Outerra forum

User mods, screenshots & videos => Watercraft => Topic started by: andfly on March 09, 2015, 03:01:07 pm

Title: Underwater Exploration
Post by: andfly on March 09, 2015, 03:01:07 pm
From today ( December 15, 2015) the SUB SPHERE is running again.
For SUB SPHERE Ver.2.0 redo the download at the usual address.
______________________________________________________________________

Original Post ( March 9,2015)
After the release of the last update with those fantastic clouds (Thanks Cameni, Angrypig and collaborators !!) and even more fantastic LIGHTS, I thought it was time to devote to a project to what I was thinking for a while 'time: the underwater exploration of Anteworld.
Then I read on the forum that Cameni said that the lights do not work underwater and I got confirmation from the immersion tests of 'F 117 of Levi,  but by now I was at work, and, even if the lights do not illuminate the seabed, however illuminate the model and any other submerged objects and the effect final is already so very satisfactory.
We await the chance to light up the seabed and then the effect will be exciting!

The commands to drive this small sphere underwater are listed in the file "Readme_SUB SPHERE.js" located in the directory "Help" created, along with other folders of the model, on the decompression package "OTX" (it is a text file:  to be renamed  with extension ".txt").

My wish for everyone is: Good Diving !!!

To download SUB SPHERE:
https://drive.google.com/file/d/0B6114pZ3kPTgRTFZaTEyZUpLbGc/view?usp=sharing

The movie:
http://youtu.be/z0H0bwYyc10
Title: Re: Underwater Exploration
Post by: HiFlyer on March 09, 2015, 03:07:09 pm
Fantastic! Now we just need the lights to work underwater.
Title: Re: Underwater Exploration
Post by: KW71 on March 09, 2015, 03:37:17 pm
Wow, wow, wow!!! This is great! Bravo!
Title: Re: Underwater Exploration
Post by: PytonPago on March 09, 2015, 04:05:43 pm
Now just some terrifying deep-water fishes to be added ... to scare people out of the chair finding them by accident.  =D

(http://i.ytimg.com/vi/xQP5yV9yxFc/hqdefault.jpg)

 ... hope you dont find any giant Cymothoa exigua.   :D
Title: Re: Underwater Exploration
Post by: Levi on March 09, 2015, 04:48:49 pm
This is awesome! Great job andfly!
Title: Re: Underwater Exploration
Post by: KW71 on March 09, 2015, 05:00:50 pm
Now just some terrifying deep-water fishes to be added ... to scare people out of the chair finding them by accident.  =D

(http://i.ytimg.com/vi/xQP5yV9yxFc/hqdefault.jpg)

 ... hope you dont find any giant Cymothoa exigua.   :D


Can't remember where I saw the .otx with whales for OT. Where is it, andfly?

https://www.youtube.com/watch?v=scJ-_j8ebiY
Title: Re: Underwater Exploration
Post by: Acetone on March 09, 2015, 05:15:31 pm
This thing has a real Kerbal Space Program vibe  :D
Really great, awesome work on the interior view and instruments!

Just one note, you forgot the x of exploration at the back of the sub  :)
Title: Re: Underwater Exploration
Post by: ferda on March 10, 2015, 02:45:38 am
Excellent work

     Thanks  8) Ferda



Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 05:42:12 am
Fantastic! Now we just need the lights to work underwater.

Thanks HiFlyer
Yeah, I really hope that, in the next update, this possibility is implemented!
And maybe that is also considered the possibility of preventing water from invading the hulls of boats ...
Currently, when laying a ship in the sea, the water is not removed and this has no importance when the hull is opaque but, in the case of a transparent sphere, you see the water inside.
It would be great if the water, noticing the presence of a boat, we beat against creating waves (as it does on the beaches), and that effect would be fabulous, staying inside the sphere underwater, see the waves crashing on the outer part and close again above, I start a dive ....
This does not think it will be easy .. maybe ...
Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 06:15:31 am
Now just some terrifying deep-water fishes to be added ... to scare people out of the chair finding them by accident.  =D


Pyton, did you read my mind!
Finally there, where still the mystery is beyond our knowledge, we can let go and free the imagination, creating strange creatures and terrifying, that swim in the dark and suddenly appear from behind a cliff and make it exciting exploration of the ocean depths !
But ... there will be the ocean depths and slopes and valleys underwater ??
Near the coast the sea bottom there is certainly also a very deep ... but in the open sea?
When you go on the high seas, things change.
The water is no longer transparent and form a slight surface layer beneath which there is: nothing!
Only when you get closer to the seabed returns all black as if you were again immersed in the water and "something" solid there.
We remain with the curiosity and in "suspense" until, with underwater lighting, we can unravel the mystery ....
Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 07:46:48 am
Wow, wow, wow!!! This is great! Bravo!
Thanks KW, a really nice compliment.

Quote from: KW71
Can't remember where I saw the .otx with whales for OT. Where is it, andfly?
Whales (and dolphins and more ...) are part of the evidence that I have in the pipeline and which are not yet fully satisfied, just begin to like it more certainly will be published.

In this regard I would like to expand but a more general discussion on a topic that arouses me a bit 'of concern for an opinion and advice.
I'm still not a good designer 3D and are not able to create a model with curves typical of a living being or a real object.
The SUB SPHERE is the first model that I could create everything myself (except boots) but is built only with cylinders, spheres, cubes and torus and some deformation.
I can afford to continue to use models of other people, downloaded from free site, process them, cut them, change the texture and make them public for everyone ??
It is true that mine is not a commercial operation and not gain a penny from my work but Anteworld has a cost (low ... the best $ 15 I ever spent) and could retract all our work in the context of a commercial operation ...
My fear is to receive an email of an author, offended by a use and an elaboration of his model is not expressly authorized, that force me to withdraw the models on which I have spent hours and hours of work.
Patience ... I would continue to use them privately ... but that's not the problem: I do not want to offend anyone nor sorrow!

It 'a bit' I think of an idea ....
Surely, among fans of Outerra, there are so many talented designers who do not have the time or inclination or susceptibility to animate their models, and there are many others (like me) who can not draw, but having a good time and get good results with programming.
You could create a section, on this forum, where authors deposit their models in "free use only for Outerra" and from which programmers could draw, in exchange for a commitment to highlight and publicize the name and the author's work, sure not to do wrong to none?

Well, it's an idea ....
Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 07:59:34 am
This is awesome! Great job andfly!
Once again, thanks Levi.
When (and if) I can get close to the aesthetic perfection of your models ...
I'll be even happier.
Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 08:54:21 am
This thing has a real Kerbal Space Program vibe  :D
Really great, awesome work on the interior view and instruments!

Just one note, you forgot the x of exploration at the back of the sub  :)
Well ... the comparison with the atmosphere of Kerbal is a tremendous honor.
Thanks Acetone.
The "x" of Exploration .... we focus on devising sophisticated  and impressive algorithms and then glides on more mundane banana skin ..
I already remedied. Thanks alert.

P.S. It is not in question but I could not do not tell you.
When you released the screen of the glorious F-117A Stealth Fighter, in DOS, I almost moved! I spent hours and hours on that game still wonder how technology could give, in a normal person, the thrill of flying a fighter super-sophisticated ...
Of course, since then, progress has been remarkable!
But the excitement is the same, even in front of some polygon colored and without the perfection of the graphics and power of today.
Thanks also for this emotion.
Title: Re: Underwater Exploration
Post by: andfly on March 10, 2015, 09:02:53 am
Excellent work

     Thanks  8) Ferda

Thanks to you, Ferda  :)
Title: Re: Underwater Exploration
Post by: aWac9 on March 10, 2015, 06:09:28 pm
Congratulations andfly. It is a great job.
Your model reminds me of the films of James Bond,
 :)
"a dangerous drug dealer is about to acquire a nuclear bomb.
the intelligence service knows that the meeting will be in a luxurious villa of the Canary Islands,,,, will be monitoring and be dangerous.
the andfly007 agent has orders from the queen to prevent such purchase.
it will attempt to reach the coast with a submarine
get it?
well done andfly007
magnificent"

http://youtu.be/S_46p4_1qt8


What is your name?
fly .... andfly
 ;)
Title: Re: Underwater Exploration
Post by: bomber on March 10, 2015, 06:12:36 pm
Jsbsim flight model?
Title: Re: Underwater Exploration
Post by: clawhammer on March 10, 2015, 06:37:34 pm
Very nice!! :) But I must admit that I'm scared underwater, I blame the Oculus. :P
Title: Re: Underwater Exploration
Post by: Levi on March 11, 2015, 06:16:03 am
Jsbsim flight model?
No, it's using watercraft/bullet physics.
Title: Re: Underwater Exploration
Post by: bomber on March 11, 2015, 09:10:19 am
Not to bang the drum of jsbsim too hard,  but consider that a submarine 'flys' through a denser substance ie water.... Everything else is the same as an aircraft,  propulsion,  ailerons rudder elevator..  Plus a bouncy factor...

Oh and jsbsim does blimps as well..
Title: Re: Underwater Exploration
Post by: andfly on March 11, 2015, 01:23:00 pm
Congratulations andfly. It is a great job.
Your model reminds me of the films of James Bond,
 :)
"a dangerous drug dealer is about to acquire a nuclear bomb.
the intelligence service knows that the meeting will be in a luxurious villa of the Canary Islands,,,, will be monitoring and be dangerous.
the andfly007 agent has orders from the queen to prevent such purchase.
it will attempt to reach the coast with a submarine
get it?
well done andfly007
magnificent"

http://youtu.be/S_46p4_1qt8


What is your name?
fly .... andfly
 ;)


I am speechless ...
Nice idea and its realization.
The villa to James Bond, the rhythm, the music, the finale of fire and that splendid sunken ship that, in the shadows of the seabed, it seems the secret hideout of the very bad ....
Everything good, Congratulations (and... thanks ! )
Andrea
 
P.S. I am forced (I have a Luger to his temple and a boa constrictor around his neck) to communicate enthusiastic compliments of Bond Girl.
Acc ... the charm of the Spanish Matador !!!
I have to start to control the famous, and lonely, deserted beaches bathing?
Title: Re: Underwater Exploration
Post by: andfly on March 11, 2015, 01:47:56 pm
Very nice!! :) But I must admit that I'm scared underwater, I blame the Oculus. :P

Thanks clawhammer  :)
I would like to ask you a question because I'm very interested in using the Oculus Rift, which I consider to be the ideal device to enjoy a world so realistic as Anteworld.
The scare of you speak is the feeling of being underwater, in the twilight, and derived from the realism of the simulation (and therefore a good thing) or the occurrence of oscillations, tremors, feelings of nausea caused by the use of this specific model (and then one thing to keep in mind and to be corrected in the future)?

Thanks for the reply.
Title: Re: Underwater Exploration
Post by: andfly on March 11, 2015, 02:47:42 pm
Not to bang the drum of jsbsim too hard,  but consider that a submarine 'flys' through a denser substance ie water.... Everything else is the same as an aircraft,  propulsion,  ailerons rudder elevator..  Plus a bouncy factor...

Oh and jsbsim does blimps as well..

You are absolutely right Simon, I think even JSBSim could manage interaction with a more solid air as the water (if it has been programmed to do, and this I do not know: you definitely yes).
However, in this case, it comes to choosing the most convenient way!
The coefficients of lift and changes induced by the mobile surfaces, with speeds that are obtained in the air, have significant influence on a plane flight and calculate them yourself in a script would be crazy (and then there's that already JSBSim it does very well).
JSBSim is also very convenient because it has the duties that you immediately return a huge number of parameters (coordinates, speed, altitude, attitude, guidance, inclinations etc. .. etc. ..) only querying parameters from the script.
But Bullet Physics (at least its implementation we have in Anteworld) has its indisputable advantages when aerodynamic interactions are not so important.
All objects in the scene detect its presence and bounce against its bounding box.
You can set the points of the model (the wheels) which do not penetrate and interact with the soil with a striking realism.
There is the possibility of extending the keyboard commands (function action) and add auxiliary axes for Joystik.
Are still unable to go back to primary data navigation (and you can then calculate those derivatives) interrogating ECEF coordinates and rotations.
You can also vary the mass of the model at any time to simulate the release of ballast.
And then, the king of commands: "extra force"!
You can place an engine, or otherwise cause a boost, at any point in the model, even outside it, and measure its direction and intensity as you want !!!
(And who knows what I forgot ...)

In the case of SUB SPHERE choice was forced: Bullet Physics !!
Title: Re: Underwater Exploration
Post by: HiFlyer on March 12, 2015, 12:13:00 pm
This is what I'm, waiting for........

So I can go straight to the Marianas trench.

And annoy the poo out of Cameni and Angrypig by going over and over again:

"Are there fish yet? Are there fish, yet? Are there fish, yet?"

"Kelp? How about now?"

"Are there fish, yet?"  =D

EDIT: Seriously, at that point, I wouldn't be surprised to see scientists and deep sea researchers start using Outerra as a training simulator using the latest heightmaps/meshes to map/explore the ocean.

And the military, of course.

https://www.youtube.com/watch?v=OGDnosynhyk
Title: Re: Underwater Exploration
Post by: andfly on March 12, 2015, 03:17:45 pm
This is what I'm, waiting for........

So I can go straight to the Marianas trench.

And annoy the poo out of Cameni and Angrypig by going over and over again:

"Are there fish yet? Are there fish, yet? Are there fish, yet?"

"Kelp? How about now?"

"Are there fish, yet?"  =D

EDIT: Seriously, at that point, I wouldn't be surprised to see scientists and deep sea researchers start using Outerra as a training simulator using the latest heightmaps/meshes to map/explore the ocean.

And the military, of course.


Hahaha !!!!   :D

Sure, the SUB SPHERE can get to the bottom of the Mariana Trench with no problems, but ... will find something ??
Now curiosity begins to grow ....
Cameni and Angrypig will tell us if the bottom of the sea, at great depths, it is rebuilt from the engine Outerra (later, the fish and the submarine bases put us know) or should we really expect the lights underwater to find out for yourself?
And if we follow researchers, scientists and military ... Next !!!

There's room for everyone !!!  ;)
Title: Re: Underwater Exploration
Post by: cameni on March 12, 2015, 03:57:20 pm
Just found out that there is now an enhanced bathymetry dataset with 500m resolution we can use instead of the current 1km one.
Title: Re: Underwater Exploration
Post by: ZeosPantera on March 12, 2015, 05:26:07 pm
Just found out that there is now an enhanced bathymetry dataset with 500m resolution we can use instead of the current 1km one.

Nice, the oceans need it.
Title: Re: Underwater Exploration
Post by: andfly on March 12, 2015, 07:27:31 pm
Just found out that there is now an enhanced bathymetry dataset with 500m resolution we can use instead of the current 1km one.

First important news:
Outerra reconstructs the seabed around the globe with a resolution of 1 km, which, with the ability to Outerra to extrapolate the rest of the landscape by adding rocks and bumps with its fantastic algorithms, would already be more than enough to meet the needs of adventure and simulation of normal users like us.

Second fantastic news:
There is a set of data resolution bathymetry double: 500 mt, and Cameni tells us, with a disarming simplicity, which can replace the old data ...
Hats off !!!
Really, without much irony, we might expect the arrival of scientists and researchers of the abyss that will train on Anteworld to plan their dives !!!

Thanks a lot, Cameni, for the good news!

(If you are not too annoying: the lights that work underwater are complicated? Can we hope for soon?)
Title: Re: Underwater Exploration
Post by: clawhammer on March 12, 2015, 08:39:11 pm
Very nice!! :) But I must admit that I'm scared underwater, I blame the Oculus. :P

Thanks clawhammer  :)
I would like to ask you a question because I'm very interested in using the Oculus Rift, which I consider to be the ideal device to enjoy a world so realistic as Anteworld.
The scare of you speak is the feeling of being underwater, in the twilight, and derived from the realism of the simulation (and therefore a good thing) or the occurrence of oscillations, tremors, feelings of nausea caused by the use of this specific model (and then one thing to keep in mind and to be corrected in the future)?

Thanks for the reply.

Hi Andfly, (That rhymes!)

Mostly it's my own fear of being under water. (I did an Oculus demo that had sharks in it... nope nope nope!) About the nausea: it's not an issue, above the water the sub rocks/wiggle a bit like an untrimmed motorboat. (Nothing too bad.) The large cockpit helps. :) Weird fact: these days as soon as I plan on using the Oculus I already get some nausea, putting the helmet on my head and smelling the plastic increases this. Then when I end up in Anteworld it's more or less gone. No issues on the sub.

The only issue I had is that I got too scared and had to press H to get to the surface. Than I still got scared as I saw the bottom of the sea below me. For me this sphere is too open, I feel very vulnerable in it. I know the idea is to see as much from the sea as possible so this is purely ME and my H2FOBIA. :P


 
Title: Re: Underwater Exploration
Post by: andfly on March 12, 2015, 09:29:50 pm

Hi Andfly, (That rhymes!)

Mostly it's my own fear of being under water. (I did an Oculus demo that had sharks in it... nope nope nope!) About the nausea: it's not an issue, above the water the sub rocks/wiggle a bit like an untrimmed motorboat. (Nothing too bad.) The large cockpit helps. :) Weird fact: these days as soon as I plan on using the Oculus I already get some nausea, putting the helmet on my head and smelling the plastic increases this. Then when I end up in Anteworld it's more or less gone. No issues on the sub.

The only issue I had is that I got too scared and had to press H to get to the surface. Than I still got scared as I saw the bottom of the sea below me. For me this sphere is too open, I feel very vulnerable in it. I know the idea is to see as much from the sea as possible so this is purely ME and my H2FOBIA. :P

Hello clawhammer
Thanks for the reply.  :)
Sorry about your fear of water, and if I can give you some advice, if you happen to find yourself near a sea fresh and colorful with friends, made to a diving mask and, with their support and with all the jackets lifesaver that are to feel confident, begins to look down ...
The underwater life is so fascinating that fear should give way to curiosity and you could become very passionate (at least for me it was so).
However, I consoled by the fact that the simulation of diving with the SPHERE is realistic and engaging without presenting particular defects.
To be funny I might conclude:
clawhammer .... dive with a Hummer (I also wanted to do the rhyme!)
Perhaps, with the protection of his armor, you would feel more comfortable !!!  =D

Thanks again the conversation and sympathy ...
Good and long adventures in Anteworld!
Title: Re: Underwater Exploration
Post by: HiFlyer on March 12, 2015, 11:46:09 pm
Just found out that there is now an enhanced bathymetry dataset with 500m resolution we can use instead of the current 1km one.

Great!!
Title: Re: Underwater Exploration
Post by: tknudsen on March 13, 2015, 12:02:34 am
Cool vehicle, too bad Anteworld does not simulate loss of color the deeper you go..
Title: Re: Underwater Exploration
Post by: cameni on March 13, 2015, 02:43:34 am
(If you are not too annoying: the lights that work underwater are complicated? Can we hope for soon?)

Hopefully I'm not annoying :)

Some quick hacks will possibly work, probably not with all correct color attenuation yet. Ideally we'd like to make the ocean rendering deferred, so I don't want to spend too much time on the existing version. Deferred will be needed also for enhanced waves, and to get rid of some ugly hacks there.
Title: Re: Underwater Exploration
Post by: PytonPago on March 13, 2015, 04:28:12 am
(If you are not too annoying: the lights that work underwater are complicated? Can we hope for soon?)

Hopefully I'm not annoying :)

Some quick hacks will possibly work, probably not with all correct color attenuation yet. Ideally we'd like to make the ocean rendering deferred, so I don't want to spend too much time on the existing version. Deferred will be needed also for enhanced waves, and to get rid of some ugly hacks there.

 ... you plan some hydrodynamics too ? I mean, when weather is brought to perfection, it would be interesting, if muddy-water would be dragged along currents and sediment in peacefull ones, with all the light-distribution stuff bound with coloidic fluids. Imagine even a tool, just like that crater-gun, but pouring some collor-liqiud, witch you would be able to collor the water (such things could be interesting if someone would try to do an tanker oil-spill)
Title: Re: Underwater Exploration
Post by: HiFlyer on March 13, 2015, 04:55:25 am
(If you are not too annoying: the lights that work underwater are complicated? Can we hope for soon?)

Hopefully I'm not annoying :)

Some quick hacks will possibly work, probably not with all correct color attenuation yet. Ideally we'd like to make the ocean rendering deferred, so I don't want to spend too much time on the existing version. Deferred will be needed also for enhanced waves, and to get rid of some ugly hacks there.

Which brings up another point I've been wondering about. Is the current lighting deferred? I've been curious about the FPS hits some of the lights can cause.

It seems like 2 or 3 4runners side by side would be in danger of just about crashing the sim!

Which would not bode well for the type of fancy lighting shown in the video I posted.
Title: Re: Underwater Exploration
Post by: andfly on March 13, 2015, 01:31:38 pm
(If you are not too annoying: the lights that work underwater are complicated? Can we hope for soon?)

Hopefully I'm not annoying :)

Some quick hacks will possibly work, probably not with all correct color attenuation yet. Ideally we'd like to make the ocean rendering deferred, so I don't want to spend too much time on the existing version. Deferred will be needed also for enhanced waves, and to get rid of some ugly hacks there.

The program looks interesting.  8)
I remain patient and confident expectation.
Thanks Cameni.
Title: Re: Underwater Exploration
Post by: cameni on March 13, 2015, 05:16:56 pm
Is the current lighting deferred? I've been curious about the FPS hits some of the lights can cause.

It seems like 2 or 3 4runners side by side would be in danger of just about crashing the sim!

Which would not bode well for the type of fancy lighting shown in the video I posted.
Lighting is tiled forward, but it's not yet fully optimized. Also, given how people are adding lights, we'll have to make them fade faster than it would be realistic, to reduce their range and complexity.
Title: Re: Underwater Exploration
Post by: HiFlyer on March 13, 2015, 08:22:44 pm
Is the current lighting deferred? I've been curious about the FPS hits some of the lights can cause.

It seems like 2 or 3 4runners side by side would be in danger of just about crashing the sim!

Which would not bode well for the type of fancy lighting shown in the video I posted.
Lighting is tiled forward, but it's not yet fully optimized. Also, given how people are adding lights, we'll have to make them fade faster than it would be realistic, to reduce their range and complexity.

Is the use of tile forward lighting why you aren't casting shadows with them, yet?
Title: Re: Underwater Exploration
Post by: andfly on March 13, 2015, 10:39:34 pm
Cool vehicle, too bad Anteworld does not simulate loss of color the deeper you go..

Thanks of appreciation, tknudsen  :)

But ... it seems to me that instead Outerra simulates quite well the loss of color with depth ... everything becomes increasingly blue and then black.
Indeed, the absorption of the colors in the water is a parameter that can be adjusted between those acting in the "Environment Setting" of Anteworld.

Do not get confused with the bright color of the submarine: it remains so, indeed, it seems that increases in intensity over the sea turns black, why is forcibly lit by the lights that he has.
Title: Re: Underwater Exploration
Post by: andfly on December 15, 2015, 05:21:38 pm
I restored the operation of the SUB SPHERE and I added some features to make it more complete and engaging.
To learn new drive commands: read the Manual in the Help folder.

Have fun and happy diving !!!

Download SUB SPHERE Ver 2.0 (the usual):
https://drive.google.com/file/d/0B6114pZ3kPTgRTFZaTEyZUpLbGc/view?usp=sharing
Title: Re: Underwater Exploration
Post by: StrakanXJ on October 22, 2016, 10:58:45 am
Wow. Hats off. I love the Hud, the model is fantastic...inspiring!