Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: bugsblake on April 12, 2015, 08:12:37 am

Title: MQ-9 Reaper
Post by: bugsblake on April 12, 2015, 08:12:37 am
Hi all! I did this for outerra a long time ago and never had time to finish it.

It works as its meant to but only think I never got around to finishing was the landing gear! its all rigged up, just needs the code fixed to open/close.

If anyone does get the landing gear working, please post the updated code here so others can enjoy it too, that's all I ask.

will add a pic later, im in a rush at the moment, enjoy :)

http://www.mediafire.com/download/yd9y7yxx3d0r78k/MQ_9_Reaper.bugsblake.otx
Title: Re: MQ-9 Reaper
Post by: PytonPago on April 12, 2015, 09:29:01 am
You cant post stuff whiteout a snapshot, just like that !  =D

(http://t3.aimg.sk/pokec/fotoalbumy/05/o_468019245_8500980e141be045d2330db82571eac4.jpg?t=&h=l8q-deVRmoFLQ5b9EYjeGQ&e=2145916800&d=o_468019245_8500980e141be045d2330db82571eac4.jpg)


Great model there !
Title: Re: MQ-9 Reaper
Post by: HiFlyer on April 12, 2015, 09:35:56 am
I've used it occasionally.....
Title: Re: MQ-9 Reaper
Post by: bugsblake on April 12, 2015, 12:44:40 pm
Thanks HiFlyer! :)

With gear working and a few lights it will be sweet! I made the engine as close to real spec as I could, think it worked out nice.

I just don't have the time I used to keep working on it so leaving it in the very capable hand of the forum :)

hope y'all like it :)
Title: Re: MQ-9 Reaper
Post by: Hooves on May 15, 2015, 02:32:48 pm
Hey there, are there any updates on this model getting more cleaned up?  Working gear and such?  Id be interested in using this for a project. 
Title: Re: MQ-9 Reaper
Post by: aWac9 on May 16, 2015, 10:57:28 am
720/1080 pHd
https://youtu.be/Ts7Yk5DZYAA

:)
Title: Re: MQ-9 Reaper
Post by: bugsblake on May 17, 2015, 12:20:13 pm
hi hooves, I don't really have time to work on much anymore theses days so I left it here for everyone! if I get time maybe ill have a go but can really say when if ever! being outerra development is slower then a snail, I left it behind! even cryengine and all its flaws have never changed so giving unreal engine 4 a shot now as ill have my rift dk2 in a couple of weeks! maybe once I have that I may give the landing gear another go, but no promises!
Title: Re: MQ-9 Reaper
Post by: Hooves on May 18, 2015, 11:30:06 am
Thanks for the heads up.  I hope you return to this project.  If you would like some more input on this model to make it complete realistic.  Please let me know.  I'm a SME on this aircraft for a civilian company.
Title: Re: MQ-9 Reaper
Post by: Uriah on June 09, 2015, 11:19:54 pm
bugsblake, if you could re-import the aircraft with BONES for all of the pivot axis for the landing, I could easily write the script to animate them.

Regards,
Uriah.
Title: Re: MQ-9 Reaper
Post by: bugsblake on June 15, 2015, 01:12:44 pm
hi Uriah! the bones are already on the model for the gear! I just never got round to coding them! I no longer have the model outside of outerra, was lost with a dead HD!  :( but the bones are there ;)
Title: Re: MQ-9 Reaper
Post by: PytonPago on June 15, 2015, 02:45:19 pm
hi Uriah! the bones are already on the model for the gear! I just never got round to coding them! I no longer have the model outside of outerra, was lost with a dead HD!  :( but the bones are there ;)

 ... thats bad, we need the bones orientation (doe, can be figured out by a few test-rotations) and bone/mesh-names for animating them (but maybe there is a way to extract them from the OT-model files ?).
Title: Re: MQ-9 Reaper
Post by: Uriah on June 15, 2015, 03:29:16 pm
If the BONES are set up correctly I'll be able to recover the necessary info to fix the animation using the debug keys. Really too bad you lost it, :( I would really have liked to make it fully functional, and for that I would have needed you to add BONES to the gimbal camera and a few other components. Do you still have the FBX file, or any related materials? A list of the meshes and helpers, and the parent-child hierarchy, would be really helpful to know!


I optimized a few things on the package already, and will start on the landing gear animation after this work week is over. I am also attempting to add Bomber's Autopilot, but thus-far unsuccessfully.

How did your HD fail? Click-of-death or header-error? You may be able to recover it either way. Just a few years ago HD recovery was upwards of thousands of dollars USD, now you can get it done for a couple hundred. I recently cold-swapped the platter from one hard drive of mine into a new enclosure and was able to retrieve 100% of the data. Cold swapping is the art of putting your HD in the freezer in order to get the head un-stuck from the platter after a click-of-death failure, and then quickly putting the platter in the new enclosure, firing it up, and transferring the data ASAP.

I'll upload the new package this coming weekend when I have some "free" time. (Free time is a complete oxymoron!)

Best regards,
Uriah
Title: Re: MQ-9 Reaper
Post by: HiFlyer on June 15, 2015, 07:53:45 pm
I hear so many times about HD death and people losing important files and just shake my head. Its been so many years since i lost a drive, I can't actually remember when it was. I keep mine really cool. I wonder if they have a tendency to fail faster under certain conditions.

Anyway, Its a shame such a nice model may be gone.
Title: Re: MQ-9 Reaper
Post by: bugsblake on June 16, 2015, 01:02:12 pm
hi, if you open the js file for the reaper, you will see I already had a go with the landing gear, without success! but the bones are listed in there ;)