Outerra forum

Outerra Engine => Development screen shots and videos => Topic started by: cameni on February 06, 2017, 09:18:04 am

Title: Random Development Screenshots on Twitter
Post by: cameni on February 06, 2017, 09:18:04 am
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on February 06, 2017, 12:43:41 pm
Like the rock (it's base) in between the crossing in the last evolutionary step. Looks like a rock not buried in the ground. A rare find in OT.
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on February 06, 2017, 01:39:53 pm
But what's it supposed to look like? lol...
Title: Re: Random Development Screenshots on Twitter
Post by: pasto on February 07, 2017, 08:44:17 am
to be true i haven't looked at the real location yet. i would like to achieve a 'believable' and 'car usable' result first. currently the elevation of every way point is still too high but this should change soon. the location is 46.082859, 7.038796. evolution never ends...
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 07, 2017, 12:54:57 pm
Ok, I'll start to copy these here, in case some users don't want to bother with twitter:

1)
Evolution of an OSM crossroad:
https://video.twimg.com/tweet_video/C3_Ki-4XAAA7S-C.mp4

2)
Testing concepts of procedurally assembled buildings #outerra #procedural #OpenStreetMap
https://pbs.twimg.com/media/C4EZMt7WcAAXz5b.jpg
https://pbs.twimg.com/media/C4EZMt_XUAIbUy0.jpg

(bloody hell, Twitter doesn't make it easy to share directly hosted pictures and videos)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on February 08, 2017, 11:39:49 am
I love the idea of your own procedural buildings and not just a flat box with textures.
Buildings with some more arquitecture details. Even inside details as i am seeing in some picture?? :o

The Osm Road cross evolution is nice. Coveral if can be done automaticaly by the osm integrator to Engine.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 09, 2017, 04:16:23 am
Procedural aging of abandoned roads #outerra #procedural

(https://i.imgur.com/PhJZ0Sk.jpg)

Full album: https://imgur.com/a/fEaly (https://imgur.com/a/fEaly)
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on February 09, 2017, 09:20:34 am
Road aging looks really good, the not so severe forms could be used almost everywhere.

How about a screen post with water bodies and their nice world reflections?
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 09, 2017, 01:35:48 pm
Today's new tweet is sponsored by your local road administration:

https://twitter.com/outerradev/status/829746013741137920
Quote
Cracks and potholes. Have to use a different algo for cracks, can't expand like potholes do now

(https://i.imgur.com/BfN1VcD.jpg)

Full album (+gif) here: https://imgur.com/a/E8lnN (https://imgur.com/a/E8lnN)
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on February 10, 2017, 12:15:05 am
Man, I'm so excited about all of this. For the last 5 years we've been having big news on the engine maybe once in a season, be it an update or whatever. And comparing that to now when new features and achievements are being showed literally every day... Emotions overflowing  ^-^
Title: Re: Random Development Screenshots on Twitter
Post by: Revolver on February 10, 2017, 12:36:00 am
WTF...now we have a russian roads ?  :facepalm:

 =D
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 11, 2017, 02:01:18 pm
Today: #gothic

https://twitter.com/outerradev/status/830485409981403137

(http://i.imgur.com/LrquoAm.gif)

Clever :) (https://en.wikipedia.org/wiki/Gothic_(video_game))
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on February 11, 2017, 02:59:55 pm
Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 11, 2017, 03:21:51 pm
Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...

I think it's just some reference to looting mechanics (lot of these in RPGs like Gothic).
What's interesting here is the simple camera controlled interaction with an element.
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on February 11, 2017, 03:24:23 pm
Is this some sort of gothic universe reference? I didn't play the game so it's hard for me to tell...

I think it's just some reference to looting mechanics (lot of these in RPGs like Gothic).
What's interesting here is the simple camera controlled interaction with an element.

Oh, I see. I actually thought initially that this is a Gothic logo model for some reason  :facepalm:
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 13, 2017, 11:01:43 am
May 2011 (http://forum.outerra.com/index.php?topic=348.0). A group of nature-loving nerds have a short glimpse of paradise. Alas! The dream slip through their fingers, vanishing in the dark. All remains is sadness and legends: "I was here, I saw the trees..."

Six years later, they are back (https://twitter.com/outerradev/status/831164162336235520):

Quote
Strands model implemented for 3D tree generator

(http://i.imgur.com/hCgdXj3.jpg)
(http://i.imgur.com/rXS0UyX.jpg)

Quote
Extended Borchert-Honda (BH) model implemented in 3D tree generator

(http://i.imgur.com/KAPtDHx.jpg)
(http://i.imgur.com/2Lynte7.jpg)

https://www.youtube.com/watch?v=xBlQZyTF_LY
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on February 13, 2017, 11:51:56 am
Nice. Now we just need a few hundred in a scene; all a bit different, proper shadowing and with seamless LODing up to billboards. C'mon, I m dreaming again ;)
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on February 13, 2017, 02:01:48 pm
Nah, even better, No billboards!....  =D :P
Title: Re: Random Development Screenshots on Twitter
Post by: Revolver on February 13, 2017, 04:20:24 pm
Nice!
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 15, 2017, 01:10:46 pm
https://twitter.com/outerradev/status/831906550474235906

Quote
Generated terrain bounding volume hierarchy for collisions.

(http://i.imgur.com/HETwabn.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on February 17, 2017, 05:09:02 pm
https://twitter.com/outerradev/status/832709980662931457

Quote
Support of emissive textures/materials
#outerra

(http://i.imgur.com/fvPRNI7.jpg)

(http://i.imgur.com/P06CxuV.jpg)
(Gotchu Acetone)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on February 17, 2017, 05:29:13 pm
Nice! Devs are on fire. Great idea on random pics, no matter what, can be any thing even silly, make a continue line for supporters be in contact with the devs job.
Cant wait for see some image with new imaginery in a place between mountains and valleys line Switzerland. The image we saw before was in Madrid, big city.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 18, 2017, 02:54:28 am
(Gotchu Acetone)

Hey it's perfect, I didn't had the time to do it yesterday :D
Great to see the emissive textures are back :)
Title: Re: Random Development Screenshots on Twitter
Post by: ZeosPantera on February 21, 2017, 11:13:36 am
Oh how I missed regular updates to OT. Bringin' it back 2011 style.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 21, 2017, 12:41:02 pm
Day 9: they just realized Bern is great, but you need electricity for all of the houses!

Quote
TODO: procedural wires and hashed alpha testing

https://twitter.com/outerradev/status/834092039943946241

(http://i.imgur.com/AeqYewu.jpg)
(http://i.imgur.com/DV0ZQjA.jpg)
(http://i.imgur.com/Fix9Dtc.jpg)
(http://i.imgur.com/7oR165V.jpg)

(OSM has powerlines data)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on February 21, 2017, 03:42:41 pm
Great. So OSM have those data.
I remember i made some sugerences time ago talking about array, for lines of objetcs like those powerlines, or chairlifts at ski stations.
But i was not sure if the data was covering those things. It seems yes. And not only powerlines, i was checking righ now, and i think ski stations chairlifts data are also there.
So Outerra can be filled with powerlines and ski station. Now its a matter to get a system for make automatically the cords between lines, and also chairlifts, and even chairs moving along the cords at sky stations, as i explained in those sugerences time ago.
Title: Re: Random Development Screenshots on Twitter
Post by: John514 on February 22, 2017, 03:20:23 am
I've noticed that not only OSM has data for where the power lines are, it also says the voltage and number of wires sometimes
Title: Re: Random Development Screenshots on Twitter
Post by: James on February 22, 2017, 11:48:28 am
Oh boy, it's nice to see the progress Outerra has made in the 4 years I've been watching it from the shadows.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 23, 2017, 04:08:41 pm
Quote
Enhanced bathymetry data for US coasts 90m source resolution vs previous 500m

https://twitter.com/outerradev/status/834851557766287361

(http://i.imgur.com/zIwFxYc.jpg)
(http://i.imgur.com/l6Hkqqe.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on February 23, 2017, 05:05:21 pm
I'm wondering if they chose US just because, or due to it having the only publicly available dataset in higher resolution...
Anyways, looks fabulous!
Title: Re: Random Development Screenshots on Twitter
Post by: HiFlyer on February 24, 2017, 05:32:57 am
But is it high enough resolution to finally have recognizable real-world coastlines..........?
Title: Re: Random Development Screenshots on Twitter
Post by: John514 on February 24, 2017, 06:57:51 am
I think the coastlines can be further refined using OSM vector data
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 01, 2017, 02:23:48 am
https://twitter.com/outerradev/status/836693663216463872 (https://twitter.com/outerradev/status/836693663216463872)

(http://i.imgur.com/GmVpi5C.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: phlerp on March 02, 2017, 09:04:13 am
When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 02, 2017, 09:52:05 am
Quote
TODO: support for retro-reflective materials
https://twitter.com/outerradev/status/837044143432036355 (https://twitter.com/outerradev/status/837044143432036355)

(http://i.imgur.com/HLlm63L.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on March 02, 2017, 11:50:26 am
When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.

Probably per ~2.5km tiles it will be possible to specify a different set of models for road/powerline features. Otherwise these are (almost) normal models, so any customization will be possible.
Title: Re: Random Development Screenshots on Twitter
Post by: Occams Razer on March 06, 2017, 08:02:40 pm
I don't know how to post/link a picture, otherwise I'd do the honors, but...

https://twitter.com/outerradev/status/838826867075530752

Guardrails! Which I can only assume to mean that stretching/repeating a mesh along a spline is now possible. A big step toward railways is out of the way now.
Title: Re: Random Development Screenshots on Twitter
Post by: DenisJ on March 10, 2017, 05:00:34 pm
https://youtu.be/D30xkpzB9oA
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 11, 2017, 02:00:42 am
(http://www.ucgranby.org/images/sampledata/home/granbysiteweb/robinhoodmairedegranby.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on March 11, 2017, 11:20:09 am
It would be great to enjoy in Outerra (in a naked world) a game like  " HORIZON ZERO DAWN " , or at least 25% of it.  ^-^
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 16, 2017, 02:46:12 pm
Quote
Generating drivable serpentines from OSM #outerra #procedural #OpenStreetMap

https://twitter.com/outerradev/status/842078664216985600 (https://twitter.com/outerradev/status/842078664216985600)

(http://i.imgur.com/8iGoet5.jpg)
(http://i.imgur.com/lnh8mwP.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Varldsligist on March 16, 2017, 03:17:43 pm
I absolutely love the idea of these little sneak peaks. It makes whatever I paid for supporting the engine feel even more like a good investment. Keep up the good work (and posting pictures of said work) ;)

On a side note, that last picture is truly awe-inspiring! Everytime something new gets added to the engine the scale becomes even more apparent.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 24, 2017, 04:43:43 am
Quote
Testing Lua scripting and Lua game interfaces on a simple bow game.

https://twitter.com/outerradev/status/844964890741755909 (https://twitter.com/outerradev/status/844964890741755909)

(http://i.imgur.com/TH0JUpz.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: jonslynn on April 03, 2017, 03:11:40 am
I have not used the software much anymore.  Looks like no big update for over a year.  Can you release an update with the texture update?  Emissive or how ever you spell it.  That would be useful to me.  The roads look great too.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on April 07, 2017, 02:30:12 pm
https://www.youtube.com/watch?v=CiO-j5nN2a0

Quote
Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on April 20, 2017, 03:31:01 am
Quote
Moonlight shadows
https://twitter.com/outerradev/status/854755088505729025 (https://twitter.com/outerradev/status/854755088505729025)

(http://i.imgur.com/NgTFNBV.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on April 20, 2017, 10:35:10 am
Great contribution. really beautiful
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on May 16, 2017, 03:16:08 am
https://twitter.com/outerradev/status/864154221620416512

Quote
Dynamically controlled emissive textures

https://www.youtube.com/watch?v=DKl7fP7v81A
Title: Re: Random Development Screenshots on Twitter
Post by: Varldsligist on May 16, 2017, 02:21:28 pm
Neat! But in layman's term, what does it enable us to do? (apart from turn signals)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on May 17, 2017, 03:24:42 am
So the important thing here are not the light, but rather the texture. You can already switch lights on and off in Outerra, what's demonstrated here is the emissive value of a texture (think self-lightning in the dark) can be changed dynamically. That's important because emissive textures are one of the most performance-free type of lights. Imagine things like buildings windows being lit after night or control panels, screens turning bright after engine startup  :)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on May 17, 2017, 07:48:19 am
So the important thing here are not the light, but rather the texture. You can already switch lights on and off in Outerra, what's demonstrated here is the emissive value of a texture (think self-lightning in the dark) can be changed dynamically. That's important because emissive textures are one of the most performance-free type of lights. Imagine things like buildings windows being lit after night or control panels, screens turning bright after engine startup  :)

This is HUGE..  So this mean in the texture we can control intensity, colour, narrow, etc of the light?
Are they emitting shadows too?  If yes, it would be great an option to disable for build cities with buildings and street lights. For see from a plane not necesary they are emiting shadows i guess and performance cost would be huge (i assume).

This is great contribution
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on May 17, 2017, 11:30:18 am
Are they emitting shadows too?  If yes, it would be great an option to disable for build cities with buildings and street lights. For see from a plane not necesary they are emiting shadows i guess and performance cost would be huge (i assume).

Emissive is a on-texture only effect (I may be wrong). You could probably use bloom to give a "diffuse " effect to the light, but it can't cast shadows (that's also why it's the best solution for performance, but is limited).

Some folks have already used emissive to add light lights for buildings models, maybe they could post some pics here ;)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on May 17, 2017, 01:47:55 pm
Are they emitting shadows too?  If yes, it would be great an option to disable for build cities with buildings and street lights. For see from a plane not necesary they are emiting shadows i guess and performance cost would be huge (i assume).

Emissive is a on-texture only effect (I may be wrong). You could probably use bloom to give a "diffuse " effect to the light, but it can't cast shadows (that's also why it's the best solution for performance, but is limited).

Some folks have already used emissive to add light lights for buildings models, maybe they could post some pics here ;)

But the great is, the emissive textures are not only autoiluminated color (white, yellow or whatever light), but actually affect ligh on the enviroment.
So if we make a house or a city, those lights from buildings windows can put some light on the street.  Same when you use for a plane cockpit, etc.
Without cast shadows is perfect coz surely the engine is capable of zillions of textures (a city for example) with great performance. So not so necesary. But the option to active shadows would be also nice for some uses, like lights of the car for example.

For make lights of the city with street lamps with very little job (just copy paste lamps), so avoid a huge effort puting real lights.
So i assume soon we will see some screens here with street lamps (similar to poles we saw already) with light emision.   
its the freedom to put a lot of lights directly on the objects and copy them easily.
Title: Re: Random Development Screenshots on Twitter
Post by: KW71 on May 17, 2017, 02:17:53 pm

But the great is, the emissive textures are not only autoiluminated color (white, yellow or whatever light), but actually affect ligh on the enviroment.


So far is not like that. I think the video we see is using both lights and emissive textures... without this textures, the lamps could be look illuminated by the light, but not so nicely and uniform...



Some folks have already used emissive to add light lights for buildings models, maybe they could post some pics here ;)

Cameni have already posted some pics in this thread.
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on May 17, 2017, 03:59:04 pm

But the great is, the emissive textures are not only autoiluminated color (white, yellow or whatever light), but actually affect ligh on the enviroment.


So far is not like that. I think the video we see is using both lights and emissive textures... without this textures, the lamps could be look illuminated by the light, but not so nicely and uniform...



Some folks have already used emissive to add light lights for buildings models, maybe they could post some pics here ;)

Cameni have already posted some pics in this thread.

Ahhh. If its really like that as you say, I missunderstood that "dinamically controlled" phrase.  Then this surely mean you can switch on/off as we see in the video.
Still would be nice Emisive textures can iluminate too.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 15, 2017, 03:43:31 pm
@fsxthai asks
Quote
Any new hot developments? #steamypics 😬😬😬🙃🙃

@outerradev says
Quote
Lots of imagery and vector data analysis and processing going on right now. Here's a pic :)

(http://i.imgur.com/9tdTDzi.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on June 15, 2017, 04:55:54 pm
So is that lakes/shorelines?
Title: Re: Random Development Screenshots on Twitter
Post by: Occams Razer on June 15, 2017, 11:46:17 pm
That's New York. The large, central landmass in the center/lower-right is Long Island, while Manhattan is at the center/left. Central Park, the Harlem River, Jamaica Bay, and Roosevelt Island are all visible. Those are the geographic features that I'm familiar with, at least.
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on June 16, 2017, 12:38:30 am
I'm aware of where that is lol.  (I'm also just North of there.)  What I was wondering is if this image is for improved shorelines/water levels and lakes.
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on June 16, 2017, 03:53:20 am
For many things - high res tree maps, cropland, inland water, land below the sea level, fixing the shores etc.

Also, we have to combine multiple raster and vector sources and perform acrobatics because of how buggy the data are :(
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 17, 2017, 04:46:28 am
https://youtu.be/sHUaOVwD638

Interesting point :
Quote
Using 3DConnexion SpaceNavigator to control the car.

Handling looks way better, I guess it's used as a steering wheel :)
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on June 17, 2017, 09:15:32 am
Both steering wheel and acceleration and brakes. Also, in free camera ufo mode I have it using all 6 DOF, works surprisingly well.
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on June 17, 2017, 01:17:07 pm
What wheels would work with this anyways?  I've got a Thrustmaster.
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on June 17, 2017, 01:56:38 pm
We only got an old Genius wheel, but it works. I have since 8099 made some changes to the joystick code for better control of the vehicle in high speeds; previously you had to lower the sensitivity or else you'd have to be very gentle with it.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 20, 2017, 10:02:52 am
Something different : Uriah doing some experiments with Outerra's C++ API.
Since it's demonstrating a toolset not publicly released, I guess it belongs here.

https://www.youtube.com/watch?v=rMq0onxTniA

Edit:

Annnnd Breaking News, an other one, this time directly from the devs:
https://twitter.com/outerradev/status/877165492481425408 (https://twitter.com/outerradev/status/877165492481425408)
Quote
Tire friction constraint working on other objects and vehicles
https://www.youtube.com/watch?v=TSuclWgeASk
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on June 20, 2017, 04:43:11 pm
I'm pleasantly surprised .. very well ..
Personally I would like to know first hand (Uriah) how is this work, if there is much difficulty, if you need help etc ...
And the aircraft carrier is spectacular.
 :)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 23, 2017, 12:37:36 pm
https://twitter.com/outerradev/status/878272000661139458

Quote
Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage.

(http://i.imgur.com/YUP5TE3.jpg)

(http://i.imgur.com/BYPjDMK.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on June 23, 2017, 01:34:20 pm
lol That top image looks very Chernarus/DayZ-like...
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on June 23, 2017, 02:53:52 pm
From this distance, the scenery is on par with current flightsims, at ground level it's superior (except low res buildings textures).
Now trees should be like a third smaller and tree density 3-4 times higher to get a realistic look.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 24, 2017, 10:45:48 am
lol That top image looks very Chernarus/DayZ-like...

It would be interesting to see how the real world inspiration for this map (in Czech Republic, if I remember correctly) looks like in OT with OSM roads, buildings and these improved forests.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 25, 2017, 03:05:33 pm
(http://i.imgur.com/TOKjTWV.jpg)

https://twitter.com/outerradev/status/879015506237411328
Title: Re: Random Development Screenshots on Twitter
Post by: Uriah on June 25, 2017, 06:59:12 pm
https://youtu.be/lWjUfKdblL8
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on June 27, 2017, 12:01:15 pm
(http://i.imgur.com/TOKjTWV.jpg)

https://twitter.com/outerradev/status/879015506237411328
Looks promising. What kind of clouds we see here?
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on August 14, 2017, 12:48:04 pm
https://twitter.com/outerradev/status/897136608486535168 (https://twitter.com/outerradev/status/897136608486535168)

Quote
Cape Canaveral in #outerra with water & forest mask and fixed beach rendering

(http://i.imgur.com/osWgoqU.jpg)
(http://i.imgur.com/Oa3VW77.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: HiFlyer on August 16, 2017, 01:11:40 pm
Finally!!!!!!!

(Dances around, a bit)
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on August 16, 2017, 02:46:58 pm
Colors seem somewhat dull, but otherwise it looks fairly realistic. Hoping for an update again!
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on August 17, 2017, 04:50:24 am
Colors seem somewhat dull

Scattering + fairly hight altitude + screenshots are compressed by Twitter I think, so it looks washed out.
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on August 17, 2017, 06:39:16 am
Mainly the distant forests are currently low contrast because of some limitations in current implementation.
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on August 17, 2017, 10:09:53 am
Is this 30m color data? Washed out colors could be a result of processing/blending?
Even with atmospheric scattering, I would assume a more colorful look.
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on August 17, 2017, 10:55:41 am
Only forests and water are 30m. Vegetation index and ground colors are still 500m.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on August 23, 2017, 10:06:14 am
I've seen several times people asking about Netherland being flooded. Seems like the new water mask will fix that:

Quote
Parts of the Netherlands that are below sea level are no longer flooded using the new water mask data #outerra
https://twitter.com/outerradev/status/900351231452774401 (https://twitter.com/outerradev/status/900351231452774401)
(http://i.imgur.com/skOb6l6.gif)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on September 13, 2017, 02:31:49 pm
Quote
Grass tufts
https://twitter.com/outerradev/status/908031606165819393 (https://twitter.com/outerradev/status/908031606165819393)
https://video.twimg.com/tweet_video/DJn5ybJXcAEpWnJ.mp4
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on September 13, 2017, 04:04:14 pm
Aw... Now we gotta mow the whole damned thing?....
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on September 26, 2017, 11:17:15 am
So I'm away one week and nobody to post updates?
 >:(
Muchachos, muchachas...

Anyway, lots of goodies:

Quote
A test of adaptive steering wheel control animation

https://www.youtube.com/watch?v=j0zsx_ifQ0w (https://www.youtube.com/watch?v=j0zsx_ifQ0w)

And a lot of lake stuff:
(https://i.imgur.com/LoDKprs.jpg)
(https://i.imgur.com/20d3zNS.jpg)
(https://i.imgur.com/cSClqI7.jpg)
(https://i.imgur.com/sPN3Y4U.jpg)
(https://i.imgur.com/q3DbTlC.jpg)
(https://i.imgur.com/0IVqJ1U.jpg)

Quote
Lake seasonality data used to produce shallow waters. Needs higher resolution & different water scattering/absorption params for lake water
Quote
Inland water now using different optical parameters than sea water TODO: water class dataset
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on September 26, 2017, 01:15:29 pm
How did I miss that steering one?... I guess it never showed up in my subs.
Title: Re: Random Development Screenshots on Twitter
Post by: Varldsligist on September 26, 2017, 01:50:51 pm
Water looks great!
Title: Re: Random Development Screenshots on Twitter
Post by: Revolver on September 26, 2017, 02:48:00 pm
So I'm away one week and nobody to post updates?
 >:( 

nÖ, we just waited patiently for you... :P =D ;)
Thx, Amigo.
Title: Re: Random Development Screenshots on Twitter
Post by: Occams Razer on September 26, 2017, 03:55:42 pm
snip

The car steering thing looks pretty cool, though I'm pretty sure most passenger cars only have ~720 degrees of steering rotation lock-to-lock. That said, the one big gameplay feature I've been wanting in Outerra for years, is the ability for human characters to possess vehicles, watercraft, and aircraft. Hopefully that will open the floodgates for such features as cargo hauling, character inventories, and delivery missions. And gameplay in general.

As for the lakes thing (yay, lakes!), is there some form of global dataset for trophic state? Y'know, clear blue water vs. murky, algae-laden water?
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on October 13, 2017, 05:06:26 am
Quote
Comparison of 30m SRTM (currently used, noisy one) and 30m USGS NED data (Manhattan in upper left corner)
https://twitter.com/outerradev/status/918762846514827264 (https://twitter.com/outerradev/status/918762846514827264)

https://video.twimg.com/tweet_video/DMAZoTDVQAAOjk_.mp4

And Brano added :

Quote
Note SRTM noise is relatively small in amplitude, around ±2m. Might be worth to apply some filtering, also bringing the data size down
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on November 29, 2017, 11:34:57 am
(https://i.imgur.com/Yf1EIRm.png)

https://twitter.com/outerradev/status/935907128140816384 (https://twitter.com/outerradev/status/935907128140816384)

Quote
Some stats: new wip rendering pipeline. New terrain import with filtered and leveled urban areas, restored vegetation index and trees. Global city import (alpha).
Here showing NY area with roughly 1.8mil buildings (rendered in various LOD stages) running on GTX 1080 @ 180fps

Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on November 29, 2017, 06:19:36 pm
magnificent
Title: Re: Random Development Screenshots on Twitter
Post by: ziagg on December 01, 2017, 12:15:33 pm
Wow, fantastic!
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on January 03, 2018, 01:49:52 pm
https://twitter.com/outerradev/status/948626030109118470

Quote
Kootenay Lake

(https://i.imgur.com/Hqd7u3e.jpg)
(https://i.imgur.com/bdjmdNi.jpg)
(https://i.imgur.com/zJ5CP1g.jpg)
(https://i.imgur.com/35CGSSV.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Varldsligist on January 04, 2018, 11:33:03 am
I would love to see some more of those sweet, sweet global buildings. Can't wait to see them in game!
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on January 27, 2018, 03:23:42 am
https://www.youtube.com/watch?v=eBQybDG7cmc

Quote
A crevice found in Chile
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on January 27, 2018, 03:26:42 am
Quote
New Zealand scenery starting to look better after lots of fixes and filtering applied to the buggy elevation and water data sources

https://twitter.com/outerradev/status/956994271084728322 (https://twitter.com/outerradev/status/956994271084728322)

(https://i.imgur.com/xd6geqG.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Revolver on January 27, 2018, 04:09:09 am
wOw! Now there is another way to build tunnels.

A high on OT - Team!  :)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on January 29, 2018, 02:48:49 pm
https://twitter.com/outerradev/status/958041682959888384 (https://twitter.com/outerradev/status/958041682959888384)
Quote
Adjusted conifer heights, fixing the incorrect height info from the database we used that caused the trees to look too big #outerra #still2D
(https://cdn.discordapp.com/attachments/140363922971557889/407579754380656671/trees.gif)





Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on January 29, 2018, 03:46:49 pm
Forgot to Park the bus.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 24, 2018, 03:32:15 am
https://twitter.com/outerradev/status/967294466099990528 (https://twitter.com/outerradev/status/967294466099990528)

"Preparing new dataset #Outerra #OSM"

(https://i.imgur.com/HkQIkIV.jpg)
(https://i.imgur.com/rpu3p1q.jpg)
(https://i.imgur.com/9MaY1aK.jpg)

I see New York City, Bern, and I think the third one might be Tokyo.

(Edit: yep, it's Tokyo, Fuji in the background and Chiyoda district and park in view.)
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on February 24, 2018, 12:16:10 pm
 :o
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 01, 2018, 08:41:26 am
The little importer that could

https://twitter.com/outerradev/status/969191175214288897 (https://twitter.com/outerradev/status/969191175214288897)
Quote
"Importer having fun assembling castles from apartment blocks. #maximilianeum #osm #outerra"
(https://i.imgur.com/jusa8CS.jpg)
(https://i.imgur.com/7AuriXh.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: ziagg on March 01, 2018, 11:14:31 am
 =D  Very cool. Cannot wait...
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 03, 2018, 05:33:55 am
Seems like some goodies will be in the next version

https://twitter.com/outerradev/status/969693656323149825 (https://twitter.com/outerradev/status/969693656323149825)

(https://i.imgur.com/o7P8V7l.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 24, 2018, 10:06:31 am
City dataset test - Los Angeles (WIP)

https://www.youtube.com/watch?v=TPmi_rdrt0g
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on March 24, 2018, 12:05:47 pm
Bonkers.

See Trevor anywhere?
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 27, 2018, 12:44:05 pm
Well, well:
https://twitter.com/outerradev/status/978653929981595649

Paris with ~2 mil buildings in view:
(https://i.imgur.com/ViqIAxv.jpg)

Prague:
(https://i.imgur.com/t4kBDpI.jpg)

Vienna
(https://i.imgur.com/Kad0cSN.jpg)

Munich:
(https://i.imgur.com/OOUlGz6.jpg)

Helsinki:
(https://i.imgur.com/3X62lG4.jpg)

Madrid:
(https://i.imgur.com/6RNTtnv.jpg)

Los Angeles:
(https://i.imgur.com/TY2GQ3i.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: patmarrnc on March 29, 2018, 07:11:00 am
very impressive!  Will these cities be part of a future release?

Also, based on the number of lake scenes shown here, am I out of line to hope for lakes in the next release?
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 29, 2018, 09:03:17 am
World coverage for OSM roads and buildings footprints (when existing), and yes, there will be better defined rivers and lakes :)

Some examples:

https://twitter.com/outerradev/status/948626030109118470
https://twitter.com/outerradev/status/943856005695275008
https://twitter.com/outerradev/status/911148070414495744
Title: Re: Random Development Screenshots on Twitter
Post by: patmarrnc on March 29, 2018, 09:46:24 am
World coverage for OSM roads and buildings footprints (when existing), and yes, there will be better defined rivers and lakes :)

Some examples:

https://twitter.com/outerradev/status/948626030109118470
https://twitter.com/outerradev/status/943856005695275008
https://twitter.com/outerradev/status/911148070414495744

Wow! Good stuff!  Looking forward to all of these enhancements!
I don't suppose anybody is willing to go out on a limb and tentatively predict when these changes will be released...?
Ballpark? Like "In about a month" or "third quarter 2018" or "not anytime soon"
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 29, 2018, 10:44:27 am
Oh boy. There is only one rule here: never make timeframe estimations. It's bad mojo!
One thing is sure, if we don't witness any time paradox, we are closer from the release than we'll ever be  :D
Title: Re: Random Development Screenshots on Twitter
Post by: patmarrnc on March 29, 2018, 11:10:15 am
Oh boy. There is only one rule here: never make timeframe estimations. It's bad mojo!
One thing is sure, if we don't witness any time paradox, we are closer from the release than we'll ever be  :D

Ha! You win today's award for the best combination of diplomacy and candor.  ;-)

(hoping it's pretty soon though)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on March 29, 2018, 12:45:46 pm
Considering the amount of city pictures the devs are posting, I'd say we're not too far...

Maybe  ;)
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on March 29, 2018, 12:59:18 pm
I remember in some comment i think in twitter, somebody asked it, and Cameni said a few more reviews to all data (cities, lakes, etc), the ongoing was 1 week duration or so.
Then if few more, maybe we are just weeks or some month far from the new realease, hopefully:
This is a lot of job to refine all the data.
Title: Re: Random Development Screenshots on Twitter
Post by: patmarrnc on March 29, 2018, 06:34:57 pm
This is a lot of job to refine all the data.

I can't even imagine the work (and knowledge) required to create something of this magnitude!  Every time I have to ask a stupid question about how to perform some rudimentary task in Outerra, my embarrassment is made all the worse considering that they know how to procedurally generate a planet and make it work on thousands of different computers & hardware... and I'm not even smart enough to type the right values into a frigging dialog box.  Hats off to all the smart people! Your work is appreciated!
Title: Re: Random Development Screenshots on Twitter
Post by: andfly on March 30, 2018, 07:10:58 am
I can't even imagine the work (and knowledge) required to create something of this magnitude!
And, for what I can imagine, I am deeply impressed and admired.  :o


In these months I was fortunate to have witnessed a huge work of refinement on the engine that has removed the concerns (which many of us have expressed, on the forum and on discord) about the apparent slow progress and the excessive thinning of the release of updated versions.
The novelties of the next version seem so substantial to be worth the waiting time necessary.

The automatic creation of buildings (from the OSM data) and their display in very high numbers and without apparent slowdowns is the most evident result, clearly illustrated by the images and videos of Acetone and Cameni.

But not only!!

Along with the buildings, the data of road routes, airport runways (and even grass fields ... of small airfields?), the river routes and the location of the lakes are also imported.
A new pipeline (currently undergoing testing) has been studied and implemented which, in my opinion, speeds up all the engine actions considerably.
A patient (and, I think, exhausting) work has been done to refine the soil data to correct its imperfections.
Further refinements on the ground, rocks, grass display, tree set and optimal adjustment of their heights ...
The introduction of "human" pilots in vehicles with realistic movements is being tested.
(by browsing through the plugin, I noticed a reference to a "game/pfnn" folder ... and this excites me!).
And then ... work on the water ... with wonderful results.
The waves of the sea swell and "foam", the lakes have calm waters, the large rivers flow calmly and create earthy islands in their loops, the streams have agitated waters and the bottom strewn with rocks ...

I could not resist the temptation to make a short film:
https://youtu.be/vjl_hsvRK7Y

Surely there are other improvements that I have not noticed, or that do not appear obvious but have required a lot of work ...

So ... for what I believe, the development of Outerra is having a new surge and it is certainly worth having a little patience while waiting for the next version !  :D :D
Title: Re: Random Development Screenshots on Twitter
Post by: josem75 on March 30, 2018, 11:20:57 am
I can't even imagine the work (and knowledge) required to create something of this magnitude!
And, for what I can imagine, I am deeply impressed and admired.  :o


In these months I was fortunate to have witnessed a huge work of refinement on the engine that has removed the concerns (which many of us have expressed, on the forum and on discord) about the apparent slow progress and the excessive thinning of the release of updated versions.
The novelties of the next version seem so substantial to be worth the waiting time necessary.

The automatic creation of buildings (from the OSM data) and their display in very high numbers and without apparent slowdowns is the most evident result, clearly illustrated by the images and videos of Acetone and Cameni.

But not only!!

Along with the buildings, the data of road routes, airport runways (and even grass fields ... of small airfields?), the river routes and the location of the lakes are also imported.
A new pipeline (currently undergoing testing) has been studied and implemented which, in my opinion, speeds up all the engine actions considerably.
A patient (and, I think, exhausting) work has been done to refine the soil data to correct its imperfections.
Further refinements on the ground, rocks, grass display, tree set and optimal adjustment of their heights ...
The introduction of "human" pilots in vehicles with realistic movements is being tested.
(by browsing through the plugin, I noticed a reference to a "game/pfnn" folder ... and this excites me!).
And then ... work on the water ... with wonderful results.
The waves of the sea swell and "foam", the lakes have calm waters, the large rivers flow calmly and create earthy islands in their loops, the streams have agitated waters and the bottom strewn with rocks ...

I could not resist the temptation to make a short film:
https://youtu.be/vjl_hsvRK7Y

Surely there are other improvements that I have not noticed, or that do not appear obvious but have required a lot of work ...

So ... for what I believe, the development of Outerra is having a new surge and it is certainly worth having a little patience while waiting for the next version !  :D :D

Just wow!!!
The water with foam is amazing, and how move along the rivers and lakes. Incredible, and in the entire world.

So you have early acces to the tested future versions? Well, good earned for sure, your work with addons are always so great and creative.

thank you for share a little bit of the new upgrade jewels.
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on March 31, 2018, 07:07:57 am
masterly. great,..... I wondered if these outerras guys are from this planet?   :)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on April 07, 2018, 02:54:14 am
I'm sure a ton of people will be happy with this one:

https://twitter.com/outerradev/status/982376157155819520

Quote
Working on direct support for Substance materials in our PBR pipeline #outerra

(https://i.imgur.com/X1eSIqi.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on April 07, 2018, 05:40:46 am
It's great news ,,,
The lighting, the natural interaction of light and materials ,,, implement all this in the OT engine will be impressive ..... :)

why is this different?
a little explanation from the Unity5 blog
http://blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity (http://blog.teamtreehouse.com/beginners-guide-physically-based-rendering-unity)
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on April 07, 2018, 09:35:23 am
It's great news ,,,
The lighting, the natural interaction of light and materials ,,, implement all this in the OT engine will be impressive ..... :)
Actually, Physically Based Rendering is already in the engine since a few years. I don't see anything new here.
Title: Re: Random Development Screenshots on Twitter
Post by: cameni on April 09, 2018, 08:54:39 am
Yes PBR was there a long time ago, we are just trying to match it to the de facto standard that arose in the mean time, and fix some bugs we had there.
Title: Re: Random Development Screenshots on Twitter
Post by: Occams Razer on April 09, 2018, 03:12:00 pm
I imagine that the post linked above is in regards to Allegorithmic's Substance Painter and Substance Designer programs?

https://www.allegorithmic.com/
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on April 27, 2018, 12:05:12 pm
(https://i.imgur.com/DO4d2mL.jpg)

https://twitter.com/outerradev/status/989894729545502720
Title: Re: Random Development Screenshots on Twitter
Post by: patmarrnc on April 27, 2018, 12:15:07 pm
Can't wait for the next release that includes all this cool stuff!
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on April 27, 2018, 01:58:43 pm
 :o

Run from the zombie pigmen!

(but beware the lumpmen)
Title: Re: Random Development Screenshots on Twitter
Post by: KW71 on April 29, 2018, 01:11:55 am
Oh, cool!!!   :D
Title: Re: Random Development Screenshots on Twitter
Post by: fly77 on April 29, 2018, 02:50:29 am
I guess the lightning is illuminating the terrain.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 09, 2018, 03:34:43 am
https://twitter.com/outerradev/status/1005177795398590467

Quote
Filling the incomplete building attributes (like roof type) using a cluster based configuration #outerra #Bern

(https://i.imgur.com/zU3Dqgm.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 09, 2018, 09:01:47 am
https://twitter.com/outerradev/status/1005432896021245952 (https://twitter.com/outerradev/status/1005432896021245952)

Quote
Raw satellite data require corrections and filtering, especially the water where any elevation glitches are very easy to spot. Gorges are the most problematic - lying in radar shadow, with many gaps and noise. River Ardeche before and after our multi-stage water level filter

(https://i.imgur.com/owqUfUn.jpg)

(https://i.imgur.com/0gzR4Bg.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 20, 2018, 02:34:18 am
https://twitter.com/outerradev/status/1008091246844399617 (https://twitter.com/outerradev/status/1008091246844399617)

Quote
Water level filter & fixer for noisy satellite data finally seems to work pretty well for dams Diablo Dam, WA, US

(https://i.imgur.com/6vu6gEU.jpg)
(https://i.imgur.com/jBSoxmI.jpg)
(https://i.imgur.com/kZlYuxr.jpg)
(https://i.imgur.com/7kiK5lT.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on October 03, 2018, 11:43:17 am
Oh, nothing here, did they post screens on the tweeter feed ?
*checks*

https://twitter.com/outerradev/status/1047225849722884096 (https://twitter.com/outerradev/status/1047225849722884096)
Quote
Long time dormant procedural 3D tree generator being revived by our newest #outerra team member @mikulasflorek (https://twitter.com/mikulasflorek)

(https://i.imgur.com/Pj8lNQG.jpg)

(https://i.imgur.com/2bugPmg.jpg)

(https://i.imgur.com/rl6hW2J.jpg)

(https://i.imgur.com/rqiCCmj.jpg)

...

(https://media.giphy.com/media/UqUJhrD0om73q/giphy.gif)
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on October 03, 2018, 02:27:46 pm
It's probably a new pipeline thing, but it's great and I hope we'll get the chance to check it out soon.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on October 10, 2018, 12:11:34 pm
https://twitter.com/outerradev/status/1050041100164091904

Quote
Test import of Moon 59m LRO LOLA elevation data and 100m LROC WAC monochromatic albedo into #outerra

(https://i.imgur.com/CpB7LIv.jpg)

(https://i.imgur.com/uxkF8ym.jpg)

(https://i.imgur.com/UKaHmVB.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: Occams Razer on December 19, 2018, 12:15:53 pm
I hate to ruin this thread's hot streak of silence, but it looks like the new render pipeline should be supporting spline-based repeated geometry soon:
https://twitter.com/outerradev/status/1066014298806329344
...opening the doors for bridges, railways, guardrails, powerlines, and removing a big obstacle for tunnels. Of course, tunnels will also need support for drilling through the surface of the landscape to be feasible. But oh, lookie here:
https://twitter.com/outerradev/status/1075073426237341696
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 13, 2019, 03:37:35 am
T817 Moonwalker

https://youtu.be/l_hAGFGn4YY
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on February 13, 2019, 04:50:13 pm
Surely there will be someone who doubts that the Tatra T815-7 reached the moon.
 :o

Title: Re: Random Development Screenshots on Twitter
Post by: ZeosPantera on February 15, 2019, 01:08:32 am
My Slumber... Much Distrubed... Moon Physics make me fffff
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on February 17, 2019, 01:08:55 pm
https://www.youtube.com/watch?v=6EyqJz34ZGo
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on April 15, 2019, 12:53:28 pm
https://twitter.com/outerradev/status/1117824824192196608 (https://twitter.com/outerradev/status/1117824824192196608)

(https://cdn.discordapp.com/attachments/220188299455627267/567391159404724250/D4NN07AW0AEvFfZ.png)
Title: Re: Random Development Screenshots on Twitter
Post by: aWac9 on April 15, 2019, 05:25:31 pm
 :P
until now, when everything is cloudy, everything is cloudy, there is no clarity, but in that image it seems that there are cloudy and other cleared places ....
It seems that there are more layers .. I wish we had several types of clouds ,, light through different forms of clouds, it would give an impressive image.
But to cameni I have read nothing about this work.

this would be a great challenge ... it would be another huge leap forward

(https://static.vix.com/es/sites/default/files/styles/large/public/btg/curiosidades.batanga.com/files/Tipos-de-nubes-1.jpg?itok=QPCAvfw-)
Title: Re: Random Development Screenshots on Twitter
Post by: 2eyed on April 21, 2019, 03:41:14 am
If the global cloud cover was dynamic (actual satellite feed), this would be fantastic.
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 04, 2019, 10:09:58 am
Well, seems like they are testing raytraced clouds :D

https://twitter.com/outerradev/status/1135892081644318720

(https://i.imgur.com/EO6FLJc.jpg)
(https://i.imgur.com/ZEsAkPW.jpg)
(https://i.imgur.com/lNqTjPN.jpg)
(https://i.imgur.com/qqOjNw6.jpg)
Title: Re: Random Development Screenshots on Twitter
Post by: fly77 on June 04, 2019, 12:43:54 pm
Wow ! Also trees look better ! 3d trees i guess
Title: Re: Random Development Screenshots on Twitter
Post by: Jagerbomber on June 04, 2019, 01:38:12 pm
You didn't mention the part where it's "too slow".  At least for now.

(and those still aren't 3D trees.)



Capt. Party Pooper awayyyyyy!
Title: Re: Random Development Screenshots on Twitter
Post by: Acetone on June 04, 2019, 02:30:11 pm
You didn't mention the part where it's "too slow".  At least for now.

Yeah but it's indicated in the linked tweet :)
(And I refuse to acknowledge that part. Doesn't exist. It will be avaiable soon. 120fps. Tsss. Please. Pleaaaaase)
Title: Re: Random Development Screenshots on Twitter
Post by: Revolver on June 04, 2019, 03:08:25 pm
Looks good ... I'm happy with it. :)