Outerra forum
Outerra Engine => Technology => Topic started by: HiFlyer on January 03, 2016, 08:08:41 pm
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Interesting toy.
http://threejs.org/examples/webgl_camera_logarithmicdepthbuffer.html
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Interesting toy.
http://threejs.org/examples/webgl_camera_logarithmicdepthbuffer.html
http://outerra.blogspot.fr/2013/07/logarithmic-depth-buffer-optimizations.html
Look at the comments, seems like this is Brano's solution used here :)
Other reads on the subject:
http://outerra.blogspot.sk/2009/08/logarithmic-z-buffer.html
http://outerra.blogspot.sk/2012/11/maximizing-depth-buffer-range-and.html
It's a great demo if you want to explain how OT can handle smoothly things at such various scales :)
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I knew it looked familiar. :facepalm: