buildings from other projects  :)
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 07:39:00 am
I don't know enough about the Outerra format, but what I mean is writing a script that will run through all the X-Plane .obj files, parse them and then output the format needed by Outerra. If there are some file specifications for the format then I can have a look and see if it's possible. I also think such a script would just be useful on its own also for converting airport buildings from other projects  :)
Ah ok.
Outerra actually imports two types of file format: Collada and FBX.

For this conversion I'm using Collada importer (and exported with OpenCollada from Max 2015) because each separate mesh/object needs to be a single entity when imported into Outerra. That's very important!

If it would be possible to create a script, I think that converting from XPlane .obj to .FBX, .DAE or similar, so 3ds Max can correctly import them, would be enough. The process from 3ds Max to Outerra is done in just a couple of seconds.

Each XPlane .obj file would need to be a single object in Max. Or, let's say that if a building is made from several meshes, those will need to be parented to a single object. This way Outerra will recognize it as one entity.

I hope this poor explanation is understandable... :-\
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 07:45:34 am
Thanks for the information.

I don't think this in a issue. All the buildings (at least those I've done) are all single meshes. If you open up a typical .obj file, you'll see at the bottom the triangle commands. If there is only one, then it's a single mesh. The only time I've seen multiple meshes used in the world-models library is when defining LODs. The Blender exporter has done a very good job of producing efficient single mesh objects.

If I get time over the weekend, I'll have a look at writing a converter to DAE (Or maybe there already is one). DAE seems a fairly straight forward format. Also, all X-Plane objects only use a single texture (Apart from the night texture as well), so it should be fairly easy.
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 08:43:44 am
Thanks for the information.
Anytime!

I don't think this in a issue. All the buildings (at least those I've done) are all single meshes. If you open up a typical .obj file, you'll see at the bottom the triangle commands. If there is only one, then it's a single mesh. The only time I've seen multiple meshes used in the world-models library is when defining LODs. The Blender exporter has done a very good job of producing efficient single mesh objects.
Yes, most of the buildings(if not all) are single mesh, but for some buildings, it seems that the importer(both Blender and SketchUp) splits the models into several meshes...
Also, I've seen some houses with trees. As the trees are using an alpha texture, those will have to be separate/individual meshes.

If I get time over the weekend, I'll have a look at writing a converter to DAE (Or maybe there already is one). DAE seems a fairly straight forward format. Also, all X-Plane objects only use a single texture (Apart from the night texture as well), so it should be fairly easy.
That's great!
Title: Re: World2XPlane model library.
Post by: Levi on September 03, 2014, 08:54:24 am
A very little update[main download link updated]:
Title: Re: World2XPlane model library.
Post by: PytonPago on September 03, 2014, 10:40:15 am
can be that the other mesh part of the models is a collision mesh ... or is it just cut in pieces in blender ?
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 03, 2014, 10:54:40 am
X-plane 10, the sim these buildings were designed for, never had much in the way of collision detection, so its doubtful.....
Title: Re: World2XPlane model library.
Post by: tonywob on September 03, 2014, 10:56:33 am
can be that the other mesh part of the models is a collision mesh ... or is it just cut in pieces in blender ?

No, in X-Plane you either say the object is hard or not, there isn't a collision mesh.
Title: Re: World2XPlane model library.
Post by: Mossie on September 03, 2014, 10:58:40 am
Raises the question in my mind, does a build imported now have a collision mesh? Or is a standard, what ever that is, already applied during the import?
Title: Re: World2XPlane model library.
Post by: PytonPago on September 04, 2014, 12:18:01 am
Raises the question in my mind, does a build imported now have a collision mesh? Or is a standard, what ever that is, already applied during the import?

The model should have a collision mesh possibility like the four LODs ... doe, it isnt working yet. I think it will come with some broader importer updates. But it would be nice to make some ramp-area objects  to test suspensions ...  :)
Title: Re: World2XPlane model library.
Post by: Levi on September 04, 2014, 02:52:57 am
New models added:

(http://i.minus.com/ibnMW0IPmThpNI.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on September 04, 2014, 03:54:53 am
New models added:
(http://i.minus.com/iF1Y7iPsEznvY.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on September 04, 2014, 05:36:36 am
New models added:

(http://i.minus.com/ibpzYmWoqg5fk7.jpg)
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 04, 2014, 06:34:02 am
Go

To

Sleep!!!!!  ;D
Title: Re: World2XPlane model library.
Post by: Acetone on September 04, 2014, 06:34:29 am
Yeah!

Now I can accomplish my evil master plan : fill the whole planet with LIDL supermarkets  8)

(and I agree with HiFlyer, you need to rest or it will be necessary to create the first Anonymous Models Makers help group  ;D )


Title: Re: World2XPlane model library.
Post by: Levi on September 04, 2014, 06:50:46 am
Go

To

Sleep!!!!!  ;D
Hmm... what that even means? I never heard about sleeping... :o ;D :D

Yeah!

Now I can accomplish my evil master plan : fill the whole planet with LIDL supermarkets  8)

(and I agree with HiFlyer, you need to rest or it will be necessary to create the first Anonymous Models Makers help group  ;D )
Lol, I love that plan!
And, I'm fine guys, don't worry, for real! ;)

Here you have more ;D

New models added:

(http://i.minus.com/inZo0TpuZCLHC.jpg)
Title: Re: World2XPlane model library.
Post by: pedropp222 on September 04, 2014, 08:44:58 am
Its a shame there are no collisions, i always wanted to make a LIDL bridge.
Title: Re: World2XPlane model library.
Post by: PytonPago on September 04, 2014, 09:17:11 am
Levi ... i can see that steam coming out of your hands and PC from Slovakia !  ;D

Magnificent quantitative work there ... whats the final plan in the numbers ? Or you just want to import all the models from World2XPlane you get your hands on ?
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 04, 2014, 10:45:53 am
Levi ... i can see that steam coming out of your hands and PC from Slovakia !  ;D

Magnificent quantitative work there ... whats the final plan in the numbers ? Or you just want to import all the models from World2XPlane you get your hands on ?

I think there are about 3000 models, currently.
Title: Re: World2XPlane model library.
Post by: John514 on September 04, 2014, 12:48:16 pm
Now we need a way to auto-place them.
Title: Re: World2XPlane model library.
Post by: baber on September 04, 2014, 12:55:41 pm
Time to build a prototype city with what we have right now ! Someone ? :p

Oh and marvelous work Levi ! you're the man !
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 04, 2014, 01:09:43 pm
Now we need a way to auto-place them.

That's what I was thinking. If Outerra uses OSM (or whatever) then here is ready built library of buildings for auto-placement.........

Title: Re: World2XPlane model library.
Post by: John514 on September 04, 2014, 01:10:47 pm
But how will it relate them to OSM data? How will it know what building is what?  :-\
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 04, 2014, 01:23:31 pm
But how will it relate them to OSM data? How will it know what building is what?  :-\

The same way X-plane 10 does, essentially. The buildings are already categorized by type.
Title: Re: World2XPlane model library.
Post by: John514 on September 04, 2014, 01:26:25 pm
Wow, this will look awesome if it works!
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 05, 2014, 06:05:31 am
Wow, this will look awesome if it works!

Ya' know, the triangle count of just one or two of our current heavier buildings probably equates to just about a whole city of these........  :o

Interesting implications.
Title: Re: World2XPlane model library.
Post by: tonywob on September 05, 2014, 06:11:57 am
But how will it relate them to OSM data? How will it know what building is what?  :-\

Have a look at my project for X-Plane 10 (http://www.world2xplane.com (http://www.world2xplane.com)). It does quite a good job of placing the correct types of buildings using whatever data is available in X-Plane. I fully intend to create a version of this for Outerra, at least initially for placing roads and buildings automatically using the same algorithms as World2XPlane. Outerra has such huge potential and is gaining a large amount of interest from simmers, that it's worth doing
Title: Re: World2XPlane model library.
Post by: Levi on September 05, 2014, 06:14:54 am
Levi ... i can see that steam coming out of your hands and PC from Slovakia !  ;D
lol ;D

Magnificent quantitative work there ... whats the final plan in the numbers ? Or you just want to import all the models from World2XPlane you get your hands on ?
Thank you PytonPago!
Yep, the plan is to port the whole World2XPlane model library here ;)
Title: Re: World2XPlane model library.
Post by: bomber on September 05, 2014, 06:37:43 am
Category wise can you guys give some thought to era, there's going to be a need for building worlds of different industrial development, as well as location, is English, German, French, Fijian, Japanese etc village.
Title: Re: World2XPlane model library.
Post by: PytonPago on September 05, 2014, 06:55:47 am
Have a look at my project for X-Plane 10 (http://www.world2xplane.com (http://www.world2xplane.com)).

 ... NICE WORK !

Category wise can you guys give some thought to era, there's going to be a need for building worlds of different industrial development, as well as location, is English, German, French, Fijian, Japanese etc village.

 ... well, using the same/similar algorithms just with different sets of building models spread trough some additional layer, like the biome one is. I am sure Cameni will create such a layer even for the city generator later on anyway.
Title: Re: World2XPlane model library.
Post by: Levi on September 05, 2014, 10:13:33 am
New models added:

(http://i.minus.com/ip4kztvkSTMDY.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on September 06, 2014, 07:10:26 am
GitHub repository: world-models-outerra (https://github.com/tonywob/world-models-outerra)

New models added:

(http://i.minus.com/ibgJsGkfGEP7aE.jpg)
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 06, 2014, 08:34:23 am
Nice job again, Levi!!

I wonder if the relative scarcity of US buildings reflects that X-plane by default is filed with them.
Title: Re: World2XPlane model library.
Post by: tonywob on September 06, 2014, 09:07:29 am
Nice job again, Levi!!

I wonder if the relative scarcity of US buildings reflects that X-plane by default is filed with them.

Yep, pretty much one of the main reasons why I never bothered creating 3D models for the US (Apart from lack of data also)
Title: Re: World2XPlane model library.
Post by: Acetone on September 06, 2014, 03:35:43 pm
This library is a problem for me because it makes the creation of Anchorage possible now.  It's cool but not good for my free time  ;D
Title: Re: World2XPlane model library.
Post by: Levi on September 08, 2014, 05:06:27 am
New models added:
(http://i.minus.com/i4pIN4KA5W8AM.jpg)
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 08, 2014, 08:21:13 pm
Did I mention go to sleep?  ;D

How fast can you do these conversions, now?

I'm beginning to imagine you at the keyboard doing something like this:

www.youtube.com/watch?v=vUtidUCrCjE (http://www.youtube.com/watch?v=vUtidUCrCjE#)
Title: Re: World2XPlane model library.
Post by: Levi on September 09, 2014, 03:37:25 am
Did I mention go to sleep?  ;D

How fast can you do these conversions, now?

I'm beginning to imagine you at the keyboard doing something like this:

www.youtube.com/watch?v=vUtidUCrCjE (https://www.youtube.com/watch?v=vUtidUCrCjE#)
Lol! She's really fast doing that, but maybe i'm more like this guy: ;D :o :D

fastest man typing keyboard (http://www.youtube.com/watch?v=8T7FKrJvgCk#)
jokes_mode = false;

Unfortunately, I'm having less and less free time lately, and probably very soon, from little to none free time for about a month or two :(
Title: Re: World2XPlane model library.
Post by: HiFlyer on September 09, 2014, 04:01:01 am
Real life always comes first.
Title: Re: World2XPlane model library.
Post by: John514 on September 13, 2014, 05:55:12 am
That is amazing! You should contact Cameni or AngryPig. I`m sure they`ll be interested.
Title: Re: World2XPlane model library.
Post by: bomber on September 13, 2014, 07:25:58 am
University ?
Title: Re: World2XPlane model library.
Post by: Revolver on September 13, 2014, 01:20:38 pm
What sees I here Low-Polys of model are not the OT engine sometimes the water reach. What I wanted to say with it this if one a Masarati the engine from a LADA in it makes.
It does not fit everything anyhow(IMHO).Maybe one can improve all that still with better textures? ::)
Title: Re: World2XPlane model library.
Post by: Levi on September 14, 2014, 04:06:47 am
That is amazing! You should contact Cameni or AngryPig. I`m sure they`ll be interested.
Thanks! I don't think they would be interested in my little "skills", but it would be an honor and privilege for me to help/contribute in any specific task. :)

University ?
Nope.
Title: Re: World2XPlane model library.
Post by: MrDarthVegas on September 14, 2014, 08:39:54 am
Woah, I can't wait to download these in the morning. These look amazing!

Keep up the good work Levi! :D
Title: Re: World2XPlane model library.
Post by: Levi on December 05, 2014, 04:25:05 am
Added 6 new models to supermarkets:
   
Title: Re: World2XPlane model library.
Post by: Acetone on December 05, 2014, 04:30:57 am
Added 6 new models to supermarkets:
   
  • [Released] World2XPlane > supermarkets     [15 models]     Download (https://github.com/tonywob/world-models-outerra/raw/master/World2XPlane-supermarkets.Levi.otx)

(http://img3.wikia.nocookie.net/__cb20140224214711/vampirediaries/images/f/f3/Happiness-overload-o.gif)
Title: Re: World2XPlane model library.
Post by: HiFlyer on December 05, 2014, 05:36:09 am
Thanks Levi. You've been missed!
Title: Re: World2XPlane model library.
Post by: Levi on December 05, 2014, 06:05:06 am
Thanks Levi. You've been missed!
Glad to hear that! ;D Thank you!

I think it's time to get back to work now after this long "break", isn't it? :D ;D
Title: Re: World2XPlane model library.
Post by: John514 on December 05, 2014, 06:27:17 am
Welcome back! The forum was too quiet!
Title: Re: World2XPlane model library.
Post by: Acetone on December 05, 2014, 06:48:44 am

I think it's time to get back to work now after this long "break", isn't it? :D ;D

Really great to see you back here Levi (if my gif was not clear enough ;) )!
Title: Re: World2XPlane model library.
Post by: Levi on December 05, 2014, 07:04:14 am
Welcome back! The forum was too quiet!
Thank you John514 :)


I think it's time to get back to work now after this long "break", isn't it? :D ;D

Really great to see you back here Levi (if my gif was not clear enough ;) )!
Oh, sorry, I forgot to reply to you :-[
Thank you very much Acetone! The gif was clear enough though, don't worry ;D

Your support guys, means a lot for me. It keeps me motivated to still converting stuff for Outerra :) :D
Title: Re: World2XPlane model library.
Post by: Levi on December 05, 2014, 08:32:02 am
Added 34 new models to agriculture:
   
Title: Re: World2XPlane model library.
Post by: Levi on December 05, 2014, 01:50:15 pm
Added 115 new models to GB:
   

Warning: The objects have been renamed due to several issues. If you have placed any objects from this package in your scene, errors may show in the console. Acetone, be careful with this because you are using it with "Alaska scenes".
Title: Re: World2XPlane model library.
Post by: Acetone on December 05, 2014, 04:43:49 pm
Acetone, be careful with this because you are using it with "Alaska scenes".[/i]

Ok, will delete the old ones and then add this pack :)
Title: Re: World2XPlane model library.
Post by: Levi on December 06, 2014, 01:36:36 pm
New models added:
   
(http://i.minus.com/ibw4zGKNxRf2UN.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on December 06, 2014, 02:56:31 pm
New models added:
   
(http://i.minus.com/ibgQyHORouOakg.jpg)
   
(http://i.minus.com/irZSZ8UL7hYUt.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 05:56:43 am
New models added:
   
(http://i.minus.com/ibu3Ey3epxmw9D.jpg)

   
(http://i.minus.com/iz67J7dlqptAB.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 06:52:57 am
New models added:
   
(http://i.minus.com/ibfHkSZsmpvywG.jpg)
Title: Re: World2XPlane model library.
Post by: Acetone on December 07, 2014, 07:51:50 am
New models added:
   
  • [Released] World2XPlane > industrial > EU     [33 models]     Download (https://github.com/tonywob/world-models-outerra/raw/master/World2XPlane-industrial-EU.Levi.otx)
(http://i.minus.com/ibfHkSZsmpvywG.jpg)

YEAH!
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 08:22:52 am
YEAH!
:D

New models added:
   
(http://i.minus.com/iiw0RhzJoZnwb.jpg)
Title: Re: World2XPlane model library.
Post by: Acetone on December 07, 2014, 08:34:44 am

New models added:
   
  • [Released] World2XPlane > houses > EU > CH     [20 models]     Download (https://github.com/tonywob/world-models-outerra/raw/master/World2XPlane-houses-EU-CH.Levi.otx)
(http://i.minus.com/iiw0RhzJoZnwb.jpg)

YEAH!²
(also, what place is it?)
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 08:49:20 am
YEAH!²
(also, what place is it?)
:D
It's a place located next to a default airport I found some time ago. It doesn't appear in "Saved locations" though. This airport is located not so far from "Cramer Mountain (pico)" airport.

Here I attach the 'campos' file. You can use the coordinates from the screenshot as well. :D
Title: Re: World2XPlane model library.
Post by: pedropp222 on December 07, 2014, 08:58:25 am
Thanks a lot for the industrial stuff!
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 09:13:20 am
Thanks a lot for the industrial stuff!
No problem! Glad to see people using this library. :)

New models added:
   
(http://i.minus.com/ibmDgeZJwN5bbK.jpg)
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 09:52:44 am
New models added:
   
(http://i.minus.com/ibkxUjlIIUFT53.jpg)
Title: Re: World2XPlane model library.
Post by: pedropp222 on December 07, 2014, 11:05:07 am
More cool stuff! You're fast. Could you do some american models because there's a lot of European houses already. Thanks!
Title: Re: World2XPlane model library.
Post by: Acetone on December 07, 2014, 12:29:54 pm
YEAH!²
(also, what place is it?)
:D
It's a place located next to a default airport I found some time ago. It doesn't appear in "Saved locations" though. This airport is located not so far from "Cramer Mountain (pico)" airport.

Here I attach the 'campos' file. You can use the coordinates from the screenshot as well. :D

Oh!
That one :)

(http://i.imgur.com/SLhF9Lq.jpg)

This place is really cool, there are two others airports near this one, including a strip at the top of the nearest big mountain :)
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 02:05:28 pm
More cool stuff! You're fast. Could you do some american models because there's a lot of European houses already. Thanks!
There are some houses from US, but the textures have lower quality, I would say. Anyways, I'll import some later. :)

YEAH!²
(also, what place is it?)
:D
It's a place located next to a default airport I found some time ago. It doesn't appear in "Saved locations" though. This airport is located not so far from "Cramer Mountain (pico)" airport.

Here I attach the 'campos' file. You can use the coordinates from the screenshot as well. :D

Oh!
That one :)

(http://i.imgur.com/SLhF9Lq.jpg)

This place is really cool, there are two others airports near this one, including a strip at the top of the nearest big mountain :)
Yep, that one. It's a nice place indeed. I've seen those two airports as well. One of them is directly connected by road with this one. :D
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 03:59:26 pm
New models added:
   
(http://i.minus.com/ibdecykMsjBANE.jpg)

   
(http://i.minus.com/ibihUagrTl6gHo.jpg)

   
(http://i.minus.com/iQJnRU5DjTZG.jpg)

   
(http://i.minus.com/i8o58gk2lEM9m.jpg)
Title: Re: World2XPlane model library.
Post by: Acetone on December 07, 2014, 04:30:21 pm
Ok, Levi, stop, you are back, we all get it, but now you need to rest !

 ;D
(you are awesome)
(nice touch with the car line on the last one  ;))
Title: Re: World2XPlane model library.
Post by: Levi on December 07, 2014, 05:38:49 pm
;D
(you are awesome)
(nice touch with the car line on the last one  ;))
Thank you mate! I appreciate it :) :D

Ok, Levi, stop, you are back, we all get it, but now you need to rest !
;D Ok, this is the last one for today and I'll take a rest, I promise you Acetone. :D

New models added:
   
(http://i.minus.com/ibkuQAp0BEV822.jpg)
Title: Re: World2XPlane model library.
Post by: ZeosPantera on December 08, 2014, 01:24:16 am
Micky D's.. I'm Lovin' It.
Title: Re: World2XPlane model library.
Post by: aWac9 on December 08, 2014, 04:47:45 am
the McDonald's and Burger King are great
thank you
Title: Re: World2XPlane model library.
Post by: Jagerbomber on December 08, 2014, 12:59:51 pm
The models or the food?...
Title: Re: World2XPlane model library.
Post by: HiFlyer on December 08, 2014, 01:49:15 pm
The models or the food?...

The food is a bit flat. Low polygons.
Title: Re: World2XPlane model library.
Post by: Acetone on December 08, 2014, 03:36:12 pm
New models added:
   
  • [Released] World2XPlane > commercial > carwash     [1 model]     Download (https://github.com/tonywob/world-models-outerra/raw/master/World2XPlane-commercial-carwash.Levi.otx)
(http://i.minus.com/ibdecykMsjBANE.jpg)

This one maked me laugh as soon I've seen the blue elephant. I bet some of the models creators of the W2X-plane pack are from western Europe, because Elephant Bleu/Blauer Elefant is a really local brand :)
I've put one of these in the middle of Alaska, I was picturing a guy tryng to wash his car with pressurized water, at 30 degrees below zero ;D

Also, there is a really funny bug with this model :
(http://i.imgur.com/VmbomPb.jpg)
Title: Re: World2XPlane model library.
Post by: aWac9 on December 08, 2014, 08:10:31 pm
O ye of little faith.
you are weak in the flesh.
if you look at the video burger costs a € 1

http://youtu.be/KAFH3GapJNc
Title: Re: World2XPlane model library.
Post by: PytonPago on December 08, 2014, 11:37:52 pm
 ;D  ;D ... that goat !  ;D  ;D
Title: Re: World2XPlane model library.
Post by: Levi on December 09, 2014, 04:28:19 am
This one maked me laugh as soon I've seen the blue elephant. I bet some of the models creators of the W2X-plane pack are from western Europe, because Elephant Bleu/Blauer Elefant is a really local brand :)
I've put one of these in the middle of Alaska, I was picturing a guy tryng to wash his car with pressurized water, at 30 degrees below zero ;D

Also, there is a really funny bug with this model :
(http://i.imgur.com/VmbomPb.jpg)
There is a similar car-wash in my town, but instead of a blue elephant, a blue whale. ;D :D

Also, that bug is actually in material rendering, therefore it affects transparency.
Hi guys I just checked there a few bugs in material rendering. Fixing now...
Transparency is WIP there more unfinished things in materials. We will improve it soon.
Title: Re: World2XPlane model library.
Post by: Acetone on December 09, 2014, 09:44:45 am
Thanks for the information :)
Title: Re: World2XPlane model library.
Post by: aWac9 on December 09, 2014, 01:58:41 pm
Levi added a mod cemetery. and remembered the influence of the moon on the tides and the nature and even the beasts .. the moon is in the folder of pending cases but when the satellite is added, it will be a beautiful sight outerra full moon.
see 720pHD
http://youtu.be/7fPNTx6kjLg
Title: Re: World2XPlane model library.
Post by: PytonPago on December 09, 2014, 03:58:00 pm
And with clouds and theyr shadows + waring intensity based on the clouds thickness !   
   
      Damn, aWacs, now i will dream of Outerra again ... in dark !  ;D

Only bad that stars cant be seen ... (you think something like that could be added ? Lets say, making the same vid-shot in night time perfectly in time-synch and somehow projecting those into the modified video in some soft ?)
Title: Re: World2XPlane model library.
Post by: aWac9 on December 09, 2014, 07:20:10 pm
I think I imagine sitting on a hill Outerra, contemplating creation.
know that in seven days is not possible to create rain, snow or wind, but is patient and has learned to notice the breeze ..,, I think if that happens it possible ......

:)
Title: Re: World2XPlane model library.
Post by: Levi on December 11, 2014, 05:26:53 am
New models added:
   
(http://i.minus.com/iMfIHDWpgfQHi.jpg)
Title: Re: World2XPlane model library.
Post by: Acetone on December 11, 2014, 07:25:05 am
https://www.youtube.com/watch?v=2_2lGkEU4Xs (https://www.youtube.com/watch?v=2_2lGkEU4Xs)

 ;)
Title: Re: World2XPlane model library.
Post by: Levi on December 11, 2014, 07:34:17 am
https://www.youtube.com/watch?v=2_2lGkEU4Xs (https://www.youtube.com/watch?v=2_2lGkEU4Xs)

 ;)
lol!
Title: Re: World2XPlane model library.
Post by: Levi on December 11, 2014, 08:05:11 am
New models added:
   
(http://i.minus.com/ibv4ybqZyduHOi.jpg)
Title: Re: World2XPlane model library.
Post by: bmandudeman on May 27, 2016, 05:25:31 pm
Anyone know what happened to this mod? I really hope it is not dead, I tried the Github page and it was not found. Is Outerra dead?
Title: Re: World2XPlane model library.
Post by: John514 on May 27, 2016, 05:26:59 pm
Outerra is not dead, dont worry :)
Title: Re: World2XPlane model library.
Post by: cameni on May 31, 2016, 01:31:43 am
But world2xplane seems to be ... https://www.reddit.com/r/flightsim/comments/3x4bpz/can_reddit_help_save_world2xplane/
Title: Re: World2XPlane model library.
Post by: Acetone on May 31, 2016, 03:59:46 am
Sh***...

He talked about the difficulty he had to find help for the project. I can totally understand that reaction if many were asking for tech support, and not even a "thank you". AND THE WHOLE THING WAS FREE.

Quote
One person sent me a $1 donation and asked me to do a Skype training session on using the app and installing scenery, when I refused because of lack of time, he demanded his $1 back.
What the hell...  :facepalm:

If I had Xplane I would have loved to work with him on scenery creation, he's such a nice guy...

I've made a small backup .otx of the models imported to Outerra I have, here (http://www.mediafire.com/download/kpiad004szj2itl/W2Xplane_backup%28uncomplete%29.otx), but it's not everything Levi imported. I'll still ask Tony if he's ok with that.

If someone can find a link to his donation paypal, please share, the website is not available.
Title: Re: World2XPlane model library.
Post by: Daikan on May 31, 2016, 04:52:13 am
FYI: I'm tying to host the world models lib on my private Github repo. As per May 2016 there seem to be at least 2 other public variants of the original therefore I've tried to consolidate them as forks / releases:

https://github.com/d41k4n/world-models/releases
Title: Re: World2XPlane model library.
Post by: Levi on May 31, 2016, 06:27:44 am
Oh man! :(

I've made a small backup .otx of the models imported to Outerra I have, here (http://www.mediafire.com/download/kpiad004szj2itl/W2Xplane_backup%28uncomplete%29.otx), but it's not everything Levi imported. I'll still ask Tony if he's ok with that.
Please let me know if He's OK with that. If so, I'm gonna re-upload everything I've imported so far as soon as I can.

If someone can find a link to his donation paypal, please share, the website is not available.
+1
Title: Re: World2XPlane model library.
Post by: HiFlyer on May 31, 2016, 07:16:31 am
I downloaded and archived all of the models that Levi converted ( I archive everything)

If necessary, I could probably provide a link from dropbox.....
Title: Re: World2XPlane model library.
Post by: KW71 on May 31, 2016, 09:47:51 am
A great lesson to learn here:

"people do not want to work together but want recognition for theirselves".

Team work... team work... team work...  Is the only way to achieve goals in any project, specially in huge ones like this.

On my side, I put at your disposal the small amount of knowledge I have on 3D modeling... Ask me any thing you want and I'll do my best to give you and answer or, if I have not time (wich is very common), at least I'll try to lead you in the right direction: "go to this page and read this tutorial".
Title: Re: World2XPlane model library.
Post by: Acetone on May 31, 2016, 11:53:56 am
Tony responded to my PM at AVSIM:

Quote
Of course, feel free to do whatever you like with the models. I forgot that the outerra models were hosted on my github account, so feel free to set up a new account and host/modify as you please

Many thanks to him.
Title: Re: World2XPlane model library.
Post by: Levi on May 31, 2016, 06:05:48 pm
I downloaded and archived all of the models that Levi converted ( I archive everything)
That's a good strategy right there ;)

Tony responded to my PM at AVSIM:

Quote
Of course, feel free to do whatever you like with the models. I forgot that the outerra models were hosted on my github account, so feel free to set up a new account and host/modify as you please

Many thanks to him.
Awesome! Here are all of the released ones packed together in a single .otx file: Download (https://mega.nz/#!g1l3HZpb!Yu3Mo9ECNaz-3CaqO3qvuDE-821MGNl7OdSqWf7shyc)
Title: Re: World2XPlane model library.
Post by: aWac9 on October 04, 2017, 03:35:15 pm
there is some way, or instruction using the ALT + C code to make it possible for Word2XPlane static objects (houses) to be moved and moved, deleted, etc. ?
Thank you.
Title: Re: World2XPlane model library.
Post by: KW71 on October 06, 2017, 10:40:35 pm
there is some way, or instruction using the ALT + C code to make it possible for Word2XPlane static objects (houses) to be moved and moved, deleted, etc. ?
Thank you.

No capto la pregunta... O sea tener atajos en el teclado para copiarlas, borrarlas, etc., en lugar de usar el mouse?
Title: Re: World2XPlane model library.
Post by: aWac9 on October 08, 2017, 01:51:04 pm
 :D
1º open Outerra and we add houses World2XPlane
2º We close Outerra
3rd we reopen Outerra, ... then we can no longer move / delete the house World2XPlane

https://youtu.be/yBn8yYYdBCU

Title: Re: World2XPlane model library.
Post by: pasto on October 08, 2017, 03:21:14 pm
its because we use the building models for the swiss scenery and to shorten the loading time we have disabled the collision shapes for these packages. its a temporary hack that will be removed as soon as we have a new type of collision detection implemented...
Title: Re: World2XPlane model library.
Post by: aWac9 on October 08, 2017, 04:09:15 pm
Thanks for replying, I just wanted a key that would open the back door of the house, if it is not possible, I'll wait until the lock is changed
thanks greetings
 :)