Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: theshanergy on November 08, 2014, 11:03:29 pm

Title: scale bone / set_scale ?
Post by: theshanergy on November 08, 2014, 11:03:29 pm
Is there any way to scale a particular bone/mesh? I know you can scale the whole model along any axis with set_scale() but I can't find a way to make it work on a subset of the model.

I have tried and failed miserably to get a simple coil spring to visually compress (using the nested move and rotate method), but if I can cheat and just scale it along a single axis that would probably work fine.

Anyone know if this is do-able?
Title: Re: scale bone / set_scale ?
Post by: PytonPago on November 09, 2014, 01:34:07 am
Think that set-scale thing is just a spawn-event thing (for defining how the model should be big at spawn).
Title: Re: scale bone / set_scale ?
Post by: theshanergy on November 09, 2014, 01:37:35 am
Think that set-scale thing is just a spawn-event thing (for defining how the model should be big at spawn).

What's interesting is that you can actually scale the model on the fly in update_frame by calling set_scale on the geomob object. Makes for some pretty funny behavior if you want to play around with it. Unfortunately none of the nested components seem to support that method :/
Title: Re: scale bone / set_scale ?
Post by: PytonPago on November 09, 2014, 08:20:45 am
Think that set-scale thing is just a spawn-event thing (for defining how the model should be big at spawn).

What's interesting is that you can actually scale the model on the fly in update_frame by calling set_scale on the geomob object. Makes for some pretty funny behavior if you want to play around with it. Unfortunately none of the nested components seem to support that method :/

It probably applies to all meshes in the model  :-\