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User mods, screenshots & videos => Static models => Topic started by: Revolver on June 09, 2015, 10:04:24 am

Title: Guide to WW II Hangars.
Post by: Revolver on June 09, 2015, 10:04:24 am
Hello everyone,

I'm looking for something similar for German-Hangars in WW2 (all types), so that I can rebuild it correctly. Am grateful for any useful info to. :)
http://webarchive.nationalarchives.gov.uk/20121026065214/www.mod.uk/NR/rdonlyres/80BF05BD-926E-40D3-9BD4-750FBF9CF556/0/fs16.pdf
Title: Re: Guide to WW II Hangars.
Post by: bomber on June 09, 2015, 10:46:29 am
Mossie, you got anything?
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 09, 2015, 11:40:48 am
Mossie, you got anything?

Sorry Simon, but I do not understand you. Are you saying if I get what from Mossie? No, I did not get anything from him when it comes to German-Hangars.
Or you want to tell me that he has what? ::)
Title: Re: Guide to WW II Hangars.
Post by: bomber on June 09, 2015, 02:39:46 pm
Yeh sorry I can see where I was confusing....

I'll contact mossie,  if he's not out travelling and has the doc you need I'm sure he'll post you em.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 09, 2015, 03:09:25 pm
Yeh sorry I can see where I was confusing....

I'll contact mossie,  if he's not out travelling and has the doc you need I'm sure he'll post you em.

OK, Thanks!

p.s.  So far I have done everything by eye and what I've heard of some of them
(BxHxL = 50x18x30). But I do not know if all this is true, because I've googled
a single architectural drawing of it.  :(

(http://www11.pic-upload.de/thumb/09.06.15/3sscng1yqfoi.jpg) (http://www.pic-upload.de/view-27314475/Hangar_A.jpg.html)
Title: Re: Guide to WW II Hangars.
Post by: murkz on June 10, 2015, 02:58:50 am
http://www.ww2.dk/

No hangars but a wealth of information and well worth bookmarking.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 10, 2015, 04:05:02 am
http://www.ww2.dk/

No hangars but a wealth of information and well worth bookmarking.

Hello murkz,

the side I know, but there do not give useful.
I even got L.Dv. 5/1 Der Flugbetrieb der Luftwaffe,
but since nothing is what can help me further.
What I need is a usable drawing of
Hangar Type -(matter).
Title: Re: Guide to WW II Hangars.
Post by: aWac9 on June 10, 2015, 12:27:44 pm
https://mega.co.nz/#!cYwXFaKY!CDdaJW0f1Uy_lxy5yuTin8c6SlgioS9f2okXxpW1qy4
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 10, 2015, 09:02:56 pm
https://mega.co.nz/#!cYwXFaKY!CDdaJW0f1Uy_lxy5yuTin8c6SlgioS9f2okXxpW1qy4

Gracias Amigo, material bien utilizable. Alargaré mi hangar por 5 m.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 11, 2015, 06:19:46 pm
All masses corrects. Generate still roof and a little inventory, then is ready...and I also. :)

(http://www11.pic-upload.de/thumb/12.06.15/nuhmxyqlfldg.jpg) (http://www.pic-upload.de/view-27336051/Hangar_A_0.jpg.html)
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on June 12, 2015, 02:54:46 am
https://mega.co.nz/#!cYwXFaKY!CDdaJW0f1Uy_lxy5yuTin8c6SlgioS9f2okXxpW1qy4

Dass is gutes lesen !
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 12, 2015, 05:40:18 am
Yeop, echt gutes Zeug.Leider bei so ne schlechten scann kann man nicht alle Maßen
bzw. Zahle gut erkennen.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 12, 2015, 06:51:25 am
here is the quite interesting what it begins the LW - air traffics .
Anlage-5 for airfield sign one are well usable by the construction.

http://www.deutscheluftwaffe.de/archiv/Dokumente/ABC/b/Buecher/Der%20Flugbetrieb%20der%20Luftwaffe.pdf
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 12, 2015, 04:13:15 pm
I have a question. Can one tie together with inserted light in OT with the static object? I mean if I bring the lamps on top in the cover, will they also shine?
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on June 12, 2015, 05:03:58 pm
I have a question. Can one tie together with inserted light in OT with the static object? I mean if I bring the lamps on top in the cover, will they also shine?


 ... you mean, if a light-source is placed on a particular mesh, if they are lit ? ... well, you need to do some testing with material propertyes of that mesh (reflector or whatewer) ...
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 13, 2015, 04:40:14 am
Hi PP,

ich möchte versuchen Nachts in Hangar Licht brennen lassen.
Dazu wollte ich auch wissen ob das überhaupt ein Sinn macht dies
zu machen.
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on June 13, 2015, 06:45:30 am
Hi PP,

ich möchte versuchen Nachts in Hangar Licht brennen lassen.
Dazu wollte ich auch wissen ob das überhaupt ein Sinn macht dies
zu machen.

Sollte kein problem sein einige lichter ein-skripten, wenn du den Hangar als ein fahrzeug importierst (Cameni schrieb, dass obiekte auch scripts haben sollten in der zukunft, aber sind noch nicht, deswegen als ein fahrzeug). .... weis nur nicht ob mann irgentwie die OT zeit kriegen kann in skript, so dass es sich in der nacht anschaltet.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 14, 2015, 09:32:14 am
Vielen Dank, Piton...ich weiß jetzt Bescheid wie... ;)


Property already the hangar in OT imported to see how it looks. He is much bigger, but Levis Airbus is changing because defies not purely 50x53m shelf.  :D But since you can leave lots of small aircraft. He has 3 adjoining rooms that are not ready yet, however. I'll have to make them even more to make him look a little more alive.

Many thanks to all who helped to collect information about it!

Paar screnns dazu;

(http://www11.pic-upload.de/thumb/14.06.15/746vlzrmlnld.jpg) (http://www.pic-upload.de/view-27361415/screen_1434254145.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/7h4ocaws145o.jpg) (http://www.pic-upload.de/view-27361416/screen_1434254195.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/tzydhqscwzuj.jpg) (http://www.pic-upload.de/view-27361428/screen_1434254237.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/zb1ausjgljp.jpg) (http://www.pic-upload.de/view-27361443/screen_1434254274.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/knez323fi9a.jpg) (http://www.pic-upload.de/view-27361444/screen_1434254328.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/1y3anbtgwszi.jpg) (http://www.pic-upload.de/view-27361460/screen_1434254356.jpg.html)
(http://www11.pic-upload.de/thumb/14.06.15/dxf92s55m7fz.jpg) (http://www.pic-upload.de/view-27361471/screen_1434254381.jpg.html)
The hooks on crane has become a little too small, but enough to hang virtually all times .... I think... =D 
(http://www11.pic-upload.de/thumb/14.06.15/ycshzb7rwrm3.jpg) (http://www.pic-upload.de/view-27361485/screen_1434254516.jpg.html)

 :)
Title: Re: Guide to WW II Hangars.
Post by: murkz on June 14, 2015, 09:34:09 am
Excellent!
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 14, 2015, 10:01:13 am
Excellent!

Thank, Colleague. ;)
Title: Re: Guide to WW II Hangars.
Post by: KW71 on June 14, 2015, 10:40:48 am
Looks really nice! You are detailing it so well! Good job with the support beams.
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on June 14, 2015, 11:15:09 am
Good thing, many pieces seem to be copyes - conserving UVs space. Like that hangar work. 
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 14, 2015, 05:42:15 pm
Thank you very much, Gentlemen's! :)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 18, 2015, 04:16:36 pm
.....
(http://www11.pic-upload.de/thumb/18.06.15/5cq5g6xzcks.jpg) (http://www.pic-upload.de/view-27405976/Hangar_0.jpg.html)

 :)
Title: Re: Guide to WW II Hangars.
Post by: KW71 on June 18, 2015, 06:10:37 pm
Ey! What is that machinery? Are you constructing planes inside?
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 18, 2015, 06:35:42 pm
I was tired and thought are but machines do everything for me on ... or? ::)
Title: Re: Guide to WW II Hangars.
Post by: Uriah on June 19, 2015, 12:08:36 am
Nice work AH-DG!!! You should add some light sources to that hanger!  8)

Regards,
Uriah
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on June 19, 2015, 01:00:04 am
 ... now just a mod to be able to construct anything ya want on those power-tools and build yourselve an hanomag !  =D
Title: Re: Guide to WW II Hangars.
Post by: Revolver on June 19, 2015, 02:19:44 pm
@ Uriah

Thank you.
I am still not ready to write a script's, but who wants to make, I can my hangar model type to do that.

@ PP

Yes, such a program I would have liked, they need only read my mind right. =D


Gruß,
Stefan
Title: Re: Guide to WW II Hangars.
Post by: Revolver on July 07, 2015, 01:28:46 pm
Hangars Camo in WW2...

(http://www11.pic-upload.de/thumb/07.07.15/5bapqk9csk9t.jpg) (http://www.pic-upload.de/view-27609216/25889872.jpg.html)

(http://www11.pic-upload.de/thumb/07.07.15/7ho8io6c6c42.jpg) (http://www.pic-upload.de/view-27609224/25889878.jpg.html)

(http://www11.pic-upload.de/thumb/07.07.15/ihehux8m1x1t.jpg) (http://www.pic-upload.de/view-27609234/74162aac977711047004bec0ca4d0b8d.jpg.html)

but this photo is very bizarre ... a captured by German P-47 and far back from amis 190A ... in German hangar .... late 1945 ... :)

(http://www11.pic-upload.de/thumb/07.07.15/txpd91p4b5ty.jpg) (http://www.pic-upload.de/view-27609262/9RYtAok.jpg.html)

Title: Re: Guide to WW II Hangars.
Post by: PytonPago on July 07, 2015, 04:06:13 pm
nice photos ! ...  P-47 ... and there is the main body of another US plane, as well as a Willys jeep ..  but i think its a post-war photo, that guy has much looking soviet or czech/slovak helmet and a coat looking like one from that region. Also that brittish bomber ( or recoon plane ? - still the british mark is weathered, but visible non the less ). Seems like some hangar for research purposes to look trough the allied tech, or last resort push to get all they had in the air, including those machines.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 09, 2016, 03:52:17 pm
Hi,

got the hangar finally done, but I do not like how I did the Bum-Map. Anyone who has to say what, or change it, can send me PM for templates etc.

DOWNLOAD LW HANGAR TYP-B

LW_Hangar_Typ-B.Revolver.otx (http://www.file-upload.net/download-11195266/LW_Hangar_Typ-B.Revolver.otx.html)

Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 09, 2016, 05:51:53 pm
Hi, AH-DG! Nice job!!!

looking at your normap map (T_Segment_n) I see you have you rotated sections of this (once it was baked) in photoshop.

The information in the green channel must be from up-down.
The information in the red chanel, from left-right.

Then your method of compression may flip the channels. In the compresonator is "ATI2N (Alternate XY Suizzle)", but the information any way, on each chanel, must be in one of two directions: up-down OR left-right... And at least in this normal map you have mixed information.

Here you have two different sections of the green chanel:

(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10599164_1552422148383097_1783304249359814575_n.jpg?oh=621dfcb6b16fa4ae4ecb551fcfeca311&oe=57108620)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 10, 2016, 02:17:18 am
Hi, AH-DG! Nice job!!!

looking at your normap map (T_Segment_n) I see you have you rotated sections of this (once it was baked) in photoshop.

The information in the green channel must be from up-down.
The information in the red chanel, from left-right.

Then your method of compression may flip the channels. In the compresonator is "ATI2N (Alternate XY Suizzle)", but the information any way, on each chanel, must be in one of two directions: up-down OR left-right... And at least in this normal map you have mixed information.

Here you have two different sections of the green chanel:

(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xaf1/v/t1.0-9/10599164_1552422148383097_1783304249359814575_n.jpg?oh=621dfcb6b16fa4ae4ecb551fcfeca311&oe=57108620)


Hi KW71,

yes probably it was exactly as you say. But I'm already tired of this whole rotations, because I would have to place the rafters. If you want to continue, I can
give you all the templates + model and you can correct it.
Your tip (green / red ... etc) I'll remember ... thank you! ;)

Gruß,
Stefan
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 10, 2016, 12:27:36 pm
I appreciate it, , but right now I'm really busy with other stuff, and I need to focus on them.

A work around for this problematics sections would be, once you have identified them, swap red & green channel just in those regions.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 11, 2016, 01:38:45 am
I want to clarify. I have to turn the UV-Mapping to the right result is achieved? ::)
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 11, 2016, 09:44:32 am
I want to clarify. I have to turn the UV-Mapping to the right result is achieved? ::)

When you originally bake your normal map (or create it from a gray-scale image in other application), commonly the green channel go up-down, and the red channel left-right (at least you specify differently in that application).

After that, I would recommend you compress it using the Compressonator: 1.- create the mipmaps, 2.- compress it as "ATI2N (Alternate XY Suizzle)" which will swap the green and red channels (now green will go right-left, and red up-down), and 3.- save the compressed version. The final file wont have alpha channel (yours have it), wich is not necessary and just increase the file size.

After all this you still could have a small issue with the green channel inverted; in that case, you can just select this channel in photoshop (in your uncompressed image) and invert it... Then you go to the Compressonator process again...

The most important thing here is to take care each channel go in one, and only in one direction.

Hope this help.   :)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 11, 2016, 01:52:49 pm
Ok, thanks ... will try. ;)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 15, 2016, 10:19:03 am
So, have been revised. While it is not yet finished (white paint drops), but something like it will be. :)

(http://www2.pic-upload.de/thumb/29436685/screen_1452870863.jpg) (http://www.pic-upload.de/view-29436685/screen_1452870863.jpg.html)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 16, 2016, 10:39:29 am
Know anybody about it, why warped at this point so? In 3dr Max is displayed correctly and I have these parts again subjected UVW mapping. So it must have taken place when FBX upload.  =| :(

(http://www2.pic-upload.de/thumb/29448344/screen_1452958334.jpg) (http://www.pic-upload.de/view-29448344/screen_1452958334.jpg.html)
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 16, 2016, 10:54:00 am

Where a person communication is why at this point so warped? In 3dr Max is displayed correctly and I have these parts again subjected UVW mapping. So it must have taken place when FBX upload.  =| :(

(http://www2.pic-upload.de/thumb/29448344/screen_1452958334.jpg) (http://www.pic-upload.de/view-29448344/screen_1452958334.jpg.html)


May be a triangulation problem. When you export to .fbx, in the exporter gui, under geometry, do you have selected "triangulate" and "preserve edge orientation"?
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 16, 2016, 10:56:53 am


May be a triangulation problem. When you export to .fbx, in the exporter gui, under geometry, do you have selected "triangulate" and "preserve edge orientation"?

No I did not. I give it a try the same.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 16, 2016, 11:11:12 am
So, as I have in 3rd Max exported to FBX ...

(http://www2.pic-upload.de/thumb/29448686/Unbenannt-1.jpg) (http://www.pic-upload.de/view-29448686/Unbenannt-1.jpg.html)

the above problem in OT remains the same...wtf... =|

Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 16, 2016, 11:43:50 am
So, as I have in 3rd Max exported to FBX ...

(http://www2.pic-upload.de/thumb/29448686/Unbenannt-1.jpg) (http://www.pic-upload.de/view-29448686/Unbenannt-1.jpg.html)

the above problem in OT remains the same...wtf... =|




????

Ich sprechen nicht deutsch.

Only

Guten morgen, guten tag, moment mal, achtung & the benzin tank is leer...  :))

_____

Do you have skype? Send me a P.M. with your adress... I guess will be easy to solve.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 16, 2016, 11:54:44 am
I have only version Germany ... and no, I do not have Skype ...
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 16, 2016, 12:44:19 pm
Could you showme a screenshot of just that section in wireframe?
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 16, 2016, 02:04:25 pm
I do not know what you mean exactly ... ??? Therefore, here are some screens ...

(http://www2.pic-upload.de/thumb/29450712/Hangar_BS0.jpg) (http://www.pic-upload.de/view-29450712/Hangar_BS0.jpg.html)

(http://www2.pic-upload.de/thumb/29450724/wand-hangarB.jpg) (http://www.pic-upload.de/view-29450724/wand-hangarB.jpg.html)

(http://www2.pic-upload.de/thumb/29450726/wand-hangarA.jpg) (http://www.pic-upload.de/view-29450726/wand-hangarA.jpg.html)
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 16, 2016, 09:03:41 pm
Hi again!

Yes, the problem is triangulation, but it is due you have n-gons in your model: any model must be conformed of quads and triangles only. In this case the bottom of the wall go from left to right as a single face with many sides, because there are not cuts on the windows.

As you can see in the pair of images on the top (max) I added a pair of cuts beneath the window (left just marked in yellow, right the cuts actually made).

The images in the bottom are OT screenshots. As you can see there is no warp in the right image, although the lines may be a little bit twisted because I didn't corrected the UVs when I made the cuts.

(https://scontent-lax3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/12493889_1554843454807633_7314114259943134016_o.jpg)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 17, 2016, 05:37:05 am
The problem then encountered when I turned from vertical to horizontal UVWs.
That's all .... because in earlier model (see OTX file) gives not such a problem.

Thanks for clarifying.

p.s. And one more thing, the problem is not in the model, or 3rd Max FBX export to,
but in OT FBX Importer. Differently can I do not explain why all is OK and only
the OT-FBX import this problem occurs. ???
Title: Re: Guide to WW II Hangars.
Post by: KW71 on January 17, 2016, 11:40:29 am
The problem then encountered when I turned from vertical to horizontal UVWs.
That's all .... because in earlier model (see OTX file) gives not such a problem.

Thanks for clarifying.

p.s. And one more thing, the problem is not in the model, or 3rd Max FBX export to,
but in OT FBX Importer. Differently can I do not explain why all is OK and only
the OT-FBX import this problem occurs. ???

I'm not sure about a problem with the FBX importer.

Having only quads (or tris), is necessary. If you have a face with N quantity of sides it is really composed by triangles. How are those triangles arranged inside that face? When it is inside Max, is Max who decide, or you can tell him by using "turn":

http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-C662D6AA-25CF-4736-8C48-9A098EA48A0F

But then any engine can decide how to split it; UDK could decide a different sequence that Cryengine, and that's why you end up with different looks on each engine.

The last time you imported the .fbx you had certain UV layout (wich also may have some impact), and things gone lucky well. But when you changed that, the model could end with a different triangulation when imported.

That's why is better to export things correctly divided (and if possible triangulated).

Hope this help.  :)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on January 18, 2016, 06:38:02 am
Well, I have followed your advice and added a few points.
Then it went and the problem was eliminated.

Thanks for the help. ;)
Title: Re: Guide to WW II Hangars.
Post by: Revolver on May 05, 2017, 11:14:22 pm
Hello!

Can someone tell me why I have this seam? Have already tried everything possible, all points (on welded), with different smoothing
Tried, but after upload FBX in OT, always comes this seam to appear. What should I do ... where is the error?

in OT...
(https://www2.pic-upload.de/thumb/33122505/screen_1494039155.jpg) (https://www.pic-upload.de/view-33122505/screen_1494039155.jpg.html)

in 3D Max...
(https://www2.pic-upload.de/thumb/33122504/Endstueck.jpg) (https://www.pic-upload.de/view-33122504/Endstueck.jpg.html)

So, I'm with my Latin at the end and do not know what I should still examine ....  :facepalm: :facepalm: :facepalm:
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on May 06, 2017, 01:48:38 am
You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?
Title: Re: Guide to WW II Hangars.
Post by: Revolver on May 06, 2017, 05:43:56 am
You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?

Hi PP,

I can give you the 3D model ... maybe you'll find this error. And no, the part is not cut, and in UVW Mapping it is welded to each other (up-down). Just tell me in which format should I save the 3D model. Thanks!
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on May 06, 2017, 08:01:37 am
You sure the cylinder isnt cut at that place (physically, not in UV - try deleting doubble-pivot points there ), or is there some bad angle ( compared to other surfaces on the cylinder ) ?

Hi PP,

I can give you the 3D model ... maybe you'll find this error. And no, the part is not cut, and in UVW Mapping it is welded to each other (up-down). Just tell me in which format should I save the 3D model. Thanks!

.3ds, .fbx or .dae ... ill look on it.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on May 06, 2017, 09:05:55 am
I do not believe that it is look in UVW Mapping, or the textures, but anyway to smoothing and / or FBX Importer ...?
Well, how that may be. Look times PM... you find there everything.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on May 08, 2017, 08:57:32 am
Well, it is as I suspected it from the beginning - FBX Importer BUG!
The FBX importer does not update the data that has already been transmitted, but will continue to do so if it has been transferred again under the same name.
This means, if the first time with the import which was not worked out and the File-Name remains the same (file: xxxb), then it must next time the
File-Name, otherwise - enclose BUG!

As an an example; First deleted the englog file & file_dialog_history and immediately (with the FBX importer) no further way of finding the FBX file to import,
Because FBX importer has found no other HDD than (C: / ...). Next I introduced in file_dialog_history (X: / ...) and then again with
FBX Importer imported my file. At the end, everything has worked out and seen here as the result ... (At 3D model nothing was made-old remained)

(https://www2.pic-upload.de/thumb/33136530/screen_1494247958.jpg) (https://www.pic-upload.de/view-33136530/screen_1494247958.jpg.html)

@ Brano. Therefore you should first check FBX importer and delete the BUG.

Gruß,
Stefan
Title: Re: Guide to WW II Hangars.
Post by: PytonPago on May 08, 2017, 10:56:00 am
Ah, yes, that happens sometimes too ...
Title: Re: Guide to WW II Hangars.
Post by: angrypig on May 09, 2017, 05:33:57 am
The problem with the seam is probably caused by UV mapping and tangent space computation. Please check if the UV mapping is correct. Or you can send the FBX file to our email so I can check the problem.
Title: Re: Guide to WW II Hangars.
Post by: Revolver on May 12, 2017, 03:08:06 pm
The problem with the seam is probably caused by UV mapping and tangent space computation. Please check if the UV mapping is correct. Or you can send the FBX file to our email so I can check the problem.

I have unfortunately deleted old file and the ones I sent PP, I have not yet got back. =|
Title: Re: Guide to WW II Hangars.
Post by: Revolver on July 20, 2017, 04:56:35 pm
I hope that with the Flugwerft will soon be the end ... until then, a few screens how it will look ... :)

(https://www2.pic-upload.de/thumb/33576918/screen_1498505903.jpg) (https://www.pic-upload.de/view-33576918/screen_1498505903.jpg.html) (https://www2.pic-upload.de/thumb/33576925/screen_1498506102.jpg) (https://www.pic-upload.de/view-33576925/screen_1498506102.jpg.html) (https://www2.pic-upload.de/thumb/33576929/screen_1500582715.jpg) (https://www.pic-upload.de/view-33576929/screen_1500582715.jpg.html)
(https://www2.pic-upload.de/thumb/33576935/screen_1500582764.jpg) (https://www.pic-upload.de/view-33576935/screen_1500582764.jpg.html) (https://www2.pic-upload.de/thumb/33576944/screen_1500582862.jpg) (https://www.pic-upload.de/view-33576944/screen_1500582862.jpg.html) (https://www2.pic-upload.de/thumb/33576948/screen_1500583004.jpg) (https://www.pic-upload.de/view-33576948/screen_1500583004.jpg.html)

Gruß,
Stefan
Title: Re: Guide to WW II Hangars.
Post by: aWac9 on July 20, 2017, 05:04:46 pm
Excellent

Title: Re: Guide to WW II Hangars.
Post by: Revolver on July 21, 2017, 08:20:58 am
Excellent

Thank you!
Title: Re: Guide to WW II Hangars.
Post by: KW71 on July 21, 2017, 08:49:14 am
Oh, looks impressive! And all those elements make it feel alive; you expect see a lady in any moment, bringing coffee to that desktop.  :D
Title: Re: Guide to WW II Hangars.
Post by: Revolver on December 02, 2017, 03:29:39 pm
Bridge over Ruhr River. Ruhr River but not shown correctly ... =|

(https://www2.pic-upload.de/img/34405742/screen_1512246084.jpg) (https://www.pic-upload.de)