Outerra forum

Outerra Engine => Technology => Topic started by: Jagerbomber on September 20, 2014, 01:31:57 pm

Title: Oculus Rift - Crescent Bay
Post by: Jagerbomber on September 20, 2014, 01:31:57 pm
New prototype already...

(http://o.aolcdn.com/hss/storage/midas/ce75778d41e9d1b38067e9c72ad2488f/200789888/Screen+Shot+2014-09-20+at+12.16.50+PM.png)

Crescent Bay
higher resolution, refresh rate, 360 degree tracking, LEDs on its back, and removable integrated audio.
Title: Re: Oculus Rift - Crescent Bay
Post by: ZeosPantera on September 20, 2014, 02:05:06 pm
Trying to stop the Totem kickstarter this is. The 360° tracking (which I think a camera onboard would do better) and the onboard audio knock two bullet points off. I'd honestly rather see USB host on the helmet so I could just add one of these

(http://www.shenzhenaudio.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/_/_/__12_4__2.jpg)

and power my headphones properly.
Title: Re: Oculus Rift - Crescent Bay
Post by: Jagerbomber on September 20, 2014, 02:38:34 pm
Nah, this is where it's at...

(http://atlona.ru/images/newD/AT-HD570-.jpg)
Title: Re: Oculus Rift - Crescent Bay
Post by: HiFlyer on September 20, 2014, 04:12:54 pm
Oculus is old stuff. This is the future of VR!  ;D

www.youtube.com/watch?v=eT9vmpE8WcY (http://www.youtube.com/watch?v=eT9vmpE8WcY#ws)
Title: Re: Oculus Rift - Crescent Bay
Post by: Jagerbomber on September 20, 2014, 04:42:30 pm
But that's pretty much what's inside DK2...
Title: Re: Oculus Rift - Crescent Bay
Post by: PytonPago on October 23, 2014, 03:17:18 am
first the nords make an tank-implementation and now Russkye make their own !

(http://img15.hostingpics.net/pics/274816DSC01323.jpg)

 ;D  ;D

 ... doe, no LCDs, just pure reflex collimator/HUD tech. But is interesting what they do - they have a periscope for each eye, witch has a contrast filter and onto the goggles, they project HUD information and a projection of aircraft positions (taken from radar data and possibly from future integrated Air systems - objects in air from all air and ground based radars from kinda US battle network) ... its an interesting idea for an addition for the oculus feel, when sim/game helmet HUD elements get a kick in.