Outerra forum
User mods, screenshots & videos => Aircraft => Topic started by: cjfunited on July 31, 2015, 02:46:56 am
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Hi quick question community.
I am trying to import a model I have made. I am fine with getting physics and textures working. However I cannot for the life of me figure out animating ailerons, flaps and gears etc.
Do I make an armature with bones?
Do I just separate pieces into objects and do tricky scripting.
I have searched and searched and searched and cannot for the life of me find anything that address this in regards to aircraft.
I am using Blender for modelling purposes, If someone can help or point me in the right direction, I will make a tutorial of the full process from Blender to Outerra.
Cheers
Carlin Frost
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Also any information in the it doesn't have to be Blender related. I would like to know your process with whatever you make your models with, wether that be Maya or 3d Max.
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Hi there ... im working in Blender too ... if ya like, you can send me the file (upload it somewhere like google drive and paste a link to it here) ... ill look whats the state of it and let ya know what to do ...
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"However I cannot for the life of me figure out animating ailerons, flaps and gears etc."
This animations are made with javascript.