Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: alexelcaza on October 07, 2015, 01:33:25 pm

Title: soft body physics?
Post by: alexelcaza on October 07, 2015, 01:33:25 pm
i dont know but soft body physics like beamng drive ones would make the engine better is it possible to add them to outerra engine?
Title: Re: soft body physics?
Post by: HiFlyer on October 07, 2015, 01:49:12 pm
i dont know but soft body physics like beamng drive ones would make the engine better is it possible to add them to outerra engine?

I like beaming drive, but it does tend to make everything (including planes) a bit "floppy"  :)
Title: Re: soft body physics?
Post by: alexelcaza on October 07, 2015, 03:03:27 pm
i dont know but soft body physics like beamng drive ones would make the engine better is it possible to add them to outerra engine?

I like beaming drive, but it does tend to make everything (including planes) a bit "floppy"  :)
i know vehicles look like jelly but people say that is how it Works anyway it looks realistic
Title: Re: soft body physics?
Post by: John514 on October 16, 2015, 05:07:38 am
I do agree with HiFlyer, BeamNG lacks weight and structural integrity. Everything tends to fall apart and skid along the surface of roads. Take a nook at Next Car Game's destruction. It's not as precise as BeamNGs but it makes more sense. Engine blocks are extremely hard to compress under an impact IRL,  unlike BeamNG where it's just as hard as the body panels.
Title: Re: soft body physics?
Post by: PytonPago on October 16, 2015, 06:10:43 am
I do agree with HiFlyer, BeamNG lacks weight and structural integrity. Everything tends to fall apart and skid along the surface of roads. Take a nook at Next Car Game's destruction. It's not as precise as BeamNGs but it makes more sense. Engine blocks are extremely hard to compress under an impact IRL,  unlike BeamNG where it's just as hard as the body panels.


 ... didnt play whyte it, but maybe its just the comfort of the importer to not spend time properly tweaking the spring-constants for all parts ?