Outerra forum

Anteworld - Outerra Game => Modding: Importer, Tools & Utilities => Topic started by: mruize85 on January 21, 2015, 10:41:14 am

Title: Outerra as a rendering engine of predefined trajectories and events
Post by: mruize85 on January 21, 2015, 10:41:14 am
I am simulating (upper) atmospheric vehicle dynamics using custom tools. For now I have not any rendering facilities, except 2D and 3D simple plotting tools. I need to render predefined (invariant) trajectories, events, and optionally, graphic effects as engine fire and smoke, contrails, wingtip vortices, etc. I have seen your graphics engine and I have to say I am really impressed, but if I am not mistaken it does not offer this capability. Are you going to implement some facility for this type of work?

Thanks.
Title: Re: Outerra as a rendering engine of predefined trajectories and events
Post by: PytonPago on January 21, 2015, 11:36:52 am
I am simulating (upper) atmospheric vehicle dynamics using custom tools. For now I have not any rendering facilities, except 2D and 3D simple plotting tools. I need to render predefined (invariant) trajectories, events, and optionally, graphic effects as engine fire and smoke, contrails, wingtip vortices, etc. I have seen your graphics engine and I have to say I am really impressed, but if I am not mistaken it does not offer this capability. Are you going to implement some facility for this type of work?

Thanks.

 ... yes, its all planed, but the engine is still early in development for any "enhanced" stuff yet. Some simple ballistics and particle effects are shown in the "crater gun" feature, but tools to define your own are yet to come ...
Title: Re: Outerra as a rendering engine of predefined trajectories and events
Post by: mruize85 on January 22, 2015, 01:23:08 pm
So for now I'm stuck with the current method. It will be nice when you implement this feature. Gladly I would pay a license for the use of your amazing software. Thanks.