Outerra forum

Outerra Engine => Technology => Topic started by: HiFlyer on February 26, 2015, 07:03:56 pm

Title: OSM AUTOGEN
Post by: HiFlyer on February 26, 2015, 07:03:56 pm
As many know, Tonywob, creator of the World2Xplane program, has generously allowed use of his housing models in Outerra, and they can easily be seen in Acetones Talkeetna AK, for instance, as a hint of what OSM generation in Outerra might eventually look like.

Tony seems eager to get his stuff into the program (needs an SDK) and I'd be surprised if any eventual Outerra OSM implementation doesn't take advantage of his work and generosity.

While he waits to see what finally happens in Outerra however, he continues to refine his program.

http://forum.avsim.net/topic/463253-new-autogen-tech/

Looking great in X-plane, I already see possibilities where it could really shine in Outerra! (no painted ground textures)

Please file this under "Ways to make Acetone drool!"  :)

(http://s1.postimg.org/b6l3dyycv/Alabeo_R66_5.jpg)

(http://s1.postimg.org/54dgnh9wv/Alabeo_R66_3.jpg)

(http://s1.postimg.org/4mib7mkbz/Alabeo_R66_1.jpg)
Title: Re: OSM AUTOGEN
Post by: DenisJ on February 26, 2015, 07:23:07 pm
Pretty impressive, considering that it was all created automatically! I would love to see this in Outerra, it would give so much live and fullness to the engine. And of course, most importantly - would let you feel the scale
Title: Re: OSM AUTOGEN
Post by: HiFlyer on February 26, 2015, 07:37:46 pm
Pretty impressive, considering that it was all created automatically! I would love to see this in Outerra, it would give so much live and fullness to the engine. And of course, most importantly - would let you feel the scale

Even better, the way Outerra works would make manual correction of road and other anomalies caused by OSM data weirdness a dream.