Outerra forum

User mods, screenshots & videos => Vehicles => Topic started by: theshanergy on October 14, 2014, 11:42:06 pm

Title: (Release) 4Runner exploration vehicle
Post by: theshanergy on October 14, 2014, 11:42:06 pm
I've recently come across the Outerra engine and so far it has turned out to be the best 4x4/wheeling simulator I've found. I had tried a number of different 'off road' style games in the past but none of them really did it for me, Outerra on the other hand has had me virtual wheeling for hours!

I tried importing a sketchup model of my real world truck to play with, and it turned out to be pretty easy. Here it is attached for your enjoyment.

You can see some shots of the real thing at http://www.vioffroad.com/forum/members-rides/theshanergys-97-toyota-4runner Scroll to the bottom for the most recent shots ..the pics are still a bit out of date right now, so the model is actually closer to reality :)


I took the engine force js hack and sound files from another model, but now can't remember which one it was. If anyone happens to know the source let me know and I'll update this post with credit. I also went ahead and added some basic transfer case controls. Shift up/down and you will go between 2HI > 4HI > 4LO. There's also a little something extra hidden in there (doughnuts)!  8)

On to the goods:

(http://i.imgur.com/uJHQLQU.jpg)

(http://i.imgur.com/ce9kGuj.jpg)

(http://i.imgur.com/bTtNM8P.jpg)

(http://i.imgur.com/m2LqTZx.jpg)

(http://i.imgur.com/UVcaOjb.jpg)

(http://i.imgur.com/BkKsNLh.jpg)


Download:
http://www.outerramods.com/mods/4runner-exploration-vehicle
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on October 14, 2014, 11:45:18 pm
Just to note, you'll need the console open "p" to see what gear you're in. Looking forward to the fading log for things like this.
Title: Re: (Release) 4Runner exploration vehicle
Post by: Supra on October 15, 2014, 12:11:36 am
Wow. Simply amazing work man. Gonna install this and try it out right now.

*Edit*

Wow. This thing is awesome. Climbs very well, and has a great top speed. Very well done. I am impressed.
Title: Re: (Release) 4Runner exploration vehicle
Post by: ZeosPantera on October 15, 2014, 12:45:44 am
Slow clap.. Nice shots also!
Title: Re: (Release) 4Runner exploration vehicle
Post by: ferda on October 15, 2014, 04:47:41 am
Very nice model

Thanks  8) Ferda
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on October 16, 2014, 01:31:06 am
UPDATE: The fixed position axles were really bugging me, so I've now added functional suspension for a more realistic effect. You can play with the suspension settings too if you want some crazy flex! Big thanks to PytonPago for the excellent Ural model which shed some light on how this is accomplished.

Rock crawling test drive:
https://www.youtube.com/watch?v=Ki6l98ATzuU
Title: Re: (Release) 4Runner exploration vehicle
Post by: PytonPago on October 16, 2014, 04:40:23 am
Axles ! That is more like it !
Title: Re: (Release) 4Runner exploration vehicle
Post by: Acetone on October 16, 2014, 08:01:50 am
Awesome work !
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on October 16, 2014, 08:19:02 am
Yup, the vehicle is awesome.
Title: Re: (Release) 4Runner exploration vehicle
Post by: Haydz192 on October 16, 2014, 11:20:03 pm
Hnnnnnnngh... that's so damn sexy. Nice work!
This is gunna be good fun driving up NZ mountains, thanks so much!

EDIT: Where'd you take the screenshots, the scenery looks really impressive.
Title: Re: (Release) 4Runner exploration vehicle
Post by: ZeosPantera on October 17, 2014, 02:42:57 am
Looks really good. Maybe a bit too lenient on the COG. But otherwise an impressive display!
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on October 17, 2014, 12:33:31 pm
Thanks everyone!


Looks really good. Maybe a bit too lenient on the COG. But otherwise an impressive display!
Yea, I agree for sure. I had the cog higher originally, but I always ended up rolling on the rocks. So this is the cheaters solution! :) If I'm ever able to find a fix for the weird bounding box issues I'll crank it back up again. As it is now rolling often leads to shooting up into the air in full barrel roll or sinking through the ground.
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on October 17, 2014, 12:37:36 pm
Hnnnnnnngh... that's so damn sexy. Nice work!
This is gunna be good fun driving up NZ mountains, thanks so much!

EDIT: Where'd you take the screenshots, the scenery looks really impressive.

I got most of these shots (all but the last) from Squamish BC, just across the valley from 'The Chief'. A great spot to hike/climb IRL. http://en.wikipedia.org/wiki/Stawamus_Chief

Really looking forward to higher resolution topography data for places like this.
Title: Re: (Release) 4Runner exploration vehicle
Post by: Haydz192 on October 17, 2014, 03:38:05 pm
Ah, cheers! This is also the ONE small vehicle that I haven't flipped while cornering. Every other car seems way too grippy on the cornering, and just flips when I try to turn it :p
Nice work on the handling, good sir!
Title: Re: (Release) 4Runner exploration vehicle
Post by: soulunite on October 18, 2014, 07:47:31 am
Incredible work! This is a very realistic model - Thanks for sharing
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on February 14, 2015, 01:09:12 am
Updated version with functional headlights/lightbars!

(http://i.imgur.com/Kxv6BTX.jpg)

(http://i.imgur.com/FjjJwpR.jpg)

(http://i.imgur.com/ZDhYG8d.jpg)

Download at http://www.outerramods.com/mods/4runner-exploration-vehicle
Title: Re: (Release) 4Runner exploration vehicle
Post by: aWac9 on February 14, 2015, 04:29:51 am
well done .. thanks
:)
(https://www.imageshost.eu/images/2015/02/15/screen_1424012246.jpg)
Title: Re: (Release) 4Runner exploration vehicle
Post by: MacLeHunter on February 14, 2015, 06:30:47 am
Nice, love this vehicle!
Title: Re: (Release) 4Runner exploration vehicle
Post by: josem75 on February 14, 2015, 09:06:53 am
Nice, love this vehicle!

i agree.
What a nice ascension to Veleta Peak i did with him. ))

(http://i60.tinypic.com/nei4o7.jpg)

I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD
Title: Re: (Release) 4Runner exploration vehicle
Post by: PytonPago on February 14, 2015, 09:19:15 am

I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD


 ... yes, like horses in the elder-scrolls.  =D

https://www.youtube.com/watch?v=J0Ib8D2XhFs (https://www.youtube.com/watch?v=J0Ib8D2XhFs)

Would like that interior being done a lot - driving in the dark from inside-view is awesome, but lacks somehow those ... well ... national standards for transportation.   :)
Title: Re: (Release) 4Runner exploration vehicle
Post by: josem75 on February 14, 2015, 10:29:08 am

I think this car is one of the better care. It seems details about power, torke, etc are worked carefully. For the actual status of the ground phisics its nice to drive. 
Not too fast but safe.. xD


 ... yes, like horses in the elder-scrolls.  =D

Would like that interior being done a lot - driving in the dark from inside-view is awesome, but lacks somehow those ... well ... national standards for transportation.   :)

xDD omg that animal..  I must say the car climbing peaks was very realistic. A super car compared with what a real car can do.. But realistic.  By the way, we had a horse in development in here. But it seems stopped ((

I agree this car with a detailed interior would be a hit. Maybe not the original and made from 0, but a nice interior for make the frankenstein job and enjoy it.. With his lights too. I can try to help and look for something useful.
Talking about lights, do you people have a big impact in fps?  I have when i put at "almost" night with lights (well, and without lights too, In almost night my fps go down hard). Then if i quit trees shadows, fps are ok again.
In this car i have bigger fps impact, maybe because the longer lights (from top of the car) is reflecting on car itself and making shadow. Dont know.
Title: Re: (Release) 4Runner exploration vehicle
Post by: KW71 on February 14, 2015, 10:54:41 am
"Updated version with functional headlights/lightbars!"

Great!!! Thanks!!!
Title: Re: (Release) 4Runner exploration vehicle
Post by: Haydz192 on February 15, 2015, 02:38:46 pm
Holy crap, nice work! :o
Title: Re: (Release) 4Runner exploration vehicle
Post by: PytonPago on February 16, 2015, 03:02:41 am
  By the way, we had a horse in development in here. But it seems stopped ((

... it was kinda like that alien ski-riding thing. Wanted to so some animations, doe, isnt quite yet to be used really.
Title: Re: (Release) 4Runner exploration vehicle
Post by: Acetone on February 16, 2015, 05:30:28 am
Updated version with functional headlights/lightbars!

Awesome work :)
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 16, 2015, 06:03:55 am
This is great work on the lights, but its getting hard to see why after all of this time, Outerra road vehicles still handle so oddly.

Frustrating.
Title: Re: (Release) 4Runner exploration vehicle
Post by: KW71 on February 16, 2015, 08:52:20 pm
Hi! I have light just in the left lamp and just when I press the brakes... any idea?
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 16, 2015, 08:56:18 pm
Hi! I have light just in the left lamp and just when I press the brakes... any idea?

If you restart, does it do the same thing?
Title: Re: (Release) 4Runner exploration vehicle
Post by: KW71 on February 16, 2015, 09:17:47 pm
Hi! I have light just in the left lamp and just when I press the brakes... any idea?

If you restart, does it do the same thing?

(http://makeameme.org/media/created/Hello-IT-Have.jpg)


I'm such an idi... hahaha


Thanks!
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 16, 2015, 09:33:38 pm
LOL  :)
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 27, 2015, 05:33:49 am
So whats up with the Bittorrent sync link? anybody else having any luck with updating lately?
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on February 27, 2015, 11:37:59 am
Try now - looks like it stopped syncing for some reason so I just restarted it on the server.

So whats up with the Bittorrent sync link? anybody else having any luck with updating lately?
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 27, 2015, 11:52:35 am
Try now - looks like it stopped syncing for some reason so I just restarted it on the server.

So whats up with the Bittorrent sync link? anybody else having any luck with updating lately?

Nope. No peers. Everything stopped about 12 days ago, I think.
Title: Re: (Release) 4Runner exploration vehicle
Post by: theshanergy on February 27, 2015, 11:58:47 am
Strange - I'm synced on my home computer but I only have 1 peer, and that is the server.

Try adding the shared key again? BHCAT4W3HTY5VQV6IYMLXAAN2E64W2GMV

Nope. No peers. Everything stopped about 12 days ago, I think.
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on February 27, 2015, 12:13:46 pm
Ok seems to be working again, thanks. I think I may have deleted the key, fiddling with it last week.
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on May 05, 2016, 07:11:29 pm
Hey, had a conversation about nonworking vehicles with Uriah last night, and I was going cross-eyed looking at the JS file for this vehicle, so he took a look and got it working again. Theoretically his fix could prove an example to get some other non-working vehicles back on the road, but in the meantime, here is the corrected JS file.

Simply place into your packages\theshanergy\4runner folder and overwrite the JS script that already exists there (if you've already downloaded the 4runner)

https://www.dropbox.com/s/6h1o9rmmw1f1nbj/4Runner.js?dl=0
Title: Re: (Release) 4Runner exploration vehicle
Post by: Karamich on May 14, 2016, 10:33:25 am
Hi,

The 4Runner is floating few meters above the earth and I can't get inside of it or start it / drive it. It is like a static model. I got it from outerramods.com and I downloaded the JS file you made available and placed it / overwrote the previous one. Still floating in the air. The Wrangler works though. Any idea? Is it not compatible with Earth2?

Thanks

Hey, had a conversation about nonworking vehicles with Uriah last night, and I was going cross-eyed looking at the JS file for this vehicle, so he took a look and got it working again. Theoretically his fix could prove an example to get some other non-working vehicles back on the road, but in the meantime, here is the corrected JS file.

Simply place into your packages\theshanergy\4runner folder and overwrite the JS script that already exists there (if you've already downloaded the 4runner)

https://www.dropbox.com/s/6h1o9rmmw1f1nbj/4Runner.js?dl=0
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on May 14, 2016, 11:00:12 am
Hi,

The 4Runner is floating few meters above the earth and I can't get inside of it or start it / drive it. It is like a static model. I got it from outerramods.com and I downloaded the JS file you made available and placed it / overwrote the previous one. Still floating in the air. The Wrangler works though. Any idea? Is it not compatible with Earth2?

Thanks

Hey, had a conversation about nonworking vehicles with Uriah last night, and I was going cross-eyed looking at the JS file for this vehicle, so he took a look and got it working again. Theoretically his fix could prove an example to get some other non-working vehicles back on the road, but in the meantime, here is the corrected JS file.

Simply place into your packages\theshanergy\4runner folder and overwrite the JS script that already exists there (if you've already downloaded the 4runner)

https://www.dropbox.com/s/6h1o9rmmw1f1nbj/4Runner.js?dl=0

Working fine here. Anyone else having this issue?
Title: Re: (Release) 4Runner exploration vehicle
Post by: josem75 on May 14, 2016, 01:10:56 pm
Hi,

The 4Runner is floating few meters above the earth and I can't get inside of it or start it / drive it. It is like a static model. I got it from outerramods.com and I downloaded the JS file you made available and placed it / overwrote the previous one. Still floating in the air. The Wrangler works though. Any idea? Is it not compatible with Earth2?

Thanks

Hey, had a conversation about nonworking vehicles with Uriah last night, and I was going cross-eyed looking at the JS file for this vehicle, so he took a look and got it working again. Theoretically his fix could prove an example to get some other non-working vehicles back on the road, but in the meantime, here is the corrected JS file.

Simply place into your packages\theshanergy\4runner folder and overwrite the JS script that already exists there (if you've already downloaded the 4runner)

https://www.dropbox.com/s/6h1o9rmmw1f1nbj/4Runner.js?dl=0

Working fine here. Anyone else having this issue?

I have a problem but i suppouse is only in my computer.
If i try to open JS file i get a windows script host littl window with some error.  (sintaxis error). Compilation error of microsoft script. In line 4, caracter 1, 800a03ea code.  :(
And any js file i try to open has errors (diferent lines) too...

By the way. Is this fix also valid for bmw, big foot, and other theshanergy vehicles?
Have again big foot would be great.

Edit: can anybody upload the fixed JS file and i just overwhrite?
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on May 14, 2016, 01:25:34 pm
The fixed Js is in my post........
Title: Re: (Release) 4Runner exploration vehicle
Post by: josem75 on May 14, 2016, 02:04:10 pm
The fixed Js is in my post........

Lol yes. After i wrote i saw the download buttom. I was only reading all the content at the begining when open your link, and trying to copy in my file.

Working perfectly for me, tks. Great.
Can this fix all the theshanergy cars?
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on May 14, 2016, 02:09:40 pm
The fixed Js is in my post........

Lol yes. After i wrote i saw the download buttom. I was only reading all the content at the begining when open your link, and trying to copy in my file.

Working perfectly for me, tks. Great.
Can this fix all the theshanergy cars?

Theoretically, with some modifications, yes.

Title: Re: (Release) 4Runner exploration vehicle
Post by: zzz on May 19, 2016, 08:40:12 pm
The download link the OP is kaput.
Title: Re: (Release) 4Runner exploration vehicle
Post by: HiFlyer on May 19, 2016, 09:26:57 pm
The download link the OP is kaput.

Seems that the last of the Outerra mod sites may have finally bit the dust.  =|

You can try here, but God knows who these guys are, so I would scan any files thoroughly. http://playwithmods.com/outerra-mods
Title: Re: (Release) 4Runner exploration vehicle
Post by: ChocolateBlock1221 on November 27, 2016, 01:01:01 pm
The download link the OP is kaput.

Seems that the last of the Outerra mod sites may have finally bit the dust.  =|

You can try here, but God knows who these guys are, so I would scan any files thoroughly. http://playwithmods.com/outerra-mods

The 4Runner there is broken, not sure if they tweaked it or something.
Also, I scanned the file and everything there is clean.  ;)