Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: Avi on May 11, 2016, 07:32:34 am

Title: Biomes
Post by: Avi on May 11, 2016, 07:32:34 am
It's almost the mid-year now so how soon can we expect the biomes? :)
Title: Re: Biomes
Post by: cameni on May 12, 2016, 08:32:56 am
Thanks to KW71's great help we now have lots of new tree species and their data prepared, and we also got cleaned and imported biome data. Now we only need to connect the generator to it using the right procedural rules.
The first alpha can be expected :-X soon™.
Title: Re: Biomes
Post by: HiFlyer on May 12, 2016, 09:27:24 am
Thanks to KW71's great help we now have lots of new tree species and their data prepared, and we also got cleaned and imported biome data. Now we only need to connect the generator to it using the right procedural rules.
The first alpha can be expected :-X soon™.

Good news! Am I right in hoping these will be fully 3D trees? Seasonal variation?
Title: Re: Biomes
Post by: langdon on May 12, 2016, 09:56:48 am
I'd kill for a good coconut palm in the Bahamas :)
Title: Re: Biomes
Post by: HiFlyer on May 12, 2016, 09:59:30 am
I'd kill for a good coconut palm in the Bahamas :)

Well damn, then. If you would kill for that, I'd hate to see what you would do for a Klondike bar........   :))
Title: Re: Biomes
Post by: cameni on May 12, 2016, 10:54:58 am
Good news! Am I right in hoping these will be fully 3D trees? Seasonal variation?

No, not 3D, this is just about species distribution. We are also doing some tests with 3D trees, but that certainly won't go with the first release of biomes.
Title: Re: Biomes
Post by: KW71 on May 12, 2016, 11:21:24 am
Some shoots...
(http://i.imgur.com/FgLlxrx.jpg)

(http://i.imgur.com/EyyIjf6.jpg)

(http://i.imgur.com/uan0i1l.jpg)

(http://i.imgur.com/4AbcbiH.jpg)

Elephants not included!!!    :)

____________________

We also have new billboards for the current trees (lower screenshot). The amount of improvement may vary.


(http://i.imgur.com/pJalCxw.jpg)
Title: Re: Biomes
Post by: langdon on May 12, 2016, 11:32:34 am
Yahoo... a palm!
Title: Re: Biomes
Post by: HiFlyer on May 12, 2016, 12:23:29 pm
A request (or at least something to think about) Many arid and semi desert areas (like the grand canyon) are nonetheless covered in low scrub brush. It would be nice to see otherwise desolate areas in Outerra appropriately populated with these!
Title: Re: Biomes
Post by: KW71 on May 12, 2016, 12:37:04 pm
Yes, we are working on desertic species too...

edit:

Although, to see some species spawning there, at least for the time being, you'll need to set the forest threshold to 0.
Title: Re: Biomes
Post by: HiFlyer on May 12, 2016, 05:50:20 pm
Yes, we are working on desertic species too...

edit:

Although, to see some species spawning there, at least for the time being, you'll need to set the forest threshold to 0.

Maybe I will have my 1080 GTX by then since I hope to be getting it SoonTm  =D
Title: Re: Biomes
Post by: nothinglikethesun on May 13, 2016, 03:44:19 am
Wow!!! :-)
Title: Re: Biomes
Post by: cameni on May 13, 2016, 05:14:37 am
We also found that there was an over-aggressive snow removal algo from the existing color data, that was making desert colors quite bland.

old:
(http://i.imgur.com/wMP2bVl.jpg)

new:
(http://i.imgur.com/4FmqRIF.jpg)
Title: Re: Biomes
Post by: josem75 on May 13, 2016, 06:53:40 am
We also found that there was an over-aggressive snow removal algo from the existing color data, that was making desert colors quite bland.


Damm! Here is!   
I always guessed why picture from Blue Marble was diferent  (Lack of details inside outerra). And also comparing with satelite image using ctrl-Alt-G ingame.  North Africa was specially bald (as you show now here, i made same pics comparisson then, i should upload results by then, but i didnt..).
This was a part of my arguing when i begun talking about improve margin for terrain textures. 
Appart deserts, i saw also other areas around the world (this will not only boost Desert areas, also many many places, even my place is a bit bald). 
So now we have the answer.. Great discovering. I always though messing up a bit with main terrain textures can improve visuals.
Do you think it will be able in the next up?
Title: Re: Biomes
Post by: Acetone on May 13, 2016, 08:20:11 am
We also found that there was an over-aggressive snow removal algo from the existing color data, that was making desert colors quite bland.

Funny how I never realized there was something missing in desert areas until you shaw this new picture :)
Title: Re: Biomes
Post by: HiFlyer on May 13, 2016, 09:07:15 am
We also found that there was an over-aggressive snow removal algo from the existing color data, that was making desert colors quite bland.

Funny how I never realized there was something missing in desert areas until you shaw this new picture :)

I did. You can see from some earlier Outerra pictures taken from orbit that certain surface features were much more prevalent..... then they were gone, and I assumed the culprit was atmospheric scattering..... Which I started fiddling with.

This occasioned some discussion regarding unrealistic expectations caused by enhanced earth coloring in pictures.

Whatever the cause, I'm really glad to have the additional clarity back! (Yay!)
Title: Re: Biomes
Post by: josem75 on May 13, 2016, 11:22:30 am
We also found that there was an over-aggressive snow removal algo from the existing color data, that was making desert colors quite bland.

Funny how I never realized there was something missing in desert areas until you shaw this new picture :)

I did. You can see from some earlier Outerra pictures taken from orbit that certain surface features were much more prevalent..... then they were gone, and I assumed the culprit was atmospheric scattering..... Which I started fiddling with.

This occasioned some discussion regarding unrealistic expectations caused by enhanced earth coloring in pictures.

Whatever the cause, I'm really glad to have the additional clarity back! (Yay!)

In fact. Just i didnt remember the times where the detail was there.

Just an idea about snow filter. Would not be posible to apply with some kind of mask which take in account the altitude and latitude? I mean. In the middle of africa is pointless to apply at a sea level. Maybe we can find snow there over 5.000 ft or so in so little points (Atlas, etc). 
In Europe, depending on the pictures data, in summer will not find snow below 3.000 ft. And so on.

I dont know how would be posible to make those kind of masks, maybe with inteligent filters which make predictions where can really be snow by latitude/altitude or so (while altitude in a 2d pic is a dare...). But this would avoid the washing effect in the entire world and prevent the pure color in many % of the areas.
Anyway it seems this less agressive way respect better the colors

PD: a tricky way wouyld be take a 2d pic showing altitude by colors or so, and make the picture as big as the 2d map texture, vectorize the part in the altitude target, and apply the filter inside vectors.
Title: Re: Biomes
Post by: HiFlyer on May 13, 2016, 12:07:07 pm
One of the old widescreen shots. Compare to what Cameni posted, and you can see the difference. (http://s9.postimg.org/z8jgqds9b/screen_1384564484.jpg)
Title: Re: Biomes
Post by: Acetone on May 13, 2016, 12:26:53 pm
One of the old widescreen shots. Compare to what Cameni posted, and you can see the difference.

Ah, indeed  :)
Title: Re: Biomes
Post by: aWac9 on May 19, 2016, 04:39:45 pm
I wondered if a seasonal color of the vegetation is contemplated.
by ejemple this autumn brown own.

https://vimeo.com/162088181

:)
Title: Re: Biomes
Post by: KW71 on July 26, 2016, 10:56:56 am
(http://i.imgur.com/8yTUN3g.jpg)
(http://i.imgur.com/ZUo7FDy.jpg)
(http://i.imgur.com/Zosm8dR.jpg)
Title: Re: Biomes
Post by: josem75 on July 26, 2016, 04:24:44 pm
(http://i.imgur.com/8yTUN3g.jpg)
(http://i.imgur.com/ZUo7FDy.jpg)
(http://i.imgur.com/Zosm8dR.jpg)

I have some trees converted into covered in snow trees. I have a system for some degrees of snow cover. I made pics in the past but i lost that hdd. Now i am trying to put the trees again but i have a problem for make dds texture in photoshop.
I have the plugin for dds, but i dont remember the right type dds in save options for get a propper transparent tree in outerra.

If you remind me that i will try to work more in this.
Title: Re: Biomes
Post by: KW71 on July 26, 2016, 04:45:40 pm
These trees are direct renders made from 3D models with snow. So far all the trees that could have snow over them depending on the temperature of the place they grow, are allready converted. Same for autumn trees; just the decidious species are rendered with their original fall colors, and then without leaves.
Title: Re: Biomes
Post by: HiFlyer on July 26, 2016, 05:18:09 pm
Very very nice. I appreciate the effort!
Title: Re: Biomes
Post by: KW71 on July 26, 2016, 05:43:23 pm
Thanks, HiFlyer!!