Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: FarlanderMiG on October 15, 2015, 06:23:24 pm

Title: Pilatus B4-PC11AF
Post by: FarlanderMiG on October 15, 2015, 06:23:24 pm
Hi guys this is my new project. I would like to create the first single seater airplane i flew, the Pilatus B-4 (i also chose it because of the simple design..)
This is an EXTREMELY work in progress.. The model you see here will likely get scrapped several times to start over again while i learn how to model, so don't expect it any time soon..
Here's some of my work on the model so far.

(http://i.imgur.com/WYIL4Te.png?1)
(http://i.imgur.com/o7n8UHb.png?1)
(http://i.imgur.com/TtMpzvu.png?1)
(http://i.imgur.com/4A1aYEy.png?1)

Hope you like my choice  =D
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on October 15, 2015, 06:27:14 pm
Pictures cannot be seen.........
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on October 15, 2015, 06:34:36 pm
Pictures cannot be seen.........

How do i sort it? tried to link each individually as an image, but it doesn't seem to work..
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on October 15, 2015, 08:01:15 pm
Pictures cannot be seen.........

How do i sort it? tried to link each individually as an image, but it doesn't seem to work..

Right click on your picture.
Select "Copy Image URL"
Select "insert image" here on the forum
Paste the image URL
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on October 16, 2015, 04:56:24 am
Thanks
Title: Re: Pilatus B4-PC11AF
Post by: Acetone on October 16, 2015, 06:12:33 am
Nice :)
Title: Re: Pilatus B4-PC11AF
Post by: bomber on October 16, 2015, 07:46:47 am
A good start, keep going
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on October 16, 2015, 09:28:09 am
Continued on the elevator today.

(http://i.imgur.com/QxWdJjA.png?1)

Question:
Am i supposed to connect the two separately modeled pieces (Wing and Elevator) to the fuselage? If so, how would i go about doing it?
Thanks.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on January 13, 2016, 07:16:07 pm
I am very sad that i have to pu this project on a hold right now :(

After discovering several flaws with the reference images and countless tries to eyeball it i have to let it go for now.

If i am able to find more precise reference drawings i might finish this project. Im sorry.

One question remains for me still. Am i supposed to attach all parts to the fuselage? Or can they be seperate? In dcs rhe cockpit for example, is modeled seperately and put into position afterwards. Thanks.
Title: Re: Pilatus B4-PC11AF
Post by: KW71 on January 13, 2016, 07:38:39 pm
Am i supposed to attach all parts to the fuselage? Or can they be seperate?

You can have loose components.

______



After discovering several flaws with the reference images and countless tries to eyeball it i have to let it go for now.


Good references is crucial. I can tell you that perhaps I have spent as much time looking for "that right image, in that right angle, that show that hidden corner", as modeling.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on January 13, 2016, 07:48:16 pm
Oh no, i was prepared! Or so i tought... I have direct acess to the airplane.. Well.. Because i fly it :P

I cannot remember the name for it, but i cannot find good side, top, front reference.. And i could just forget about cross-sections..

Anyhow, many thanks for clarification :)
When season starts i will look around at the airport and see if i can find some good drawings in the maintenance manual.
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on January 13, 2016, 08:13:49 pm
Oh no, i was prepared! Or so i tought... I have direct acess to the airplane.. Well.. Because i fly it :P

I cannot remember the name for it, but i cannot find good side, top, front reference.. And i could just forget about cross-sections..

Anyhow, many thanks for clarification :)
When season starts i will look around at the airport and see if i can find some good drawings in the maintenance manual.


I read that the Pilatus was Manufactured under licence by "Nippy" in Japan since 1978 as the NP-100 Albatross. Could you try cross referencing that?

(http://i1287.photobucket.com/albums/a625/Multitesseract/Nippi_NP-100A_Albatross_3v%201_zpsxqndnbkh.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on January 13, 2016, 08:23:28 pm

I read that the Pilatus was Manufactured under licence by "Nippy" in Japan since 1978 as the NP-100 Albatross. Could you try cross referencing that?

(http://i1287.photobucket.com/albums/a625/Multitesseract/Nippi_NP-100A_Albatross_3v%201_zpsxqndnbkh.jpg)

Cool glider, however, not the same sadly :(
(http://www.lvb-segelkunstflug.de/bilder/B4_S5-3125_720x600.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on January 13, 2016, 08:31:26 pm
Different model apparently!
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on January 13, 2016, 08:37:55 pm
Different model apparently!

I looked up the company, seems like thy produce(d) b-4's too. Thanks for the tip, i'll look into it and see if they have anything for me :)
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on January 13, 2016, 09:03:18 pm
Different model apparently!
I looked up the company, seems like thy produce(d) b-4's too. Thanks for the tip, i'll look into it and see if they have anything for me :)

We deliver!  =D

Pilatus Pilots manual PDF: https://www.dropbox.com/s/h6m8nougbugwdzu/Flight%20Manual%20Pilatus%20B4-PC11.pdf?dl=0

Pilatus Datasheet: https://www.dropbox.com/s/183go0t6u2ja9oc/Pilatus%20B4%20Data%20G25eu.pdf?dl=0

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%209_zps9o5n3wln.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%202_zpsc8agsn3n.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%203_zpsz9cakzma.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%206_zpsuwpsarcd.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%2010_zpsq3xwjjaz.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%204_zpsplohypzv.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/pilatusb4-plan_zpsjruksqvz.gif)

(http://i1287.photobucket.com/albums/a625/Multitesseract/Factory%201_zpsvzpljolv.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/1430312144_pilatusb4-page-001_zpsfw4kpe6b.jpg)

(http://i1287.photobucket.com/albums/a625/Multitesseract/B4%20foil%20analysis-page-002_zpsvgh3fqzv.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on January 13, 2016, 09:15:41 pm
Achtung! Cansel the cancelling of the project!

You are great HiFlyer! These pictures are splendid! They got the cross sections too.
It will also carry me through my Norwegian classes tommorow :P

Thanks alot. I'll go through them and set them up tommorow hopefully.
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on January 13, 2016, 09:24:07 pm
Achtung! Cansel the cancelling of the project!

You are great HiFlyer! These pictures are splendid! They got the cross sections too.
It will also carry me through my Norwegian classes tommorow :P

Thanks alot. I'll go through them and set them up tommorow hopefully.

My tertiary jobs skills: Can google my butt off.  =D
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on January 14, 2016, 03:23:15 pm
(http://i1287.photobucket.com/albums/a625/Multitesseract/Pilatus%20B4%20Panel%203014_zpsu4qwvthl.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 03, 2016, 06:28:47 pm
I tought i'd at least give a quick update for you guys... Many thanks to HiFlyer for the reference photoes, and i have saved them for use in the future but for now the project is on hold..

Over on DCS i have got involved in a modding team, and we are building an A-4. I hope i can at a later date convert the model and cockpit over here. Looks promising as i found an open source A-4 JSBSim FM the other day too.

No promises, but would be fun. Maybe even include some weapon models if Uriah wants to experiment with that. For the time being we are at work to get the textures, systems, flight model and other stuff like ordanance working in dcs though.

Here's our plane with animations. https://youtu.be/64PpWP1AB8U
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 04, 2016, 03:59:59 am
That's a disappointment I was rather looking forward to doing the flight model.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 04, 2016, 04:05:23 am
Yea, just don't have time to do both.. how's the other flight models coming along anyway? Im interested too see changes :)
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 04, 2016, 04:51:09 am
That's a disappointment I was rather looking forward to doing the flight model.

And I was looking forward to another glider. Maybe one day we will have one with a propellor as well. I've been doing a lot of playing with Andflys Eagle, and it makes me think wistfully of powered gliders.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 04, 2016, 04:59:25 am
What really needs to be however is some kind of lift. In Outerra, the only thing i would need right now to enjoy gliding would be ridge lift. I don't know how hard this is to implement, but if you get these things right the flying dynamics for all planes will feel much better. The current wind and turbulence is promising at least :)
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 04, 2016, 06:38:54 am
Ridge lift would be nice.... and I don't think it'd be very difficult for the outerra guys to implement.

For starters ridge lift is very local, where there's a ridge or prominent hill and the wind hits it at a favourable angle then ridge lift is created without fail and at a consistent value that gliding clubs have it well mapped.  Even ground thermals from local  fields are understood by these clubs so they simply raise themselves up on the ridge lift with a bit of boring soaring then cross country to the nearest predictable ground thermal, gain a bit more height and then cross country to the next thermal...

Gliding thermals and ridge lift isn't guess work.

It's my suggestion that we could create a ridge lift add on using C++ that uses a series of 16bit images with lower left hand upper right hand corner lon lat data to visualise the ridge and thermal lift at various heights... you could throw in a noise map for variation.

The point I'd make is which comes first, gliders or ridge lift add on..... if there's no gliders there no point in having the add on.

I think this community has the knowledge and skills to make this happen now..... it's just a matter of coming together or waiting for NGIS to create it.
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 04, 2016, 08:41:47 am
Ridge lift would be nice.... and I don't think it'd be very difficult for the outerra guys to implement.

For starters ridge lift is very local, where there's a ridge or prominent hill and the wind hits it at a favourable angle then ridge lift is created without fail and at a consistent value that gliding clubs have it well mapped.  Even ground thermals from local  fields are understood by these clubs so they simply raise themselves up on the ridge lift with a bit of boring soaring then cross country to the nearest predictable ground thermal, gain a bit more height and then cross country to the next thermal...

Gliding thermals and ridge lift isn't guess work.

It's my suggestion that we could create a ridge lift add on using C++ that uses a series of 16bit images with lower left hand upper right hand corner lon lat data to visualise the ridge and thermal lift at various heights... you could throw in a noise map for variation.

The point I'd make is which comes first, gliders or ridge lift add on..... if there's no gliders there no point in having the add on.

I think this community has the knowledge and skills to make this happen now..... it's just a matter of coming together or waiting for NGIS to create it.

I thought Uriah had some interest in this. Which brought up the subject of hitching the glider to a plane, which brought in Langdon's AI.......

Definitely seems like something that would have to be a group effort.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 04, 2016, 08:48:27 am
Agree.. A solid way to calculate ridgelift from the elevation data would be awesome. And yes, gliding is not guesswork. Thermals are in some ways more complex because to get a real simulation you'd have to take angle of light on the ground, possibly the type of ground it is, the wind making it go upwards at an angle, how much water the air holds (for determinating somewhat of there will be a cumulus cloud generated etc.. But ridge lift should be quite straight forwards.. X-plane only yas ridge lift, so beating their gliding should not be hard. Their flight models for gliders suck too. Written from a phone, excuse any spelling mistakes :)
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 04, 2016, 09:53:38 am
Any data on actual ridge lift values/locations for an area would be very helpfull in moving this along and creating a club specific area for training.... kinda like a thermal hotspot map

regards

Simon
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 04, 2016, 07:04:40 pm
Any data on actual ridge lift values/locations for an area would be very helpfull in moving this along and creating a club specific area for training.... kinda like a thermal hotspot map

regards

Simon

Well I found this paper about an interesting technique for simulating ridge lift...... http://carrier.csi.cam.ac.uk/forsterlewis/soaring/sim/fsx/dev/sim_probe/sim_probe_paper.html

And this rather colorful but dubiously useful map. http://www.xcmag.com/wp-content/uploads/2012/02/Paragliding-Map-Of-Annecy-2012.pdf
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 04, 2016, 07:13:08 pm
Nice find! Although did it have any affects of changing wind speeds? That "bubble" of lift will change with wind speed. Too little wind, you have to stay close to the ridge of the slope. Too much wind, and the bubble that gets created on top gets stretched way out. With pretty optimal conditions the best lift/hight will be found just a bit aft of the ridgeline. :) something that also needs to be taken into account is that if the ridge is high, does not automaticly mean it's going to have great lift if the wind can travel more "around" it rather than over it..
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 04, 2016, 07:18:05 pm
Nice find! Although did it have any affects of changing wind speeds? That "bubble" of lift will change with wind speed. Too little wind, you have to stay close to the ridge of the slope. Too much wind, and the bubble that gets created on top gets stretched way out. With pretty optimal conditions the best lift/hight will be found just a bit aft of the ridgeline. :) something that also needs to be taken into account is that if the ridge is high, does not automaticly mean it's going to have great lift if the wind can travel more "around" it rather than over it..

I suspect that once you can gather the values for the topography surrounding the plane, other calculations could be plugged in taking account of humidity, temperature, wind, etc to refine the simulated lift?
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 05, 2016, 02:11:47 am
Im no coder, but that seems possible..
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 07:28:20 am
As I understand it glider clubs know their local ridges and lifts it produces at the prevailing wind speeds and directions like the back of their own hands..

It's my belief that it's better to offer a tool / addon that allows these clubs to use their own knowledge of flying their ridges over years and years to mimic exactly the conditions...

If we produce a best guess application it will never reproduce reality as they experience it....

It would be in my opinion better to offer near 100% accuracy as far as the pilots that fly an area understand it than offer a product that's a fudge 100% of the time.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 05, 2016, 07:52:45 am
While i can absolutely find information for you of the genaral places around our airport, that is not a good solution to making the game be realistic. First of all you'd only be able to fly in a few places where people have made it, and no matter what. The experience of any thermal or ridge will be different every time. Less so for ridges, but still varies alot dependant on angle, wind speed etc.the best, and easiest in the long run would be to simulate it properly. Ther is no such things as 100% the thermal will be exactly here/ the best lift on the ridge will be always be there...
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 09:26:26 am
First of all lets agree that what ever we do there will always be an element of compromise, for example pushing for the 100% accuracy could require so much real time calculations as to slow the sim down to a slide show or something similiar...

that's not to say we shouldn't aim for accuracy just that a view to the whole has to be taken.

While i can absolutely find information for you of the genaral places around our airport, that is not a good solution to making the game be realistic.

But around the airport it would be accurate...



First of all you'd only be able to fly in a few places where people have made it,

you'd be able to fly just that the level of accuracy in other places wouldn't be as high as in those places 'maped'

and no matter what. The experience of any thermal or ridge will be different every time. Less so for ridges, but still varies alot dependant on angle, wind speed etc.the best, 

But you're mixing lifts here...

1) ridge lift
2) flat plain thermal lift
3) wave lift.

Ridge lift is fairly precictable based on wind direction and strength.... a hang gliders life depends upon his knowlwdge of his areas ridge lift characteristics.

Flat plain or hot spots are somewhat unpredictable, being a product of ground heating, a cloud gowing across the sun creating thermal bubbles...

Wave lift here again is predictable on wind strength and direction.


and easiest in the long run would be to simulate it properly.

I don't see how 'properly' can be defined... and even then you'd have to compare it against known data

There is no such things as 100% the thermal will be exactly here/ the best lift on the ridge will be always be there...

you contradict yourself here, and I think it's yet again mixing of lift phenominums...

thermals you're correct..... ridge lift yoiu're incorrect...

I'd suggest different approaches for different types...

thermals linked to outerra's global weather system augmented by 'local' ridge and wave lift map data.

regards

Simon

p.s.
a map you might like to look at

http://thermal.kk7.ch/
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 09:54:56 am
A friend over at Avsim who is an actual glider pilot and a definite simulation perfectionist, always says that the most realistic gliding simulation he's ever experienced is Condor soaring simulator, and I think that uses calculations as well. (apparently very good ones)

https://www.youtube.com/watch?v=kjKD37GjcD4
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 10:14:16 am
I don't mind comparing the requirements of another sim.... however we can't put expectations and limitations on ourselves that aren't applied to them.... ie lets compare apples to apples

"Condor uses a "limited area" approach with sceneries. This approach was chosen because of specific requirements of soaring simulators and the limitations of current hardware."

Simon
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 10:31:38 am
I don't mind comparing the requirements of another sim.... however we can't put expectations and limitations on ourselves that aren't applied to them.... ie lets compare apples to apples

"Condor uses a "limited area" approach with sceneries. This approach was chosen because of specific requirements of soaring simulators and the limitations of current hardware."

Simon

And that limited area approach seems to be because creating windmaps in that detail for a large number of areas is apparently too complicated and labor intensive.

Its kind of a paradigm: Outerra uses calculations to automatically create a data-based representation of the world that would also be too complicated and labor intensive to create by hand.

I suspect the devs would take that general approach to soaring as well, with "plausible" world coverage, with the ability of enthusiasts to go into more detail later if they wanted.'

Or what the heck: maybe not!  =D

Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 10:37:40 am
I'd suggest different approaches for different types...

thermals linked to outerra's global weather system augmented by 'local' ridge and wave lift map data.
And that limited area approach seems to be because creating windmaps in that detail for a large number of areas is apparently too complicated and labor intensive.

Its kind of a paradigm: Outerra uses calculations to automatically create a data-based representation of the world that would also be too complicated and labor intensive to create by hand.

I suspect the devs would take that general approach to soaring as well, with "plausible" world coverage, with the ability of enthusiasts to go into more detail later if they wanted.'

Or what the heck: maybe not!  =D

As I suggested... however it doesn't mean rdige lift maps have to wait untill the Outerra Devs get around to doing the 'plausible' coverage... with a GUI, and colour index map and a bit of C++ 'glue' the atmospheric variables could be input into the JSBsim flight model right now.
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 11:04:06 am
Where would you choose?
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 11:46:47 am
Somewhere that we can get ridge lift data for ?

I'm pretty sure a club that's based on a ridge will have maps for conditions during prevailing winds... the trick would be to get them onboard and allow us sight of their ridges data such that we could produce colour index maps of the data.

The bottom line is I understand that gliding clubs / pilots want a better simulation, but it's very much a case of them helping us out with data such that we can attempt to help them... there's simply no point us guessing the conditions for them to simply tell us it's rubbish as its not accurate..... well durh we guessed.

Simon

Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 01:31:01 pm
Somewhere that we can get ridge lift data for ?

I'm pretty sure a club that's based on a ridge will have maps for conditions during prevailing winds... the trick would be to get them onboard and allow us sight of their ridges data such that we could produce colour index maps of the data.

The bottom line is I understand that gliding clubs / pilots want a better simulation, but it's very much a case of them helping us out with data such that we can attempt to help them... there's simply no point us guessing the conditions for them to simply tell us it's rubbish as its not accurate..... well durh we guessed.

Simon

I'm just worried about the experience feeling "canned" or "static" if (depending on how its done) the maps just sit there,unchanging.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 05, 2016, 04:21:21 pm
Thing is, we all agree thet no matter what it won't be more realistic than real life, lol.. But put it this way, having anything weather related behave the same way every time is not any more realistic than having generated weather with sligly less realistic characteristics.

Yes, ridgelift can be as simple as wind blows on hill and gives you 2m/s of climb, but due to the shape of hills they react differently to wind speeds and angles. I have never seen a single ridge that is straight like a knife, and so as wind direction changes, different parts of the ridge generate lift.

There are a ton of factors that come into play even when it's just ridge lift we are talking about, and i could record you my flight data from my gps every time i go on the ridge, but they will all be very different.

The whole "reason" people do gliding is the challenge to stay in the air, and this is all based upon using your experience reading the weather to figure out where to place your bets on the best thermals/use keep track of wind directions at altitudes to find ridgelift and wavelift. If this was all static i would give the game a try a few times, and then go back to condor. Condor isn't at all perfect, but with no other competitor and featuring decent/ok generated weather that changes all the time it's still great.

If i could stay in the same spots all day long, then what would be the challenge of gliding? in real life thermals do tend to happen at some known areas, but the can literally appear anywhere.. (well, you might have a hard time above water or other special areas...)

What im trying to say is that i'd rather take a bad generated weather over a static, but possibly more realistic weather based on statistics gathered from the area because it will give diversity and acually realism, becuase weather is never static.

EDIT:

Ok, drop the thermal stuff for now. Point is, good luck getting all the data for every inch of the ridges rather than doing a simulation of it based on elevation data. And you'd still be really restricted to where you can fly.. which is counterproductive for an engine like outerra that builds upon having the whole world for you to explore..
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 05:13:49 pm
Of course, in the end, its Uriah who will probably do the dirty work on this, one day.  =D

I wonder what he thinks.
Title: Re: Pilatus B4-PC11AF
Post by: bomber on February 05, 2016, 05:55:36 pm
Well I think we just can't keep bumping the work load up on the same bloke..... someone else new has to step up.....

Isn't there anyone inspired. ?
Title: Re: Pilatus B4-PC11AF
Post by: HiFlyer on February 05, 2016, 06:21:44 pm
Well I think we just can't keep bumping the work load up on the same bloke..... someone else new has to step up.....

Isn't there anyone inspired. ?

I think there are probably a lot of talented people (modders) out there who are simply waiting for the tools.

In the Flightsim community, it's apparently much harder to attract the skilled enthusiasts though, because many have become so tied to the FSX ecosystem that it seems nothing else interests them at all.

Outerras use of JSBSIM would theoretically make it a natural place for Flightgear alumni to explore, but they also have their own type of blinders in regards to everything needing to be open source.

Outerra will have to keep creating its own community for now until things reach critical mass, it seems.

We are lucky that there are a few shining stars.

Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on February 05, 2016, 06:44:51 pm
True :/ Sadly i cannot contribute anything in this area.. i just got into modeling a year ago or something, and code is out of my mind for now.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on March 27, 2016, 07:04:44 pm
Don't hold your breath...

(http://i.imgur.com/51UBD1u.png?1)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on March 30, 2016, 03:35:24 pm
(http://i.imgur.com/r2TM9N5.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: Acetone on March 30, 2016, 03:48:41 pm
(http://i.imgur.com/r2TM9N5.jpg)
Nice work :)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on March 30, 2016, 05:46:56 pm
im happy with the result for now.. tail needs some adjustment, but nothing that can't be fixed before moving on..
Title: Re: Pilatus B4-PC11AF
Post by: KW71 on March 30, 2016, 06:06:01 pm
Keep the good work!  :)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on April 09, 2016, 03:26:34 pm
Some progress...
(http://i.imgur.com/idfjfoF.jpg)

And now with re-done canopy and cockpit section plus the addition of the rudder
(http://i.imgur.com/gCTKR8e.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on April 13, 2016, 01:42:30 pm
Rough shape of wing is done! Will be checking that everything is right.. The wing is shaped after the NACA 64(3)-618 airfoil used by all variants. will be modelling airbrakes and ailerons another time.
(http://s30.postimg.org/3n535howx/Wings.jpg)
Title: Re: Pilatus B4-PC11AF
Post by: bomber on April 15, 2016, 05:33:20 pm
Split each wing up into 8 sections, for the fdm and animation to come later ☺
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on April 16, 2016, 10:14:01 am
haha :P was just looking up the forum to find the ask-13 topic to check how it was done. I need to connect the wings to the fuselage first though.. i'll have to take a look
Title: Re: Pilatus B4-PC11AF
Post by: indiadamjones on April 16, 2016, 12:13:31 pm
Looking good Farlander.  You don't get enough credit for taking on 3d modelling from scratch!  I for one, know the amount of time it takes, and how many times you have to start over for various reasons.  Glad to see this still moving forward, and don't forget if you have a willing idiot such as myself, that would rather help out a flight sim buddy than say...brush his teeth, sleep, or pay taxes (JK, they're done (TY credit card!)), lemme know!  until then, I think we see if we can make the huffer into a ground vehicle mod for Outtera, it just needs a saddle.
Title: Re: Pilatus B4-PC11AF
Post by: FarlanderMiG on April 16, 2016, 01:57:12 pm
Good to see you join the master race engine, Jones :)