Outerra forum
Outerra Engine => Technology => Topic started by: HiFlyer on December 29, 2015, 10:18:37 am
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Bumped into this and read through it a bit. Seems very promising as another open source standard for things like flight sims, but I'm not sure exactly what it brings to the table.
Any more technical people want to explain the possibilities a bit more? I note that while its specialized for Flight simulation, its also fully compatible with bullet, which sounds interesting.
http://openig.compro.net/
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Pfft! I guess that would be a no! =D
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All I see is a model viewer? ???
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All I see is a model viewer? ???
What I was essentially wondering, was that since this is apparently open source, OpenGl based, and specifically designed for Flight Sims, if some of the components were in any way applicable/portable to Outerra, especially the lighting.
It could be that I'm misunderstanding its possible uses, though.
https://www.youtube.com/watch?v=beSkETJ_vgY
https://www.youtube.com/watch?v=OPXSXwipdYI
CURRENTLY AVAILABLE OPENIG PLUG-INS
Here is a short list of some we have integrated into OpenIG. Note: Not all are Open Source but this is the flexibility of OpenIG. If there is not an existing Open Source plug-in that meets your needs, please contact us to create a customized one for you.
SilverLining – this plug-in wraps the SunDog’s SilverLining ( www.sundog-soft.com) atmospherics and 3D clouds library for atmospheric effects in OpenIG.
Model Composition – compose a model into entity/sub-entities from a decomposed controllable models from an XML file
Animation – adds support for simple experimental animations in OpenIG
VDBOffset – helps large database management to avoid rendering artifacts by offsetting a visual database by a given offset
GPUVegetation – implements simple vegetation generated on the GPU. Works together with the veggen tool also available in the OpenIG distribution
SimpleLighting- implements simple scene lighting and shadowing, limited by the OpenGL 8 light sources limit
Lighting – implements extended scene lighting and shadowing, beyond the OpenGL light sources limit, uses the new #pragmatic shader composition for effects like environmental mapping and support for pre-baked ambient occlusion textures
RunwayLights - adds physics based light sources computed in a shader to runway light points (this one is experimental
RunwayControl - control the appearance of runway light points based on XML definition
SkyDome – adds support for custom simple textured sky model
SLScene – sample of using the Compro’s multi-platform shared memory library
FBXAnimation – support for FBX animations
OSGParticleEffects – support for particle effects available in OSG
OSGEarthSimpleLightng – integration of our lighting with the osgEarth shader composition
Bullet – sample integration with bullet physics
Networking - OpenIg Simple networking over UDP and TCP
Triton - 3D Ocean plug-in integration Triton from Sundog Soft (www.sundog-soft.com)