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User mods, screenshots & videos => Aircraft => Rockets & Spacecraft => Topic started by: Uriah on April 20, 2015, 01:03:58 am

Title: [WIP] Apollo Lunar Module
Post by: Uriah on April 20, 2015, 01:03:58 am
Quote
Houston, tranquility base... the Eagle has landed!

Apollo Lunar Module.... coming soon to Outerra!

Regards,
Uriah

(http://i.imgur.com/swniAxg.jpg)
Title: Re: [WIP] Apollo Lunar Module
Post by: Acetone on April 20, 2015, 02:49:34 am
Ohmahgad, it's not the moon's color, look! It's Stanley Kubrick's studio! We never went to the moon, it's a conspiracy! This is the proof!

Nice lander Uriah :)
Title: Re: [WIP] Apollo Lunar Module
Post by: PytonPago on April 20, 2015, 08:02:08 am
Ohmahgad, it's not the moon's color, look! It's Stanley Kubrick's studio! We never went to the moon, it's a conspiracy! This is the proof!

You make Startroopers cry ...

(http://www.studiosapien.com/wp-content/uploads/2012/01/SADTrooper.png)


 ... nice model there ! Now, we need a Moon to land it somewhere ...
Title: Re: [WIP] Apollo Lunar Module
Post by: Acetone on April 20, 2015, 08:28:00 am
Of course, it wasn't my opinion, but I saw Room 237 (http://www.room237movie.com/) a few days ago (great documentary about Stanley Kubrick's movie The Shining) and there is a guy they interview at one point who just see the movie as a way for Kubrick to "tell to the world" he was in charge of the first "fake" (according to him) Apollo footage. He just spend a few minutes trying to prove his theory with a few crappy "obvious proofs", it was by far the less interesting part of the documentary but it's sticking in my head since then, and when I saw the picture, I just remembered his bullshit theories  =D

That being said, it's a good documentary, if you have already saw the movie and want to know a bit more about it :)
Title: Re: [WIP] Apollo Lunar Module
Post by: PytonPago on April 20, 2015, 08:44:56 am
Of course, it wasn't my opinion, but I saw Room 237 (http://www.room237movie.com/) a few days ago (great documentary about Stanley Kubrick's movie The Shining) and there is a guy they interview at one point who just see the movie as a way for Kubrick to "tell to the world" he was in charge of the first "fake" (according to him) Apollo footage. He just spend a few minutes trying to prove his theory with a few crappy "obvious proofs", it was by far the less interesting part of the documentary but it's sticking in my head since then, and when I saw the picture, I just remembered his bullshit theories  =D

That being said, it's a good documentary, if you have already saw the movie and want to know a bit more about it :)

Yeah ... i meant mine as a funny response also.  =D
Title: Re: [WIP] Apollo Lunar Module
Post by: KW71 on April 20, 2015, 09:19:52 am
Oh, looks nice!!!! How we will operate it? Should we spawn it in space and then try to land? Will it be just external view?

https://www.youtube.com/watch?v=TZv-9R2fPjI
Title: Re: [WIP] Apollo Lunar Module
Post by: Uriah on April 20, 2015, 09:53:24 am
The model is a free NASA model, and I have been on the Reaction Control System and flight computer.

You'll be able to take off from the ground and land. Or you could start in space, although you wouldn't be in orbit and would fall to the Earth at a very high speed. Without a virtual cockpit, it will be 3d person camera for sure.

The great thing about the Apollo LM is I have tons of technical data to build the FDM and engines from, unlike Orion which has only flown one unmanned mission.

Quite busy for the next couple weeks, but maybe I'll have some time to get it working and release a demo.

Best regards,
Uriah
Title: Re: [WIP] Apollo Lunar Module
Post by: PytonPago on April 20, 2015, 12:31:56 pm
(http://s1.hubimg.com/u/10286392_f520.jpg)

(https://s-media-cache-ak0.pinimg.com/originals/30/7a/30/307a30ac1bafe2ec175c34558aaec59a.jpg)

Doesnt seem to be much more complex than an cesna cockpit ... but i found this little project - lunar module Spider :

(http://www.orbiter-forum.com/showthread.php?t=28266&page=12)

http://www.orbiter-forum.com/showthread.php?t=28266 (http://www.orbiter-forum.com/showthread.php?t=28266)

Maybe the guys would give away the model and some code for Outerra. It would be good to contact them.
Title: Re: [WIP] Apollo Lunar Module
Post by: aWac9 on April 20, 2015, 03:54:14 pm
need a garage for this vehicle
Where is my moon?
I want my moon ... to that already!   
 :) :) :)
https://youtu.be/nsSxg8GyfRk

forgiveness on behalf google translator  =D
Title: Re: [WIP] Apollo Lunar Module
Post by: HiFlyer on April 20, 2015, 04:13:11 pm
In 1999, explosions at a nuclear waste storage depot propelled the moon and its permanent human outpost (Moonbase Alpha) out of orbit and out of the solar system, never to be seen again.

Yep. Thats my story, and I'm sticking too it.
Title: Re: [WIP] Apollo Lunar Module
Post by: bomber on April 20, 2015, 05:34:36 pm
How does middle earth get created?

Title: Re: [WIP] Apollo Lunar Module
Post by: HiFlyer on April 20, 2015, 07:35:40 pm
How does middle earth get created?

I've always thought the mountains of Middle earth always looked somehow more natural than in just Outerra earth. But I'm not sure how or why.

http://www.me-dem.me.uk/

https://www.youtube.com/watch?v=tX7r7_bUOkY
Title: Re: [WIP] Apollo Lunar Module
Post by: Uriah on April 20, 2015, 08:27:05 pm
Thanks for finding that Pyton! I'll contact Hlynkacg to determine if it is possible to do a conversion for Outerra. There are some roadblocks to using his code, but it could be made into a plugin or I'll have to re-write it.

Good point Simon  ;), the Moon, and all the planets for that matter, have data available which can be used to create worlds for OT.

Outerra worked on Mars at one point, but the problem was the projection system of the Digital Elevation Model (DEM) and the Viking color imagery is out of alignment. Also, the Viking imagery and isn't diffuse albedo so shadows on craters, mountains and cliffs are baked into the texture.

(http://2.bp.blogspot.com/-e_OYebODga8/UvZVxFGyKgI/AAAAAAAAAys/xDomse6P_lw/s1600/mars1.jpg)

I attempted to fix the alignment using co-registration software, and get terrible results no matter how many register tracking points I use. It seems I need to find software to convert the Viking imagery raw data into the same projection as the DEM. The moon DEM and color imagery are in the same projection system so there are no such problems, but the shadows are just as bad, if not worse than Mars. I'll save this discussion for another thread in the near future.

(http://i.imgur.com/fZu4oak.png)

Regards,
Uriah
Title: Re: [WIP] Apollo Lunar Module
Post by: HiFlyer on April 20, 2015, 10:22:30 pm
People use Photoscenery in flightsims with shadows conflicting with the actual sun position all the time and just live with it. Is it really that much more noticeable, in Outerra?
Title: Re: [WIP] Apollo Lunar Module
Post by: M7 on April 21, 2015, 09:08:16 am
Oh, looks nice!!!! How we will operate it? Should we spawn it in space and then try to land? Will it be just external view?

https://www.youtube.com/watch?v=TZv-9R2fPjI

I loved that game.  On the version i played the gravity was inverted though.  and yeah flying the lunar with realistic control ... 8) has it ever been made?
Title: Re: [WIP] Apollo Lunar Module
Post by: KW71 on April 21, 2015, 10:46:18 am
"I loved that game. "

Yep!!! Very fun game!!!

Uriah, would help manipulate the images to get rid of most zones with high contrast?

(https://scontent-dfw.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10409655_1458959334396046_7596850871465351704_n.jpg?oh=8d0c7689972d8d005b855f8ae3ab191b&oe=55DB717E)
Title: Re: [WIP] Apollo Lunar Module
Post by: Revolver on April 21, 2015, 12:40:14 pm
Now, this is everything nice and good, but what say Devs from the Dark Side of the Moon?  =D Want they still to make the afterwards lying planet it, or do we remain without Moon?  ::)
Title: Re: [WIP] Apollo Lunar Module
Post by: aWac9 on April 21, 2015, 02:21:13 pm
There are strange things out there watching us ....
before you dive in space, you have to know your limitations.

https://youtu.be/2GfeydETY0M
Title: Re: [WIP] Apollo Lunar Module
Post by: PytonPago on April 22, 2015, 04:16:10 am
Now, this is everything nice and good, but what say Devs from the Dark Side of the Moon?  =D Want they still to make the afterwards lying planet it, or do we remain without Moon?  ::)

Well, Cameni said there wont be any moon till aether Earth is in good condition (vegetation, enhanced biomes, weather ...). But if they have data needed to port it in OT standards quality aviable and free for use, i think they do it sooner for us, just as Mars, doe i dont think they would yet engage in proper orbital stuff n Sun ( id like to see that one in atmosphere-to-surface version, if there is something we can call a Suns surface :D ).
Title: Re: [WIP] Apollo Lunar Module
Post by: Uriah on April 22, 2015, 04:26:58 am
I just found that the Viking Global Color Mosaic provided by the USGS Astrogeology Science Center, uses photometric normalization, producing the best diffuse albedo map possible. The projection method uses Simple Cylindrical, same as the MGS MOLA Elevation Model Outerra used for Mars. This should fix all current issues with Mars. The moon datasets have no such problems. I'll start a new thread on this at some point.

In my spare time I built an FDM including the Lunar Module Descent Engine (LMDE) and RCS thruster engines, with descent control system for Digital Autopilot (DAP) and manual flight control for maneuvers using gimbal thrust vectoring of the LMDE and Reaction Control Subsystem. Having some problems with the fuel system currently, to feed all 16 RCS engines from the two OXIDIZER and FUEL tanks. Once that is fixed I'll release a demo, but I don't have much free time due to work.

Best regards,
Uriah

http://astrogeology.usgs.gov/search/details/Mars/Viking/Color/Mars_Viking_ClrMosaic_global_925m/cub
http://astrogeology.usgs.gov/search/details/Mars/GlobalSurveyor/MOLA/Mars_MGS_MOLA_DEM_mosaic_global_463m/cub
(http://i.imgur.com/LX2GdoH.jpg)
Title: Re: [WIP] Apollo Lunar Module
Post by: Acetone on April 22, 2015, 06:00:40 am
This is a great discovery Uriah!
Being able to explore Mars will be amazing. Since the NASA has a lot of free available models, I wonder if we could place the curiosity one at it's current location. Could be a cool easter egg.

Thanks a lot for your efforts, I hope one day we will be able to achieve a full earth/moon flight from Cap :)

Once thing I was thinking about is how it would be possible to render multiple planetary bodies at the same time, with the current Outerra coordinate system. Having multiple datasets loaded at the same time could be a problem... I'm not sure what the devs are planning for this, maybe a transition from a simple 3D object using a simple color map as a long distance planet/moon to a dataset based planet when you get close enough.
Title: Re: [WIP] Apollo Lunar Module
Post by: PytonPago on April 22, 2015, 06:39:20 am
... but I don't have much free time due to work.

No rush Uriah ...  ;)
Title: Re: [WIP] Apollo Lunar Module
Post by: Juggernautz on April 23, 2015, 02:21:20 pm
This is amazing, thanks Uriah!

Cameni, do you think it would be possible to have the option to switch in/load different DEM datasets in-game (parent class of the location picker perhaps)?
Title: Re: [WIP] Apollo Lunar Module
Post by: Uriah on April 23, 2015, 02:44:54 pm
Hi,

Don't thank me yet, still much work to get the imagery ready for Outerra.  ;)

For different planets? I believe that temporarily, absent of a heliocentric solar system and N-body physics, each planet will be loaded separately, like Anteworld or the Middle Earth DEM are currently. You would simply download the world data to your Anteworld_Data folder and start OT with the Moon or Mars. The gravity and atmosphere are handled by the physics engine, not to mention that JSBSim already comes with an atmospheric model for Mars which makes things simpler.

One thing I have realized will be needed for long duration interplanetary transfers in a heliocentric solar system is a way to speed up OT time, as I don't think anyone plans to leave their computer on for a 6-8 month one way simulated mission to Mars.

I'll have time in a few weeks to finish some related work.

Regards,
Uriah
Title: Re: [WIP] Apollo Lunar Module
Post by: HiFlyer on April 23, 2015, 03:18:50 pm
This is amazing, thanks Uriah!

Cameni, do you think it would be possible to have the option to switch in/load different DEM datasets in-game (parent class of the location picker perhaps)?

Betcha that would be an easier question in a 64bit Outerra........