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User mods, screenshots & videos => Aircraft => Topic started by: PytonPago on March 10, 2015, 07:16:53 am

Title: SU-39 M (Work in progress)
Post by: PytonPago on March 10, 2015, 07:16:53 am
Ill took a little skill-test, trying, if modeling aircraft is also something i could handle, seems to going well, so i decided, that aside of my standing project, ill start this one too. Its a deep modernization of the known Su-25 Frogfoot, witch was presented in the 90s, but wasnt pushed to production due to economic resons in RF, then put aside, cause tech was better and they decided to modernize the existing SU-25s to the SM2/3 state. It also will be a little modded model, as there was newer produced one with the SM2 crystal pannel and enhanced avionics :

http://www.revistaoperacional.com.br/wp-content/uploads/2014/06/su-25-cockpit.jpeg (http://www.revistaoperacional.com.br/wp-content/uploads/2014/06/su-25-cockpit.jpeg)

I started off from a existing model (actually a ripp-off from BF2), but i re-model it compleetly as there is just the general shape right, but is way to far from the detail level i would like to achieve ... till any more work is done on it, ill tease you a little :

(http://t3.aimg.sk/pokec/fotoalbumy/06/o_467204918_a58e9bdaa321ad17a34a606007b7e341.jpg?t=&h=W9_ioLzL-KkYThNq6uK7Vw&e=2145916800&d=o_467204918_a58e9bdaa321ad17a34a606007b7e341.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/02/o_467204922_4586545071b91ae5c8f756a3d6b99485.jpg?t=&h=Aj4Y4VPpsZBid4j4tO2veQ&e=2145916800&d=o_467204922_4586545071b91ae5c8f756a3d6b99485.jpg)

(http://t2.aimg.sk/pokec/fotoalbumy/04/o_467204932_7fa559d0b1968628becdc92e13a27d49.jpg?t=&h=zXC1qdTcbkYyZ5p95VmINg&e=2145916800&d=o_467204932_7fa559d0b1968628becdc92e13a27d49.jpg)

(http://t4.aimg.sk/pokec/fotoalbumy/06/o_467204942_00338d5f2e7e2b458cdb39952defdd00.jpg?t=&h=Bbu6g9HuCoqtucTChmXWpw&e=2145916800&d=o_467204942_00338d5f2e7e2b458cdb39952defdd00.jpg)

Detail of the paraschute cower :
(http://t4.aimg.sk/pokec/fotoalbumy/01/o_467204961_d879479bd7d3512b32549242b304b785.jpg?t=&h=5uXm5nDcKukovqspLHR8Fg&e=2145916800&d=o_467204961_d879479bd7d3512b32549242b304b785.jpg)

The original cockpit from BF, but as said, there will be nothing used (just the general metrics and shapes for initial modeling stages) as its nothing really sable for a proper simulator.
(http://t4.aimg.sk/pokec/fotoalbumy/00/o_467204976_c38f59af54e8dca3a02539e13802a639.jpg?t=&h=egkD74rxJsCZuyf5rHn-dQ&e=2145916800&d=o_467204976_c38f59af54e8dca3a02539e13802a639.jpg)

(http://t2.aimg.sk/pokec/fotoalbumy/03/o_467204987_e2ffafe4912f1875c954fb2ce4099280.jpg?t=&h=_QEiw_TNrkWnT-LsHbL2zg&e=2145916800&d=o_467204987_e2ffafe4912f1875c954fb2ce4099280.jpg)

Detail of the wing-gondoles for landing and taxi lights, some radiolocator equipement (not sure yet, what it is, have to look into the systems better) and speed-brakes, witch will be modeled at its back end.
(http://t2.aimg.sk/pokec/fotoalbumy/07/o_467205127_4c02d8019eea6ae762ee7df87eec203c.jpg?t=&h=NZSG9WM-rhJKwsGlatpAHA&e=2145916800&d=o_467205127_4c02d8019eea6ae762ee7df87eec203c.jpg)

Off course, only the tail-part is in its final detail looks, all other stuff has to be yet done.
Title: Re: SU-39 M (Work in progress)
Post by: Levi on March 10, 2015, 08:12:03 am
Awesome! That's a very cool plane!

I'm really glad to see more people developing aircraft. ^-^

If you will ever need any help, you can count with me.

Nice work PytonPago, keep up the good work!
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 10, 2015, 08:52:32 am

If you will ever need any help, you can count with me.


Well there is one pure technological one - each wings controll segments (aeirlons, pitch and verical one) have at their tails small segments, that are also rotating whyte the main ones. Are those to channel turbulences near the mainframe body ? And will be there some theoretical way to fing out the angles theyre should be at ?
Title: Re: SU-39 M (Work in progress)
Post by: Levi on March 10, 2015, 09:21:03 am
Well there is one pure technological one - each wings controll segments (aeirlons, pitch and verical one) have at their tails small segments, that are also rotating with the main ones. Are those to channel turbulences near the mainframe body ? And will be there some theoretical way to fing out the angles theyre should be at ?
Do you mean the Trim Tabs (http://en.wikipedia.org/wiki/Trim_tab)?

The red ones in the screenshot below?
(http://i.minus.com/ivGGKj61xGPPL.png)

And will be there some theoretical way to fing out the angles theyre should be at ?
You want to know the exact rotation of its pivot point in local space, so when you animate the tab, it rotates at correct angle, right?
If so, I'll make a quick video showing how I do it. I use 3ds Max 2015 + a little script to help in this task.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 10, 2015, 09:27:27 am
Trim Tabs ! ... yes ... i just dont think i would find realistic rotation angles theyre use in real life flight on this beuty, so i wanted to know if there is some way to theoretically come to those ...
Title: Re: SU-39 M (Work in progress)
Post by: Levi on March 10, 2015, 10:16:48 am
Ah, that's what you meant. But I have no idea how you could calculate the max deflection angle without real data...

Though, here (http://www.hudi.republika.pl/Su-25-1.htm) you can find some useful info, such as:
- The elevators could deflect to 14° upward and to 23° downward.
- The ailerons deflected to 18° upward or 18° downward.
- The flaps could be extended to 20° for maneuvering, or to 35° (inboard sections) and to 40° (outboard sections) for take-off or landing.
- The slats could be deployed through 6° for maneuvering, or to 12° for take-off and landing.
Title: Re: SU-39 M (Work in progress)
Post by: konaone on March 10, 2015, 11:42:20 am
FANTASTIC WORK PYTONPAGO, AS ALWAYS !! is a nice plane, when we can fly  ??
congratulations
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 10, 2015, 11:43:38 am
Is great that you are doing this, Pyton!!! Guess all this technical info is for having accurate animations, right?

One question about the pipeline. The 3d modeller have to deliver the plane to the programmer with the right animations, and then the programmer create the algorithms for the activation in the desired moment?
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 10, 2015, 01:02:01 pm
Is great that you are doing this, Pyton!!! Guess all this technical info is for having accurate animations, right?

One question about the pipeline. The 3d modeller have to deliver the plane to the programmer with the right animations, and then the programmer create the algorithms for the activation in the desired moment?


 ... nah, all animations will be mathematical, but i like to have such info for modeling purposes - making slats, ailerons, and the trims on elevators is a little tricky thing in aircraft modelling - wing gets slimmer to its end and giving the origin point for its rotation on the right place is a real fight with Blender ... ill see, why its taken so much of a deal compared to vehicles due to this.  ... animations will be done only after porting into OT and i just want the angles to check the origin placing rightly.

 
FANTASTIC WORK PYTONPAGO, AS ALWAYS !! is a nice plane, when we can fly  ??
congratulations

 ... ehmm ... a year ?  :-X   I want to finish UVs at the ural, try to get finally to the bone of its engine script and this is right now just a thing i jump on, when the main work makes me mad (i cant work too long on a single thing). Doe, i surelly want it fly, cause i LOVE that plane (actually, when i was in main-school, i wanted to fly the older version baby´s in our army, but they were expelled from the army just as i should go to middle-school  :P (and after not even a proper decade in SVK service)). Maybe, if it goes well, i make the older 25-ver. too, for some slovak and czech regiments paintings, cause they were the most re-painted ones in the world (cause they were re-located a lot after the fall of SSSR, once after CSR fell apart to CR and SVK and than 3 (or 4 ?) times when they couldnt decide on their main air-base location).

    ---- THIS MEANS ---- PHOTO BARRAGE !

(http://i225.photobucket.com/albums/dd299/franknoort/Slovakia/FN-459-03-SlovakSu-25Malacky-23-08-.jpg)

(http://i115.photobucket.com/albums/n310/eraphael/1669835.jpg)

(http://www.kitreview.com/reviews/images/su25kdecalreviewbg_2.jpg)

(http://www.skybird-ev.de/tour/sk/kosice/5033.jpg)

(http://vcdn.valka.cz/html_images/600x222x8072.jpg.pagespeed.ic.WA-45fA7vh.jpg)

This one is just funny with that sad shark-mouth - just a minor crash, pilot ascendet too fast and broke the right wheel (left followed after a couple of meters). But those maschines are sturdy as hell ...
(http://4.bp.blogspot.com/-nH2HAxLimBQ/TcVYB5tVw2I/AAAAAAAACeI/T9vRk2ghHog/s1600/su25_bosc2.jpg)

(http://i1241.photobucket.com/albums/gg511/Maurits_2011/1002_Su-25KspeccsTwenthejul1996.jpg)

(http://onebit.us/x/i/PAmvwjAJAE.jpg)

(https://farm9.staticflickr.com/8650/16473122115_fda1f66161_b.jpg)

... interesting is, it was CSR, witch publicly showed photos of them in one of the big local aviation magazines, whyle they were top secretly used in Afghanistan and NATO didnt had a clue of theyr design till that happened.
Title: Re: SU-39 M (Work in progress)
Post by: HiFlyer on March 11, 2015, 06:04:40 am
It will be exciting to see some planes purpose-built for Outerra, and this looks great!
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 11, 2015, 03:56:45 pm
"wing gets slimmer to its end and giving the origin point for its rotation on the right place is a real fight with Blender".

Why is a real fight in Blender? Perhaps I could help.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 11, 2015, 06:03:30 pm
"wing gets slimmer to its end and giving the origin point for its rotation on the right place is a real fight with Blender".

Why is a real fight in Blender? Perhaps I could help.

 ... well, im aether blind or ... well, cant find any function to allign a pivot-points axe to a edge/line. So i have to manually adjust them trough rotations - it is doable, but small angle-deviations can sometimes result in visible mis-matchings of the pieces when rotated too much.
Title: Re: SU-39 M (Work in progress)
Post by: Levi on March 11, 2015, 06:19:33 pm
I had a fight with this in 3ds Max too, until I found a little but very useful script that does a perfect job. Similar how you do it in AutoCAD.

You could try to find a script/plugin for blender too, though. Should be called something like: 3 point align.

If you still not having any luck, you can always send me an FBX file with the object in question, and I could align the pivot for you. Not a problem.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 11, 2015, 06:45:40 pm
I had a fight with this in 3ds Max too, until I found a little but very useful script that does a perfect job. Similar how you do it in AutoCAD.

You could try to find a script/plugin for blender too, though. Should be called something like: 3 point align.

If you still not having any luck, you can always send me an FBX file with the object in question, and I could align the pivot for you. Not a problem.

 ... its a hassle ... but i somehow manage to show Blender my superior mouse-wielding skills.
 
 ... two clicks later ...

"BLENDER ACHIEVEMENT: Pied piper !"

(http://www.cruxcatalyst.com/wp-content/uploads/pied-piper-mice.jpg)

 =D

 Thanks for help Levi !
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 11, 2015, 07:15:35 pm
Perhaps I'm going to tell you thinks you already know, but this could help.

1.-  In the right menu:

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xft1/v/t1.0-9/11070188_1443334042625242_3989838938211816015_n.jpg?oh=9c824956dd83124f1b7ddda0a55f0651&oe=5575064B&__gda__=1433689898_f79d9b21461d66616333c74941f4f320)


You can select a face, an edge or a vertex and press the "+"; this add a new pivot (in max is "working pivot"). After you add it, you have to select it from the list.

2.- If you select a face, or an edge and the press shift+ (7, 9, 1, 3) the view is aligned perfectly to that face.

3.- Here is an explanation I found a month ago to learn how align objects:

https://www.dropbox.com/s/phk0qwrpuivg4bg/ALIGN_OBJECT_EDGE.rtf?dl=0
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 12, 2015, 03:47:11 am
INTERESTING ... well, it would begreat if when there was some special pivot-axle visualization mode in blender, witch would swap the three arrows for infinite lines. Mostly, i spawn a new object, let all verticies collapce to the axe-center and stretch a really long line along one of the axes. Set it alligned whyte the one, i want it to follow and then let the mesh join onto it to take its pivot (deleting these help-lines right after). As said, its not as much complicated, doe, a simple mod of the pivot-visualization would spare some clicking ...
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 12, 2015, 08:51:04 am
You are creating your own "Empty" (Blender) = "Helper" (Max). Try this:

- Add,
- Empty,
- Single arrow (or "Arrows", if you want tree axes)
... and scale this arrow(s).

Hope it helps.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 18, 2015, 08:11:46 am
Done a little more :

(http://t3.aimg.sk/pokec/fotoalbumy/02/o_467403114_3a8394973ab31b7e82af5a60e19326f2.jpg?t=&h=Ld9WbO9sDAkfeH5e6SmwsA&e=2145916800&d=o_467403114_3a8394973ab31b7e82af5a60e19326f2.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/01/o_467403113_df81494984812418d6d644208705fe7d.jpg?t=&h=Vwax2Q3fWo5F7pp2rkQT0A&e=2145916800&d=o_467403113_df81494984812418d6d644208705fe7d.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/07/o_467403111_53857efe3dc7f1abe60768de55b2c878.jpg?t=&h=AsHVr-v02rJaEnX1eLj2qQ&e=2145916800&d=o_467403111_53857efe3dc7f1abe60768de55b2c878.jpg)

(http://t3.aimg.sk/pokec/fotoalbumy/03/o_467403107_56181997d3c1c04b3915cda676e7e2db.jpg?t=&h=Z2H8KNCpmFHiH4ujcYLqSg&e=2145916800&d=o_467403107_56181997d3c1c04b3915cda676e7e2db.jpg)

 ... this should be all movable parts on the wings ... now to the gears and exterior details ...
Title: Re: SU-39 M (Work in progress)
Post by: Levi on March 18, 2015, 08:18:46 am
It looks fantastic! Nice job PytonPago!
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 18, 2015, 10:23:34 am
Is looking great! Very detailed!

Are you going to bake nn or the shading is going to rely in geometry?
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 18, 2015, 10:56:08 am
Is looking great! Very detailed!

Are you going to bake nn or the shading is going to rely in geometry?

 .. well, its a little more detailed than the MIG ... geometry that is ( im just a modelel ... heavy modeler, and papercraft isnt enough for me anymore :D ). Doe, im surprized, how much less verts a plane can have compared to my wehicles at comparable level of detail ( exterior that is ). Saw a few models at some sims and i can say its really light in this modeling manner. Doe, aim is to find a way to utilize some of my future air-port vehicles on this baby ( connecting cables and fuel/oil lines, so ya would need to manualy find/open the needed cowers, take the cable from the vehicle and drag them there, turn the vehicles function on ... so its a little more interesting than just coming near a vehicle like in ARMA ). Thinking about maybe doing some front-side stuff too :

(http://modeltalking.hobbyart.sk/wp-content/uploads/2010/12/Su-25-Avionics-Nose-Right1.jpg)

... but, probably only if i have the strenght for it after everything other, and the cockpit, is done. But im not sure now if i do other variants now ... there is a lot to re-make for them then.  :P ... well see, its still a good 1+ year of any final import for scripting things for it.
Title: Re: SU-39 M (Work in progress)
Post by: bomber on March 18, 2015, 11:28:03 am
Ooohh look at all those mil-c-5015 connectors... It's enough to make an electrical designer break out in a cold sweat of fear.
Title: Re: SU-39 M (Work in progress)
Post by: Revolver on March 18, 2015, 12:08:06 pm
Done a little more :

... this should be all movable parts on the wings ... now to the gears and exterior details ...

Hi PP,
dein neues Baby sieht gut aus...gefällt mir.
Ahm...willst doch nicht etwa den Detailgrad unsre Focke zu übertreffen, wie...? ::) =D
Mal ernst...isses aach richtig so.Es ist immer schön in einem Detailgetreu nachgebauten
Flieger zu sitzen bzw. ihn zu steuern...und wenn's nur virtuell ist. Also, weiter sO! ;)

Gruß,
immer noch isch. :)
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 18, 2015, 12:47:14 pm
Done a little more :

... this should be all movable parts on the wings ... now to the gears and exterior details ...

Hi PP,
dein neues Baby sieht gut aus...gefällt mir.
Ahm...willst doch nicht etwa den Detailgrad unsre Focke zu übertreffen, wie...? ::) =D
Mal ernst...isses aach richtig so.Es ist immer schöne in einem Detailgetreu nachgebauten
Flieger zu sitzen bzw. ihn zu steuern...und wenn's nur virtuell ist. Also, weiter sO! ;)

Gruß,
immer noch isch. :)

 ... ich habe keine plane von den triebwerken ...  =D  =D detailiert nur von ausen meistens. Anderes is nur ne show-off wie der motor aur der ural. Eure Focke ist mehr reif fur ne voll-demontage.  :)) ( wie schell wirst du sie zerlegen und zuruck-bauen in OT -- mutter nach mutter ? :D :D Und multiplayer noch dazu ! :D )
Title: Re: SU-39 M (Work in progress)
Post by: konaone on March 18, 2015, 01:59:05 pm
that detail !! congratulations
Title: Re: SU-39 M (Work in progress)
Post by: Revolver on March 18, 2015, 02:11:33 pm
Eure Focke ist mehr reif fur ne voll-demontage.  :)) ( wie schell wirst du sie zerlegen und zuruck-bauen in OT -- mutter nach mutter ? :D :D Und multiplayer noch dazu ! :D )

Du meinst als Option a-la virtuelle Flugzeug Mechaniker...zusätzlich zu steuerbare Modell, wie ? ::)
Title: Re: SU-39 M (Work in progress)
Post by: Uriah on March 18, 2015, 03:34:48 pm
Looking great, keep it up!
Title: Re: SU-39 M (Work in progress)
Post by: HiFlyer on March 18, 2015, 04:05:35 pm
Looking great, keep it up!

I think the really fiddly part will come when you have to do all the dials and gauges and whatnot.  ;)
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 19, 2015, 05:02:33 am
Looking great, keep it up!

I think the really fiddly part will come when you have to do all the dials and gauges and whatnot.  ;)

 ... not so sure, my vehicle gauges were actually really fun for me. I like aligning signs to switches and painting some gauge-numbers/lettering. Problem is only finding a better res. pics for that cockpit i want or the new versions manual whyte descriptions of the cockpit pannels. Its one reason i like modeling so much - finding out, how that stuff works and what constructors had to go trough making those maschienes. Especially if it was in the times of geometry-boards, where there was no 3d visualization help.  ...   Id say, worst for me are still all the flaps and gears (aligning the origins and part-dimensions to fit the proper movement that is).
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 25, 2015, 10:44:14 am
(http://t4.aimg.sk/pokec/fotoalbumy/01/o_467573729_d75d8369df5674ab6322b99a3487d383.jpg?t=&h=HiEy5Ff2X-PAoelLfzUYQw&e=2145916800&d=o_467573729_d75d8369df5674ab6322b99a3487d383.jpg)

(http://t2.aimg.sk/pokec/fotoalbumy/04/o_467573732_622a7467c21399c199ea28a0e71a5adc.jpg?t=&h=tlCDk_VztKLXRW8rvKkYpQ&e=2145916800&d=o_467573732_622a7467c21399c199ea28a0e71a5adc.jpg)

(http://t2.aimg.sk/pokec/fotoalbumy/07/o_467573735_93bfa7475321e5639aa035a6e4066cca.jpg?t=&h=NqNWuIcRx0pTV3tjxArUiw&e=2145916800&d=o_467573735_93bfa7475321e5639aa035a6e4066cca.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/00/o_467573736_ea4a2d846943d2867d0d139026122356.jpg?t=&h=zc3n2gkF8Ypx63T0z_lYkA&e=2145916800&d=o_467573736_ea4a2d846943d2867d0d139026122356.jpg)
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on March 25, 2015, 03:38:57 pm
Nice!!! We will see it from gestation to birth.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on June 20, 2015, 04:04:54 am
Some little progress on the rear-gears arms:

(http://t4.aimg.sk/pokec/fotoalbumy/02/o_469711994_5373ec91a3b4462941b4d061eb74d5e8.jpg?t=&h=QPh7VWPNlZCaiQcN413amQ&e=2145916800&d=o_469711994_5373ec91a3b4462941b4d061eb74d5e8.jpg)

(http://t3.aimg.sk/pokec/fotoalbumy/03/o_469711995_8942b0a0e07d3858c0c79c50ab5bf125.jpg?t=&h=cRdDybhqfMz3kO4euE9GNw&e=2145916800&d=o_469711995_8942b0a0e07d3858c0c79c50ab5bf125.jpg)

(http://t3.aimg.sk/pokec/fotoalbumy/06/o_469711998_39219df8289dbe5f3a09fed534f7b1d6.jpg?t=&h=nKrjGv5rrDP-Ok_EhvTIrg&e=2145916800&d=o_469711998_39219df8289dbe5f3a09fed534f7b1d6.jpg)

(http://t3.aimg.sk/pokec/fotoalbumy/00/o_469712000_78097c042aacc2f017d61eff2596dda5.jpg?t=&h=38LK5dELoquirm_BT0MUYg&e=2145916800&d=o_469712000_78097c042aacc2f017d61eff2596dda5.jpg)

Have to say, that Sukhoi guy is a madman when it comes to gear-geometry --- still need to make 3 more rods (two of them are oppening the doors based on the main-arm movement) and im already loosing my mind about witch rotates where and how much.  I plan to make the gear-compartment a little more detailed to have a better gear-cams view to look at this beauty at work. Then i can finally jump into the cockpit.
Title: Re: SU-39 M (Work in progress)
Post by: Levi on June 20, 2015, 04:14:31 am
Nice work!
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on June 20, 2015, 04:40:06 am
Ooohaaaa!!!

Really nice!!! Kudos!!!
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on July 28, 2015, 08:39:54 am
Some main-drafts of the cockpit ...

(http://t2.aimg.sk/pokec/fotoalbumy/04/o_470716604_f5e21b935d42135f0f4434646e4d97ac.jpg?t=&h=dYdAok07fh5QbTwtSyykMQ&e=2145916800&d=o_470716604_f5e21b935d42135f0f4434646e4d97ac.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/05/o_470716605_8a9d84f0b7917eb68419c8b860c075dc.jpg?t=&h=_dyP_Ps2hiF6o1kAvKLkFA&e=2145916800&d=o_470716605_8a9d84f0b7917eb68419c8b860c075dc.jpg)

Now im a little in thoughts .... The SU-25T/TM/39 have the Vikhr-M Aiming system that can fire laser-designated munitions. As the modernized cockpits use LCDs, i left the su-25MS3 design and allocation. There is doe the fact, that it has not the TV-Vikhr system as the 39-ner (or 25T/TM), but just the laser designation device on the tip of the nose.

The Vikhr - as in DCS:
https://www.youtube.com/watch?v=PPzldA6xPpE (https://www.youtube.com/watch?v=PPzldA6xPpE)

  ... i think it can stay as the LCD systems can acces virtually anything, so optical targetting would be not a problem to be projected on it ... still, modern planes use normally two to keep one showing aether avionics/aircraft and armament state or local map at the same time as engaging targets on the other trough optical means. So, i dont know now, if i should somehow incorporate another one, or just leave it be as it is in the SM3´s variant (have hi-res photos of it, so even enscription will be no problem).

There is a Georgian modernization version -

(http://www.globalsecurity.org/military/world/russia/images/su-25km-image1.jpg)

... but im greatly against it as the normall russian school still, even if going to LCDs, still keeping a fair number of mechanical instruments for a few reasons, and the georgian one has not only the attitude indicator on a cristaline projection plate, it also is modern F-15s stuff fitted in there, witch works kinda wrong for me.

... maybe, if the optical aquisition would be projected just in the upper 2/3rds of the screen, showing the most vital stuff on the lower (if using the Vikhr system) 1/3rd, it shouldnt be a problem.

I could maybe fit a screen the SU-25T/TM way, but not a ion-based one as it has, but another LCD . but cant imagine to put there just a thin thingy like that, on the right side from the HUD.

So what ya say guys ? Wont it be a problem if i let the base variant, having just some underlying info underneath the TV-projection ?
Title: Re: SU-39 M (Work in progress)
Post by: HiFlyer on July 28, 2015, 11:03:27 am
Progressing nicely!  :D
Title: Re: SU-39 M (Work in progress)
Post by: Revolver on July 28, 2015, 12:53:21 pm
Hi PP,

nun, wenn Dir was an Info fällt und Du weist nicht weiter, dann hätte ich an Deine Stelle
die Russen darüber gefragt, wie das war und funzte.Es gibt doch jede menge Seiten wo man einen, oder anderen findet wer das genau weist. Denn meiner Meinung nach, wenn Du
schon sone Flugkiste genau machen möchtest, dann doch lieber nachfragen. Ansonsten
kann es so passieren, dass Du (in diesem Fall) im Cockpit einige Dinge durcheinander
machst...aber wie gesagt, ist ja nur meiner Meinung dazu ...nö. ;)

Gruß,
Stefan
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on July 28, 2015, 01:24:40 pm
Na, die sache ist die, dass der Su-39 irgentwan im jahre 2006 abgeschrieben wurde, da sind nur 9 solche flieger, meiste nicht mehr flugfahig, weil mann am ende die alteren Su-25 zum MS3 standard modernizierte, und export nicht gelungen ist (und der SU-34 die rolle fur die zukunft in der opto-gezielten waffen abgenommen hatt). Ich mach ihn mehr oder weniger as wahre es der 39-ger modell zum MS3 standard ausgepufft (was passieren wurde, wenn der projekt weitergeleitet wurde). Da musste ich den Sukhoi buro-leiter selbst fragen wie er es wollte.   ....   aber wurde nicht dagegen sein mit ihm fur ne bier-sitzung zu gehen. :D :D

Jetzt hoffe ich nur, dass ich den katapult-sessel in DCS-ahnlichen detail machen kann (wuste nicht, dass die inzwischen im DCSWorld den model um-modelierd haben ).

(http://t1.aimg.sk/pokec/fotoalbumy/00/o_470723944_c6efff42dd8e909e868aba61e0991334.jpg?t=&h=xktf8_a8Ljtr-F8qrwC3IA&e=2145916800&d=o_470723944_c6efff42dd8e909e868aba61e0991334.jpg)

(http://t2.aimg.sk/pokec/fotoalbumy/05/o_470723965_390786877df0c38edc860307ffd37381.jpg?t=&h=xTCwGb_Nq7er7Pz4SM9Sgw&e=2145916800&d=o_470723965_390786877df0c38edc860307ffd37381.jpg)

 ... slowly progressing with the HUD holo-projector.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on July 30, 2015, 11:20:28 am
I just found out ... when i import the plane, all the switches get visible when im exaclty in the center of the plane, but when i come to the cockpit with the camera, theyre wanish (as LOD affiliation ...) ... can i somehow make the center of it where i want ? ... i have all pivot points that arent used for special things (flaps, gear etc.) in the center of the cockpit, still wont take it as i need it ...


 ... doe, have all the stuff on the left-side pannels done now. 
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on July 30, 2015, 12:22:25 pm
Hi, Pyton!!!

Have you changed   

min_obj_size=.01,

in the eng.cfg file?
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on July 30, 2015, 01:59:25 pm
I dont really mind the size of the space, where it sets it visible, just liked to put the region further to the nose, so it would work, where it should - otherwise it just renders them even at distances, where its useless white the  "min_obj_size=.01," "hack".

There could be vehicles, that can have detailed small pieces at different ends of it - and if the vehicle is longer than 5m, it would be bad ... or just not setting the "render distance" not relative to the model, but proximity of the cammera to the meshes individually (well, theyr pivots, but its mostly switches and buttons, witch have it practically in them) ?

(http://t4.aimg.sk/pokec/fotoalbumy/02/o_470784610_fa73fc7e6e89906dbe3e6764f8bff2a4.jpg?t=&h=ws1JvHQP9W6Wr0Pgq-gEOQ&e=2145916800&d=o_470784610_fa73fc7e6e89906dbe3e6764f8bff2a4.jpg)

(http://t3.aimg.sk/pokec/fotoalbumy/07/o_470784607_64b1b2b264ddf8459abf91d3c0644e34.jpg?t=&h=89YonFtCwxgXrocpAaddMA&e=2145916800&d=o_470784607_64b1b2b264ddf8459abf91d3c0644e34.jpg)

... on the lower plate are communication-devices (and/or nav.-systems and radio-altimeter) and instrument light-intensity controlls, on the side-plade are dynamos, battery, fuel-pump and engine start-up controlls.
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on July 30, 2015, 04:05:05 pm
"when i import the plane, all the switches get visible when im exaclty in the center of the plane, but when i come to the cockpit with the camera, theyre wanish"


Not sure if I get it... From your sentence I understand that you can see the switches when you are fram from them (in the center of  the plane), but you can't when you get close to them (in the cockpit)... However your pics show the controls...

Could you post a pair of screens showing your problem?
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on July 31, 2015, 12:55:47 am
"when i import the plane, all the switches get visible when im exaclty in the center of the plane, but when i come to the cockpit with the camera, theyre wanish"


Not sure if I get it... From your sentence I understand that you can see the switches when you are fram from them (in the center of  the plane), but you can't when you get close to them (in the cockpit)... However your pics show the controls...

Could you post a pair of screens showing your problem?


... nah ... the two screens are after modifying the eng.cfg file ... but in vanilla, its like this (min_obj_size = 5.0,) :

 ... this one is cca 30 cm behind the cockpit space (without the seat right now).

(http://t4.aimg.sk/pokec/fotoalbumy/01/o_470793225_56e55767d8fdfab2bc601c006c013e07.jpg?t=&h=ZhEMgPrPUABFo7eu7ONlPA&e=2145916800&d=o_470793225_56e55767d8fdfab2bc601c006c013e07.jpg)

 ... moving little closer - some get hidden.

(http://t4.aimg.sk/pokec/fotoalbumy/02/o_470793226_ec0960c6eace59aff0e077c42e094027.jpg?t=&h=5Emqy_TnkauqdFLGbkOLCw&e=2145916800&d=o_470793226_ec0960c6eace59aff0e077c42e094027.jpg)

... a little closer again - all gone.

(http://t4.aimg.sk/pokec/fotoalbumy/01/o_470793289_a9e182b3eaa14074cb397428f69b407e.jpg?t=&h=NeeMjMh1MpwLpAXwAbkGpw&e=2145916800&d=o_470793289_a9e182b3eaa14074cb397428f69b407e.jpg)

 ... this :

(http://t3.aimg.sk/pokec/fotoalbumy/01/o_470793233_7851180d167be82da7d3488ee12fe501.jpg?t=&h=tbH_Ip5HRw0x5yOW5JZkUg&e=2145916800&d=o_470793233_7851180d167be82da7d3488ee12fe501.jpg)

 ... is basically the region, it takes the rendering of tiny objects - witch is roughly the center of geometry (there were all the main pivots too before, now if i dont use them for the gear and flaps rotation, all else pivots are in the center of the cockpit, where the pilots head should be) ... so basically, during import, it sets the center of the plane as the center for the render-distance refference point ... id like to put it at the cockpit as the pivots instead, so i can see them without modifying the eng.cfg file and all hide when the cammera gets outside the cockpit area.

Title: Re: SU-39 M (Work in progress)
Post by: bomber on July 31, 2015, 12:05:12 pm
Can't you trick it by using an invisible poly that's centred at the cockpit location
Title: Re: SU-39 M (Work in progress)
Post by: KW71 on July 31, 2015, 01:15:15 pm
I have no problems in the Apache even with min_obj_size = 5.0.

Try this setup:

1.- Place a dummy centered on the plane (ask Uriah or Bomber if the location is important for the FDM). This will be your main object, so name it accordingly.
2.- Place a second dummy centered in the cockpit.
3.- Parent all the stuff in the cockpit  (all the switches, knobs, etc. with its own pivot located in the object), to the cockpit dummy.
4.- Parent the cockpit dummy and the rest of the plane to the main dummy.
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on August 01, 2015, 10:03:29 am
Can try to re-do it that way ... but that was pretty much i had before anyway ...
Title: Re: SU-39 M (Work in progress)
Post by: Revolver on August 04, 2015, 07:45:33 pm
So so...wie isch sehe unseren Schlangenmann hats Detailfieber aach mal angepackt wat.. :D Richtig so, denn wie man's heute bei einigen Spielen beobachten tut, sieht man meistens 2-3 polys Objekten die dazu noch paar pixel haben die man wiederum noch
unter ne Lupen Einsatz suchen muss.
Alles gute beim Bau, PP...sieht soweit schick aus! ;)
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on August 14, 2015, 04:54:18 am
Little update - left pannel modeled now ... remaining is the seat, stick, pedals, front-pannel gauges and the gas-lever.

(http://t2.aimg.sk/pokec/fotoalbumy/00/o_471151680_7957b719acc192e9a3ebc92ab2fee00e.jpg?t=&h=u3AdDiaN4CYC3DWUoBuBQg&e=2145916800&d=o_471151680_7957b719acc192e9a3ebc92ab2fee00e.jpg)

(http://t1.aimg.sk/pokec/fotoalbumy/02/o_471151682_355d32d8662014ba626831bf0da32b78.jpg?t=&h=iiO4RjN4p6I6_7WMvUKk6w&e=2145916800&d=o_471151682_355d32d8662014ba626831bf0da32b78.jpg)
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 20, 2021, 03:01:37 am
Adding the fly-able version I have. Just the model state of my 3D work package, but its nice to test it out a bit.

To start 1.) "Shift + E" to get the electronics up 2.) "E" to start the engines.
It takes a minute or two to start the engines, so you have to wait a bit for them.

Known issues : - don't drop-spawn the plane from higher than 2 meters height. Only the wheels have collision meshes, it will flip up being completely under the terrain.

https://drive.google.com/file/d/1UOLKDnv7n5QekjjiRI-I2_-lsPhIAQXw/view?usp=sharing (https://drive.google.com/file/d/1UOLKDnv7n5QekjjiRI-I2_-lsPhIAQXw/view?usp=sharing)

Title: Re: SU-39 M (Work in progress)
Post by: fly77 on March 20, 2021, 04:49:03 am
Wow ! Thanks !
can't wait for it to be completed with textures.
just one thing: the otx does not install because you had zipped the wrong folder. So I installed it manually. The folder structure of a mod should be

packages/username/modname  and then you zip the packages folder and rename its extension to .otx
in your case probably  packages/PytonPago/Su-39_MKI_TestFlight

(https://i.postimg.cc/rmyT5v1K/screen-1616229755.jpg) (https://postimg.cc/2qtgD9XD)
Title: Re: SU-39 M (Work in progress)
Post by: PytonPago on March 20, 2021, 07:33:29 am
packages/username/modname  and then you zip the packages folder and rename its extension to .otx
in your case probably  packages/PytonPago/Su-39_MKI_TestFlight

nah, right folder ... just didn't realize I used .rar instead of .zip ... fixed now