Outerra forum
User mods, screenshots & videos => Other => Topic started by: HiFlyer on December 15, 2015, 07:29:42 pm
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Looks a lot like Outerra.............. ??? =| :P
https://www.youtube.com/watch?v=fisi0gsKFQQ&feature=youtube
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Outerra looks a little better though. :P
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Yeah, I would agree with Jager. This platform misses lots of detail that Outerra already possesses. OSM stuff would be nice to have though.
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Very interesting how it will affect Titan project, looks like their direct competitor. And it seems their initial idea of planet-size rendering engine indeed had come from Outerra and Titan. Also looking at the video I think they use directX, probably for compatibility with stuff from old VBS programs.
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unless an industrial spy steal the source code outerra, Bohemia is light years outerra,,,, they have seen the wolf ears and realize that someone is taking part of cake (military) ♦♦♦ 8) ♦♦♦
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unless an industrial spy steal the source code outerra, Bohemia is light years outerra,,,, they have seen the wolf ears and realize that someone is taking part of cake (military) ♦♦♦ 8) ♦♦♦
... not sure, but most of the better terrain quality shots seemed from limited area spaces (some world edges to be seen). Question is, how far are they in usabilit - i mean, if its still arma based and has all the moding/scriptst, than theyre pretty cose to do some finished products for it ... OT will still linger for a decade till its baddasseness kicks the market hard.
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unless an industrial spy steal the source code outerra, Bohemia is light years outerra,,,, they have seen the wolf ears and realize that someone is taking part of cake (military) ♦♦♦ 8) ♦♦♦
... not sure, but most of the better terrain quality shots seemed from limited area spaces (some world edges to be seen). Question is, how far are they in usabilit - i mean, if its still arma based and has all the moding/scriptst, than theyre pretty cose to do some finished products for it ... OT will still linger for a decade till its baddasseness kicks the market hard.
Changing a framework to a complete different type of content/scale can be extremely dangerous, especially after year of platform expansion. It's called marketing driven development, and I can't think of a single example where it ends well. What I see in this video is something that looks strangely off. Almost no lightning, only a few buildings and a really strange decision: using terrain photography for the ground (when you are using ground units, I don't see that as a good decision).
I don't know, it's just... strange.
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Looks a lot like Outerra.............. ??? =| :P
From a graphical fidelity point of view, it looks like something between google earth and Outerra. The trees are nicer for obvious reasons, but the rest looks rather meh.
Bohemia has a track record of poor optimization and issues making use of the hardware, mostly the CPU, so I real can't be all that exited about this.
It is good to know there is some competition for what Outerra is trying to achieve, don't get me wrong, I'm still rooting for Outerra, but competition is always welcomed, it's what pushes people to try harder.
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Outerra looks a little better though. :P
A little? :)
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Objects, trees and terrain don't cast shadow. It's quite surprising for a new generation game engine.
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It looks more like Outerra 7 years ago
https://www.youtube.com/watch?v=bvlOEkm47WU
But given that Bohemia is not just a few enthusiasts I think they could catch up with OT team soon.
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Looks a lot like Outerra.............. ??? =| :P
The trees are nicer for obvious reasons
Those trees are also 2d... I really think trees textures in OT looks better...
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ohh! ddenn wonderful (great relic), are images to outerra history,
I had many old videos of outerra, but I lost when my hard drive died, it was a shame,,, but I kept a few pieces then did a short video,,
this is the earliest that stuck me outerra,
year 2012
https://youtu.be/sIkl08xlKqM
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But given that Bohemia is not just a few enthusiasts I think they could catch up with OT team soon.
Like I said in a recent thread (and have said before) I'm rooting for Outerra, while keeping in mind that there's a definite finite window of opportunity for these types of things.
https://bisimulations.com/content/fri-11202015-1008/building-vbs-blue-conversation-bisim%E2%80%99s-chief-technical-officer
Mark: In mid-2014, we identified the need for a whole-earth terrain representation in VBS. While we extended the possible size of VBS3 terrains to over a million square kilometers and introduced technologies like biotopes to procedurally populate the terrain with vegetation, we were still limited by a flat earth model. So we took a step back and designed a new representation from the ground up, with future-proofing and modularity in mind.
Hmmmmmmmmmmm...... I wonder what they saw that suddenly lit a fire under their butts? ::)
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Looks a lot like Outerra.............. ??? =| :P
The trees are nicer for obvious reasons
Those trees are also 2d... I really think trees textures in OT looks better...
You sure? It looked like a 3D tree with 2D leaves and branches to me. I obviously could be wrong.
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Looks a lot like Outerra.............. ??? =| :P
The trees are nicer for obvious reasons
Those trees are also 2d... I really think trees textures in OT looks better...
You sure? It looked like a 3D tree with 2D leaves and branches to me. I obviously could be wrong.
Look at 1:15 Those are 2d trees... As far as I can see, there is no doubt.
EDIT:
Uriah have corrected me, and VBS actually have 3D trees. But as from far we are looking just the low LODs, they look flat.
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Outerra procedural trees: Tree generator preview (http://forum.outerra.com/index.php?topic=234.0)
(http://i.imgur.com/mTVTc.jpg)(http://www.outerra.com/shots/trees/screen_1316978258.jpg)
(http://www.outerra.com/shots/trees/screen_1316724868.jpg)(http://www.outerra.com/shots/screen_1294867084.jpg)
(http://www.outerra.com/shots/screen_1306311003.jpg)(http://www.outerra.com/shots/screen_1296490504.jpg)
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By the way...
Pete Morrison says in the video, and I quote, "It includes the world's airports, roads and urban areas thanks to Open Street Map data..."
However, that statement leads you to believe that VBS Blue has a global dataset for airports, roads and buildings.
Really? If VBS Blue has "the world's airports, roads and urban areas..." where is it all? If they have all that data imported globally, wouldn't they show it off? That would be impressive. Wouldn't you show a view of a massive city, maybe New York, LA, Tokyo or London? You notice how the video is zoomed in close the whole time while OSM data is being shown, and any wider area is conveniently left out?!
(http://i.imgur.com/fCLCSZ9.jpg)
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OSM cities are often like that it seems, due to lack of data. X-plane fills in things with "plausible" fudge, which is why their Central Park in NY is full of houses along the bike paths. :P
I pity the person who has to wade through the data to extract useful information for the whole world.