Outerra forum

Outerra Apps => Games => Topic started by: CTR on December 01, 2014, 04:42:36 pm

Title: TitanIm
Post by: CTR on December 01, 2014, 04:42:36 pm
http://titan.im/www/index.php/page

Quote
A global sandbox. An open world. A complete ecosphere in which to create, to experiment - to experience. There are no limits in TitanIM, geographically or conceptually.

Looks impressive!

https://www.youtube.com/watch?v=vbdeyhksZv0

Title: Re: TitanIm
Post by: Jagerbomber on December 01, 2014, 06:42:28 pm
 0.0
Title: Re: TitanIm
Post by: Revolver on December 01, 2014, 11:04:53 pm
WTF?  :o :o :o
Title: Re: TitanIm
Post by: Fighter117 on December 02, 2014, 02:02:47 am
I want it... :P
Title: Re: TitanIm
Post by: HiFlyer on December 02, 2014, 02:39:09 am
Its interesting to me that this is all apparently filmed on a pretty old version of Outerra.
Title: Re: TitanIm
Post by: Acetone on December 02, 2014, 02:52:25 am
http://forum.outerra.com/index.php?topic=3072.msg32566#new (http://forum.outerra.com/index.php?topic=3072.msg32566#new)

PythonPago and I have digged a bit to find info in this topic. In short : military oriented, VTS like tool but seems also to aim some civilian scenarios. The compagny is australian so it's not a direct Outerra project but one of their main partnership.
Hard to tell what elements have been developped for Outerra or are exclusive to this tool (I bet on the scenario tool and the vehicules/objects set they have devellopped for it).
Lot of interesting stuff, especially for the clouds wich can be really seen for the first time in motion (rendering artifacts included  :P).

Its interesting to me that this is all apparently filmed on a pretty old version of Outerra.

Seems to be a mix between old and more recent builds : some shots have the new forest system and even terrain shadows; Some other, like the battle in the middle, are limitd to the good old pine tree :)

Title: Re: TitanIm
Post by: soulunite on December 04, 2014, 10:31:26 pm
I.. I don't understand... How do they have Outerra but not call it Outerra and have clouds implemented? This is just too much to take in! So much wow and confusion at the same time!
Title: Re: TitanIm
Post by: necro on December 04, 2014, 11:40:23 pm
Because its a partner project which uses outerra as base ;) Its something like a professional mod
Title: Re: TitanIm
Post by: cameni on December 07, 2014, 12:46:40 pm
A blog post about TitanIM: http://outerra.blogspot.com/2014/12/titanim-outerra-based-military.html
Title: Re: TitanIm
Post by: PytonPago on December 07, 2014, 01:13:50 pm
OMG, who chose the badass music ?  ;D ... https://www.youtube.com/watch?v=POPZcIZ2gg8#t=139 (https://www.youtube.com/watch?v=POPZcIZ2gg8#t=139)

Thanks for the news Cameni !
Title: Re: TitanIm
Post by: Jagerbomber on December 07, 2014, 01:56:29 pm
Korn cover.  ;D

http://youtu.be/xmOOGeZE-aE
Title: Re: TitanIm
Post by: zzz on December 11, 2014, 02:40:20 pm
Anyone got them to respond to emails yet?
Title: Re: TitanIm
Post by: ProGamer on December 13, 2014, 05:01:39 pm
Nope. I emailed inquiring into the accessibility of TitanIM for civilian simulation gamers.
Title: Re: TitanIm
Post by: zzz on December 13, 2014, 06:49:16 pm
I did get a reply saying they were targeting commercial simulation projects for the early access thing :(.
Title: Re: TitanIm
Post by: Acetone on November 30, 2016, 02:42:58 am
There is now a Titan channel, with a bunch of new videos:

https://www.youtube.com/watch?v=wp8Y5s-zaWE

https://www.youtube.com/watch?v=UbimzeAqpRs

https://www.youtube.com/watch?v=_LAqkHK9k6g

https://www.youtube.com/watch?v=3W4jXCU-0Do

https://www.youtube.com/watch?v=vxVNgtjOgoA

https://www.youtube.com/watch?v=L_QCZpBAJxM
Title: Re: TitanIm
Post by: DenisJ on November 30, 2016, 02:50:15 am
Sweet.

...And instant follow-up from suggested videos. Well, really a summary of Titan from a new observer with some impressions and speculations.
https://www.youtube.com/watch?v=AmkSU-8bjoI
Title: Re: TitanIm
Post by: aWac9 on November 30, 2016, 04:58:38 pm
I've never seen these waves before.  8)

(https://c1.staticflickr.com/6/5717/31306692136_f4bde6a2e2_k.jpg) (https://flic.kr/p/PGsYS5)OLAS (https://flic.kr/p/PGsYS5) by , en Flickr

Title: Re: TitanIm
Post by: KW71 on November 30, 2016, 07:00:23 pm
I've never seen these waves before.  8)

http://forum.outerra.com/index.php?topic=583.msg42110#msg42110
Title: Re: TitanIm
Post by: ZeosPantera on December 01, 2016, 03:02:15 am
Sweet.

...And instant follow-up from suggested videos. Well, really a summary of Titan from a new observer with some impressions and speculations.
https://www.youtube.com/watch?v=AmkSU-8bjoI


He is very excited but not very informed.

Since these videos are new does that mean we can use some of these elements in OT?
Title: Re: TitanIm
Post by: nothinglikethesun on December 01, 2016, 04:41:00 am
I've never seen these waves before.  8)

http://forum.outerra.com/index.php?topic=583.msg42110#msg42110

:-)
Title: Re: TitanIm
Post by: aWac9 on December 01, 2016, 08:13:13 am
I did not see the wave

:I :P

HD
https://youtu.be/6oiOac3n_UU
Title: Re: TitanIm
Post by: andfly on December 01, 2016, 01:24:39 pm
There is now a Titan channel, with a bunch of new videos:

Acc ...
Fantastic ...
These are animations !!!    :o
Title: Re: TitanIm
Post by: aWac9 on December 02, 2016, 09:23:35 am
(Alt + C ) "Write manual code line by line and then press enter key

.bind m maprender
m.wave_amp (0,05)
m.surf_amp (4)
m.wave_len (800) "

I put the code as it tells us kw71
But it looks horrible .. can you do something different?
Title: Re: TitanIm
Post by: KW71 on December 02, 2016, 11:53:12 am
Just play a bit with those numbers, till you like it...
Title: Re: TitanIm
Post by: Matt6767 on December 05, 2016, 07:50:03 pm
Congratulations, I'm subscribed to bluedrake and instantly saw the Outerra logo when he played the trailer.
Title: New Titan Vanguard video out
Post by: Username on February 16, 2017, 03:54:51 pm
Today a new Titan Vanguard demo video was published here: https://www.youtube.com/watch?v=O4mLdIKwOfo (https://www.youtube.com/watch?v=O4mLdIKwOfo)
Enjoy!   8)
Title: Re: TitanIm
Post by: DenisJ on February 16, 2017, 06:32:53 pm
Cool, but this is not the only way of infrastructure placement, right? Since Titan is made mostly for military simulations, I think that using real locations is more preferable, but isn't it where OSM comes into play? I feel like Titan should have gotten full support of road and building import from OSM a long time ago. If you are actually making your own urban environment than yeah, sure, good stuff.
From this video I realized that it would be interesting to have an option of generating a generic city with appropriate regions and other specified parameters, so that you wouldn't have to spend tens of hours aligning individual houses.
Title: Re: TitanIm
Post by: Jagerbomber on February 16, 2017, 07:40:12 pm
Don't think it's ready yet.
Title: Re: TitanIm
Post by: DenisJ on February 16, 2017, 07:57:56 pm
Don't think it's ready yet.

Well, you are probably right. Promo videos of Titan gave me an impression that OSM is already a thing there. And also a notion of Titan being miles ahead of standalone Outerra in terms of added features...
Title: Re: TitanIm
Post by: Acetone on February 17, 2017, 03:01:58 am
Nice video :)

Cool, but this is not the only way of infrastructure placement, right? Since Titan is made mostly for military simulations, I think that using real locations is more preferable, but isn't it where OSM comes into play? I feel like Titan should have gotten full support of road and building import from OSM a long time ago. If you are actually making your own urban environment than yeah, sure, good stuff.
From this video I realized that it would be interesting to have an option of generating a generic city with appropriate regions and other specified parameters, so that you wouldn't have to spend tens of hours aligning individual houses.

I'm not sure it was the point of this video. I think the idea here is to demonstrate it's extremely easy to create a detailed hand made area inside the engine. Most of the products like Titan use dedicated editors for scenery management, often clumsy and sometimes top-view only. Here, they are just demonstrating all of this was made inside the engine, in conditions when you can check and test everything.

Titan has OSM support, that's 100% sure (you can see the roads layout in several videos), but OSM is good for filling massive space, for a more detailed military base for example, you will need hand-made content. City and road layouts from various databases are really common in military simulators. Real time editor and complex yet simple scenery tools are rare.
Title: Re: TitanIm
Post by: DenisJ on February 17, 2017, 03:20:44 am
Good points!
I forgot that OSM includes civilian infrastructure for the most part. Effective tools for (re)creating something less conventional/more secret are indeed handy.
Title: Re: TitanIm
Post by: DenisJ on February 20, 2017, 08:29:23 pm
Availability tab of the website changed from "Details about availability for "entertainment" purposes will be announced shortly" to "Titan is not currently available to home users or for entertainment purposes"

So that's another 4-5 years...
Title: Re: TitanIm
Post by: MrWohoo on May 10, 2017, 05:44:28 am
Availability tab of the website changed from "Details about availability for "entertainment" purposes will be announced shortly" to "Titan is not currently available to home users or for entertainment purposes"

So that's another 4-5 years...

Yeah.. they fked us over, the consumers.. Dont they know they are sitting on a goldmine here ?
Title: Re: TitanIm
Post by: PytonPago on May 10, 2017, 01:08:40 pm
Yeah.. they fked us over, the consumers.. Dont they know they are sitting on a goldmine here ?

Lots of things to be done Id say ... and they probably dont want to end up the Andromeda animations way.
Title: Re: TitanIm
Post by: aWac9 on July 30, 2017, 07:29:31 am
https://youtu.be/ed9jtimiVLk
Title: Re: TitanIm
Post by: SteelRat on July 30, 2017, 05:27:22 pm
Arabs terrorists with anti-aircraft land-to-air installations! It seems to me not much funny)
Title: Re: TitanIm
Post by: Revolver on November 26, 2017, 02:06:52 pm
Looks nice, but much more needs to be done with animation ...

https://youtu.be/NFXbWHChhcU

https://youtu.be/ID9mQY60WiA

https://youtu.be/hGOrriU4wXg
Title: Re: TitanIm
Post by: byte512 on November 26, 2017, 03:02:18 pm
Those videos look awesome.
Is any of the global road network or building import or maybe even New York City coming to Outerra anytime?
Title: Re: TitanIm
Post by: zzz on November 26, 2017, 03:20:38 pm
*sigh* I wonder if Outerra will see even a tenth of those features.
Title: Re: TitanIm
Post by: Acetone on December 02, 2017, 07:53:07 am
https://rockwellcollins.com/Data/News/2017-Cal-Yr/GS/20171128-Australian-JTAC-JFO-Simulation-Award.aspx
 (https://rockwellcollins.com/Data/News/2017-Cal-Yr/GS/20171128-Australian-JTAC-JFO-Simulation-Award.aspx)
Quote
ORLANDO, Fla. (Nov. 28, 2017) - Rockwell Collins announced that it will supply and install eight customized domes and 11 desktop trainer simulation solutions for the Australian Army and Air Force Joint Terminal Attack Controllers (JTAC) and Joint Forward Observer (JFO) communities.

“The JTAC/JFO simulators coupled with the Rockwell Collins FireStorm™ targeting solution provide a true train-as-you-fight and fight-as-you-train experience for the users,” said Jim Walker, vice president and managing director, Asia Pacific for Rockwell Collins. “This scalable solution allows students to transition from a desktop environment to high fidelity visual realism in a fully immersive environment in the dome systems.”

The Rockwell Collins JTAC/JFO simulators have been built from the ground up, utilizing innovative technologies from within the company and also by teaming with Australian companies Virtual Simulation Systems (VSS) and Titan IM Pty on core components for the simulators.

“We are pleased to have been part of the Rockwell Collins team in providing this world-class training capability to the Australian Defence Force (ADF),” said David Lagettie, CEO of Titan IM Pty Ltd. “The past four years of collaborative development with Rockwell Collins has allowed us to fuse our industry-leading technologies together in a single, focused solution for the ADF.”

The key benefits of the Rockwell Collins solution include ability to conduct JTAC and JFO missions true to the ADF processes within a highly immersive environment coupled with form, fit and function military equipment that provide real-time tracking and evaluation of trainees by instructors.

Rockwell Collins’ commitment to Australia dates back more than five decades. This fusion of industry leading technologies will be installed in seven locations across Australia over the next 24 months.

(https://rockwellcollins.com/-/media/Images/News_and_Events/News/2017/GS/jtac_simulator_1920x1080.jpg?bc=White&la=en&w=1000&hash=D9E8CC07AFA10316AB9FE811AD980EF5D72626C3)
Title: Re: TitanIm
Post by: bada on December 12, 2017, 03:51:01 pm
 :o
why don't we have this features in OT? Not speaking about the military stuff but the road tools, terrain handlings, zones exports/import,etc,etc .
Is titan making their own devloppement , separated from the "ot-crew"?
Title: Re: TitanIm
Post by: cameni on December 13, 2017, 06:51:58 am
Titan uses OT scenery editor (alt+F1) and road editor. Not sure what you mean by terrain handling.
But otherwise yes, Titan is making their own app on top of the OT.
Title: Re: TitanIm
Post by: Acetone on May 23, 2018, 01:05:02 pm
https://www.youtube.com/watch?v=z08Onke2yqQ

Title: Re: TitanIm
Post by: Occams Razer on May 23, 2018, 05:23:45 pm
Hmm... I can't help but notice the moving train. Near-future feature, perhaps :D?

I am a bit worried that the cities won't look convincing at ground level until we get curb/sidewalk support, but it's nice seeing the streets of Outerra bustling with traffic. And the world as a whole with some life.

Still, that Brooklyn bridge really should be further off the water :P
Title: Re: TitanIm
Post by: Jagerbomber on May 23, 2018, 07:27:19 pm
There weren't any vehicles on that bridge, were there.  :P

But I was pretty much like this through the entire thing.  :o

And the Grand Canyon gave me memories of driving through it for lengthy periods of time in FUEL.  ^-^ ^-^ ^-^ Maybe sometime it'll look more rocky or properly shaped and colored, idk.  Impossibly massive task this thing is.  :))