Outerra forum
User mods, screenshots & videos => Aircraft => Topic started by: Mossie on September 22, 2015, 11:15:50 am
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Here are a couple of views of the new Fokker E.III.
I estimate around 150,000 polys.
(http://www.mossie3dcad.com/3d/E.III_30.jpg)
(http://www.mossie3dcad.com/3d/E.III_31.jpg)
These come from an engineering study, and are being streamlined for the sim. The red and orange lines are guides for the rigging to be added later.
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Looking good! 8)
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New wings and marking of the wire runs for the controls.
(http://www.mossie3dcad.com/3d/E.III_32.jpg)
(http://www.mossie3dcad.com/3d/E.III_33.jpg)
Have the engine, prop and machine gun to complete.
Wing warping on this is going to be a challenge, as the forward wires to the front spar are fixed, while the rear wires on the aft spar do all the moving. The entire wing moves, from root to tip.
Here are a couple of videos showing the movement. This aircraft I assisted in building in Germany, with my friend Achim Engels. It is built according to all the latest research we could find and is the closest to real as it can get.
http://ww1-aircraft.info/download/MVI_2918.MOV (http://ww1-aircraft.info/download/MVI_2918.MOV)
http://ww1-aircraft.info/download/MVI_2924.MOV (http://ww1-aircraft.info/download/MVI_2924.MOV)
(The movies should play in Windows media player)
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Is that, what steers the plane ? A movement of the whole wing-frame ?
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Along with all moving elevator and rudder, yes. It was for its time a very advanced aircraft.
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good work, Mossie! ;)
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Nice plane!! :)
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Here is the engine and prop fitted. Now 120k polys. Still have wires and gun to install.
(http://www.mossie3dcad.com/3d/E.III_34.jpg)
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Here is a comparison between the model and real cockpits.
(http://www.mossie3dcad.com/3d/E.III_35.jpg)
(http://www.mossie3dcad.com/3d/Fokker_E.III_a.jpg)
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Fine work as always Gerry....
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Interesting patern on that grey metal. It looks a little low res though. I may be able to make a new one for you.
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The pattern is formed by rotating a wooden dowel or rod, over the metal. So size and shapes of patterns vary a lot.
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And what's its purpose? Is it just for looks or.?
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A few reasons, one to reduce the surface oxidizing, two to reduce glare from the surface, and three to reduce any stress in the metal after shaping. And beleive me there is after making those panels with Achim Engels on his Fokker E.III.
A further reason could be that painting aluminum was difficult at the time and the paint didn't stick too well.
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I was also intrigued by that metal material and was wondering how it could be rendered in outerra. Made a quick test and I ended up using a black albido. I used a texture only as a reflectance map with a "f0" : ".35" so the texture appear only as a metallic reflection variation.
http://imgur.com/jtCKgC8
Dont know if you had a similar idea for final rendering or something better. In any case you have this option.
The plane is looking amazing btw.
edit: I tried to add a roughness map and I think it help to give the effect of brushed aluminium
http://imgur.com/rzsvdJM
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Thanks, I do like the texture with the roughness mapping.
I'm some way off getting all the textures right, and thanks for the experiments to improve the overall quality.
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Nice. If possible, add a specular so the brushed bits are more reflective.
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So how is this project going?
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It has stalled, due to work commitments. There is a lot to do before it gets in sim.