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User mods, screenshots & videos => Aircraft => Topic started by: cjfunited on July 31, 2015, 02:46:56 am

Title: Import Aircraft - Bones and Rigging?
Post by: cjfunited on July 31, 2015, 02:46:56 am
Hi quick question community.

I am trying to import a model I have made. I am fine with getting physics and textures working. However I cannot for the life of me figure out animating ailerons, flaps and gears etc.

Do I make an armature with bones?
Do I just separate pieces into objects and do tricky scripting.

I have searched and searched and searched and cannot for the life of me find anything that address this in regards to aircraft.

I am using Blender for modelling purposes, If someone can help or point me in the right direction, I will make a tutorial of the full process from Blender to Outerra.

Cheers

Carlin Frost

Title: Re: Import Aircraft - Bones and Rigging?
Post by: cjfunited on July 31, 2015, 02:48:58 am
Also any information in the it doesn't have to be Blender related. I would like to know your process with whatever you make your models with, wether that be Maya or 3d Max.
Title: Re: Import Aircraft - Bones and Rigging?
Post by: PytonPago on July 31, 2015, 03:22:56 am
Hi there ... im working in Blender too ... if ya like, you can send me the file (upload it somewhere like google drive and paste a link to it here) ... ill look whats the state of it and let ya know what to do ...
Title: Re: Import Aircraft - Bones and Rigging?
Post by: KW71 on July 31, 2015, 01:38:03 pm
"However I cannot for the life of me figure out animating ailerons, flaps and gears etc."

This animations are made with javascript.